SFX: (BASH)
Rainbow Dash: Pull over!
Applejack: How about no! Listen, fellas, I'll pay you double to outrun them.
DM: The drivers like the sound of that, and they start to speed up.
Twilight Sparkle: Wait, won't Applejack's player be mad if she comes back and a bunch of her money is gone?
(silence)
(cart slows down)
The DM that dares take something right out of the players' pockets without a chance to get it back or take out their rage on a suitable scapegoat had best beware. You know what they say, possession is nine-tenths of the player's motivation, or something like that.
"I love the game. The enemies are good.
But when we see Xenu blank, all *Yay* breaks loose"
"I love the game. The enemies are good.
But when we see the bridge blank, all *Yay* breaks loose"
This requires a tiny bit of backstory, years ago when me and my friends first started playing DnD we didn't really have established worlds and geography, we had set pieces and my friend had this bridge and EVERY SINGLE TIME we found it shit got crazy. It wasn't even his fault have the time. Sometimes we'd fall off due to critical misses, soemtimes we'd set it on fire. Sometimes we'd lose our weapons and start biting things.
Xenu was just a prick prankster god who would randomly screw with things. Got to the point where it was like "is that a red head with freckles and green eyes?" "Yep." "Ignore it and hope it goes away."
"I love the game. The enemies are good.
But when we see the munchkins blank, all*Yay* breaks loose."
Almost every time we were just a single dice roll from achieving absolute defeat, our group munchkin(s) would suddenly have a revelation about some thing they just remembered/thought of, that would immediately change the tide of the situation, evening the playing field for a fair fight.
Many players take it personally if you break/take their stuff, particularly hard-earned loot that they acquired legit.
Now, if the players have a spoken trust with their GM, you can break their gear and then give them better stuff without a big fuss. I've done that a few times, but it does require that trust to be there. Also, know what you're doing to pace that middle bit between breaking the item and giving them a better item. If it's a weapon, they might have a bit of trouble in a fight.
This is the main reason I've never had the guts to roll a sunder-specialist enemy. Most players, it seems, get quite attached to their gear. Weapons, in particular.
Yet another story about my half dragon. So, the GM gave one of the enemy npc's a weapon that had a chance to chop off limbs. He meant for this npc to fight the party troll, but my character attacked him first, with a magic missile. So he charges her. And gets a nat 20. And CHOPS OFF HER WING!!!
Yeah. I was pretty pissed. As was Skorzah. He got 7d6 of acid damage straight to the face.
We had a magus in one of our parties who was not the brightest, but at least he was mostly competent. We were engaged in a battle with a Remorhaz (I'm sure you see where this is going) on a giant tower without much room to maneuver. The magus did a full attack with his bonded weapon (a halberd, I think) and then failed every reflex save to prevent damage from his weapon. It melted into a pile of slag right in his hands, and he was about as pleased with that as you'd expect. I am pretty sure he stopped playing with us shortly after.
I remember one time, our GM put us in haunted circus... that was in our minds. Then he handed over the reins of the dream to the most unpredictable player (because of him most of GM's plans end up turned 190 degrees and BURNED).
Long story short, my character got turned into a parrot that could shoot daggers out of the eyes and we fought 10 meter high monster made of 4 lions.
It was really fun, however GM decided to reword us... by making us loose ALL of the equipment (loincloths excluded)... in the middle of winter.
Still, it was most memorable session we had.
And now it's Twi acting like a dick, brining meta into the game. How about no? GM could say: "Technically, she pays with her salary from Dodge town, so the amount of money on the character sheet remains the same to the time AJ's player is back.
Meta isn't needed to justify "they're speeding up but we had enough speed advantage to ram them so we're going to cut them off and end this chase before they get a chance to outpace us". Nor is it needed to justify Pinkie-esque lungs to say all that in one breath.
Ah, but she still wouldn't have a reduced amount of gold when she goes back there and tries to get some cash. And never, never underestimate a player's desire to go and get more gold.
Money, killing and doing dumb things regardless of whether or not it makes any sense or actually accomplished anything. These are all things the player will obsess over.
Sure, not a 'quick stop', but Applejack's player probably wouldn't want to find her character in a completely different environment then where she last left off.
... *Reads Applejack's player's bio* Or, maybe she wouldn't mind?
this scenerio reminds me of when Firelight returned to the group the first time and had no spoils from the 2 dragon hordes the mawlers had aquired while he was gone and his player reminding the group that he had no money for the next few weeks
I felt bad for Firelight there. I've been in similar situations where something caused my character not to keep up with the loot distribution and so I'd be behind on bills and equipment.
Ah, yes. The DM taking control of a player to poor effects. I watched a DM borrow a paladin once. He had the paladin reveal himself as a blackguard, betray the party to baal, and rape the cleric, whose oath included celibacy.
They were expected to escape hell without their paladin or cleric.
There was the threat of actual physical violence. Primarily by the guys playing the paladin and the cleric, respectively.
And to clarify, the cleric was supposed to escape with them, except having failed to uphold her oath to her god, so without access to spells or class abilities.
Yeah, any competent DM would have long since run all this by the players way, way, way before he had their characters (in order of severity) switch sides, be a villain, and/or RAPE/be RAPED.
None of this was part of the paladin's character. Even secretly.
To reiterate. The party was expected to stage a jailbreak. From hell. Without their Paladin. Escorting what is now essentially a level 12 commoner and clearly a lost cause, because her god does not allow repentance of hroken oaths.
Very strict about the oath thing. Man, let me tell you, I witnessed a party meltdown of biblical proportions.
And they were level twelve after something like ten sessions, so either he had been showering them with xp, or they did a ton of grinding. From what I gathered, he thought this was an exciting challenge for the party, and in all the time leading up to this, he had seemed fine.
It's called plot money Twi.
You don't question how the big bad affords the upkeep on his dungeon, nor how they afford to bribe a guard when they're making their grand escape.
Messing with the player's gear is a right way to make them go off the rails and hunt the person down, hell, that is your motivation in The Old Republic for the smuggler story line on the first planet, the ass stole your ship.