DM: Welcome... to the city of Trotham! A dark, dreary city, filled with miserable, downtrodden ponies. But not every pony is at the bottom of the food chain! In fact, some ponies in Trotham thrive in the chaos! Some ponies, powerful ponies, take whatever they want and prey upon everyone else! They are known as super-criminals. Villains. Villains like...
SFX: (MWAHAHAHAHAHA)
DM: ...the unstoppable speedster, Pharaoh Dash!
Pharaoh Phetlock: Hey! I put a lot of thought into "Pharaoh Phetlock!"
DM: Sorry, sorry. Couldn't resist.
Masked Matter-horn: Stop right there, Pharaoh!
DM: That's right! Beware, villains! There's a new team of power ponies in Trotham! SADDLE RAGER! ZAPP! RADIANCE! FILI-SECOND! MASKED MATTER-HORN! MISTRESS MARE-VELOUS! ...And Humdrum!
Masked Matter-horn: Okay, Power Ponies... Attack!
DM: Roll for Initiative!
Picking this arc was a bit of a challenge. As it turns out, Return of Chrysalis, Nightmare Rarity, and the Micro Series are the only IDW comics that are pre-Princess Twilight w/ wings and Equestria Girls. And while I'm not one of those guys who flipped out during that period, those are also not cans of worms I want to re-open out of the blue.
So imagine my delight when I discovered the 2014 Annual comic. An alternate semi-canon universe, potential for an "evil" campaign... Fertile ground when it comes to tabletop roleplaying.
Quick recap of the powers,
Zapp controls weather and sends lighting
Fili-Second very fast
Masked Matter-horn can shoot different types of beams(mostly ice)
Saddle Ranger gets big when angry
Radiance can make objects out of solid light from her bracelet
Mistress Mare-velous has, strength, lasso, and those horseshoe-rangs
So Zap is Captain Marvel
Fili-second is the Flash
Masked Matterhorn is ?
Saddle Rager is The Hulk
Raidence is Green Lantern
Mistress Marevalous is Wonder Woman
The Masked Matterhorn doesn't seem to have an exact equivalent, but in a way she sort of functions like Mr. Freeze in that she shoots ice rays that freeze things.
I'd say Zapp's closest analogue would be Storm, from the X-Men.
As for Matter-Horn, her powers seem to be some form of matter manipulation combined with standard energy blasts, so I'd propose either Firestorm (without the fire elemental powers) or Doctor Alchemy (the Flash rogue) as her analogue.
But weather control is only a part of Thor's power set, he's also strong, invulnerable, great at hand-to-hand fighting, etc. I consider Storm to be a closer analogue because weather control is her main - actually, almost her only schtick, much like Zapp.
Out of the power ponies... I'd have to say Zap.
Out of any super hero ever? Either Superman or Deadpool... Oh or a combination of the two! that would be cool! It could be called something like Superpool! Or Deadman! Or how about Overpowered! Get on it Marvel and DC.
Depends on the universe I'm in. If I have to face supervillains, probably Radiance's ability. In *this* universe, Fili-second's power seems by far the most useful.
Evil campaigns sound fun, but I can't trust my playgroup with them. They cause enough trouble without putting them in the deep end of the alignment pool.
Actually, I'm pretty sure members of the group have said something to that effect.
Having played Paranoia, yeah you kind of are playing it wrong if the party succeeds a task. At least, by the spirit of the campaign's fluff. It encourages everyone to stab each other.
I tend to use Marvel Advanced for superhero games. It's got one table, a robust power generation system, and it allows the players to spend Karma to adjust die rolls, for when it's cinematically appropriate to pull impossible stuff off.
We also use a house rule, where every power is at the "standard" rank. So everyone isn't hosed with low-end powers in a rank level. If they have an Amazing rank power, it does 50 points, or resists 50 points, etc, etc.
We also tend to import character from all over. Wild Cards, DC, Gamma World, Street Fighter, V&V... The list goes on. Which makes for a very wild world, indeed.
Let's see... The superhero ones I know how to do and/or have played:
GURPs
Big Eyes Small Mouth
Pathfinder: Heroes Wear Masks
Maids RPG
...Everyone is John
That's not entirely true. There's also "Zen and the Art of Gazebo Repair" and "Neigh Anything." It's just that both of those have little presence of the Mane Six.
And it looks like Humdrum is indeed a pony as I suspected.
I guess substituting the species of ANY of them wouldn't change much, though; Give, say, Saddle Rager's power to a Gryphon and Radiance's power to a Dragon, and they still function much the same.
Point is, I did feel it a bit weird that there just happened to be room for a dragon in the initial story - heck, maybe that's part of why Spike's more useful than Humdrum; He's got opposable thumbs :P
We've seen what happens if he tries to use it in a stressful situation, though.
It's the same problem Twilight has with using her magic when stressed - I'm thinking a certain scene in particular, but even just generally in the show she's rather bad at using magic while freaking out.
So I guess like sister/master/owner, like brother/servant/pet? :P (I'm pretty sure the actual relationship between the two is essentially one step short of siblings; Twilight treats him noticeably different from her actual family, but otherwise the two treat each other like almost-siblings. A ward and his young guardian, might be the best way to define it)
Oh man, the PCs are the villains in this game? Oh now I'm going to be having flashbacks to the time I was in a supervillain game. I played an ice mage who was a straight rip off of Libra from the fic Powers of Harmony except, you know, evil. God that was fun. Wish that game had lasted longer. Murdering civilians at random was surprisingly amusing.
...At this moment I genuinely hope I never get super powers.
So imagine my delight when I discovered the 2014 Annual comic. An alternate semi-canon universe, potential for an "evil" campaign... Fertile ground when it comes to tabletop roleplaying.