Applejack: <sigh> This ain't exactly what Ah wanted, though. The whole point of doin' this offscreen was to not waste a session of y'all's time. And now instead of getting' one ticket session ahead, we're back to par.
Twilight Sparkle: Hey, that's OUR fault, not yours.
Fluttershy: We went a little… a lot overboard.
Twilight Sparkle: But even if it was kind of a mess in this case… In general, I've got no problem with taking some time to make sure you're okay!
Fluttershy: Absolutely! You're our friend. You're not a waste of our time at all.
Applejack: ...Thanks. Ah just wish Ah had somethin' to make this all worth yer while.
DM: How about a bunch of extra gold for working at Cherry Hill Ranch?
Rainbow Dash: Booyah!
Applejack: Wait, they're gettin' PAID? Then how come Ah'm workin' for just the ticket?!
I'm a big fan of rewarding tangibles over quantities of gold, but that's mostly because I'm lazy. Economies are tough, man!
You may not care much about my gaming content, but I did make something very special and personal this week that I'd like to plug: A podcast-style postmortem for an abandoned Let's Play.
People who read the Reader's Digest will recognize this name.
13 Things.
Basically, they are 13 things that a group of people wants you to know, but won't say it at loud.
Like hair stylist, teachers, realtors.
So, I'm thinking of creating a list.
13 things that the DM don't tell their players.
1.Call ahead
I prefer to have everything in check before you come.
So when you're sick and don't check in with me, I'll be planning a 4 person game instead of a 3 person one.
If you tell me ahead of time, I can make up a better session then just at the last second. I can do it, but it wont be as great for your fellow players.
2.Try to think creativley, but realistically.
Using part of the enivorment to take out an enemy is cool, and its even cooler when you delay your turn so that the two close combat guys can do something special together. I love handing out extra damage dice for being inventive, but please don't try to jump 10 feet in the air, or bring down a monolithic statue on the enemy by blowing out its legs with... a sword? Not only does it slow the game down, but it drags everyone out of their immersion, ESPECIALLY when you roll a 20 and I feel obliged to let it go through.
Back when I had a local group, I used to call everyone the morning of the session just to be sure that they were going to show. Then I'd go buy snacks for that size group and prep the adventure.
They're not getting tickets and you don't need gold with your stable income. I'll say it's fair.
"Just" a ticket? Come on, I thought the whole mess is because it's THE ticket.
This was the kind of situation my cleric ran into a lot. Though in his case, his entire party was made up of people that wouldn't do anything unless they were getting paid or were told by someone higher up to go do it. It probably helped that my cleric didn't know what to do with the money he did get and thus was following the main quest out of a sincere desire to help out. By the end of it all, he ended up being the richest in the group by virtue of just not spending anything outside of getting bare essentials.
With those kinds of mercenary attitudes being so seemingly common among PCs, you'd think more players would have them become legitimate mercenaries :P Y'know what ah'm sayin'?
I was in a Shadowrun game that derailed because of something like this. My character was a Face and courier working for a Triad, and we were just about to begin a War style mission - my character's "family" versus those who had declared war on them. We were set to get to it and start doing major damage and reaping great rewards.
...And then one player declared that her character wouldn't do a thing unless she received full payment for it. And my character gently tried to remind her that in the previous job he had found a way to set things up so that everyone received a secondary bonus roughly equivalent to TEN TIMES the amount we received from the Johnson. "I will make this profitable for you, I promise."
She didn't want to hear that. Her character insisted on cash payment. Making insistent demands. In a room filled with pissed off Triad members led by a powerful mage who was possibly a dragon or drake or something. And all of whom were stuck in a "with us or against us" mindset at that moment.
I remember playing with a party member like that before, and no one was really able to convince them to continue the adventure without some sort of guaranteed monetary value out of it.
I did eventually 'convince' them to come with me to an abandoned fort I knew about (owned was a more accurate term), and let them take however much they wanted. There were a few things I didn't tell about the fort, but they eventually agreed to help the party out for free (until they decided to find a way to kill me (didn't end well)).
@Mace Direwolf: Yeah I know. Actually was in a few games where the party was legitimate mercenaries and it was a ton of fun. Especially when we decided to join up with the necromancer we were suppose to have killed because he was paying us more than the king. But it wasn't with this group and I doubt this group would be able to hold itself together long enough to make any mercenary work profitable. My cleric was basically herding a bunch of amoral cats is what I'm getting at here.
@Specter: Sounds a lot like our fighter, though for me it was the fact that my cleric kept selflessly putting himself into harm's way to keep the fighter alive that got him to drop the "you need to pay me for everything we do" act. I don't remember at what point he decided that he was going to do it to pay my cleric back for keeping his dragonborn hide intact but our wizard was happy just the same.
Presumably, AJ, you're just a rotten bargainer who didn't realize how far they could push.
At least for this kind of thing.
Though I guess she might have intentionally shorted herself, as she couldn't risk them deciding 'nah, yaknow what? Not worth it' - she really needs the ticket.
Whoa...Not sure if confident or suicidal...suicidal confidence? Was there no other conceivable to accomplish your goal (what was that, btw)? Still, even if yes, here's hopin' this plan was discussed by the party as a whole before-hand.
*imagines chaos ensuing* http://mylittlefacewhen.com/f/609/ lol
I saw a player sell his soul to Tiamat in exchange for a map to all the dungeons the party needed to get to in order to thwart the BBEG.
In the end Tiamat gave his soul back. Only to take the soul of the PC's king when he went to meet the ruler in person. The player was sooooo angry. He liked that king. XD
These deals, I swear. I think that fall under both testing your skill limits AND being a bad bargainer!
Strange. I don't remember Tiamat having that kind of power. Did the king sell his soul for something too? Well, in any case, whoa, she's sure spiteful, ain't she?
I challenged a pirate captain to a dual of three challenges. They win, I hand myself over along with everything I own (I am a noble). I win... "We'll talk about it".
Yeah, beyond me throwing my sack of gold overboard to show the captain I had no real care of winning/losing, I owned literally nothing (my companions are equals in my eyes, thus I don't own them, plus my character's family despised me, thus game me nothing).
I convinced the captain that the two of us should leave the final challenge (drinking between one of his and my 'champions') and talk for a bit. We talked about him a bit (killing marauder captain who let one of his men get their leg shot off, and purposely tried to kill another with poisoned ale). I eventually got word I won the last challenge. :)
He immediately went to say he'll transfer all of his prisoners to my ship, as per our agreement, then I reminded him of what I said I'd do if I won, and then shot him. Being technically correct, and surprising my DM with the fact I'm evil is great.
Different player, so there might be some lack of info.
Applejack's actual player seems to think she's not getting paid, the GM talked as though she was.
I'm not actually sure who's more likely to be right; The GM's more likely to have all the facts, but since they've several characters to keep track of they just might have forgotten for a moment (while AJ's real player only has the one, so would have an easier time keeping in mind whether she gets paid)
EDIT: And apparently it's covered in the next page.
Still not any clearer who's right, mind you.
You may not care much about my gaming content, but I did make something very special and personal this week that I'd like to plug: A podcast-style postmortem for an abandoned Let's Play.