Fluttershy: Yes yes yes yes yes yes YESSSSS!!! ...Oh. Sorry.
Twilight Sparkle: My ears hurt.
Rainbow Dash: That's how you know it was a good cheer.
DM: Sooo...
Applejack: Draggin' yer heels?
DM: I didn't like the plan because, one, it was suicidal, two, I didn't want you all to get so hyped up and then majorly disappointed... And three, I'm a little worried about setting a precedent now.
Rarity: I don't think we'll be replicating these circumstances anytime soon.
DM: True enough. <sigh> How did... Pinkie Pie's idea work again...?
Perspective counts for a lot. In a given group, what the DM is worried about and what the players are worried about can easily diverge and lead them on two very different paths.
I've re-read the comic for the N-th time(I honestly don't know) and actualy found authors quote: http://friendshipisdragons.com/comics/619 last panel.
And I thought at least Pinkie haven't laughed about "Everything had gone acording to plan."
"I don't think we'll be replicating these circumstances anytime soon."
No matter how many times these words or words similar to these ones are said, my group somehow keeps finding new ways of putting ourselves in even more reckless situations that really should have guaranteed our deaths. Yet we keep finding a way out of them and keep promising the same thing over and over again.
A current example of this would be with my explosives expert pegasus in a new FoE game my group is doing. My character, Azure Sky, has a nasty tendency of kind of going off to do her own thing. Not in the sense of screwing over the group or to be the stupid brooding loner but because she tends to take advantage of any opportunity she sees without really thinking things through. The first time I uttered "never again" was when the group was in a military simulation (we're roleplaying as a group that a part of the remnant of the Equestrian Military that hid in a bunker for who knows how long and left to get supplies) and quite a few lucky breaks ended up presenting a situation where she could quickly get to the bomb and disarm it before it was game over for everyone.
Turns out, she ran right into a kill box and, despite surviving a lot longer than she should have, ended up dying. Thank goodness for it being a simulation, eh?
Fast forward quite a few sessions and we were in the process of trying to rescue one of the player characters from some gunners (that's what I call them anyway. Don't remember if they ever introduced themselves) and, being the only pegasus in the group and the only one that had been there before, Sky decided to go ahead and make sure that he was still there.
Everything was going according to plan until a crit success from one of the two guard there forced Sky into the building she was scouting out. The plan was to just sit tight until the rest of the party got there but... well... See, the character that was captured was Red Gale, Sky's cousin, and Sky is really, really worried about him and wants him back alive. So much so that common sense got thrown out the window when she spotted a burlap sack in the other room (through a one way mirror, if you were curious) and the GM had a solo session with me so Sky can attempt to get in and sneak him out. After all, it was just two guards and Sky is really good at sneaking around and setting up traps. What could go wrong?
One crit fail, two flashbangs, one jammed pistol, and one frag grenade to blow open a locked door later and Sky finds herself cutting open a burlap sack that had been rigged with ten frag grenades to explode if anyone undid the tight string to it. Unfortunately for her, the pony inside of the sack wasn't Red Gale but some other red pony who really didn't look too good. In fact, it didn't look like he was going to be able to sneak out of here being as weak and beat up as he was. Still Sky wasn't going to leave him here and, with the two guards barely getting over their temporary blindness, she tossed in a smoke grenade before getting to work using the grenades from the trap to create a makeshift shape charge to blow a hole through the wall.
The dice were not favoring me this time and, with reinforcements getting called in, Sky found herself BSing her captures into staying put while she desperately tried pull something off that had a very high chance of not working. At this point, every other line from me was that this was horribly stupid and I would be amazed if I managed to pull this off. Thankfully, after three turns, Sky managed to pull it off and blow a hole in the wall! Unfortunately, said hole was barely big enough to fit the pony she was trying to rescue and so, with a jammed pistol in one hoof and her last flashbang in the other, she managed to push the other pony through and thanked the Princesses that she was small enough to just toss the flashbang at the entering guard and slip through... with one minor hiccup that, thankfully, the rescuee was able to help her out with.
Thus the session ended with both of them outside, in the middle of the night, while the building they just escaped from was being surrounded by more gunners. The GM ruled that the rest of the party arrives at this point, so we'll see how everyone gets out of this mess and how Sky manages to talk her way out of this one.
In case you were wondering, I did utter "never again" at the end of this session too. I'll never learn, will I?
We had one job. “Find the city, and establish contact. Do not make any permanent diplomatic deals, and do not do what you did in the one-shot that spawned this campaign and destabilize/take over the city.”
In our defense, we didn't take control of the ghost until AFTER it had killed the king.
I try to avoid GMing sessions for just one player. However, last weekend in my Star Trek campaign, the GM and another player asked me to substitute-GM a side-session, since the only ones who would present were myself and said other player. Of course I would sideline my PC for the session.
Flash cut to end of session. That player's PC is traumatized and will need extensive counseling & therapy from one of the other PCs, probably to be RPed out next session. Part of the space station the current arc is happening on has had its contents reduced to ash and soot, and the station's teleporters are sterilizing the air in a slowly advancing wall to make absolutely certain no one else will die. A not-inconsequential amount of latinum has passed into, and out of (in impromptu weaponized form), the PC's hands. Backstory has been advanced in hard-to-retcon ways.
I am, at this time, awaiting the GM's reaction when he finally reads the game chat logs. I can hope it includes the words, "never again".
"That's how you know it was a good cheer"...I personally was not a pep rally or cheer sorta person, never did well with crowds OR large noises...but I wholeheartedly agree with that.
It ain't a good cheer til someone ruptures an ear drum!