Fluttershy: Alright, Seabreeze. Exactly how valuable was that pollen, and how can we make it up to you?
Rainbow Dash: Huh? What about... I thought you were about to...
Rarity: I think she's saving you for later.
Rainbow Dash: I'll... go help with the cure, then!
Fluttershy: You do that.
Seabreeze: The magical plants in our hollow... They need that pollen to grow! Food, light, even our houses – all depend on it! But we keep needing more. Every year before the harvest, we have less in reserves than the previous year!
Twilight Sparkle: That's not a problem we can solve in one day.
Pinkie Pie: I dunno... It's only a SMALL problem!
DM: <sigh...>
This page got me thinking about Breezie storage practices. Since their magic seems to run on wind and they use that for preservation, I imagined a sort of warehouse or silo where all the contents are kept in constant motion through the air so that the Breezie magic can keep the goods fresh.
Fourth of July is coming up here in the US.
And when I think of it, the first thing that comes to mind is fireworks.
And what is fireworks? An aerial explosion.
So how about stories of bombs, fireworks, and everything else that goes boom.
In one game I play, there is a type of ghoul that generates methane. Not exactly a survival trait, but not so good for adventurers either. These ghouls normally hang out in adequately-ventilated spaces, but a cave-in had left a batch in a stagnant cave. One of the group was... overly excitable, and didn't think things through. He sees the ghouls ahead, and charges - with torch in hand, planning to throw it at them. But with the methane build-up, well... he exited a lot faster than he charged. And in several more pieces. And he took the entire party with him.
A previous character in 3.5 D&D was a Warmage with the Hellfire Warlock prestige class and a multitude of Metamagic feats. The look on the Balrog's face when hit with a Maximized, Searing, Explosive Fireball (with Hellfire added for flavor) was worth the Con damage it took to cast it...
I have mentioned the Volcannon (exactly what it sounds like: a volcano that is a cannon, used to shoot up an incoming moon-sized spaceship) before. I'm not sure I'll be topping that soon.
But on a much smaller scale, the party in my Ryuutama game is now about to face off against magically grown plants (the wizardly equivalent of GMOs, courtesy of my PC's mage-farmer family) that were accidentally animated. I'm debating whether to have one of the modifications be seed pods that naturally dry out inside, fill partly with dust-grain-sized seeds and partly with air (high in oxygen content, maybe described as "air filtered to make things burn hotter"), with nowhere near enough room for the seeds to expand into smoke, surrounded by a brittle pod that comes apart into hard, sharp fragments...and the animation magic lets the plants make sparks inside these pods. The PCs only have to mow through an acre or so of these (at a yard or two between plants, that's a few thousand).
It was before my time, but my old gaming group had a well-worn story they'd trot out regarding one of my predecessors and why there was a rule never to carry explosives on your person. Apparently he was playing the demo guy, and had a backpack stuffed full of plastic. Thermally-sensitive plastic.
A bag which he reflexively used as a shield when someone shot tracers at the party.
During a mission to a martian factory by way of a Space Bridge, the party had to deal with a bunch of errant robots. One of the things they found was a miniaturization lab, which made tiny versions of all sorts of things on Earth, yet, all the tiny things worked.
So they were a bit taken back when they found themselves with a miniature version of a Minuteman II ballistic missile, complete with a nuclear warhead. The party took this device with them (because reasons) and somehow it ended in in storage only to be forgotten.
Later on in the campaign, they were attacked at their own headquarters by some aliens. The aliens were sent by the BBEG, a mysterious man who goes by the name "G". That's it. Just a letter. Well G was packing his backs and getting ready to leave Earth on an alien ship, carrying lots of confidential information on Earth's primitive defenses. Soon, Earth will be taken over.
Well the party decided to go out with a bang by getting their Space Bridge working one last time. They armed the Minuteman II and launched it through the bridge...
...to appear inside the G's alien ship.
The explosion was enough that Michael Bay was jealous, the Great Wall of China was damaged, NATO was going ape-bonkers trying to figure out what just exploded, and the players quietly left their secret base, setting the self destruct code as they exited.
They went their separate ways, but at least they saved the Earth. Most of it anyway.
Third session with my Fallout: Equestria group, the grenade rifle slinging pegasus caused a cave in that crushed half the enemies in the dungeon bosses lair.
In our Rise of the Runicorns game (Ponyfinder/Rise of the Runelords mashup) a chaos storm struck Sandpoint. One of the party members came up with a plan to try to ground it. She shot a crossbow bolt trailing a wire into the tallest structure around, an old lighthouse. A lighthouse that was the residence of another party member (who, iirc, was absent during that particular session.)
The grounding plan worked, dissipating the chaos storm, but the resulting explosion blew up half of the old lighthouse.
My main Shadowrun character is a demolitions guy but I don't really have any funny stories. He successfully blew up the lead vehicle in a convoy to trigger an ambush, and he collapsed a mountain booker on top of itself. Mostly he doesn't get to use his demo stuff, falling back on his B&E and driving skills.
My OOC goal for that character is to successfully destroy a structure greater than 20 floors, but this isn't that day.
My stories of explosions all hail from my skypirates game where I played the party alchemist.
Both incidents have become memes in my gaming group.
The first "it's still on fire" was an ancheint cursed magical artifact that we encountered early on in the campaign. Using just what I was carrying and the magic in the things I was destroying I managed to burn down the tower ad leave a crater that would still be on fire several in-game months later at the end of the campaign
The other "Fireballing a dragon through an illusion" tends to get used to refer to the epic moment when something that shouldn't succeed does. For clarity I was using mind magic on the dragon to project an illusion of my self to meet with them; and dragons in this game were the source of fire magic. So not only did I deal it damage with its own type of magic, I wasn't even present at the time.
Now imagine if they found a way to keep that quality through the baking process, such that the crusts became ways to carry that around. That would explain the weaponization of baking, no?
Hmm. The Breezies' demand is outstripping their production... right now. For that reserve to be there, they were clearly generating a surplus in the past. Therefore, the question is what's changed.
I'm thinking population increase too (perhaps in part due to pony prosperity: their journeys grow safer every year), coupled with a lack of foresight to invest in more production. (Dip into reserves, even if they are dwindling, to make more plants.)
Considering these Breezies are all apparently idiots... Might the annual pilgrimage be only *partly* to get more pollen, and also partly to get rid of the idiot kids? :)
I'm guessing that the portal to the Breezie's realm must open in a different place each time. Otherwise, wouldn't it make more sense to get your pony allies to just plant a bunch of the appropriate flowers (or whatever plant they need the pollen from) just outside your home?
I did always wonder if the migration route was the same or not. I guess it is kind of the same route though, because how else did RD and the other pegasi know what to do for the breeze the Breezies needed?
so i played DnD for the first time recently and boy was it a mess.
so me and some guys were sent to investigate a village others where sent before but they did not return. so our so while me and two guys investigated a small barn our dragonborn was attacked by a shadow demon. needless to say he didn't react well when he breathed fire in a small room and set it aflame. so the rest of the party went to assist. i decided ill keep checking the barn the other had it (it was 5 on 1) and i see rustling in a haypile so to see if it was friendly or not i make the glorious decision to throw a dart at it. after checking the pile i killed a man. here's the thing this was a pre made character to get the group used to the play style my guy was on the run so i decided ill burn the evidence and blame it on the dragonborn who started the fire. so after recking half the village we had a good idea what was wrong demons invaded and the villagers where dead. so we decided to check the church and leave. we got their and found an owl guarding it. we decide to cook and eat it. now two other player character from another game. joined at this point and played villagers before the demon attacks. this is where it got bad. apparently the owl was the church guardian but that wasn't the bad part the two survivors hated each other and wouldn't leave till the other was dead. this split our party as our wizard wanted to learn more magic from the necromancer while me and our group leader wanted the druid as he can get the plants i needed to make health potion as we get hit alot. so we all fight and i kill we kill the necromancer our wizaRD DECIDES TO TURN INVISIBLE. but DIDN'T MOVE so i played my guy as basically hitting where he saw him last and hope for the best. it worked so we gave the wizard a choice kill the necromancer and come with us or just leave either way the necromancer was going to die. so he did. we then discussed what happened and decided we where not a scout group we where the equivalent to the suicide squad other groups died coming here so they sent us to see what was going on and report back. so yah it was really fun i hope to do it again with a character i make instead of a premade one