Applejack: Ah thought... you were blacklisted by the Thieves Guild.
Rarity: They most certainly did. I was wondering when they'd finally start lording it over me, and here we are.
Applejack: So what's the job?
Rarity: <sigh> I've been ordered to participate in the Best Young Flyers' Competition – and win.
Twilight Sparkle: Are you serious?!
Rainbow Dash: Mmhmm. Good luck with that.
Fluttershy: How are you going to...?
Applejack: Is that it?
Rarity: That's my role in this, and I've been given the materials to do it. There could be more in play; I do not know.
Twilight Sparkle: Rrgh. And what'll happen if you don't?
Rarity: The Guild has a long reach. If I refuse, or fail, Dainty Dove might not get her chance to woo a prince at the Gala.
Pinkie Pie: Isn't that the whole reason we've been doing all this?
Rarity: Exactly.
DM: Wait, you're telling them NOW? So soon?? I almost missed the looks on their faces!
Eh, really it's not a good idea unless both players are in on it and have worked things out between each other. Rarity made the right call here. Otherwise there would have been a risk of the other players thinking she was trying to be an attention whore and hijack RD's session. IC drama spilling over into OOC is never fun or healthy for a group.
I agree. If the two players plan it out so that it doesn't hurt the gaming experience, I'm okay with that. But when it is actual antagonizing one another, it stops being fun for most folks.
As an adventurer I 'asked' another player to spend 5,000 of their 5,150 gold to buy me a shiny new blade (the last one was lodged in a dead thing), or the (diehard) paladin of light and law would find out they were a vampire.
Granted the blade was cursed, and the vampire was stealing my life force now, but I kept my word and never told the paladin (I even defended the vampire from him when he did find out), but that's besides the point.
Which means I was right that Rarity's ticket wasn't an outright guarantee!! The ball is still in play and the thieve's guild can still call interference and void the entire point of their campaign!! I have literally almost zero sports knowledge so if that doesn't make sense, you know why.
Personnaly, if I was a player of this campaign, I would say that Rarity should win the flying contest in that case and screw if my character cant make it to the Gala.
After all, the priority of us doing this was for Rarity sake and give her the opportunity to marry the Prince as Dainty Dove.
Its the priority that matter. Also, if Rarity player was allowed to make a other character as Princess Luna, I dont see why Rainbow Dash wouldnt be allowed to make a other character for the Gala.
But... of course we all know it wont go that way after all BUT logicly speaking, that's what I would do and screw the GM plans for Rainbow Dash tickets.
I think you just figured out how they're going to try to derail it. Dash is going to be willing to throw it again for Rarity, Rarity will roll a 1 on something and RD will win accidentally in the course of saving her.
Or what if Rarity does win the competition, but then the wings give out in purpose (the guild tying a loose end) and Dash saves her and the Wonderbolts, thereby getting a ticket from the GM purely out of selfless heroism?
I'm still waiting for sessions with our new characters to pick up again to find out whether I'm going to be pitted against the rest of the party. If Asmodeus wills it I'll pretend I don't completely despise them, but I'd happily kill them if that is what Asmodeus asks of me.
Sheeesh. If you're going to spill the beans on a long-anticipated plan the GM has meticulously set up and not wait for the payload to be delivered before explaining, at least have the decency to tell them WHEN he's here so he can get a good laugh at the look on the faces!
Nope. If the GM is trying to split the party's loyalty like that the best choice is the tell them and hide from him the fact that everyone knows. I hate PvP situations orchestrated by the GM so if he starts doing that then it's time to start treating him like the enemy.
I can't think of a more guaranteed way to turn the whole campaign into a trainwreck. If you have a problem with the set-up, you talk to the GM like an adult; you can even opt to not play along. But spending effort on keeping a secret until just the right moment to bring the whole plot to a dead halt is mutually wasting the time of everyone involved.
I have some questions...
1.)Why do they need somebody to win the best young fliers competition
2.)Why did they choose to give this job to a unicorn instead of, I don't now... A PEGASUS?
3.)If it has to be Rarity then why?
4.)What's another question I could ask about this?
42.)What is the answer to everything?
5.) Who got the Hitchhiker's Guide to The Galaxy reference?
6.)What were we talking about again?
1: They are running a book on the event and want to ensure large profits.
2: By having an extreme long-shot that entered at the last minute win they can look good by paying out some big wins that disguise how much they are netting in profit.
3: Cleaning up loose ends, her wings are rigged to fail after she wins.
4: Are any of the PCs going to places bets on Rarity?
42: Something that can only be understood in the context of its question.
5: Just about everyone.
6: Organized crime.
I personally hate that sort of BS in my RPGs, but if it's part of your group's Social Contract to stab each other in the back, then go at it, I suppose.
I personally hate that sort of BS in my RPGs, but if it's part of your group's Social Contract to stab each other in the back, then go at it, I suppose.
When it comes to rating of any cartoon or comic is very hard. As, I can see every cartoon or comic character looks to good only and the way they act I love it. In my free time I always watch custom essay servicescartoon channel in my computer and TV. Basically I am a cartoon lover and love watch cartoon and read comic books.
...I am tempted to make an Evil character at some point just to see if I can teach a paladin a lesson IC (and possibly OOC). Like, the "let's not do this now and get this done first so we're not fighting each other in a freaking war zone" kind of evil. Pragmatic, part-of-the-party evil, not card-carrying, amoral, totally-dead-next-session evil. Though, if the party wants a card-carrying and amoral ally-turned-enemy, I can certainly try that. Probably fail, but I can try.
...That's all assuming I can find a game to play, of course, never played a tabletop RPG in my life (as far as I can remember)...
...Wait, I read that wrong. It's "no one likes pitting two players that are supposed to be working together against each other."