(hot air balloons across the generations being eaten, destroyed, or generally thrown dangerously off course)
DM (Cheerilee): Okay, so the princess has sent you to retrieve a magic wand from a distant island temple. Luckily, there's a hot air balloon waiting for you to… …what?
Guest Author's Note: The MLP franchise has had balloon travel for a while. This usually ends in some sort of disaster. What traps and threats have you seen your GM often reuse or you as a GM have caught yourself repeatedly using?
My old group never looked up. So naturally I kept putting Wallmasters on the ceiling, waiting to drop on an unsuspecting passerby.
At one point some of the players started adding spikes to their helmets. Helped cancel the sneak attack of the Wallmaster, but slimes tended not to care and engulf anyway. XD
That's terrible. Why would you ever do something like that? Would totally tempt me to devise a way to safely set myself on fire and just walk around like that.
The one time I looked up, it was with Taiyth and a roper was waiting. It even had in the stupid adventure module that the first person to notice it would be the target too.
Luckily, liberal use of radiant damage managed to get me out of that bind eventually. Of course, then I had to contend with the fact that it was about a 100 feet off the ground and it was the only reason I wasn't falling to my death. Luckily, we had an extra cleric around to apply some extremely needed healing at that point.
Gotta agree with Evilbob here. Never been a fan of the old school "everything is a trap" trap design. It forces players to be paranoid about everything, and puts the crawl in dungeon crawl.
Except instead of trying to find a clever way of countering it, I'd be more likely to be looking for a new GM.
Pfft. Bandits are easy. It's the supermutant overlords with their immunity to the Shady Sands Shuffle (and propensity to use tri-lasers and other top-tier weapons) that're a b**** to deal with.
I as a DM find that at least once per campaign I give the party a water obstacle, whether it be a river they need to cross with no bridge, or a water based monster. Generally I do this because one of my players is good enough at building and rolling heavy armor characters that they don't die, and do generally well in combat. So I throw water at them every now and again to stymie the armor guy. He's taken to sinking most of his skill points into swim nowadays.
Why do they ever need a balloon? They have THREE winged ponies who could easily pull a chariot with the other three on board. Heck Pinkie Pie could fly along with her helicopter further lightening the load.
Perhaps long-distance travel gets tiring to flying ponies, whereas a balloon can keep going all day with enough fuel. Also, since pegasi can control the weather, wind currents aren't an issue for the balloon.
True, but why couldn't they make some gliders? With the power of air (or at least weather), surely a few up lifts isn't that taxing for a pegasi's energy.
Granted, they would need to perform an uplift for the rest of the party as well, but I'm sure that coulnd't be too hard (exspeccialy with some of the other members finding their own way of staying afloat).
Long-distance travel can't be that much of an issue, considering that bookworm Twilight and pampered Cadence dragged Discord all the way to the edge of Equestria in a chariot apparently made of solid gold.
I'm beginning to suspect that "Equestria" is much, much MUCH smaller than we imagine it to be... like... it's not so much the size of North America as it is the size of Switzerland.
I mean... C'mon... it seems like Canterlot to Ponyville is no more than an hour... and Ponyville to any of the furthest reaches of Equestria (Crystal Empire, etc.) is only a half day journey.
Although Appleloosa is inexplicably overnight...
But, basically, what I'm trying to say, is that "all the way to the edge of Equestria" might be like driving from Boston to Worcester...
I suspect it's like the difference between walking and bicycle. Sure, perhaps the motive power ultimately comes from (some of) the riders, but there's a difference in long-haul travel efficiency.
Or perhaps swimming and rowboating might be more a closer analogy. With the vehicle, the pegasi don't have to lift any supplies (and non-fliers) they're carrying along, even if they still have to provide the thrust. It might also be more amenable to magic propulsion, letting the unicorns help.
In one campaign, it was a plot element: a hastily assembled weapon to fend off an incoming alien-inhabited moon. (It only bought a century or so, at the cost of planet-wide damage that took a century to kind of recover from. The PCs came up toward the end of that, most of them having grown up in a cloistered land whose history books did not teach much past the kingdom's founding 100 years ago.)
In another, a series of these is how one planet (covered in communal sentient life rather than actually being sentient, but close enough) has been altering its orbit and hitting jump points to travel between systems, gobbling up asteroids (and nearly other inhabited planets, though the PCs averted that) as fuel.
And then there's the one that merely wound up ravaging a continent, though I wasn't the GM there; my PC merely helped unleash (and later reseal) it.
At this rate, I wonder if I should pull a Erfworld tribute in a future campaign.
The words "statues" or "suits of armour" seem to be enough to induce fits of paranoia in even the most laid back players. Clearly a lot of people belong to the Scooby Doo school of DMing.
That's when you start turning them into golems, possessed armor, or have them contain horrific traps such as poisonous gas, acid bombs, or shrapnel bombs.
Me, I rule that if they try to sell it, the blacksmith say to the the metal is of a cheap quality.
" It's like the poor blacksmith sucker who made them expected them to never be wore in battle."
After all metal come in different quaities and hardness.
No need to make them animated. Just look closely at their limit in weight they can carry and make them spiked and rule pointy weapons can destroy their bag of holding and create a small blackhole, desintegrating everything inside once it happen.
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I was shocked to learn that when I am GMing in D&D, even if they dont battle or talk to a dragon, I add dragon lore to the story. I considered back down on it but realized I was becoming too self-conscious and just considered it my way to enjoy Gming in D&D.
does having a GM throw things at you that are WAY out of your league, and then him complain that he has to "cheat at dice rolls to keep you morons alive" count?
one guy I used to game with, would send the level 1 adventurers off to kill something that was a challenge level 10 or so. Of course he would only give us the experience (if we survived it) of facing a level 1 challenge. And then he would wonder why we were so annoyed when he ran games.
There was another guy, who would always play female characters in games. His genre of choice was the super hero game and he would always play characters similar to Power Girl (flying brick) who as a civilian guise was a fashion model, whose knowledge skills were focused on designer labels, shoes, and shopping. Said characters were always statuesque to the point that they would make Power Girl look like Kate Moss. He also could never figure out why everyone in the group, ESPECIALLY the women in the group, found his portrayal offensive.
First: All women are from hell, if they show interest in you, they're succubi.
Second: Never get on the boat. You will be jumped by all the awesome aquatic monsters that the GM never gets to use.
Third: Never touch the VILT (Very Important Looking Thing) it could be a stone, or an artifact, or a ring, or a statue. If it looks important DO NOT TOUCH IT, in fact, DON'T GO NEAR IT. and that goes double if it's on a pedestal.
Traps, eh? when players are able to bend reality on a whim, epic traps are difficult to come by. I'm personally partial to Irresistible Dance traps, eyeball lasers, cursed swords, and explosive runes. For some reason, though, I always seem to go back to a trap involving a creepy "real" life pictures. I've used what my players call the "face" twice, a "rainbow dildo snot" (yes, really), and a severely mangled girl. I also tend to use my um, creepy high-pitched voice when faced with insane individuals. I think that consistently scares them more than anything.
Actually, there's a good idea hidden in this page. Instead of having the GM be a disembodied voice stuck in narration boxes, why not use Cheerilee for your avatar? It's not like there's been an overabundance of her appearances so far.
The DM I play with currently had a tendency to suddenly kill off NPC's with arrows to the throat. Then my Cleric learned revivify, and now he doesn't do that as much anymore.
Guest Author's Note: The MLP franchise has had balloon travel for a while. This usually ends in some sort of disaster. What traps and threats have you seen your GM often reuse or you as a GM have caught yourself repeatedly using?