(beat)
(beat)
Applejack and Rainbow Dash: DIBS!
Twilight Sparkle: Oh boy, here we go…
Rainbow Dash: Are you kidding me?! You can't call dibs! This is a pegasus landmark. You can't have an earth pony presenting a piece of pegasus history!
Fluttershy: Um, maybe we shouldn't...
Applejack: Consarn it! You used mah materials and mah labor to set up this friggin' contest… And I'm 90% sure it's takin' place on mah family's land! It's mah claim to make!
SFX: (RRRRRR…)
DM: Your squabbles seem to have disturbed something further down the hall…
Applejack: Your fault.
Rainbow Dash: YOUR fault!
Twilight Sparkle: I wasn't expecting interpersonal conflict in a dungeon crawl...
Pinkie Pie: So what? This is better than anything on TV!
Twilight Sparkle: Really? Even…?
Pinkie Pie: I said TV, not Netflix.
I'll tell you all about my adventures in long-winded post format on Tuesday. At this point, I still haven't done my panel (and am most likely scrambling to get the materials together, hoping that my defective laptop doesn't try to screw me over somehow).
I fourth That!
Also couldn't they say they BOTH found it? Heck couldn't they say the entire party found it together? That would be worth a Galla Ticket for all of them. Wouldn't it?
...except the DM is playing the long game here and wants all the players to have their own character arc, not just one big arc with a side of character development. Remember, all of this Gala nonsense is so that Rarity's player can have one big final blowout adventure before switching completely to Luna.
No. I was born in Wichita, as were my Dad and brother. All three of us moved elsewhere within two years -- my Dad likes to say we go there to spawn. I spent my college years in KS too, though.
I'm in Florida now, but consider myself an Arizonan.
You... Miss the pollen? That's a first. I'm guessing you don't have allergies.
We still have plenty of both of those in places, though; we've got pretty much every biome spread across this state.
Good ol' keystone state here. For those who don't know that's Pennsylvania. But really, Kansas Raxon? Kinda took you for New England kinda guy but what do I know. It sure explains your creativity though.
What do you have against New Englanders? We pahk ah cahs at havahd yahd and all that crap, we lose our kahkis and stuff. We have a guy up here who was quoted recently after spotting a shark by the cape "That's not ah shahk ... oh that is ah shahk" lol I figured Raxon was from another country (or planet lol)
Nothing against New Englanders, just my mindset I suppose. But I've been up and down the east coast multiple times throughout my life, and even gone to canada a couple of times. Farthest west I've been has been chicago though.
Here here!
Born, raised, and barely even been out of Oregon. What little I've seen makes me shudder. How do people live without any trees or mountains around, looming ominously? Nothing but a big blue sky, with a fiery eye glaring down at them at all times... It's gotta feel like living in Mordor.
My last D&D group had so much interpersonal conflict that if I had thrown a siren at them like the Dazzlings, I think the creature would of been earning deity ranks by the time the party reached it. :p
My Star Wars game has a Jedi (not a Sith, honest) who has become somewhat like that.
This comes from the nature of the threat the Jedi poses: someone who, one PC imagines, may bring the wrath of the Empire down on the party. Another PC thinks the Jedi is essentially loot, because a third (Force-sensitive) PC that the second PC cares about needs training in how to hide her abilities. Said third PC is thinking in terms of tactical utility, as they are currently in hyperspace on a ship with the Jedi and there will be a situation to deal with when they come out.
Fortunately these PCs, especially the second one, are inclined toward friendship and cooperation, so the Jedi has so far been unable to (accidentally or on purpose) engender PvP. (The Jedi has no working weapons; even the lightsaber is malfunctioning. But why bother carrying weapons when you can let the world be your weapon? From what we can tell, if the party were to kill each other the Jedi would deem it acceptable losses.)
The sorcerer offered 1000gp to anyone who killed the cleric. The fighter and the rogue actually took him up on it. Arrows flew.
The paladin scooped the unconscious and dying cleric into a bag of holding, ran back into the mansion, and threw the bag down the poop chute.
Meanwhile, the sorcerer, barbarian, monk, and warlock, and the friendly NPC medusa and dire wolf cub, were around the front of the house trying to steal the MacGuffin.
Meanwhile, there is an advancing army of 8 advanced cultists driving 4 mangonels, 40 homunculi, 1 ettin and 1 owlbear. They block the MacGuffin-nappers' escape, but the medusa reveals a spell in the garden that can help protect the house. It's in draconic.
The only player who knows draconic is the cleric dragonborn, lover of the medusa, unconscious in the bottom of a shit-filled hole somewhere in the house. Furthermore, despite the rest of the party calling, the paladin can't respond because he's being tailed by the fighter, and the rogue is now stalking the rest of the party. Also, the ettin makes it into the mansion and is right behind the party.
...
Things devolved so much since they fought Kayne Wiste, the Ne(ccc)romancer. Mind you, he did infect the fighter and the barbarian with lycanthropy. The rogue infected himself with the fighter's help. Might explain the evil actions.
Can you understand that show? I don't understand anything anymore.
EDIT: Great show. Can be hurt a little by the half length episodes, but more than makes up for it with heart. Far fewer songs than MLP, but what they have is fun and enjoyable.
"We must dive into the evil laboratory to save a winged puppy with psychic abilities!" -paraphrased from Rivina Happyclaws (griffin), when speaking to Surprise (pegasus pony). They name the puppy Vala by the way.
Ohmygosh there may not be a new episode until june 13th but if you watched Discovery family today (the two equestria girls movies and the rainbow rocks shorts) at 12:28pm then you got a treat 2 glorius minutes of the 100th episode (I am providing a link to EQD if you don't want spoilers don't click THIS LINK otherwise enjoy the glorius hype that is the 100th episode of MLP:FIM )
Hey all, I'm a teen librarian and am planning to experiment with running a D&D game on Monday for the gaming club. We have a 1992 starter box set, "Dragon Quest", and while I'll basically use the first included adventure as-is (www.mocagh.org/board/dragonquest-advbook.pdf), I've never really run a game before, other than Munchkin D20 with my little brother and his friends, which worked mostly because it's a parody and was 10-15 years ago anyway.
I'm pretty sure all the teens are complete newbies to RPGs, though some of them play Magic and I'm sure they've at least heard of D&D. Partly to ease the transition and partly for my own ease of running, I'm converting the mechanism to XD20. (Overview of XD20 rules: http://www.rpg.net/reviews/archive/14/14739.phtml)
I'd welcome the board's thoughts and suggestions if you've GMed before, especially if you've done it with new players. Please?
As a felow kinda-sorta gm/ new Gm, I have to say, congratulations on actually doing something to get a game started. Thats really the hardest part of the whole ordeal.
And good call on running the module, that will make the session run so much smoother.
Although I'm not the most qualified to give them, here are a few tips:
-read the module several times over and the rule book at least once all the way through. You want to know both of them inside out
-get decent looking character sheets. Even ones you made out if spreadsheets will work.
-consider making a bunch of interesting pre-gen characters, but don't use them if the players want to make their own. Play it by ear.
-if you can't find/remember a rule in 30 seconds, make a ruling and move one. No one wants to get stuck watching a Gm flip through a rule book
-try to give players chances to roleplaying their characters. If someone hates/loves elves, make the next merchant an elf.
-don't sacrifice the players fun for your own vision of what it should be like. Don't completely change the game or break logic for them, but don't be a jerk. Have fun.
And finally, whenever possible say either "yes" or "you can roll for that". Avoid saying no whenever you can.
"-if you can't find/remember a rule in 30 seconds, make a ruling and move one. No one wants to get stuck watching a Gm flip through a rule book" <- This is the entire point of (and what I love about) XD20: No charts whatsoever. The GM picks an appropriate number and literally rolls with it. You can populate a dungeon and provide a character with whatever skills or equipment he would reasonably have without anyone having to roll on a dozen tables and fill out four pages of character sheet. I have played this with nothing but a single D20.
Thanks for the thoughts on character sheets, though -- there is a functional one in the XDM book I can photocopy. I'm also planning to pass out the monster/equipment/trap cards in the Dragon Quest box as they come up, to provide a little color and atmosphere.
Euric's advice seems pretty solid. A couple of pieces of advice specifically for dealing with new players:
Say a couple of words beforehand about the concept of an RPG. This may seem a little patronizing, especially with nerds who you'd expect to know the basics, but I've had a new player come up to me halfway through the game and say, "I didn't realise there was a plot we were meant to be following."
Pre gen characters are especially important for new players. Enthusiasm can fade fast during character gen. Make sure everyone knows what they can do, though.
Give everyone a short crib sheet with the most important rules on it.
Some advice for GMing:
It's only rail-roading if they notice. They don't know what you've got written down. Shuffle stuff around so that you can always put story in their way.
Make investigation easy. Other aspects of the game can be hard, but NEVER leave your players stuck not knowing what they're meant to be doing.
Prepare names. Names for everything and anything. Have them on a sheet for reference.
Names are a good one; even after everything's named, jot down some spare names in case you need them on the spot.
My only real bit of advice not already covered is to make sure there are enough dice for everyone; passing them around can slow things down, and it helps keep anyone from getting testy over someone grabbing their dice. It's not critical, but it can remove some distractions.
Of course, from the sound of XD20, that'll be less of an issue, but I still thought I'd throw it out.
Thanks for the comments! Game (unless they insist on doing something else, which is not unlikely) is this afternoon; we'll see how it goes. I have premade characters for them to choose, with a customization option or two; Names for a couple NPCs; plenty of D20s; a brief introduction; punched out the miniatures yesterday. And I have a few hours to catch up on anything else. Thanks for the encouragement!
Went pretty well, given I had three players, two of whom were library staff, and we had to break after an hour. They did enjoy it immensely, had some creative solutions, and were interested in doing it again. XD20 is very rules-lite, which means there are no skill or spell list. Characters can basically do anything they can think of, they just might have to roll high.
Highlights included:
- The party wizard teleporting a giant spider away from the party (it landed a couple chambers away and they had to fight it again -- the wizard tried to crush it with a rock this time and pulled a muscle instead)
- The wizard bluffing an orc on the other side of a door into thinking she was a goblin and going away. I made this very difficult since she was female.
- The cleric tossing his holy symbol at the orc captain on a hunch, hitting his armor and rolling a 20, which caused it to disintegrate.
I do believe that's the joke. Or at least some other form of humor or word which implies a relative meaning. Honestly not sure what it is. On the tip of my tongue but I can't seem to recall. Ah well moving on.
The convention seems to be to save that for referring to the book series, so people know whether you're talking about the series or the novels. I'm not very interested in either so I could be wrong though.
That could invite confusion too, since the first novel is titled A Game of Thrones, but regardless of which format it's in House Stark's motto is still "Winter is Coming."
Ignore me, I'm just nitpicking as usual.
Con Ops was thoroughly blamed, don't worry. Honestly, though, despite (and perhaps even BECAUSE OF!) all the technical crap I went through in the leadup to that panel, it went beautifully. Could not ask for a better first-time panel.
Actually, the fault for that one lies with the hotel. They're the only ones allowed to actually move stuff around and clean up the place. We did tell them when we wanted the place to be cleaned up and they got a little overzealous and started earlier than they should have.
Still, as you said, it all worked out beautifully in the end: You managed to turn lemons into lemonade, I got to be an impromptu moderator, and everyone had fun giving their input and telling stories. Definitely a one of a kind panel.
Nnnnnooooobody expects an interpersonal; conflict in a dungeon crawl! It's chief weapon is XP! XP and greed! Greed, and XP! Our TWO main weapons are Greed, XP, and DM bribes! Our THREE main weapons, are greed, XP, bribes, and a almost fanatical devotion to the Random Number God!
Goooooooo! Lemme start all over again.....