Rarity: I think we've done all we can.
DM: Five percent chance.
Applejack: Yep. Just pick a d20 that suits your fancy and give it a good roll.
DM: Do you have a backup plan?
Rainbow Dash: I'll go with Fluttershy's. I like the color.
DM: I do, it's called "the Wonderbolts wake up and save Rarity."
Fluttershy: Um, thank you. I guess. I don't know much about them or where they came from...
DM: Just roll the die.
Pinkie Pie: Oh! Those are the ones I got for you! They're regular game store dice!
DM: Just roll it.
Twilight Sparkle: It should be fine. For most people, at the end of the day, a d20 is a d20.
DM: JUST ROLL IT ALREADY!
I feel bad for the DM. If their players aren't destroying a big campaign in a single session, then they're prolonging the inevitable with conversation.
Players; can't make a sane campaign with them, can't make a good story without them.
Still. Seems like the GM is being awfully nice what with the backup plan still in place and all.
But yeah, she's obviously frustrated, lol.
Now. I'm willing to bet that the players will throw tantrums when RD rolls a 20 and the GM asks for another roll. And another, keeping with the three 20s ruling before; after all, the GM never agreed to honor the one-20-fast-talk-change.
Makes sense, really. Because the previous rolls were not cutting it; they were still sitting at a .0125% chance, whereas now, they managed to bump their odds up to 5%.
Personally, if players stall for time this obviously, I just consider that time keep going in the game, meaning in this case that the ground keeps rushing at Rarity's face. Usually make them stop stalling and act already. :p
If I was the GM I would have taken the backup plan off the table by now. "You want to punch out the three NPCs I sent to rescue you from your own mistake? Have fun rerolling your character."
Remind me when I was the only one that could save up the situation so I took all ourDK's left and threw a bucket of dice.
I think we talked like 20min before I rolled because ever since we knew there were a monster my character was boasting about how he'll kill it single handedly. Turned up it was the best roll I ever mamde, ending with a pretty cool arrow through our little Manticore problem. Lucky us because we had 1 inconscious, 1 dying of falling 60m, 1 hanging on the edge and 1 low level failing all his rolls. XD
DM managed to make me lose my magic arrow and make the Manticore unlootable though TT
My very favorite Fuzzy Knights strip:
http://www.kenzerco.com/images/periodicals/TTW/phpslideshow.php?directory=.¤tPic=189
Ben talks the party into Featherfalling down through the levels of a dungeon instead of working their way down, they find a dragon at the bottom that they could have picked up stuff on their way down to defeat, Ben talks the dragon into shooting itself with a suicide bolt.
And then the dragon, having killed itself, gets all the XP.