Applejack: Yep, I was about 60% sure of that goin' into this.
Pinkie Pie: But... But I was certain Celestia was secretly running the Thieves Guild!
Applejack: That was around 25% for me.
Pinkie Pie: In fact, I'm not yet convinced she isn't!
Twilight Sparkle: Either way, guess who's really not going to like this once she finds out?
Rainbow Dash: So, did we hear all that? Can we finally start kicking some butt already?
DM: No – somehow, miraculously, no one else at the party has overheard them yet. Ahem, ahem.
Rarity: Oh, apologies! Do forgive me for seeing red right now.
Fluttershy: Rarity. I have an army of animals mundane and exotic out here. Just say the word.
It's your first colored Arial text! It's a big occasion, so I baked you a cake! Then I realized I have no way of getting it to you, so I ate it myself. Don't worry, it wasn't that good anyway.
I'd consider it a weakness for a social rogue to be easily swayed by her emotions... Then again, Power Fantasies aren't nearly as interesting as actual characters, both in a comic and on the table.
Quite. Though this seems to have seeped through to the player - though, Rarity's player emotionally invests in her characters, so if anyone was going to be affected this way it'd be her.
Showing emotions is only a weakness if the rogue's next speech check doesn't make use of the emotions, or worse, gets penalized for it. In this case, by showing visible signs of frustration and rage while trying to maintain a somewhat dignified appearance, this rogue can make a check based on the concept of "get the hell away from me and out of my life or I will ruin yours, both socially and physically" (which can be further backed up by the Prince's knowledge of the rogue's allies at the party and their high-caliber reputation across the land with many key players).
If you give a rogue an emotional button that is triggered every time an opponent does a specific action, then enemies and allies alike will hit that button enough for it to be a true weakness. If a rogue keeps her cool through months of problems, only to finally realize that the source of all of those problems is arrogantly smirking right in front of her, then it is not a weakness to have the events of the arc finally reach some kind of climax when they use all that emotion to put the fear of death (and the things far worse than that) into the otherwise cold-and-unfeeling hearts of their current target, it's a gigantic buff that was only built up through proper story, skill checks, and roleplaying.
"Inexplicable Telepathy" has been this group's calling card for a while now. And given that that doesn't seem to be the DM's intention, what with the (irregular, half-hearted) "stay in character, guys" s/he needs to learn to send players out of the room for certain scenes. Seriously, set up a foosball table in your rec room and tell everyone but Rarity's player to take five!
Actually, all Fluttershy needs is for a single animal to hear it and tell her. Especially if Rarity herself deliberately sends a message by squirrel...
Also, Fluttershy is pretty certain Blueblood needs taking down anyway, given what she knows IC.
I am amused that Fluttershy is gearing up to be the bringer of violence, in a fashion that RD's player (and Gilda's) would be proud of. (In fact, assuming that does happen, I look forward to RD's reaction.)
These ponies are powered up over Earth equines in many ways. Trichromatic color vision is one of the lesser improvements. (Though they sacrifice extended peripheral vision for greater binocular vision, with eyes mounted forward instead of mostly sideways.)
My guess on AJ's remaining 15 percent?
8% chance it's still Fancy Pants after all
5% chance that it's Luna
2% chance that it's actually Rarity and this is an extremely elaborate con
As we made our way into Hellgate Keep, all of us failed our various perception checks to notice that the party thief, who had been taking up the rear, got nabbed.
We split up the party (bad idea) to do some sneaking around (another bad idea) and my character (fighter/druid) got teamed up with the party mage. We were actually a pretty good duo, so the split wasn't too bad.
We're exploring a room that was obviously constructed for summoning powerful beings from other dimensions, and I'm checking out the pentacle that's been built into the floor. My character, Darryl, says, "I've heard that if there's even the tiniest flaw in this thing, it won't hold."
At which point, a voice says, "You're right."
And both myself, and my character, KNOW THAT VOICE.
My character doesn't even bother turning around. He draws his scimitar, and even draws the *other* scimitar, which is a cursed, Sword of Berserking. Because he wants to go bonkers on this guy.
Zakath smiles as I'm charging towards him and says, "Why Darryl! You look so glad to see me, but I'm afraid I have to tell you something?"
Like a FOOL I stop and ask what. He explains that they have the party thief, being held prisoner, and unless I surrender, they'll kill him.
"You think I give a $#!+ about him, when I have you,right here?!"
The look of absolute horror on the thief's player's face, was both heartbreaking and priceless at the same time.
A) NEVER split a party
B) Despite playing as paragon-renegade in ME (I played like it was myself (for fun obviously)) I think you have made a completely right decision. Who is to say that he (Zakath) was saying truth?
C) Have you killed him(Zakath)?
A: Understood. (Now...)
B: The GM agreed. He awarded me 2000XP for outstanding role-playing when facing my most hated enemy. (And I contributed to the Rez Fund for the thief. Nothing personal, right?)
C: No, we never did. It was the GM's final semester, and that particular game never got finished. A shame, really?
I may have to reread the comic from the beginning again, because I'm a bit confused as to the sheer level of rage I'm seeing from Rarity and/or her player at the moment.
Still not as annoying as going into a module blind and then finding out from your DM that he has you running the infamous Tomb of Horrors.