Rainbow Dash: Okay, uh, you can stop hugging me now.
Pinkie Pie: No.
Rainbow Dash: C’mon…
Pinkie Pie: Fiiiiine.
DM: Well, that tangent went on longer than expected. But as promised, the Wonderbolts’ lawyers will look over your contract.
Rainbow Dash: Oh right, that. They have lawyers?
DM: Of course. Even better, their lawyers are just as much heavy-hitting bruisers in the courtroom as the actual flyers are in the air. And that’s a good thing for the Wonderbolts, given their tendency to cause collateral damage and conduct lawfully questionable operations.
Twilight Sparkle: But aren’t they a military force? Don’t they have some kind of oversight body?
DM: They used to be monitored by the EUP Oversight Commission. But now there’s a corporate arm of the Wonderbolts that does most of the governing.
Applejack: That’s… concerning.
DM: Indeed. There were even allegations a few years back of Captain Spitfire being connected to Elusive.
Rarity and Rainbow Dash: Elusive?!
Rainbow Dash: You got your Thieves Guild in my Barbarian Guild!
Rarity: You got your Barbarian Guild in my Thieves Guild!
Intertwining two characters' backstories (or futures) creates some interesting potential for roleplaying, if you have the right players who appreciate the opportunity.
As promised, Fallout is Dragons Session 13 parttwo is up!
Reminds me of the time I tried playing Numenera. We spent a half-hour just trying to figure out who would be fill the "connected back story" requirement for each character.
This should indeed prove interesting. This idea is giving me further ideas on what could come next, but I like that this wasn't something I would have reasonably guessed to happen. That's the fun in this comic for me. That and very, very slowly learning things about how to play RPGs XD
...still should go and actually play one myself at some point...
Same here. There's tons of fun stories about them that I love reading, but I've had about zero luck getting in one. There's nothing local, and online it's either hard to find, terminally lethal doses of awkward, or text posts. If I can't get at least real humans speaking, I'm not sure there's a point. The 3-6 hours is a little intimidating, too.
@comic: If I made a count of all the times Friendship is Dragons surprised me, it would be a big number. (Uh...) And RariDash is the OTP.
@Derpmind There are some friends of mine that play, and they're proper local friends, but every time they play that I'm aware of I either have a shift at work or something else on :/
@Tinker ...and what does that mean in this context?
Game around the comments? Do you mean a game run IN the comments or a gaming group formed FROM the comments?
In the first case, actually, for a while we did have an actual game being run in the comments. It was called Zilean's Revenge. I'm not sure when it started, but you can pretty much pull up any page from Dragonshy and find an installment of that campaign. I think between arcs I asked the group to move somewhere else, since it was creating a giant wall in the middle of comments on the comic and Story Time stories.
I've connected PC back-stories lots of times and it is really fun. One PC was looking for his long-lost daughter of 10 years, meanwhile another PC was that daughter and neither player knew it. XD
(Still looking for a better word than History, one that's a better match for "peanut" than a word with a blended syllable.)
Nice use of a Season Four reference to help create character background. Sounds like somebody aced his test! Seriously, though, it's interesting to see how the unread background is finally coming into play. Is it just my imagination, or has Dash's inattention to the write-up given the DM room to weave it more naturally into an evolving setting and Rarity's own backstory?
Funniest version of that: one player in a Dresden game has as his trouble "Did I interupt something?" As such he has a tendency to walk in on things at the worst possible times. His backstory with the other players? He literally stumbles into their already ongoing adventures and winds up swept up in the events.
D'Oh! I read that in conjunction of the last panel, combined that with the episode where Rainbow Dash is playing superhero, and the *barely* off-camera impression is that she has a picture taken of herself kissing Applejack... AND adding in the fact that the tomboy is apparently willing to stand still for extended periods playing mannequin while Rarity puts dresses on her...
Let's just say I had a totally different interpretation of the comment. @_@
I keep trying to convince my friends to roll up a half-elf, human and half-orc with the all independently hunting the same deadbeat dad to mess with a DM someday.
In one D&D campaign, where each player had 2 characters, mine were a half-elf rogue(with a few fighter levels), and a Half-orc barbarian. I decided they were half brothers who's dad was a retired bard. 8)
I've never understood why half-elves and half-orcs are core races, but half-dwarves aren't. I guess because Tolkien. And yes, I know some settings have half-dwarves, but they're hardly widespread.
I'm still trying to figure out why orcs have never been permitted as core races in D&D. That became most puzzling when 4E permitted drow and minotaur within the core rule set. Heck, Eberron even provided the race with cultural options that weren't evil and that still wasn't good enough.
Given dwarves' robust immune systems (+2 CON & bonuses VS poison) I rule that, while half-dwarves exist, they're incredibly rare, as the would-be mother's body attacks the father's genetic material as a foreign body with such ferocity that conception rarely occurs. It was actually a minor plot point, with a half-dwarf Archivist NPC/ healer hiring the party to explore some Dwarven ruins with him so he could learn about that half of his heritage. It beat everyone meeting in an inn... Or would have, if he hadn't held their first meeting in an inn.
Why stop there? You could have a Half-Giant a Half-Dragon an Asamar a Tiefling, a Yaun-Ti pureblood, An Illuminan and An Elan all as part of the same really weird family.
I actually saw an art series like that. I can't remember the artist at the moment, but I seem to recall the first one was this bard guy coming into the city with a little half-dragon girl and the villiage leader saying "We said SLAY the dragon, not LAY the Dragon!".
After a while he wound up with a Centaur, Mermaid, Minotaur, Half-Ogre, Dryad, and Some-kind of Half-Scorpion monster thing kids. And that's just the one I remember of the top of my head.
True. I was trying to avoid classes with LA back then, so it could be fun.
Actually, thanks to the template and LA rules in 3.5, you could even have the entire party related without them knowing.
All secretly half dragons, and the ones who want the abilities can take the levels in half-dragon while those worried about losing progression (casters) could continue on their normal path.
I had a half-elf rogue who had paid really good money to install a pair of feathered wings on himself. Serious surgery, lots of mula, pretty painful. A short time afterwards, another player was embarking on some overly complicated and very tropey campaign of righteousness and failing to inspire the masses.
I had basically been glitterdusted after getting the wings and a few other enchantments had me looking awfully angelic. All I did was hop up next to him and shout that as an archangel of justice, I blessed his quest. The crowd went crazy and started rising up with him.
After the session, the DM offered me the chance to make the rogue a half-celestial due to his sheer showmanship and consistent success at roguiness. I thought it was a bit much, but I accepted for one reason: He was already a half-elf and this would finally settle the issue of what the other half was.
I took part once in one-shot adventure that was meant to showcase how the game worked to people who were interested/wanted to play for the first time. The DM was the most experienced of us and I merely tagged along so that there was at least one character who knew what he was doing (basically a GMPC handed over to a player) There were two guys who played a fighter and a rogue and got into the game pretty well from the start, a young boy who played a wizard who had some trouble with the more complex rulings but made up for it by being the most enthusiastic player at the table and a girl who took the cleric but remained quietly in the background for the most part.
As the DM was explaining the mechanics and whatnot with me occasionally pitching in, I thought to myself 'Wait, this is a roleplaying game right? Someone should show or teach them that aspect as well.'
So the adventure started and somewhere 20 minutes in, the group (4 premade characters with blank backgrounds) encountered my character. My character introduces himself with "Oh great... it's you."
To which the fighter of the group (who showed more initiative than the others) stepped forwards proclaiming "Ah, I see you've heard of us and our quest."
"Heard of ya? That's my ex-wife travelling with you."
So yeah, the quietest player at the table had to step up and improvise on the spot. Luckily she rose up to the challenge.
Out of the blue insinuations or bold declarations of former encounters or relations are fun every once in a while.
And this completely makes up for last strips mandatory filler! Plot, resolution for Dash's contract, world building, and intertwining character interests.
A barbarian is like a bear: it'll run up and maul you until you die.
A thief is like a jaguar: it'll wait til you walk right past it, then jump out and kill you before you know what's happening.
I'll just say it: the supposed lawyers cannot be good in the courtroom. They're supposed to be as good in the courtroom as they are in the air... But they're earth ponies.
Referring, of course, to those like Spitfire and Soarin, the actual flying members of the Wonderbolts. As good as the Wonderbolts are at flying, their lawyers are as good in the courtroom.
One of the guys I play with is nice and all, but he constantly tries to get our characters a mutual history together and insert himself into my backstories. It's nice that he's inspired and all but it gets a bit frustrating. Sometimes I just want my guy to be a guy that his guy doesn't know too well yet, y'know?
Unless they're really determined, being an extraplanar entity helps with that.
I agree; backstory's fun, but I prefer to build & flesh out PCs' relationships organically in the course of play.
I wouldn't necessarily doubt the lawyers of an organization like the Wonderbolts. After all, the historical Vikings loved a good epic tale of courtroom drama and legal procedure as much as the pillaging.
No, really.
As promised, Fallout is Dragons Session 13 part two is up!