Rarity: Well. That soured the mood a bit.
Prince Blueblood: That "mood" was artificial and not worth keeping up. But don't you fret. I wouldn't be so candid with you if I did not respect your intelligence. Your reputation precedes you, Dainty Dove. I'd welcome your company if we could share this night as equals rather than players.
Rarity: I... Yes, sure. That sounds nice.
Applejack: Rarity. It's worse than we thought. He's one o' them too-clever-by-half rich bros who think they've got "the game" "all figured out."
Rarity: Euuuuuuugh, I knoooooow...
DM: I mean, you were already planning on manipulating him...
Heh. He knows *exactly* what she's up to. Storytime: How do you, as a DM, manage to justify your NPCs knowing the players' plans? How do you work it and how do your players respond? You know them, of course, but I imagine character-player separation is just as hard for DMs as for players...
I've run online strategic-level RPs before (players are Imperial Guard generals on Armageddon, DM plays the Orks) and had fun basically trolling the players. In retrospect this might not have been a good idea. Waiting for them to abandon the airfields and then literally airdropping Ork Kommandos onto them was hilarious, but probably unfair.
One adventuring group picked up an NPC tag-along while on a quest. The party didn't know this innocent-looking acolyte was working for an antagonistic dragon. The NPC would periodically message the dragon the party's current plans. The dragon then planned accordingly.
I usually already have the bad guy's plans set up so that I can avoid these conflicts, but if the players make the mistake of discussing stuff in public or not paying attention to their surroundings when in hostile territory, you bet your ass I'm gonna start rolling some perception checks and maybe some d% to see how far and how quickly word can travel.
Honestly, unless there's a good reason that an NPC would know the players' plans then they don't. I might occasionally throw in some connection to the players (an NPC in the Evil Army is actually the fugitive the Ranger has been tracking, etc) that would have some knowledge about specific players, but not much more than that.
The only exception that I can think of was a group of assassins that had been hired to track down members of a party in a previous adventure (they were hired by someone whose plans the party ruined). The follow-up adventure was a fairly standard dungeon delve, until the end when they're confronted by the assassins... a few of which they recognized as NPCs who gave them information at different points. The assassins pointed the way to get the party to do just what they wanted, and spied on the party during the dungeon adventure to get an idea of what the party was capable of before they had to fight them.
This is rarely an issue in my groups. I build my stories player-centric, as opposed to plot/npc-centric. The stories are more about the players figuring out what their opponents are up to, and how to counteract them, than the other way around.
So far Blueblood doesn't seem that big a jerk, beyond that opening move.
If he stays away from any further 'tests', I'll consider him 'not nice', but still within acceptable limits. (And it doesn't seem like being nice is that high on his priorities, compared to finding worthy company and not dealing with gold-diggers. It's hard to be nice and picky at the same time)
He's still abrasive, and I could see him get worse, of course. But someone can be a pain to talk to, and not be a jerk. Especially if they're picky with their company.
And besides, Jerks can have their own charm. They don't need to give a crap about social niceties and adhere to conventional norms society tries to force on them due to their background. I'm curious to see where Newbiespud takes Blueblood. Who knows? Maybe he and Rarity are more compatible than in the show
Maybe Newbiespud takes Blueblood out bowling? Get some pizza, maybe lets him sit in on a game stream some time and they can discuss the latest XCOM stuff. That would be fun.
I don't see how he's "being a jerk". He's 'getting played' and playing right back. he hasn't insulted or 'negged' Rarity/Dainty, he's being candid, and has established an opening of being /equals/.
Either he knows exactly what Rarity is up to and is subtly signaling this, or he's just genuinely being himself. Either way, he's a perfect match for Rarity.
Indeed, if he's royalty, he's more than used to the nobility trying to use and abuse him politically. This isn't going to be his first rodeo, and if there's one thing that can make a man a jerk, it's a woman who tries to manipulate him against his better judgment.
Oooo, alternative character interpretation! Filthy Rich in the Everfree movie has had to put up with Gloriosa's shenanigans over not paying the back rent and health hazards. (That rotted dock probably wouldn't be the only danger to visitors, especially if classes in the past don't have the engineering/construction skills needed to make them so.)
He's been patient with her so far in the past, but enough is enough.
Don't think you have to take it that far, even, regarding Filthy Rich.
Gloriosa could just plain be struggling to pay her legitimate expenses owed him.
He even gave her an extension to try a last-ditch attempt at getting the money.
Yes, he seemed eager to get his spa (and disappointed when he didn't), but if Gloriosa owed him money and he thought he'd earn more from the spa than what she paid, he has every reason to be looking forward to the personal gain.
The opening move, the test 'wanna marry?' specifically, was a jerk move.
Or so I feel; I consider any 'tests' like that rude.
Don't deliberately set up the other person to fail; If you are worried the other person is shallow, either don't bother with the risk and don't engage them, or do bother taking the chance and try to get to know them legitimately.
I'm giving Blueblood a pass here, though, because for one it's a pretty obvious trap - only really desperate people will fall for it, hence why Rarity didn't - and for another he's only done the one thing and owned up to it quickly.
If he makes a habit of it, though, he's a jerk.
Betcha that's exactly what happens though. He's had so many gold diggers and people who only want his wealth/status that he's made a game of testing how far they'll go, probably so cynical that he wouldn't know real love if it slapped him in the face.