DM: Your applications go over swimmingly, and you're soon put to work as temporary cherry sorters.
Rarity: Awww… Just like that?
DM: Sure, let's roleplay job applications. …Moving on. Your job will be to sort red cherries from yellow cherries as they come down the conveyor.
Twilight Sparkle: Conveyor? What's the technology level here?
DM: Non-electric, which brings us to the pony powering the conveyor, who is definitely not pleased to see you as you come in to work.
Cherry Jubilee: Just remember the most important thing. … Have fun!
Pinkie Pie: She seems nice! Y'know, for a potential ponynapper.
Rainbow Dash: Too nice. She's gotta have some kinda sinister secret!
Applejack: Rrrrgh.
It's a common enough trope: It's always the nice ones. Because the DM's primary role is to surprise and create challenge, it's not hard to see why players are suspicious of things that seem to lack any obstacle or hostility.
I'm sorry, Felithanderas the Destroyer of Towns, but we've found that your credentials are not adequate for the position of Head Butler. Your experience "defeating your enemy, seeing them driven before you and hearing the lamentations of their women" simply isn't applicable. We hope you understand.
A Savage World's game I'm in is currently in the middle of an orientation for Earth's new Star Trek program. I have to wonder how my Rich Suave Cyborg ever got picked for the program, though, considering his choice of skills.
Interviewer: So, Mr. Siegmund, have you any leadership experience whatsoever?
Tristan: Nope.
Interviewer: Any engineering skills?
Tristan: None whatsoever.
Interviewer: Do you have any combat experience?
Tristan: I'm decent with a pistol.
Interviewer: Look, Mr. Siegmund, maybe your not a good fit fo-
Tristan: Hey, let's not count me out just yet. Look, I bet a beautiful lady like yourself deserves a break from dealing with the riffraff who desperately want to man Earth's first spaceship solely because it would make them famous, am I right? How about we continue this conversation over at that fine restraunt across the street. My treat.
Later...
Rick the Engineer: $20 bucks?! I thought you said you were rich?!
Tristan: Some prices were a lot higher than I originally planned for...
Heaven forbid I figure out how Rick the car/boat mechanic ever got picked as our only spaceship engineer...
I've never seen the TF2 Analysis Anarchy, so I don't know how it compares. In fact, I don't think I've ever played TF2 (despite the fact I believe I do own that game).
I have watched most of the TF 2 stuff, and yeah, I guess?
Mostly the theme's just 'MLP analysts/reviewers as TF2 characters' ('analysts/reviewers' because some, such as Silver Quill, refuse to consider it analysis the way they do it (and I agree, especially in Silver's case))
I am utterly surprised and bewildered that the GM did not leap at this opportunity to stall until the actual player got back. Whhhyyyyyyyyy??? Actually, he had soooo many chances to legitimately stall??!?
Which makes me thing of storytime:
Tell of a time when a GM or player could have utilized a perfectly legitimate in-story/in-game reason to justify out-of-game-extenuating-circumstances (had to brb, had to miss sessions, etc.), but did not. What did he or she do instead? And was it ultimately a better or worse decision?
Hmmm... hard to say as it used to be last-minute when players missed sessions. I remember one super-hero campaign I was in where the session ended in the team defeating a radiation-based villain. One player had to skip next week's session due to a doctor's appointment so the GM had him out sick with rad poisoning.
PC turned up at the session anyway (appointment was rescheduled) and so he got to play a session of being in a hospital. Um... yay?
My problem at present is that my campaigns (at work, with easily distracted teens) keep collapsing when some don't turn up. What I *should* have been doing is running sessions for the ones that did, even with new characters or NPCs, and using that to build the world around them. The basic theme is a semi-military trouble-shooting unit which lately has been on a long journey away from home, which meant it would be hard to play through the MAJOR revelation they had just discovered without the players. I considered having the no-shows get eaten by the dragon they'd met, but what (after it was too late) I decided to do next time is to revert to the city and give them a new party investigating the same sorts of things and then, if they stuck with the storyline, eventually have them investigate the disappearance of the first group.
The group I'm GMing for haven't had a reason to actually not show up to a game (other then almost everyone not being available), but some always have a reason to decide to stop playing and go watch someone do something else half way through the session (because they're not always in the spotlight?).
Depending on the situation in hand, I either sidelined their character (because I have an opportunity), or let another player control the character (because I couldn't be bothered to try). Thankfully, all of the players are my roommates, and anything that happens to a character is solely the GM's fault.
Story time! Tell about a time when your group came up against something that seemed suspicious and/or paranoia-inducing, but turned out to be totally harmless after examination. Bonus points if the DM never intended the event or individual to appear suspicious, or if the examination involved retroactively unnecessary combat.
Reminded of a teammate who saw a roadside bomb before it detonated and thought driving into the explosion was the safer option than turning away from it.
Wasn't a TPK, but no one got out of that fight uninjured.
Wait a sec! It's not safer to drive into an explosion than to avoid it???
I thought explosions were like some sort of iceberg and cars have like super-armored frontals, so that taking the explosion head on IS better than swerving and taking it to the side?? Is this not the case???
Online Old World of Darkness mixed game (so, Shifters, Kuei-jin, Mages, and both Hsien and Western Changelings running around, sharing a site). I was running a scene where someone was given an envelope by a courier, who then rode off. The doctored photo in the envelope was meant to kick off a bit of in-character friction.
But the PCs decided that the envelope itself had to be some sort of hideous trap meant to slay them all. Do you know how many ways there are to check on whether or not an envelope is dangerous in the expanded World of Darkness setting? I don't either, because I lost count, but I DO know that it takes about 6-8 hours to run through them all in an online chat game....
How long do you think they'll last? And will they succeed?
Success is filling both baskets halfway.
Remember, the faster Applejack runs, the faster the belt goes.
Me:10 minutes, and yes
it's thursday once again and despite the fact that I stayed up till the wee hours this past Sunday-Wednesday to watch Spud Stream stuff I always bring a review of the episode so....
I'm going to say it now to get it out of the way... "This was MY least favorite Discord episode in the series" I guess after the Emotional CMC episode and the 2 holiday themed episodes this episode suffered for it.
I mean yes it had it's good references and there was a villian sighting in the background but overall it was kinda tame for a Discord episode (Excuse me for wanting Chaos and Anarchy whenever the physical embodiment of freaking choas Shows up sheesh)
I'll point out my favorite References (Cause Pop culture references and Discord go hand in hand)
1) Twilight's idea of a 3 day weekend involves staying in one room and Doing something she enjoys for 72 hours straight... (Every person playing Fallout 4 knows that's how you do it )
2) Pinkie Pie and Discord make Back to the Future references ( a few weeks after Back to the future day but it's the thought that counts right )
3) The Bob Ross reference made the episode memorable for me (Until I realized the Target audience and half of the Brony audience have no idea who Bob Ross is and this saddens me :/ )
4) Blink and you miss a certain unicorn with a Purple mane with Blue stripes in it lurking in the background of This Scene yes we saw you Villian from the season premire we also saw you at the table near Twilight in "Amending Fences" which was... wait a sec... Episode #12 was Amending Fences...This episode was #22
and her Cutie mark was revealed in episode #2 the cutie map part 2.... 2222....it's a pattern.... What does it mean
so that's my take on the episode hope you enjoyed my humour
Yeah this was really a letdown for a discord ep, though I did love the bob ross and back to the future references. The fact that people don't know bob ross is saddening
Now inscribed on the inside cover of my 4th Edition Player's Handbook:
SAGE
I found your loot!
Rob Heinsoo
How great is that? He's quite the calligrapher, very elaborate hand on the guy. I remember when my aunt first told me that her best friend's cousin Rob was a game designer, and I was like, "Rob Heinsoo?!" and immediately found out I was mispronouncing it, but still. XD
Anyway, got my core rulebooks back, plus four supplements, should make for a nice and flavorful restart to my campaign. I hope to have fun stories in the future...
Heck, just throw in the occasional Twoflower character for the sake of contrast.
Someone to make them go 'surely no one could be that naive, right? Or at least, no one could be that naive and still alive'
Which works especially well if other Discworld classics have been around (like a local CMOT Dibbler), but even without them the murder-hoboes that are the main characters will probably be contrast enough.