DM: Well! While you're stewing on all of THAT... You've got a few hours until the Competition actually starts. Do you want to see the sights? Maybe go to the factory and see how all the weather in Equestria is made? Snowflakes, rainbows, clouds, the works?
Twilight Sparkle: Uh, NO!
Fluttershy: This once... I'll pass on the worldbuilding.
Applejack: We kinda have a conspiracy to figure out how to thwart. Rather do somethin' productive.
DM: Right, right... Not sure why that was in the outline in the first place...
Pinkie Pie: I'm down, but ONLY if you narrate it like an episode of How It's Made!
A somewhat common oversight when doing even the most loose DM planning is making a hook stronger than you wanted it to be. Maybe you want a plot point to boil slowly and build tension while other stuff happens, but maybe you bungle it and sell it too hard, or it strikes a nerve in one of your players that you didn't know was there - and either way, they've been successfully derailed.
If given the same opportunity, I would probably take the tour. If not for world building, then for entertaining purposes (like "borrowing" the secret to making the weather, and adding beautiful chaos, like rainbow-snow).
I'm more interested in how all that equipment doesn't fall through the clouds.
My old Shadowrun group would think up of some nightmare scenario where a pony terrorist group would detonate some kind of dispel bomb that causes a building's contents to just drop outta the sky...
Maybe things built by pegasi don't fall through, if Pegasus magic is incorporated in their construction for example.
I love the scenario idea - it would be great in something like Dark Heresy. Imagine something that automatically halts all orbital momentum with heretical xenotech, causing habitats to fall into the atmosphere. Or explosives set to snap an orbital tether at the wrong moment, or cut a space elevator.
It's an interesting thing I'd like to know more about. I remember as they toured, there was a construction worker with a jackhammer breaking up clouds. So apparently pegasi can make clouds REALLY tough. Like, concrete tough.
Incidentally, I laughed as the construction worker was staring at Rarity, and the jackhammer fell over the side of the cloud back to "earth". Oops. :D
Maybe things built by pegasi don't fall through, if Pegasus magic is incorporated in their construction for example.
I love the scenario idea - it would be great in something like Dark Heresy. Imagine something that automatically halts all orbital momentum with heretical xenotech, causing habitats to fall into the atmosphere. Or explosives set to snap an orbital tether at the wrong moment, or cut a space elevator.
Probably the same way pegasi don't: certain materials (yes, pegasus flesh is a "material" for this purpose) that treat clouds as solid.
Probably not a simple long-lived cloudwalking enchantment, or at least not one that needs to be manually applied and can be readily dispelled, since buildings on clouds (and the technology to create them) have been around since long before pegasi had access to unicorn magic.
Personally, I'd take the tour to see if there was something in the factory that could help give Rainbow Dash an edge in winning. Like some obscure fact about clouds have a tendency to turn into cotton candy if you go fast enough or making a sufficiently distracting rainbow or-
Did you say rainbow-snow? Ok, that's better than what I was thinking! Lead the way!
"You know what, these rails, pardon my french, sucks.
Let us go back a little and get off this train while we still can"
To all the DM's out there, ever felt like saying those two sentences.
When I was DMing, my group had to find a stash of magic objects to get something for their client. In doing so, they had to defeat a necromancer who was also after the stash.
The stash contained a magic violin which summoned demons and undead when played. My plan was for one of the party members to take the violin; it would then be stolen by a corrupt lord in a town they'd passed through and they'd have to save everyone from the undead hordes. Cool, right?
Nope. None of the players would take the violin. A perfectly good side quest down the drain.
I think my group did that once. There was a hint of getting involved with some Lycanthrope shenanigans (D&D, so nasty ones) but we kinda rolled so well and didn't want to go anywhere near them so we ended up kinda wandering out of town instead.
Fortunately our DM is great about that sort of thing and we went on with the rest of the module.
That's where we got "Gary Hamnudger's Dwarven Charcuterie" for my bf's game. ^_^
(In a How It's Made on smoked hams there is literally a machine whose ONLY JOB is to nudge hams onto another conveyor belt. It sends us into giggles every time we watch it.)
A similar thing happened yesterday in a campaign I'm in. The group encountered a village of sheep who have a problem with wolves, and two PCs are of the canine persuasion. So how did we get in?
We didn't. We walked right on by, and bypassed the nomadic wolves nearby too. Fortunately for the plot, we camped not long after, so the local Romeo & Juliet (wolf & sheep, respectively) could catch up to us.
Wolf and Sheep... I think there was an old webcomic called Kevin & Kell that had a rabbit and wolf couple. Was pretty funny at times. One of the better moments was the son walking in on them "RPing in bed" as Red Riding Hood and the big Bad Wolf. XD
The comic's not dead yet either, though I'm not as big a fan of it as I was.
Really old indeed.
Kevin & Kell is indeed the name, though, and yeah, it's a rabbit and wolf.
Amusingly, I just read today's Kevin & Kell not two webcomics ago (I have lists of comics I check each day).
Yeah, it's still going strong. Has the record of being the longest-running continuous webcomic. Others have more pages or strips or whatnot, but K&K's been around for over a decade.
The artists and writers do a lot of multi-generational stories, too. Their "Safe Havens" webcomic is working its way towards the 3rd generation after the original focus characters- K&K is doing the same, actually.
"Yeah, it's still going strong. Has the record of being the longest-running continuous webcomic. Others have more pages or strips or whatnot, but K&K's been around for over a decade."
Due to the nature of online groups, 'side-plots' usually either become the main plot or are entirely ignored.
So, yes, I've seen plenty of DMs 'sell' the side-plot hooks too hard, and the entire group turns towards that as the new short-term goal INSTEAD of whatever the main plot was.
You know, all of this talk about selling Side-plots too hard has got me thinking. What if the weather factory was supposed to hold some vital information or plot hook for a main plot, like say Discord, and the players missed it because they dismissed it as "unimportant background"?
Obviously not the case here because the DM said "Not sure why that was in the outline in the first place," but an interesting thought all the same.