Rainbow Dash: Look, you can't tell me that after all the stuff she did, Fluttershy wasn't the MVP this session. I even got in her way! I was messing things up for her, and she STILL pulled through!
DM: Alright, alright. Does Fluttershy accept this offer?
Fluttershy: I... I do. I had a lot of fun tonight. The Breezies were... nice.
DM: Someday I will understand this group, but it is not this day. Fluttershy, you're carried off in a hero's parade. Tales of your kindness and perseverence will soon reach Canterlot, earning you a ticket to the Grand Galloping Gala.
Fluttershy: ...Yay!
More often than not on FiD, a comic is written to more showcase a screencap I like than deliver a joke in pure text. In this case, it's this procession and Spike's... stick-flute-thing. Apparently Season 2 was his budding instrumentalist period.
Ok, no one's suggested a story time yet, so how's this: Tell us one time the party had a good time without killing, maiming, destruction of property, or gratuitous violence of any kind. An MLP style victory, if you will.
I'm having trouble thinking of any such incidents. The closest was in an MLP game where we destroyed part of a valuable historical artifact in order to stop a sea serpent. So, destruction of property right there.
Not precisely, but one of my players runs a thief with a Fluttershy-like stare, and keeps using it to cow giant creatures that in some case have already killed other characters...
I seriously had a group that was perfectly content with a session that was entirely in character book keeping. Just going around, seeing if every pie they had a finger in was still turning a profit.
Same group once became basically the crew from Firefly, hopping from island to island shipping wares, people, and definitely nothing illegal on the boat that they definitely didn't con a small local government out of. So many sessions of that was just pure RP with the NPCs that they picked up at the last stop, with the occasional plot hook.
My friend and GM Monatae (AKA MoPony) and I were at BronyCon. We were playing in a game event someone was running; the plot was that Snips and Snails had gone missing and we were supposed to find them. (We got to pick our characters; I picked Rarity, MoPony picked Pinkie Pie, and the other four players picked the three Cutie Mark Crusaders and Twilight.)
The game culminated in tracking them down to a dragon cave where nearby the dragon had them pinned in a hole in the ground and was trying to get them out. I (as Rarity) say "I'm going to disguise myself as a dragon!" the GM Asks "You're going to put the Krackle-Suit on?" "Um, sure!" "That takes several ponies to operate who is going to get in it with you?" The CMCs step up; so the dragon costume has realllly short legs in the back hehehe. I manage to bluff the dragon into leaving to go rescue Krackle from drowning in an underground well with a promise that "I'd totally watch the ponies so they won't get away." Then we ditched the costume and MoPony (as Pinkie Pie) creates decoy Snips and Snails out of pastries and puts them down the hole after we get Snips and Snails out.
The GM running the game said that not only were we the only group to use the Krackle Costume but we were one of very few to not try to fight the dragon and that very few groups actually succeeded regardless of how they deal with the dragon (but mostly trying to fight it).
One of my most memorable sessions (we had a very small group, so we took turns DM-ing to each other with out favorite characters) was when my player, a bard, wanted to go fool around in the city square, playing music with a new acquaintance. My character, a rather anti-social wizard who had been an official in said city at one point (and wanted NOTHING to do with public events anymore ever) said something like "well, ok, you guys have fun, I'll leave you to it." And they decided to hold a private concert, for him alone. That was stupidly touching.
My group specializes in the non-violent victories. One time they encountered a seapony sorceress (basically a siren) that started trolling them hard as soon as they entered her cave. She dominated the wizard, put the fighter to sleep, and tried to use similar tricks on the others.
The bard's countersong allowed the group to escape without resorting to combat. This was on the way in. For the rest of the mission the bard and the cleric discussed the incident, and by the time the boss fight was over, they had decided that the siren was just misunderstood, and an offer of friendship would put her on the path to redemption.
So on the way out, they walk right up to her and say, "You seem lonely, would like to come with us and see the world?" They agreed to play games with her and go for a swim, and she has been an intermittent part of the party ever since.
My FO:E group speaks fondly of a session where, after nearly being eaten alive by feral ghouls, they decided to go fishing. Despite the fact that no pony knew how to do so. It was still a nice, calm, and hilarious break from the norm that everyone kept saying that we needed to do it again, especially now that I've joined the group.
However, the calm down session that I got was quite different. After clearing out an old ranger factory of slavers, we found ourselves completely loaded with equipment and things that our little settlement (named Stable Snakes HQ, after the gang one of the party members ran) didn't really need. Since we needed to head into East Trottingham anyway, we decided to load up our fire truck and do some trading.
Of course most of us sucked at doing any kind of social stuff. So while Jackpot, our face for the group, did his thing, the rest of us split up and wandered around town.
Astral Blaze and his brother Fortune went to go find the local library so he could find some information about the simulation system in Stable P5... and get some fiction books so Fortune doesn't die from boredom. Miasmas, our resident zebra and budding alchemist, decided to tag along in hopes of finding a book contain zebra alchemy recipes (one guess as to how well that went). Pyra initially tried to help Jackpot in selling the good, then Astral with finding the library, before finally deciding to try and figure out why everyone was hovering near the wall splitting East and West Trottingham. And Dr. Bellfruit, our resident doctor, decided to be an angry drunk for the session.
There are two things that happened that I'll classify as a 'MLP-Style' victory. One, Jackpot critted on his barter roll and basically won the... *Ahem* jackpot, earning us a fortune in caps and setting up Stable Snakes HQ for the next 7 years. Meanwhile, Pyra managed to drag the rest of the group (minus Bellfruit, who was still apparently drunk and angry) to the mayor's home, where we found out about the refugee problem the town has had since Maneapolis got nuked. After a bit of discussion, we managed to convince her to send them over to the HQ, as we desperately needed more ponies to help keep the shanty town up and running. In exchange, we promised to get a hold of West Trottingham's leadership and ask them why they've stopped talking to the East.
So yeah, not quite as exciting as fishing, but it was a nice couple of sessions where we managed to accomplish some of our goals without resorting to the usual amount of violence one tends to get with a setting like ours.
Perhaps the one I tell of most often is the time the group DJed a dance party, that danced so hard they tore the building off its foundations and danced it down the street. No violence because no one was equipped to stop a runaway building.
Then there was this one ball, where not a limb was raised in anger, the party swirling around (even the non-faces getting in on the action, with help) to cover the various thievery experts doing their thing (pickpocketing here, plugging in a tiny remote link to bypass firewalls there, getting a VIP to agree to a meeting/short date so his bodyguards would be nowhere near a later heist target...).
Or what's planned for one of my campaigns next Monday. Ship-based campaign, so the party will need a ship. The excuse: in backstory, one of the party lead a pirate ship (which was chasing the merchant ship the PC was on) through monster-infested waters. Once they realized where they were, all the pirates abandoned ship and fled (cursing the PC as insane) before the monsters could actually reach them (the monsters home in on ships and ignore lifeboats), but now their ship is adrift at sea...and the party (with knowledge of local currents) knows right where it will exit into safe waters. They just have to board it and get it to some port that won't compensate pirates for being stolen from (which is most ports), then register the ship as their prize.
Why no key? It would have been perfect if they helped the breasies get home, turn into breasies themselves, give fluttershy her key, and then Twilight tries out the whole butterfly wings with Rarity, I could go on I just felt like it was a missed opportunity
Is it just me or does the pony on the far right of the third panel look like they have a black eye?
Well I guess that's what the safety goggles must be for.