Page 477 - Sudden But Inevitable

7th Aug 2014, 6:00 AM in Sweet and Elite
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Sudden But Inevitable
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 7th Aug 2014, 6:00 AM edit delete
Most of the time, since tabletop gaming is a collaborative effort, it can be hard to analyze a session and figure out who's responsible for tight spot du jour. Not always, though.

Story Time! Tell a story about a scapegoat.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Clonchrooper 7th Aug 2014, 6:03 AM edit delete reply
Dat face. When Rainbow Dash is completely blamed for this mess, she merely raises an eyebrow that they didn't let her do it herself.
Digo 7th Aug 2014, 6:07 AM edit delete reply
A game of Toon D&D~ The party was laying siege to the BBEG's castle and sprung a nasty encounter with a Cheesecake golem in the dining room. Partway through the fight, the rogue found a hidden compartment in the outerwall. Inside was a goat with a saddle. The goat grabbed the rogue and leaped out the dining window... and fell three stories to go Splat against the dried out floor of the garden fountain.

e-scapegoat. ;)
Gyvon 7th Aug 2014, 8:57 AM edit delete reply
Digo 7th Aug 2014, 10:20 AM edit delete reply
Amazing, the PCs said the very same thing. :D
Hotduelist 7th Aug 2014, 4:49 PM punny edit delete reply
I would have been laughing my ass off.
Omegatronacles 8th Aug 2014, 1:20 AM edit delete reply
That would have required a donkey, not a goat
Digo 8th Aug 2014, 4:07 AM edit delete reply
Hahaha! :D
Codeman 8th Aug 2014, 6:37 PM edit delete reply
I think that may be too perfect. XD
Anvildude 1st Nov 2015, 5:34 PM edit delete reply
Important question:

Was this a golem made out of cheesecake, or a golem that _was_ cheesecake?
Blyndir 7th Aug 2014, 6:32 AM edit delete reply
My Dad told me this story about a Paranoia game he played once upon a time.

Quick primer for those who don't remember it. Paranoia took place in an Orwelian Post Fall of Society Science Fiction world in which all of humanity lives in a dome controlled by the all powerful Computer. The Computer decides who dies and when, frequently. Crimes deemed worthy of termination include, but are not limited to: Not being happy, not praising the Computer, questioning authority, possessing equipment reserved for better people than you, belonging to the wrong club, having a mutant power (Everyone does), or failing to perform a task asked of you by the Computer or his agents. Fortunately, everyone is a clone that comes in lots of six, so when you die, you have five back up yous to go.

When the party showed up for the mission briefing, it was not uncommon for the DM to ask, "Now let me see your mission papers," which were never issued to the party. Upon failing to produce the papers, every player would lose a clone to the Computer's righteous execution squad. This became known as "bumping up a clone," and was considered a cruel thing to do to the players. So, one adventure, the DM asks for the mission papers and the usual rounds of groans start as everyone begins crossing off their first clone. Suddenly, my Dad points to the guy across the table from him and yells, "Our Leader has them!"

I'm told hilarity ensued.
Digo 7th Aug 2014, 7:09 AM edit delete reply
Paranoia is one of those odd games that you need a specific mindset to really get into. I've been killed for doing what the Computer asked of me, because in doing so it violated a contradictory command the computer gave to the killed PC which could not be completed and it was my fault for interfering with the assigned task.

Throwing others under a bus is pretty much a survival tactic. I remember one time failing a task because I didn't have the paperwork showing that I was assigned that task, and before I got shot by the hit squad, I shrugged and said "Oh well, maybe if my superior had actually done his job and given me the necessary papers."

This caused the squad to pause as the Computer then questioned another PC about it. The PC said I shouldn't get paperwork for a task above my clearance. To which I said to the effect of 'Why assign me a task above my clearance?'

We both got shot for that, but hey, took someone with me under the bus. XD
you know that guy 7th Aug 2014, 10:53 AM edit delete reply
One of these days, I want to run a game of Paranoia where the PCs are actually working together, cooperatively. Of course, they have to conceal the fact they're doing so, to avoid the hatred and fear from everyone else.
Chakat Firepaw 7th Aug 2014, 1:07 PM edit delete reply
Oh, it does happen from time to time.

OTOH, even those groups know that the perfect opening line for your debreif is "I feel I can speak without fear of contradiction that the mission was a complete success."
CLAVDIVS 7th Aug 2014, 7:20 AM edit delete reply
Cyberpunk 2020. We needed to make contact with a drug dealer, and one of the PCs flashes a huge wad of cash in a bar seedier than a grain silo. So of course we get rolled on our way out.
AxelDrake 7th Aug 2014, 7:38 AM edit delete reply
Game: Pathfinder
Character: Homebrew Race (Dragonkin) Sorcerer named Soh-Logh

Our party was stuck in a drow concentration camp, being subjected to the experiments of a Drow scientist (complete with German accent). They were tortured for weeks. And our party of good aligned heroes are told that if they use any magic or cause any trouble, the captive children from a near by village would be roasted to death in the oven like cages they sat in. But the party was reaching the point of having enough. When a large crowd of prisoners was gathered in the court yard, the party got one of the other prisoners to start a riot. During that time Soh-Logh used Greater Invisibility to vanish and to make his way to the guard house. The goal was to find a way to unlock the childrens cages and to get back small gear so we can conceal it and be armed for when we begin our escape. However, the room that Soh-Logh stumbled into while looking for equipment (due to a failed perception check) was the room of the Drow scientist who had been torturing us.

Even with standing still to get the +40 to stealth, the Drow rolled a nat 20 and spotted me. My only choice was to defend and try to beat him. However, he turned out to be a level 18 alchemist vs my level 12 sorcerer. I was quickly bested. He dragged me before the rest of the party. With the plan failed, the party failed the consequences for the children. However, one of our party members, a drow paladin, was given a choice. Let the children die, or kill me. The choice was obvious. Kill me.

But the anger the party felt at the choice they were given was enough that the next day, they successfully planned a mass prison escape.

What the party didn't know was that I was working with the GM to purposely provide my characters death as a form of motivation to escape. I made myself the scapegoat.
Doc 7th Aug 2014, 8:06 AM Mysterious Medical Man edit delete reply
Does it count if the "scapegoat" in question was always the cause?

The character in question was a Warforged Fighter in D&D 3.5. He also took the dungeon crasher sub-levels and warforged juggernaut substitution. All that, plus being made of adamantine added up to a devastating war machine. Or it would have, had the player decided that he was going to play it up like an overexcited puppy who was unaware of his own strength.

He was the direct cause of:
-Smashing out of prison, and releasing the entire population as well as the BBEG.
-Smashing the gate to the elven stronghold city, which allowed the enemy forces access.
-The destruction of the casino city, because he didn't win his one bet on the longest odds in the game.
-Accidentally weakening the dwarves' defenses for the approaching army, because he tossed the leader out of the caves.
-Smashing all the dwarven artifacts
-Smashing New York Central Park, and the Central Library

Don't get me wrong, I enjoyed every crazy shenanigans filled minute of this. But damn was it tough to outrun the tidal wave of destruction that was Bord the Siegebreaker.
Kynrasian 7th Aug 2014, 8:24 AM edit delete reply
Well, other than the now obvious "being framed for regicide" story I could tell, we tend to blame our halfling rogue for stuff a lot.

Aside from that, when we were first framed for regicide the dwarf fighter in our group stayed and surrendered himself while the rest of us escaped, then later when we were stopped by guards at the end of a long chase with one of the conspirators (who nobody but the party knew had anything to do with it) in the plot to kill the king, I confessed to assisting the man in his plot to kill the king, landing him in the cell across from mine.
Specter 7th Aug 2014, 8:58 AM edit delete reply
(Twilight and Fluttershy were the first ones to blame Rainbow, this is both funny and sad at the same time, ha.)

Once upon a time in a far away country, much like Equestria, a group of hero's had recently overcome the obstacles to defeat an evil undead ruler, and freed their fellow ponies from slavery. But alas, their good deeds and great riches would not last. For the blood contract they had signed to defeat the undead nightmare now haunted them in their sleep, and materialized in the real world to engulf the lives of innocent ponies. Once they learned what was happening, and realized what must be done, they prepared for their final departure to fight in the depths of what would be, their living nightmares. Until one their one good aligned party member, decided to try something else.

On the night of their departure, our hero's travelled to the local jail to ask their rivals if they wished to be redeemed for their crimes. Obviously, they said no. So with nothing else to lose but their very own souls, they forced (through conventional or magical means) the prisoners to sign their names on release forms so they may leave their lives of crime behind.

Until it was discovered that the contract were actually a soul swap for the hero's to not have to go to hell, and the other guys had to.

This is also the story of how the only good guy in a group of chaotic/evil ponies, was both shunned, but granted a final wish, by his deity.

-Stories of Scribe Inkpen, Breezie agent of the Celestial Sisters.
you know that guy 7th Aug 2014, 7:26 PM edit delete reply
Tricking or forcing someone to consign their soul to Hell is extremely evil.
Disloyal Subject 8th Aug 2014, 10:31 AM Dude, that's sick edit delete reply
Disloyal Subject
To the point that I wonder if they wouldn't get doomed there anyway for the way they tried to weasel out... Even I'd the rivals were already fated there; it's the principle of the thing.
Specter 8th Aug 2014, 6:07 PM edit delete reply
It's different when the hero's were suppose to be there for eternity, and the criminals still had s chance to redeem themselves (not likely, but still). But yeah, they (we) kind of went WAY off the good trail (we each came up with a "good" reason of what we were doing was allowed. Most of the group went with the greater good, the cleric said to continue worshiping their deity, I said cause I never agreed to the pact (but that doesn't stop the GM from coming up with a reason to throw me with the idiotic group anyway), and our rogue said because it's what he was taught to do (was he a demon pony or something? I don't know)).


yay us.
Akouma 7th Aug 2014, 9:15 AM edit delete reply
One time in Pathfinder, I was playing Gunslinger/Bard. He was keeping watch over another party member while she tried to seduce a local mayor to assassinate him. (It's nowhere near as bad as that sounds out of context.) I think it's going poorly (in hindsight, no it wasn't), and opt to make myself a scapegoat rather than let the the not-very-combat-capable character get into trouble. So I draw and fire on the mayor from across the tavern, and run outside screaming "long live the revolution!"

It did a fantastic job of stirring the hornet's nest in my general direction, and I somehow managed to escape. Plus, my friend got the window she needed to finish the job on that mayor.
Mykin 7th Aug 2014, 10:07 AM edit delete reply
I feel for you Rainbow Dash. As the official scapegoat for the group I grew up playing with, I know what it's like to be in your position. Though the only difference is that you were willing to throw yourself under the bus. I never had a say in the matter.

Strangely though, my best story doesn't come from them (and really, it shouldn't. The majority of them were unfair and, well, boring.) Last year I participated in my first DnD Next play session. Our group had traveled together to Baldur's Gate and, after some events where I finally got my shining moment after 10 years of DnD (a story for another time), we ended up fighting corrupt guards and a minor demon lord together. We so impressed the local mercenary group that they hired us to break into a warehouse in order to steal an artifact before the thieves guild could get in there first and steal it. Our dwarven cleric (I'd like to point out that he's Neutral Good) decided to not only take the job, but run off so he could be the first to do it. Not wanting to be outdone, my half-elf fighter went after him to help. After walking side by side and chatting about the battle that had happened (we fought next to each other for the whole duration), we came across two guards who were guarding the warehouse we needed to get into. Our dwarf thought up a brilliant plan, namely blame that I was stalking him and had a murderous intent in my eyes. Since I did neither (and previous experience teaching me that jail = death...I really didn't want to lose my first character so early in the game,) I was a bit stunned and tried to reason with the dwarf that this really wasn't necessary. The guards didn't care and started to walk away until our dwarf offered to pay them 100 gold to beat the ever living crap out of me and that was that. Bringing up that I was a part of a powerful mercenary group did little after I failed to free myself. I was later freed by the rest of my party pitching in some gold to convince the guards I wasn't worth it.

Our dwarf in the meanwhile managed to break the door down and then tried lighting what he thought was a lamp in order to see inside the warehouse (it being night when all of this happened.) He however rolled a 1 so he not only broke the lamp and lit the oil on fire, it also lit up a container of explosives. He ran out as soon as the warehouse was engulfed in flames and large explosives. The irony of it all was that the guards he paid to beat me up ended up becoming our scapegoats. Our dwarf blamed them for botching the whole situation so the mercenary guild pulled a few favors, they got blamed for it, were charged with treason, and were promptly hanged.

As for the dwarf, I asked him why he backstabbed me after all we've been through together and his response was that, as a dwarf, I had to earn his respect before he would call me a friend. I promptly punched him in the face for that and left the tavern. Sadly, that was the end of that group and I didn't go back to that game store until last month.
FanOfMostEverything 7th Aug 2014, 10:48 AM edit delete reply
Well, if you're going to suddenly and inevitably betray someone, might as well pick the Bearer of Loyalty. Gives it that extra touch of delicious irony.
Tatsurou 7th Aug 2014, 11:13 AM edit delete reply
Something I think would work in the next comic:

Upper Crust: So tell me, Rainbow Dash...why would you decide to crash our party?

RD: For our bard.

PP: I thought you said you were going to be thrown under the bus!

RD: Hear me out...See, Pinkie Pie is a really dedicated party planner. I mean really dedicated. Ponies not having fun at a party is almost physically painful for her. Just as we were completely visible from out here, all of you were completely visible from in there...and we could see you weren't having fun. You were playing games and chatting...but none of you looked the slightest bit happy.

FP: And you decided to correct that?

RD: Not done yet. See, Pinkie Pie was tearing herself apart over that. On the one hand-
AJ: Hoof.
RD: ...hoof, she wanted to come out and make all of you smile. But on the other, she couldn't bring herself to crash someone else's party. I couldn't bear to see her going through that, so I crashed the party, and everypony else followed me out. Once she was out here, she was free to try and make ponies smile.

UC: By...attacking the buffet table?

PP: I needed a boost of sugar before I started!

DM: ...not bad, Rainbow.
Zuche 7th Aug 2014, 2:59 PM edit delete reply
Interesting. Entertaining too.
Von 7th Aug 2014, 11:20 AM edit delete reply
When scapegoating, enough skill points in bluff and the words "He did it" means even the low charisma dwarf can make a diversion in a bar fight.

That troll never saw it coming.
Guest 8th Aug 2014, 10:21 PM edit delete reply
Bluff is always fun.
It's to the point that I find it hard to resist taking Bluff even with characters that probably shouldn't have it.
Especially in Pathfinder, where the 'bonus' for a 'class skill' is a lesser one.
j-eagle12212012 7th Aug 2014, 12:16 PM edit delete reply
I'm not a tabletop player but I play a lot of RPG's including WoW so I can share a story from that...
I play a rogue whenever I can and in WoW I was a human rogue at a decent lvl 65, so I had a small group (4 of us a druid, a warrior, a mage, and myself) and we went into one of the many dungeons and made it almost to the end when the druid decided to go ahead of us and promptley get himself killed, so with no group healing ability and the druid unable to respawn untill we exited the dungeon the three of us remaining decided to try and use are special abilities to do some critical damage on the boss,as the rogue I had to try and sneak behind the boss while cloaked and use my garrote ability to wound the boss...of course I hit the wrong key on the keyboard and did a regular attack...long story short we all died and when we where back outside the dungeon my team blamed me, I of course said "if the druid hadn't gone and gotten himself killed we would have been able to win, even if I had landed the right attack we still would have died without a healer." And of course they still blamed me!
Raxon 7th Aug 2014, 3:23 PM edit delete reply
I don't really have to explain how "Raxon did it!" is a get out of jail free card, do I?
Digo 8th Aug 2014, 4:08 AM edit delete reply
Nah, I think us regulars can figure that out by now. ;)
Nixitur 8th Aug 2014, 6:38 PM edit delete reply
Probably because it's usually true.
Guest 7th Aug 2014, 3:27 PM edit delete reply
Princess Celestia is Elusive, Fancy is just a contact. She controls the crime so as to prevent it from getting out of control. By creating a large organization of thieves (though DnD has a ton of these types of things, they really don't work very well in real life without a ton more coverage - the Guild MUST have someone high placed to help them maintain a low profile and who is higher than PC? Maybe Luna but she's been away), she can use that organization to both help the needy as well as manage the less savory characters that any civilization produces without resorting to heavyhooved tactics and the like. It's all in the cause of law, you see ...

Probably not but it's fun to speculate!
minalkra 7th Aug 2014, 3:33 PM edit delete reply
The preceding comment was signed by Minalkra because he's an idiot that doesn't remember to type in his name.
Disloyal Subject 7th Aug 2014, 3:34 PM Princess Elusive edit delete reply
Disloyal Subject
PC might not be the best acronym for Celly in a campaign comic.
I agree with the speculation, though. We already know she's at least a little manipulative.
Disloyal Subject 7th Aug 2014, 3:31 PM Not a Kobold edit delete reply
Disloyal Subject
There was one group I put together where most of the party agreed behind the ranger's player's back that his halfling was our scapegoat. (Nobody liked the player - mean of us, perhaps, but it was in character anyway.) We never got around to playing, but in my head that character's still labelled 'auxiliary trapfinder.'
Rhymes with Crass 7th Aug 2014, 5:56 PM edit delete reply
Wait what

I caught up? What is this sorcery.
CrowMagnon 7th Aug 2014, 7:20 PM edit delete reply
I'm sorry that this story doesn't have anything to do with the suggested topic, but last night I had one of my greatest moments ever in my brief tenure as GM of a Pony Tales campaign.

The campaign is set on a giant luxury airship on its maiden voyage, and our heroes are a ragtag bunch who got sucked into an adventure when the ship was attacked and hijacked by Lady Moonshadow (a vampire pegasus) and her quirky miniboss squad.

After trying and failing to fight back due to being drastically outnumbered, our heroes and Captain Blindside, Celestia's Captain of the Guard at the time the story is set, managed to escape from the room they were held captive in and beat up their jailers. They were then in the process of sneaking into the adjoining room to rescue some more hostages via the ceiling when I asked them to make some perception rolls.

The high roll went to Horatio Fisticuffs III, an earth pony stallion who doesn't really want to have anything to do with danger. His schtick is that his grandfather was a famous adventurer, so he pretends to follow in grand-dad's hoofsteps so he can get funding to go on 'expeditions' that involve him sipping fruity drinks on a tropical beach somewhere while he writes exciting novels about his supposed treks.

Anyway, because he got the high roll, he heard a distant noise that sounded like "Pbbbbt!"

So the next turn comes and the ones in front are looking in on the room. I ask them to roll perception again. Once more, Horatio gets the high roll and hears a "Phbbbbbbt!" noise again, but closer this time.

Next round, Blindside is making his way toward them while I ask them to make another roll. AGAIN, Horatio gets the high roll, and he hears a "Phbbbbbbbbbt!" noise right behind his ear.

He turns around, and true to character, he lets out a girly shriek. Captain Blindside immediately puts a hoof on his mouth to shut him up before he gives them away, and Horatio responds by accusing him of farting.

After a brief, whispered argument over this, another member of the group named Delta Requiem (wandering bard), resumes watching the room below. As a result, she is the ONLY one in the vicinity who doesn't notice this right next to her:

<i>Delta is too focused on the scene below, but everypony else sees that right next to her, there is the pinkest, shaggiest pony any of them have ever seen (or perceived, in Blindside's case). Delta doesn't notice until the pony looks at them with big blue eyes, sticks out her tongue, and goes "Phbbbbbbbbbbbbbbbbbbbbbt!"</i>

The response of the players was awesome. One of them had figured it out early, but didn't want to spoil it. Horatio claimed that he'd figured it out right away, but had been expecting it to turn out to be a trick, figuring out I wouldn't go there. I also got a "Really? REALLY?" from Delta's player, and a "you didn't..." from our fourth.

Oh, but it doesn't end there. After some OOC discussion over whether Fluffle Puff is an immortal or a time-traveler, or if there was a Marker on board the ship, Delta chose to return her attention to the room below again.

That was when 'Shaggles' opened her mouth, and I put a token with an image of Fluffle with a mouthful of fangs from the "Dan vs. FiM: 100th Post" video.

Horatio: There is something deeply wrong with you.
Disloyal Subject 7th Aug 2014, 11:52 PM Like Gummy, but better edit delete reply
Disloyal Subject
Not knowing it, I've sought out the toothy smile you mentioned, and now I can't stop laughing.
Siccarus 7th Aug 2014, 8:10 PM edit delete reply
This is a tale of why I will never trust a wizard again.

So me and some of the party members were going bounty hunting and decided that summoning some extra-planer aid would be a good Idea. So we go to an abandon house is the poor district and do the ritual. SO the Guy then summons a Howler which of course Howls. One of the other players then Interjects that summoning is Illegal in the city so then we spend half an hour removing all trace of the ritual from the room before heading out.
As we leave, we see a large group of guardsmen Chargeing down the street at us. The summoner suggests that if we claim ignoirance and surrender peacefully, we might get off wit ha warning. So I and the other 2 with us surrender and throw down our weapons. The Summoner then says See you and casts Dimension door and warps away Leaving us with the summoned being, the ritual components and at the scene of the crime.
SeriousBiz 8th Aug 2014, 6:33 AM edit delete reply
My newest character, a trickster rogue of sorts, loves to scapegoat people. His shtick is to keep out of sight and rob everyone blind while turning his victims against each other with mostly made-up-on-the-spot plans. A charisma of 16 doesn't hurt.

His party, the only few people in the world he trusts and would never outright betray, still get their share. After a heist gone awry and with the local baron's guards following his tracks, my rogue did something desperate: he challenged his alcoholic barbarian companion to a quick drinking contest - and cheated by constantly sneaking water into one cup and knock-out drops into the other. Then, as the barbarian lied passed out under the table, my rogue pinned the crime on him. The snoring big guy was taken to jail for a crime my rogue had committed.

Hey, rogue guy planned on getting his companion free once the dust settled, but realized too late that the king had reopened the fighting pits of the old, barbaric times, and threw every murderer, bandit and pickpocket in there to fight each other to the death in front of a cheering crowd of murderous nobles ready to pay anything to see some blood.

And so, after realizing that scapegoating one of the only people he considered a friend had been a really bad idea, my rogue decided that not only would the barbarian "accidentally" find some potions in his cell that'd give him an edge in the fights to come, but that the king and his classist lapdogs would get a night they would never forget.

Next time, we'll be continuing the story with the rogue and the fighter trying to bribe the corrupt prison guards. There's a lot of tomfoolery a rogue with a charisma of 16 and a fighter with a 19 strength can get into to sabotage the pits before the next match, and to convince the doomed men to abandon glory as a gladiator in exchange for freedom. We'll see how it goes.
Alene 8th Aug 2014, 10:18 AM edit delete reply
Hmm, scapegoat you say?

The one time our party pissed off Lolth to the point where the priestesses of El Dodrowdo decided that enough was enough and sent a full-scale invasion force...

Into the Feywild, because our party had deviously spread misinformation that the temple of Lolth was defaced then razed not by us, but a forward squad of eladrin.

Thus, we have effectively shifted the blame onto an entire plane.

How's that for a scapegoat story?
emmerlaus 8th Aug 2014, 2:28 PM edit delete reply
A scapegoat story? Oh joy, I have one !!!

We were playing this D&D campaign, where their was a plane that contained a crystal that absorbed and recorded ALL KNOWLEDGE OF THE UNIVERSE. The game was played by 2 groups, one was a evil group charged to retrieve the crystal for a demon lord, and my group of good guys, who was charged to prevent that to happen, even if we had to destroy the crystal ( It was the only way to keep the Balance between Good And Evil, as if the Evil planes get hold of the crystal, the Good realms would fall. It was that kind of campaign)

As we were rushed in the tower were was the crystal, we learned the crystal was in fact in a miniplane INSIDE that plane and the ambassador of homemade lawful evil god told us that to be able to open the portal, we needed 2 things : sacrifice a spell slot of all school to unlock the seals and... sell our souls for the demons after our death.

All players sighed, after the Gm made us realize their was no other choices (for exemple, we couldnt wasted our energy fighting that guy while we add a other big fight right after this one). Me, I raised a eyebrow and asked the entity:

" So, in order to open it, you need the same number souls sold to you then the number of magical school (Illusion, Enchantement, etc) used to seal the portal?"

The GM grinned and nodded. Our players around the stable were that exact numbers. Among them, I remember my best friend was a Raptoran fighter (our best damage dealer), I was a neutral aligned cleric (good natured) and there was a Human Lawful Good paladin with the Leadership feat (and a army of small paladin behind him. Yes, he wanted his own paladin order lol).

When the paladin agreed first and made the blood thing requiered for selling his soul, I asked: " Can I be second?" The Gm agreed...

Then I smile evily and said: " Then my character say he wont sell his soul"

All players thought I was going to end the campaign abruptly by letting Evil triumph forever. GM had to calm a other player before he asked me why. I said: " Simply because I don't have to. Let me speak in character..."

I put myself in " the zone" and say after the Paladin made the blood pact:

" Ok dear Paladin, you made the ultimate sacrifice for the greatest cause, I won't argue with that... but Im surprised you didnt offer the same heroic choice to your Paladin order who are securizing the Tower entrance."

The GM looked at me with big eyes and just said in disbelief: "... No. You... you..."

I continued in roleplay: " After all, their leader just sold his soul to the demons. You have to tell them and be honest with them and Im pretty sure among your paladins their will be some who will offer to make the same sacrifice that you did..."

The GM tried to argue in a pitiful attempt in saying the entity wont accept it (we all saw that he was pissed by my attempt to find scapegoats for everyone) but everyone agreed that if he had to put values in our souls, what would be better to have as souls then FRICKING paladins.

The GM, still pissed, said that we would have to sacrifice more souls then normal then, sacrifing half of the character Paladin Order to convince the entity for that.

Yeah, we all saw the Gm immaturity at that point... I never played a game with that GM again.

Specter 8th Aug 2014, 2:57 PM edit delete reply

I sort of understand why Rainbow would rather blame herself then rather her friends blame her for her, but I don't quite get why she would care in the first place. I mean, who would?
Guest 8th Aug 2014, 4:40 PM edit delete reply
I think that last panel would have been more effective if you switched the speech bubbles and put RD's comments on the left and Rarity's on the right, so we would read RD's first. Just a thought. :)
Ishidan 8th Aug 2014, 5:44 PM edit delete reply
Perhaps, but as it is, RD's got the punchline--while Rarity's longwinded opinion gave RD a moment to decide what to say.
Letrune 24th Sep 2014, 2:29 PM edit delete reply
Me as spacegoat? Any time! I am up for drama whenever it works out.
...All starting with a long complaining that just fits the context, then goes more rambling, ending in a wild and weird shout-out parade that just proves that I am the culprit in just about anything.