???: So this is the– PFFFT, heh heh heh heh...
Rainbow Dash: C'mon...
???: Sorry. This is the pony gang, huh?
DM: Yes. We are. Thank you.
Pinkie Pie: Want some freshly baked brownies?
???: Absolutely. So, you're just gonna have a grand ol' time rebuilding characters? You know, if you need it, you can use my Insider account.
DM: That wouldn't solve the problem of "We only have our past hardcopies to go by now." So no, we'll just use the cracked standalone version.
???: Sure, sure. So... this is it? Celebrating my best friend's birthday with handbooks and min-maxing?
Rainbow Dash: Can you think of anything more perfect?
???: Ha-ha! For you, not really.
Ah, introducing new people to pony. It's been a few years since that was a thing.
I've had people tell me that Friendship is Dragons got them into ponies, or that it got them into D&D and tabletop RPGs in general. I guess I've done an okay job at forming a bridge of sorts. Though I'm sure a lot more of the latter has to do with the effectiveness of Story Time in the comments, which means the credit goes to you all instead of me.
Anyway, reminder: Tomorrow afternoon I'll be DMing (and livestreaming) a one-shot campaign with some of my Patreon patrons. I already know it'll be a doozy of a session. I can't wait.
Actually, given how disdainful of the game she is right now and seems to be just 'playing along' cause she's friends with Dash, I wouldn't be surprised if she ends up making three characters.
First Cheese Sandwich to try and 'out party' Pinkie, first from the competitive side and second to try and be a 'better friend'.
When that doesn't work out, she makes Gilda to try and out awesome the others to impress Dash.
Then when Dash ends up siding with the group against her over her attitude, she reconsiders and decides to - at least sometimes - give this 'pony game' a serious try if RD will give her pointers...which leads to the creation of Scootaloo for sessions that RD will DM for her.
(The order of Gilda/Cheese Sandwich might be reversed or flip flop a bit, but that's my theory...a Comic Theory! Thanks for reading.)
Not really. It's quite clear RD's friend is also a gamer, so she would either not use it, or would use it in full knowledge that it's the pot calling the kettle black. It's just the pony part that she's laughing over.
I do love character-building sessions with players. Putting on tunes that match the campaign's mood and discussing who's taking up what roles so we have an even coverage of abilities with some overlap in necessary areas... yeah that was our "Min-Maxing"; Building good party cohesion.
I've only been in one group where we built characters without anyone knowing what each other had made. Ended up with me the only fighter in a group of wizards. Strangely was also the only time I recall in D&D where the "Linear Fighters, Quadratic Wizards" power distribution didn't occur.
My group calls character-building sessions "Session 0"s, because they almost only ever happen at the start of a campaign. Session 0s also introduce the tone and rough background story, as needed. See here for a partial example.
I haven't done multi-session face-to-face games in a while, but a friend of mine who just started one did a Session 0 because he was counting on needing a full session (and then some) to get everyone to generate a PC (at least in enough detail to get through the first "real" session), and he was right.
For most campaigns I run these days, the players are already in some group chat or forum where they can bounce ideas off each other leading up to the game. If there's even one player for whom that is not the case, though, or if any of the players haven't been bouncing ideas such that they don't have a mostly-ready-to-play character in time, I count on my first session being a Session 0.
I've got a good one for that. The very first arc in the campaign that I am still running involved a pair of NPC dragons. One was the final boss, and the other was a friend that had been masquerading as a pony shopkeeper and revealed herself in time to help with the boss battle.
Only two of my original players kept playing, so when we brought in more players, the new ones had no idea that the friendly neighborhood shopkeep was actually a CR11 dragon in disguise.
It stayed a secret for MONTHS, until I used a mind-control plot device to make them fight her in her dragon form.
They rescued her, had a deep discussion, and now they all know and are still friends with her, but it was funny how long the secret lasted. One of the new players had even had put the shopkeep in her backstory as a childhood friend, completely unaware that she had been a dragon the whole time.
In the game I'm currently playing, we had a new guy join us recently. The very session he joined us, half the party was possessed my magic-eaters (and half of those volunteered for it).
The next session, he accidentally exploded our artificer with a lightning bolt because he was enchanted by a luck eater. Our artificer happened to have all the ingredients for explosives on him, though fortunately for most of the party, he hadn't yet put them together. Unfortunately, he also had some negative magic stones on him, which sort of imploded, finishing off our rogue and destroying our barbarian's battleaxe.
This was a CR0 encounter.
My first session in 28, a campaign I joined about 15 sessions in, was pretty fun. I was playing a character that was pretty well developed, but just so happened to be an alternate universe good version of the character that was hunting the party. So, how does the GM introduce her? Teleportation error accidentally summons my character from her universe, and immediately she sees the party (none of which she recognized) getting attacked by zombies, with an evil version of herself leading them on.
My character's first action was to talk to her evil self and try to convince her that killing was bad, because people are more interesting alive. Upon failing that tactic and having her Musharna get killed by the zombies about 15 minutes in to the session (GM was not merciful), she managed to steal a teleportation device from the evil version of her, was able to make it work because they're the same person genetically, and teleported everyone in the party to a completely random spot in the world.
Usually campaigns begin with a bit less chaotic than this, but there's something to starting someone in a campaign this way, the intensity of the session hooked me in immediately, and this campaign ended up being one of the best I've ever been in. It was really fun.
Here's hoping that "Gilda" or whoever it is?Doesn't refer to the gang by their character names, cause honestly?Why would she if she's not playing the game with them?
Plot twist: Rainbow Dash's player has the the initials/nickname "RD", friend uses that, doesn't refer to the others by name since the friend doesn't really know them. =P
Honestly it's not a surprise for in-character people to end up becoming nicknames. Two of my characters became nicknames for me [Cards, and Scales], so it's not abnormal.
If Spud hasn't given us real names thus far, he won't do it at all unless it serves to highlight a sudden veering into major OOC drama. At least that's my guess.
I'm with you on swing, though I think it's better than working graves.
Anyway, that would be interesting wouldn't it? Instead of Gilda (or whoever it is, but it's obviously Gilda) instigating all of the fighting, it's the rest of the group taking issue with how she's used to playing the game? I could see it going down like that. Though I guess we'll have to see won't we?
I've had people tell me that Friendship is Dragons got them into ponies, or that it got them into D&D and tabletop RPGs in general. I guess I've done an okay job at forming a bridge of sorts. Though I'm sure a lot more of the latter has to do with the effectiveness of Story Time in the comments, which means the credit goes to you all instead of me.
Anyway, reminder: Tomorrow afternoon I'll be DMing (and livestreaming) a one-shot campaign with some of my Patreon patrons. I already know it'll be a doozy of a session. I can't wait.