DM: Princess Celestia lands in the stadium and approaches you.
Princess Celestia: I hear you've had an eventful day, my student.
Twilight Sparkle: Uh, yeah! We've got a whole bunch of evidence to give you after this event is over.
Princess Celestia: I see. Did you manage to find and stop the Thief interference?
Twilight Sparkle: ...Did we?
Rarity: The Guild didn't get what they wanted, so yes.
Twilight Sparkle: What DID they want?
Rarity: To fulfill Wind Rider's contract, ostensibly. Though I suspect that just conveniently plays into some overarching goal.
Twilight Sparkle: Which is?
Rarity: I don't know. We may find out at the Gala, if it turns out they specifically didn't want Rainbow Dash there.
Rainbow Dash: Wait. They're gonna be at the Gala? This fancy party's gonna have punching Thieves in the face?! WHY DIDN'T YOU SAY SO SOONER?!
After a long period of grappling with a shadowy organization, there's no more enticing incentive a player needs than an opportunity to punch a shadowy bad guy in the face. And no greater bait for a DM to deploy. And no better window into just how sadistic your players can be when they get to be judge, jury, and executioner.
I am with Rainbow Dash. Punching thieves in the face makes most any party far more exciting! The GM should have lead with that. That there would probably be some of that at the party.
To quote Roger Smith, "It's not a real party til somebody dies." To paraphrase that, "It's not a real in game party without somebody to beat up and make a scene.
Some of our players are sadistic even without the need of being judge, jury, and executioner. They manage it just fine without the officially sanctioned roles.
Good thing we have a moral compass in our group whom everyone automatically defaults to in suppressing their urges, lol.
This is why I like to play Lawful Evil characters. When the rules don't apply I get to pull out all the mean nasty tricks that the villans "deserve" and when the rules do apply or someone is watching I can pretend to be nice so I don't get in trouble and both actions are perfectly in character.
I dont know about trap to some players. If you grew up or about with killer gms, any place the gm seemed to put more than two lines in was best burned down with the party mage and liberal use of oil/fire speaders.
A good gm, however, could turn this into so much more. But again, the ratio is sadly skewed on good ones.
Yeah, I grew up playing with the killer variety for the most part. And one had all the classic killer dungeon crawls-- White Plume Mountain, Barrier Peaks, Tomb of Horrors...
I can't remember if Pinkie got her ticket.
Twilight got hers for finding that dungeon, Applejack got one from the cherry harvest, Fluttershy did the tornado thing, Rarity was guaranteed one for her secret ID, and Rainbow just got hers.
Pinkie got hers off-camera once she and Gilda patched up their differences. The end of that arc was them winding up to have an epic but friendly-OOC bard battle sufficient to win a ticket.
I love the last panel. Nice use of the episode to show just how much unabashed, unrestricted glee there is at the promise of delivering sweet justice to baddies.
Ah, so If I'm reading this right, RD's attempts to deflect the attention from herself plus her self-sabotaging "woe is me" act were basically trying to weasel her way out of the gala weren't they.