Page 575 - Princess Maker

31st Mar 2015, 6:00 AM in Fall Weather Friends
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Princess Maker
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 31st Mar 2015, 6:00 AM edit delete
Can you tell working on the IDW comics made me feel a little inadequate about my paneling?

Funny story about the runup to this: My five-year-old laptop, on which I'd made every page of the comic thus far, bricked last week! I was already planning to move the operation over to my more powerful desktop anyway, and I didn't lose anything critical... but still, what timing!

Anyway, here's what we'll call for the moment The Ticket Master.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 31st Mar 2015, 6:04 AM edit delete reply
Bricked a five year old, huh? Story time is about kids getting hurt, real life, in game, it's all good!
Digo 31st Mar 2015, 6:13 AM edit delete reply
Just recently my character Doc in Fallout Equestria took massive damage while assisting a town defend itself from a pirate raid. Doc was in the town tavern, helping in protecting a large chunk of the citizens with guns and molotov cocktails.

And then a pirate shot Doc three time in a burst, with two bullets being critical hits. Doc took a massive 159-point damage to his chest and head. His max HP is 149. Doc was nowhere near full health at the time.

Taking armor into account, Doc was in critical condition, laying half-unconscious in a pool of blood and -61 hit points. Some NPCs grabbed him and dragged him to another room in the tavern and someone tried to stabilize him. The other players don't know where Doc's at or what his condition is. He's MIA to them. Meanwhile, Doc is in a kind of half-coma dream where he's fighting voices and inner demons because he refuses to just let himself die this way.

And the townsfolk really don't want him to die. He's the most skilled doctor in town and not a bad shooter. They need him right now!
Mykin 1st Apr 2015, 4:30 PM edit delete reply
Dang it, Doc! You can't die now! Your one of the few reoccurring characters left that I enjoy reading about!
Zuche 31st Mar 2015, 6:22 AM edit delete reply
When I was ten, my best friend and I had to watch my three-year-old brother one day, so we took him to the school playground, where he enthusiastically took to the monkey bars. He was fine climbing up the circular rungs in the center on his own, but he slipped once he reached the top. Down he went, hitting his head against every bar as he fell.

My friend and I watched him land. I suspect our stunned looks matched his, waiting for the moment he'd catch his breath and burst out crying. I was dreading having to take him home and the tongue-lashing I'd get from my mother when I did.

"Wow!" my brother declared, with that bewildered look still plastered on my face.

My friend and I couldn't help but crack up. It was a good five minutes before any of us could stop laughing. What a relief. My brother remained as Abel as ever, and I'd be spared a Caining.

Years later, I had to tell that story to his four-year-old daughter after another kid pushed her foot and caused her to slip on a different set of monkey bars. She'd never split her lip before, and the combination of the pain and the bleeding freaked her out. Knowing her daddy had been through similar events was about the only way to console her.

...I didn't tell her about the time I came within millimetres of sacrificing her older brother to a ceiling fan, though.
DracoS 31st Mar 2015, 6:40 AM edit delete reply

Accidentally burned down an orphanage while trying to kill a rat swarm. I was throwing an alchemist fire, missed, and it hit the building instead.

Our group's Paladin spent a lot of time running around and rescuing orphans. It was inspirational.
Malroth 31st Mar 2015, 7:45 AM edit delete reply
this is why alchemist's frost is a much better investment for those who can't readily extinguish fires with magic.
Someone 31st Mar 2015, 10:57 AM edit delete reply
But think about the awesomness.
XandZero2 31st Mar 2015, 8:08 AM edit delete reply
Damn. That must have been some seriously potent Alchemist's Fire. Most of the time, all I see Alch Fire doing is 2d8 damage to swarms... and that's ONLY if you hit (otherwise it's only 1 damage).
Disloyal Subject 31st Mar 2015, 12:07 PM edit delete reply
Disloyal Subject
It doesn't take all that much fire to get a building started, and once the blaze gets going, putting it out becomes a tricky proposition without obscure druidic magic.
Digo 31st Mar 2015, 12:19 PM edit delete reply
Yeah. I live near a firefighter training center and seen the effects. When a fire gets started in a building, it spreads very quickly. :o
Jehan 31st Mar 2015, 1:18 PM edit delete reply
Obscure Druidic Magic? Do you mean Quench? Our party Druid prepared it this one time in her first session as that character, on accounts of not knowing what the preferred Druid spells were. Well, one hastily extinguished burning building later, she decided it was useful. We have since used it against Nessian Warhounds (useful, but would have been more useful if it hadn't started a landslide that trapped half the party), soldiers in an old quarry (Drowned half of them) and a pirate galley (broke the thing's back where our catapult and the sorc lobbing fireballs hadn't touched it...)
XandZero2 31st Mar 2015, 8:23 AM edit delete reply
I can add to this one.

You see, I play a Gnome Summoner in Pathfinder who I flavor as being a very magically attuned, disarmingly precious, super sweet little 9 year old girl. I even went so far as to give her terrible physical stats to further build on the concept of playing a little girl. The kid's got a -3 Strength, a -2 Dexterity, and a 0 for Constitution (I could have given her a negative here as well, but I didn't want her to die THAT easily). Her mental stats are awesome BTW - but that's mainly just to imply that she's disarmingly cute (thus has an incredible Charisma score - she's a Diplomancer) and intelligent (she's got a decent number of skill points to boot).

That typed though, my normal combat strategy (when she gets into combat) is to stay as far away from the fighting while her supernatural companion, Coal (a black-armored, oriental Hellknight-looking thing with raven wings), tears through the opposition with his Nodachi (and her buff spells).

Well, every now and then things don't turn out the way I'd hoped - and Ash (my little summoner) finds herself smack-dab in the middle of a melee. When that happens, my first response is to ask the GM -

"You wouldn't hit a little girl, would you?"

And the GM's response is usually something along the lines of -

"Take 20 damage."

We recently had a massive tavern brawl break out in a Pathfinder Organized Play adventure. Everyone was scrambling to pick up these red gem McGuffins that had been tossed into the center of the room. Coal of course manages to scoop up one - which makes him a target for the rest of the tavern-goers who want what he has. Since Coal can fly though, he can outrun his pursuers. Ash, on the other hand, wasn't so lucky. She got beat down by the clerics of a war god - and it was not fun.

I just hope the GM felt guilty afterwardst (:
Specter 31st Mar 2015, 8:56 AM edit delete reply
... uh, I don't really know how to respond to this Story Time... the only one's I can think of is when some of our own players decided to play kids, and tried pretty hard to attempt what the rest of the group could.

At one interval, we had to break into a testing lab in the center of New Mane City, and steal a number of highly unstable chemicals that was going to be used as part of a new drug ring. Most of us decided to prep for a few days, get the right equipment, and bust-in guns blazing. Three of the more, adolescent, members of the team (one of them was a child in spirit) thought it best to just grab an unmarked van and pull it off Mission Impossible style.

There attempt at the mission actually took place off of the main session days so that no one would know, and the GM wouldn't have to worry about anyone sitting around being bored. They attempted this strategy; a single agent will go in, and steal the stuff, one agent would watch the security feed and feed information to the other two operatives, and the last would reroute the security bots to different parts of the building as the lone agent made their way to the testing storage lab.

A relatively sound plan, as simple one's go, but they had missed a critical detail about the place; the way it is structured, and the lab's desire to get the most out of their checks, the place was literally pitch black on the inside, leaving the fate of the runner to the other agents.

The running agent (Delicate Feather) was caught, bound, and was (the following morning) beaten by a bunch of thugs, which also resulted in (A) a broken wing and dislocated leg, and (B) a group of partialy armored, half crazed spec. ops. agents to storm the building on a murder spree, just so we could save our little filly.

After the battle, no one got downed, or was captured any longer. I required some medical care when I "found" the laser hallway, some of the others required a few stiches from a few well placed shots, and the adult of the "alpha" team had acquired "Nam style" flashbacks because of how bad it was, but most of our concern was for Delicate Feather, who had to be hospitalized. The other side might have lost about 30 guys, but in the end, we felt like we were on the losing side.

We stormed the building again two days later, because we finally got the keycard to get into the chemical storage.
Chrysalis 31st Mar 2015, 10:02 AM edit delete reply
In a session where my real life brother was playing, and annoying the piss outta me, I hog tied him to the bed so he'd miss the chance to come along with the party through a portal. He stayed stuck like that for three hours.
Darkside 31st Mar 2015, 11:35 AM edit delete reply
I once played a ten-year-old psionic girl named Fuujin Mashirau. She and her compatriots, Erasmus Fruug and Rai (whose last name I forget), were hired to steal something important from a heavily-secured train.

We successfully made it onto the train and knocked out the guards for the car holding the package and locked the door behind us. Rai got hurt, but he could heal, so it wasn't too bad. Then we fought the guards inside the car and things went wrong. Rai went down quick, and I spent the next few rounds trying to use my un-trained healing skill to wake him up. Once I gave that up, I jumped into the fray only to be one-shot by a guard who had come in from the other door.

He proceeded to roll terribly for the rest of the fight, which we joked was because he was horrified at having accidentally killed a little girl. In the end, our airship (which we named Bob, because it does) showed up, getting Erasmus off the train with the package.

Fuujin was dead, Rai was captured, and Erasmus used the money from the job to buy a new airship (Bob two, because it does also).
Mykin 31st Mar 2015, 12:11 PM edit delete reply
One of my myth-weaver games is pretty much set in a dark time where one of the last great cities of an empire has been whittled down to a fraction of it's size; whatever parts of the city that hasn't been reduced to ruin being turned into a fortress against an onslaught of dragons and whatever dark things that seek the end of humanity. So it stands to reason that our first combat encounter would be pretty dark in keeping with the tone that was setup here.

Our party was sent, by way of barge, to secure supplies to help rebuild after the latest dragon attack. We were stopped in our travels when we discovered that the canal lock we needed to open was missing some parts. While searching for said parts, some of us stumbled on some kids and our attempts to talk to them was met with murder in their eyes followed by the sounds of an ambush.

To put it simply, I don't think any of us was truly prepared to fight off a swarm of murderous orphans. Some of us just immediately started to hack them down while the rest of us got creative in our attempts to not murder children (My oracle tried using ghost sounds to scare them away with the roar of a level one. Kids, make sure you understand the limitations of a spell before basing your entire attack plan around it). It got ugly half way through when we realized they were under some kind of spell as one of them stopped attacking us. The rest, seeing as the girl was not under the same blood lust as they were, immediately tried to murder her as well.

In the end, half of them laid dead as the other half ran away and we did managed to save the girl. However, everyone had some interesting things to say to each other, especially our cleric to our paladin. Suffice to say, it was an interesting experience overall as we realized how ill equipped we were in dealing with some of the unique situations our GM might throw at us. At least we've become more cohesive as a group since then.
Pseudonym Sam 31st Mar 2015, 1:43 PM edit delete reply
Kids getting hurt? I once GM'ed a campaign premised upon reckless child endangerment called "Squishy Wizards" - "A generic fantasy world is imperiled by goblins, evil sorcerers, and communists! Can a band of plucky, semi-competent wizard kids save the day?!"

The player characters were 11-year old students at Pig Pimples Asylum for Magic and Madness, which had four great houses: Brave House (symbol: a roaring T-rex), Brainy House (gorilla with monocle), Boring House (slug), and Bastard House (eel with a shiv).

The PCs were students of Brave House, which was mortal enemies of Bastard House. A game of Wizard Ball (1st rule: get the ball into the other team's goal. 2nd rule: there are no other rules) between them devolved into a sword and spell fight that left the entire Bastard House team dead. Then suddenly, the school was attacked by goblins, who shouted "Get the chosen ones!" as they attempted (and failed) to kill the player characters.

Afterwards, Headmaster Bumblebutt sent off our 11-year old scamps, marked by Destiny ("Clearly, you are important to the plot!") alone on an Epic Quest into the You Shall Not Pass, from whence the goblins came. There and back again to Pig Pimples, the party unraveled a terrible conspiracy involving goblins, the Soviet Red Army, and eels with shivs...

Many, many wizard kids were bludgeoned, stabbed, shot, exploded, run over, zapped, burned, crushed, mauled, and (repeatedly) resurrected in the making of this campaign.
Zilfallion 1st Apr 2015, 2:05 PM edit delete reply
For some reason, this is what I feel like Harry Potter would have been more like if it actually happened.
j-eagle12212012 31st Mar 2015, 4:42 PM edit delete reply
As a kid I fell off my bike and gouged my leg open on the kickstand guard, needed stitches, left a nice scar.
Kynrasian 31st Mar 2015, 6:14 PM edit delete reply
Our halfling rogue wouldn't relinquish his wallet when the street urchins took it. There were arrows and bolts involved. No deaths, but the extent to which he went to get that wallet back was astounding.

To his credit he did learn from the experience.
SRP 1st Apr 2015, 11:50 AM edit delete reply
That reminds me of one of my own Pathfinder sessions. One of my group was the victim of a pickpocketer and followed the kid, dragging me and another PC into the chase.

As my character and his were the only one being small, we could follow the kid into the sewers where we managed to follow the kid to the Thieves' Guild entry. Unfortunately, I was knocked out in the beginning and me and my partner retreated.

So what did the rest of party do after the third guy reported in? "Let's wait until tomorrow and fetch them from the guild then, if they haven't appeared yet." It should be imaginable that I was pissed by this non-assistance and I swore to do my revenge on my own.

So, without the other players noticing, I hired a number of people to take the guild down in my stead. Conveniently scheduled on the day when my party was leaving, so we saw the commotion and the burning building. When we arrived at our destination, we even read a newspaper article about it.

So that's the tale how I took down an entire Thieves' Guild myself which earned me some XP as well. Until today, no one of the group knows about this, and the one suspecting me I could convince otherwise.
Dzonewolf 1st Apr 2015, 11:39 PM edit delete reply
I finally have a story for story time.

A couple days ago, I was DM for a Fallout Equestria system, the only people around to play were my mom and little brother (LB). Mom chose a griffin, Rivina Happyclaw, LB a pegasus, Surprise, though we realized he's colored like Deadpool later. For the test run I decided to place them in an underground lab, first encounter is a pair of Radscorp, who fail to even touch them. So I decide to hit them a little harder, and drop four on them. Both of them wind up pinned against walls with no line of sight to each other, mom rolls to see if Rivina's animal companion, a Balefire Phoenix, can hear her screaming for it, CHA. Critical success. However, it takes Bale two round to get there, during which Surprise is knocked down into critical condition. Bale gets in range and takes out the first one, letting Surprise finish off the other with his combat knife. Bale and Surprise go help Rivina deal with her two. They chug down a few Health Potions and continue. As they go farther inside, things get worse, (did I fail to mention that the room the fought the radscorps in had aquariums with ghoul heads in it, in addition to Radscorps and other assorted critters?) They go through these doors into a room full of cages, and every last one of them has been ripped into and are covered in drool and blood. They find a cage that was broken out of about half way through, the cage is labeled, "Subject 26, Male, Earth Pony, Foal." They, correctly, assume that Subject 26 is what did this, and continue deeper into the lab, following a trail of drool. They find at the end of the trail an centaur, a six legged abomination with three tendril tongue it uses to drag you into its mouth, roll Fear Check, Rivina is the only one fail the INT roll, Bale get's skittish, while Surprise starts shaking, I start to think, 'Holy shit, their screwed, I've killed them on their first session.' When Rivina's Magical Gatling Gun get's straight 12s on both her attack rolls. It never even got to attack. They then have to cut it open, I made them roll for whether they get taint, Surprise fails the Luck roll, to find a key they hope to be inside it.

While the centaur wasn't really a foal anymore, I still feel it counts, considering the people running the lab were experimenting on him with taint.
Guest 2nd Apr 2015, 12:51 AM edit delete reply
Sweetie Brick!
Fenrir's Daughter 2nd Apr 2015, 8:15 PM edit delete reply
Kid getting hurt, hmmm? Ok, so when my father was a boy, his family went on vacation to Jamaica to visit some relatives. It was a fun and uneventful trip, by all accounts, and when they returned, he couldn't wait to tell his friend down the street all about it. Well, he knocks on the door to ask where the kid is and the mom's in black, and tells him that her boy died while dad was away. He missed the funeral and everything. The kid was playing by himself, shooting with one of those little plastic dart guns with the suction cups on the end. The thing jammed, the dart was stuck. The kid tried to pull the dart out of the barrel with his teeth and the gun went off. The dart fired into his mouth, lodged in his throat, and he choked to death.

It freaked my dad out so much, he never let us have Nerf guns.
Digo 31st Mar 2015, 6:04 AM edit delete reply
Gah! Getting a PC bricked sucks horribly. D: Last one I owned that bricked was due to something in the motherboard, and it killed the hardrive on it's way out. Devistating to say the least as at the time I used to draw comics online.

I do applaud the effort to vary up your paneling. It definitely will make it look better in the long run. :)
Mykin 31st Mar 2015, 8:26 AM edit delete reply
The only time I've ever had any physical problems with a computer was when I was eight. My dad had just upgrade my computer and I saw a cable that I thought he had missed and stuck it into a slot that fit on the motherboard. Turns out it didn't belong there and I fried the whole thing. Had to wait a few months before we got the money to fix the stupid thing. I've learned my lesson since then and just aimed to build computers that last. Still have my desktop after eight years of use and could probably still use it for another eight.
ANW 31st Mar 2015, 6:44 AM edit delete reply
It's the start of a new arc, and he has been going at it for 575 Pages worth, without missing a beat.
I have to say this, you are deferentially one of the most consent comic up-loader I have every seen. You should be proud.
So for today, I just want you guys to praise him. He deserves it.
Newbiespud 31st Mar 2015, 8:09 AM edit delete reply

I prefer my praise to be freely given, thank you.
Tatsurou 31st Mar 2015, 10:51 AM edit delete reply
The praise is still freely given, Newbie.

Every time anyone comments on a comic, it shows that the quality was such that it moved them to say something. The story time posts show that the comic has connected to fond memories of the past, moving us on an emotional level.

Every single comment ever posted is well deserved praise if you know how to read it. This is just asking for everyone to be a bit clearer.
Digo 31st Mar 2015, 12:23 PM edit delete reply
I'm now curious to go back and find which comic gained the most comments.
Mykin 31st Mar 2015, 8:14 AM edit delete reply
Sure, I'll take any and every opportunity to praise people that I admire.

Making that guest comic a while back (and thus completing a childhood goal I've had for...well, obviously years), I've come to realize just how much effort it takes to not only make one of these things, but make it well: Getting all the right pictures, making sure your word bubbles fit, and getting the joke across without killing it with too many words. It's not as simple as I had originally thought.

So here's to Spud, one of the best comic creators I know about. Cheers!
Winged Cat 31st Mar 2015, 9:34 AM edit delete reply
What Mykin said, from another of your guest comicers.

As to your paneling, keep in mind you're adapting one format - animation - to another - still comics. This is quite different from having all your assets made for the format you're presenting in (which allows things like crossing the comic panels; entirely-out-of-panel art, such as Luna in that last one; or changing the art assets available to fit the scripted dialog). So don't sweat it: you're doing fine.
j-eagle12212012 1st Apr 2015, 1:01 PM edit delete reply
I agree with everyone this is the most consistently updated mlp comic on the internet. Newbiespud you are great keep up the good work
Guest 31st Mar 2015, 8:19 AM edit delete reply
Yay, it's pretty again. And even the panel layout is prettier! I knew the constrained writing of the previous arc would make your freeform writing stronger, but I didn't anticipate THIS bonus. :D

Oh yes, very much so, ANW is right, I love the consistency. Nothing beats a webcomic that holds firm to its T/T/S update schedule. I've grown accustomed to it; it's why following The Order of the Stick is a bit heartbreaking. :'( I just have to WAIT...

You're calling it The Ticket Master? ??? Let me tell you, I could never do what you do with a screencap comic. If I wrote this, it would read more like an MST of the actual events than a totally original story like the way you've been doing it for a while... even throwing a slight wrench in things while keeping the visuals of the events the same, like Darths & Droids does, would be a bit beyond me.

...Great, now I'm tempted to do something like this as another exercise to stretch my writing skills. XD I don't have time for another one of those. My writing is in a very good place right now, I've overcome many of the limitations that used to get me stuck... yesterday I posted a chapter that put me over one million words on, and the more recent 40% of that is pretty good stuff, so... I'm quite happy. But now I'm caught by the intriguing notion of trying to write a classical RPG screencap comic. Well... as I've said before, maybe next year. XD
Truly Mad Moves 31st Mar 2015, 8:32 AM edit delete reply
Truly Mad Moves
Whoops. Didn't realize I wasn't logged in. That's me up there. I hope that wasn't obvious. I hope my rambling hasn't become easy to spot. XD
Winged Cat 31st Mar 2015, 9:46 AM edit delete reply
One secret to holding firm to a schedule is to try to always be at least one comic ahead, preferably a few comics ahead. And then take that ahead-deadline seriously, such that if you ever do fall to 0 comics ahead, you get back up to a comic ahead as soon as possible.

Heck, newspaper comics require this - at least a week's lead, sometimes up to 6 weeks', IIRC. They want to make sure they're covered in case the artist winds up suddenly incapacitated (say, if you get a bad cold, or get hit by a car).

In a sense this is just self-restraint: waiting to post the next comic, instead of posting everything you have as soon as it's done. If you would have produced 3 comics a week anyway, but wait until you have that 3 comic buffer to start posting comics, then you'll have a week's buffer - and no one really cares if an all-new comic is not announced or started until a week later, if no one's been giving a specific start date until the first one is actually posted.
Truly Mad Moves 31st Mar 2015, 11:38 AM edit delete reply
Truly Mad Moves
Hmm? I'm not sure, but I think you misunderstood me. I didn't say I'd have trouble keeping to a schedule, I said my comic wouldn't be as good. Regardless, good information. :D
Guest 14th Sep 2015, 7:01 PM edit delete reply
You mean, it was pretty. The comic's art is objectively superior.
you know that guy 31st Mar 2015, 9:05 AM edit delete reply
Princess Maker, eh? Well, they DID foil a (character) assassination attempt. Let's just hope she doesn't end up falling in love with Magnum.
Winged Cat 31st Mar 2015, 9:47 AM edit delete reply
Wouldn't the analogy in this case be Spike? He's about the same size as the butler, even.
Specter 31st Mar 2015, 10:40 AM edit delete reply
"That's a goal, not a plan."

They're going to need to think of something fast, but lets face it...
They've been pretty good at winging it anyway.
Mykin 31st Mar 2015, 11:47 AM edit delete reply
Yeah, I say that's right on the mark there, Specter. Especially with how half my plans turn out.
Raxon 31st Mar 2015, 12:16 PM edit delete reply
Any day I get a chance to post this is a good day. Related to your image. image
Malroth 31st Mar 2015, 6:48 PM edit delete reply
one thing i've never understood about this graph is how the time axis goes backwards.
Raxon 31st Mar 2015, 9:28 PM edit delete reply
That's the part where you learn a new function in the game, and have to go back and take a several hour long tutorial on that function in order to learn to use it. This will happen two to three times a week for the first few months.

You actually have to go back several times to make progress.
Disloyal Subject 31st Mar 2015, 12:17 PM edit delete reply
Disloyal Subject
If you have no plan, no one can sabotage it!
If you have no goal... then everything is a success!
CmndrHurricane 31st Mar 2015, 12:49 PM edit delete reply
^now this is a life-philosophy I can get behind
also, if you don't know what you're doing, the enemy sure wont either
Rubahhitam 31st Mar 2015, 1:05 PM edit delete reply
Stories about kids...hhmmmm...
Well, I can think of four campaigns I was a part of that had kids in them. In the one I ran (3.5E), a good friend played a young Kenku Psion who was the daughter of Pazuzu and considered the Aventi Paladin her older sister (note: the Paladin was the daughter of Dagon). At Nightmare Nights in Dallas last year I got to partake in the starter adventure for Ponyfinder (which was being DM'd by David Sterling himself), and our group rescued some abducted fillies/colts. A Rogue I'd made for a 3.5E campaign had an...interesting encounter with the children of the town our group was passing through. Waiting patiently outside the temple of (forgot deity's name), the DM remarked on the children playing in the street (it should be noted that strange things were occurring in town, and I latched onto this as some sort of plot hook). My Rogue began to stare at them intently, and it was a few seconds after I'd said that that realization dawned on me. Long story short, after a few skill checks (that I believe I failed) my character was now suspicious (and mildly frightened) of every kid in town, and the DM took multiple opportunities to poke fun at him, using normal characters to unravel the Rogue's sanity. One of our group even went so far as to reward a child after a particular scene (the child was slightly confused, but happy nonetheless).

The last campaign is a 5E in which I am again a Rogue, and this one fits better with Raxon's suggestions for posts. After winning a rap battle (which I think I've mentioned in a previous post), a Halfling child approached and marveled at my character's talent. The boy was even more eager to aid our group in our current quest of ridding the town of the bandit infestation.

He claims to know of a secret passage into their hideout.

After putting the boy's information to good use, we returned to town and I proceeded to prepare the boy's reward: a cape, worn by my Rogue through the badits' lair, monogrammed with my initials, and re-sized to fit the young fellow. He was ecstatic!

Cut to a couple of levels later, bad juju is everywhere, the townsfolk in the tavern blamed us for it, and outside there were zombiee, the Halfling boy one of them. Moving forward to the next session, myself and the Fighter make rounds in town to see if there are any more zombies. We found one: a little human boy clinging to his still-alive brother. Long story short, the live one got undead, the undead one got dead, and we brought the survivor to the local priestess to see what she could glean from this "ailment". Apparently she had a kind of "torture" room, so we strapped him to a rack and put a ball-gag on himn so he wouldn't bite anybody. We discovered a Necromancer was behind this, and, after a few levels, put him down like the ************************ he was (my Rogue went so far as to dismember the man's body, set it on fire, and destroy his skeleton, afterwards sobbing in a raging grief over the loss of his devoted fan, the Halfling boy).

Okay, waaaaaaaaay too much text.


P.P.S.---To make things easier, those of you wishing to respond to my posts can call me Ru (like rue, but without the "e").
Freelance 31st Mar 2015, 2:56 PM edit delete reply
And in all the attempts to make Rarity a princess, it's going to backfire and make Twilight one!
Mykin 31st Mar 2015, 4:43 PM edit delete reply
I was just thinking the same thing.
Luminous Lead 31st Mar 2015, 3:23 PM Third Panel edit delete reply
All hail Left Shark, the true hero of the comic.
Brickman 31st Mar 2015, 4:05 PM edit delete reply
So the changeling arc was canon, you say? But... canon to which timeline? (Dun dun dun)
Specter 31st Mar 2015, 5:42 PM edit delete reply
*Rereads again*

Oh yeah... I just remembered something I was going to comment on.

"...and a mysterious interloper attempted some character assassination..."

What assassination? All I remember was some guy trying to deface Luna's reputation.
Truly Mad Moves 31st Mar 2015, 5:45 PM edit delete reply
Truly Mad Moves
That's what "character assassination" means.
Specter 31st Mar 2015, 6:50 PM edit delete reply

In my defense, I take things a bit more literal then I should.

My bad.
Curb 31st Mar 2015, 6:11 PM edit delete reply
I got nothing kid related, outside of my use of Loli villians and such. Never had a group play anything even involving kids who weren't super powered or something along that line.
Tria 1st Apr 2015, 2:28 AM edit delete reply
"That's a goal, not a plan"

If I had a gold piece for every time I had to tell my party members "That's not a plan, that's a list of objectives"....
GothPoet 1st Apr 2015, 6:36 AM edit delete reply
Kids getting hurt...

I was probably around 12-13 at the time. My youngest brother had an old style child's bike (i.e. one with no safety features, like brakes.) This was also back in the 70s, so bicycle helmets? I laugh at your folly.

The street we lived on included a big, steep hill near our house. I decided to ride my brother's bike down said hill.

I got going pretty fast, and about halfway down the hill, I saw the crucial flaw in my brilliant plan. After some _very_ quick thinking, I came up with an equally brilliant solution.

I would just turn the bike, ride off into the grass, and fall there, thus cleverly avoiding injury.

(Ha, I'm so smart.)

Well, as soon as I turned, or tried, I learned quite a bit about physics, specifically velocity.

I, predictably, pitched off the bike, rolled the rest of the way down the hill, ended up with a number of road rashes and a particularly nice scar on my left knee.
Mykin 1st Apr 2015, 7:51 AM edit delete reply
I did something similar with my own bike back when I was nine. There was that the hill was at my school and I decided to take my bike down it to try and overcome my fear of speeding really fast on a bike.

My brilliant plan took a nose dive when I wasn't paying attention and I hit a dirt mount that, oddly enough, acted like a ramp for my bike and sent me flying through the air. I realized then that, if I stayed on the bike, I'd end up impaling myself on top of the chain link fence my school had. So I jumped off and landed on the nice hard dirt ground and had my bike land on top of me.

No scars or anything, but I was in a lot of pain for the next couple of days after that.
Ladyofthelibrary 1st Apr 2015, 7:51 AM edit delete reply
This isn't a personal story but it's one I find amusing. A friend of mine was playing a physic kid of "Even Evil Has Loved Ones" morality. During the final confrontation, one of their opponents, a god like the rest, injured someone said kid cared about and he managed to one-shot the god because he could crit and the god couldn't. The DM for that campaign banned all physics for every one of his future campaigns...and he doesn't ban things.
Ladyofthelibrary 1st Apr 2015, 7:52 AM edit delete reply
This isn't a personal story but it's one I find amusing. A friend of mine was playing a physic kid of "Even Evil Has Loved Ones" morality. During the final confrontation, one of their opponents, a god like the rest, injured someone said kid cared about and he managed to one-shot the god because he could crit and the god couldn't. The DM for that campaign banned all physics for every one of his future campaigns...and he doesn't ban things.
SRP 1st Apr 2015, 11:57 AM edit delete reply
Physics? Don't you mean psychic? Otherwise your DM banned gravity. :P
Rokas 1st Apr 2015, 2:15 PM edit delete reply
THAT'S how we can get our space programs moving! We'll just ban gravity!
Zilfallion 1st Apr 2015, 2:18 PM edit delete reply
This is going to sound sad, but I kept reading it physic, but I'm like, no, that can't be right, it must be psychic. It was one of those little moments of suspected dyslexia. It wasn't until I read your comment that I realized I was right. Which made me laugh.
daftdeafdave 2nd Apr 2015, 1:40 AM edit delete reply
The DM banned all physics. The commoner railgun, conjuring up antimatter... Let's face it, all sensible GMs should ban physics.