Rainbow Dash: Alright, I think that's a great start! Let's get on that balloon to Cloudsdale, shall we? Don't wanna spend half the session on this.
DM: Y-You don't? You DON'T?! HOLY CRAP!
Twilight Sparkle: Could you not blow this out of proportion?
DM: This is amazing! You... You're actually following the rails! In a reasonable amount of time! I-I need to get another drink; I gotta celebrate! Hahahahaha...!
(beat)
Rarity: I'm the Thieves Guild's saboteur.
Mane 5: Huh??
Few things make a DM happier than plans that don't take upwards of 40 minutes to create. Or plans that don't immediately start with flagrantly illegal actions that are guaranteed to transform the rest of the campaign into a story about a group of fugitives on the run from every law enforcement authority ever.
OH COME ON!!!! Why did Rarity have to spill the beans about her involvement! Seriously, this is why you can't trust players to help with DM side stuff, they always ruin it! By blabbing, doing the wrong thing, etc.
Unless this is what the DM wanted Rarity to do. Never underestimate the craftiness of a DM or assume that he doesn't know his players well enough to guess what is happening behind his back.
... But yeah, I get the feeling there will be some kind of rail jumping happening this session.
@Chrysalis I agree. We ended up getting into a TPK situation all because the GM and our Winter Witch had decided that she was going to die that session, no matter what.
And as such, when I tried to give a goddamn plan of attack to get past a rather OBVIOUSLY mind-controlled Emperor Mummy down a very straight and narrow hallway, I went completely ignored as the Witch walked past it. It watched her pass by, despite her invisibility, cast Greater Darkness, and thus blinding all of us completely, she stumbles out of range, only to get insta Kill Worded by the Big Bad, while the controlled Emperor Mummy attacked my Pegasus Rogue and the Seapony Fighter.
I stayed out of range (I was on the ceiling, 15 ft away and out of reach), and threw all 6 of the Int-bombs I had to less effect than I'd have liked. Then the Fighter died from Mummy Rot. At this time the Mobile Cannon Clockwork steps into the hallway from the teleporter, so I back up to be near her after throwing down a Bottle o' Fog, and she just starts shooting into the swirling darkness as the Emperor Mummy goes back, and Raises the Witch.
The Witch knew Slumber, and the entire reason she was set to die was so she'd have an in-character reason to stop using it as a crutch, as well as Mesmerizing Glare or whatever it is, that debuffs for a -2 on Will Saves), who then crosses the complete 60 feet of Greater Darkness and fog without getting hit ONCE in a corridor that is only 5 feet wide while the Witch has no way of jumping over projectiles...
Anyhow, GMPC Mobile Cannon figures out the password to get TP'd back, and I'm Paralyzed on the ceiling, at full health, with an Emperor Mummy, a zombie Seapony Fighter, and a zombie Winter Witch that wouldn't listen to her freakin' Rogue when he has a plan because she was the Goddess-blessed self-appointed ONLY OPINION THAT MATTERED and by golly, she HAD to make sure everyone knew THAT.
Wow, that is exactly what happened in my very first game as a GM. We were all new to gaming, so I started with the classic meeting in a bar. The players were drunk (in game), they got in a bar brawl, the guard came to break up the fight, the mage did a shockwave so powerful that it killed almost half the bar.
Now, the party are the most incompetent LVL 1 fugitives for mass murdering and I have to fight as hard as possible against their really REALLY bad decisions and a horrible luck with the dice so the session can last more than half an hour.
I disagree Newbie, as a GM I've found that long and outrageous plans are a great way to get players invested and thinking creatively about the game world. Maybe I'm biased because I rarely have players that care about avoiding alterations with the authorities.
I'm wondering if Rarity took the job on purpose, to protect Dash. If she had turned the job down, the GM would have been in charge of sabotaging Dash. This way, the players can help Rarity barely fail to sabotage Dash, so that Dash gets her ticket, and Rarity doesn't lose too much standing in the Thieves Guild.
She waited for the GM to leave so that he doesn't know what they're doing, and doesn't think to bring in NPC Thieves.