Jet Set: Our primary point still stands. With so many nobles in attendance, the timing is too perfect.
Fancy Pants: Are you insinuating that the guardians of Equestria’s most powerful magic are in league with the Thieves Guild?
Jet Set: It’s possible. Or they could have been tricked or manipulated by a Thief. Either way, this reeks of their involvement.
Fancy Pants: <sigh> The zeal of Her Royal Highness and the ECC… It never wavers, does it?
Upper Crust: It seems neither does your biased apathy.
Twilight Sparkle: You know, we… we could just… go. Back to our own party…
Rarity: No! Don’t you dare! We’ve just gotten to the good bits!
Time for Northwest Bronyfest! I'll most likely be the tired-looking guy wearing aviators and a jacket in too-warm weather.
YouTube's throwing a buggy fit right now, so for the moment all I have in the way of Fallout is Dragons is the libsyn version. I'll be putting up the YouTube version as soon as the upload situation calms down. EDIT: And it's up!
Session 20: LibsynYouTube
I have something else to go to today, so I might not be there at noon. How late are you planning on staying there?
In any case, I'll be wearing an arrow through my head.
We'll be there until 2, then we'll be going to the food carts four blocks away for an hour, then Powell's Books at 3, and then going to Punch Bowl Social at 5. According to the email I got.
I'm in Portland and will be passing through downtown just before noon - on my way elsewhere, darn it. I'll see if I can poke my head in for a few minutes; you never know.
I can do different voices sorta alright, but for those who cannot, I always give the advice of either drawing or printing out a headshot of each NPC and you can hold it up to the players when you talk 'through' the NPC. This works wonderfully if there are multiple NPCs on the scene.
One time the party was talking to five other NPCs so I made 4x6 portraits and kept flipping them as I did the voices. After a while I realized the players were so into chatting with all the NPCs that they forgotten i'm just one GM doing it. O_o`
A DM of mine does this as well, as do all of our players. We use the roll20 chatlog for all of our in character conversations. It works well most of the time, but it occasionally backfires when the majority of our players say something to a single NPC while the NPC is trying to reply to one other player.
I have to wonder how many voices the DM is using here. I always try to keep NPCs vocally distinct, but it can be tricky. (Outsiders are always fun, though. I'm pretty good at surreal cadences and echoes.)
Assuming the GM is doing voices, Jet Set has a deeper voice than Fancy Pants. But the really glaring contrast is how Jet Set and Upper Crust typify Boston aristocracy, with their Atlantic accents and sweaters, while Fancy Pants typifies Oxbridge aristocracy, with his BBC accent, jacket, vest and bow tie ensemble, and toothbrush mustache.
Story about npc voices getting jumbled up/ confusing?
I don't have any for myself, but I enjoy listening to Javolt and his Sprite-bot (Fallout is Dragons, but everyone should know by now), and the ensuing confusion from everyone else.
My character Amaya from our past X-Files campaign was based a bit off Raven from Teen Titans. So I tried to have her speak like Raven from the cartoon series. This worked pretty well, though I definitely could not keep the monotone voice all the time, especially when I had to portray her angry or making a joke. I'm too hammy to keep that going.
Well at one point the team split up and I had a mop in my hand. So I drew the other PC faces on a sheet of paper and taped it to the mop. I proceeded to have a mock conversation (like Pinkie Pie did with the objects in Party of One).
And I totally blew the voices after a few lines. The New yorker was sounding like Applejack, the LA cop sounded like he was from the Mexican cartel, and the Russian guy's accent somehow became a very feminine German accent. I totally rolled a 1 or something.
Was hilarious though!
Disloyal Subject10th Aug 2014, 12:07 AMRevy meets Lyra meets Eeyore meets Kharne, if I had to describe as an amalgamation of extant charactersedit⇗deletereply⇗
Yeah, making a stoic character is surprisingly hard for me too. My current Assassin was supposed to be an emotionless, stone-cold career killer, but instead she's just a girl who happens to have a glass case full of hands and a mild obsession with maintaining her collection of sniper rifles; she laughs and talks and trusts and eats donuts with whiskey as much as anyone -not at all unusual for a Dark Hershey assassin.
And oddly enough, one of my favorite characters I've RPd started off without a real plan & grew into a stoic commander.
I found its not too hard to do two NPCs talking if its to each other. Simple changes in inflection and body position gets the point across. Biggest issue is when you have multiple NPCs addressing each other and the players. Like in a group meeting because it can be hard to know who is addressing whom.
Not at all relevant to this comic, except in that both are about dnd, but I simply had to share this story.
Anyway, the three PC's (two technically, as I the DM was temporarily controlling the third) made their way to the city of Nightfall to pick up the trail of the mysterious mister Maniel. The party rogue goes off looking for clues but the druid, desperate for enough gold to purchase a sword-bow, picks up on a side-quest to reconnoitre the locally infamous Tomb of Mordecai. Naturally the druid asks no questions so the bloke he picks the quest up from tells him a whole lot of lies. Namely that the tomb is safe. Our druid, thinking ahead, decides to just sprint through the tomb then back out. He passes directly through a wall of hideous spectres (warning him to go back), gets hit by a bunch of arrow traps, narrowly avoids the pit trap. I make a point of saying he lands on the nearest side of the pit to the way he came in. Basically I do everything I can to warn him this place isn't safe without telling him straight out to GO HOME. He flies over the pit and proceeds downstairs into the darkness.
....
He comes running out moments later pursued by three zombies with their skin flayed off and promptly falls into the pit.
"How far did I fall?"
"Bout 8 ft."
"That's not so bad, is it safe?"
"Yes."
"Cool, I meditate for 8 hours"
"The three zombies jump into the pit with you"
"......"
In the ensuing combat his animal companion (a hawk and thus not actually trapped by the pit) is dropped to negative nine (should have died but I fudged the roll for him) and he himself has to be narrowly saved by the wizard (played by me) and he STILL got pissed at me because my dungeon almost killed him...........
On the plus side, the guy he took the quest from was legit so he did in fact get his sword-bow.
YouTube's throwing a buggy fit right now, so for the moment all I have in the way of Fallout is Dragons is the libsyn version. I'll be putting up the YouTube version as soon as the upload situation calms down. EDIT: And it's up!
Session 20: Libsyn YouTube