Rainbow Dash: Look, even if I’m kinda your number one fan… You’re cool and all, but I don’t NEED you guys.
Spitfire: I have a hard time believing that. The loot, the fame, the lifestyle, the group of like-minded peers – none of that interests you?
Rainbow Dash: I can get loot and fame just fine on my own! And really, I’m already living the life! But more importantly… I already HAVE a party.
(beat)
Spitfire: …I can respect that. We’re done here. For now.
Pinkie Pie: Awwwwwww! We’re proud of you, Dashie!
Rainbow Dash: Thanks. That… wasn’t so bad after all.
It's been a busy week all around, but one outcome of it is that I've secured a better internet speed, which means uploads don't take a million years now. So the nextepisode of Fallout is Dragons launches today! (The first of two parts, anyway. It was a super-long session, almost four and a half hours total. Part two will go up with Saturday's update.)
[color=purple] Wahaha! Oh my stars, the strength in Spitfire's spitfire remarks, the conviction in Rainbow Dash's counterclaims, such pizzazz, such energy, I simply must create something to commemorate this wonderful exhibit of roleplaying, and a successful turnaround of a brute force player! [/color]
Same here, infact I imagined Dash's player to be the one the "end" the conversation (maybe with ones that would stun not only Spitfire, but the entire table as well).
Nice to hear you have good internet speeds.
On an unrelated note, I just had my first ever session last night. It feels good to finally have started and theoretically be able to join into future story times!
I recall that feeling well... In fact, I still get it every time I start a new campaign. "What awesomeness will happen here?"
Best of luck! I/we look forward to reading about your exploits.
Story Time! Talk about a time when a character decided /not/ to take something that they would've wanted, either because it was in-character for them not to, or for whatever other reason (a rogue not taking a dagger of backstabbing because they had daggers of backstabbing 2, or not taking a reward from poor NPCs).
I tend to have a picture in my head of what my character's ultimate form will be. Generally, once I've achieved that I reject other gear swaps that would violate that vision (I start to prefer upgrades in quality rather than kind).
For instance, I ran an Exorcist Space Marine in a Deathwatch campaign, and I never took Terminator Armor even when it was offered. My vision for the character was artificer armor with a jump pack, thunder hammer, and storm shield, and TDA just didn't offer the same kind of tactical opportunities.
I've also rejected power armor outright for most of my "normal" characters in the FFG WH40k games. In almost every case, the look and feel of carapace armor, of one variety or another, fit far better with the image in my head of the character.
Similarly, I sometimes pick a weapon style or theme and reject using other weapon options even when they're superior. For instance, I ran a Guardsman (eventually advancing to Inquisitorial Stormtrooper)who used las weapons exclusively (though he did do some grenades and demo charges). I wound up turning down plasma, melta, bolters, etc., in favor of Hell weapons. My peak weapon for that character was a multilaser with backpack-mounted generator and suspensors, which while a very potent weapon was not the best full-auto heavy weapon available by any means. It simply fit my idea of who the character was better than an autocannon or a heavy bolter or whatever.
That makes me think of leveling systems in games, some, like Skyrim, grant you levels for using a skill. You want to be a heavy armored tank? Get hit a bunch to get the armor and unlock skills. Other games, Spore sticks out to me for some reason, let you choose where to put advancements. You want to be a dick whale? Play as whatever you want and collect the pieces and throw it all together in the end. You could have just gotten the best equipment at the time and waited for your dream loadout to come in.
I wonder why they have either the training or self-distributed version in games?
I actually found this comic a little underwhelming. I'm not sure why, I think it's the lack of....anything really happening that we didn't know would happen. It feels like mandatory filler? I'm not sure how to describe this.
I think part of it may be that there's just not much happening. This was a great character moment for both Dash and her player, but in-story, the aside doesn't seem to have accomplished anything.
"We're awesome. You're not."
"No, I'm awesome. You're not."
"Please, you know you want us."
"Nope."
"Okay."
And then we're back to where we were about ten pages ago.
Again, it was a great character moment. It just falls a little flat when experienced secondhand.
I think I see where you're coming from, FanOfMostEverything, but part of the charm of roleplaying comics is the table banter and conversation that often takes up more of the story than the actual campaign. It may get in the way of the story sometimes, but something like Knights of the Dinner Table is pretty close to what it's like to sit around a table and play with friends. It does involve a lot of dead-ends and backtracking.
Enjoying other people's character moments is an artform.
...Granted, it's easier when you're another player rather than merely a spectator: because then you can occasionally turn it into a chqracter moment of your own. And then other players pick up the cue, and everybody gets a moment!
Team loyalty. Good stuff. I don't think I have a story for this one, sorry!
I mean, Raxon had a team, but it was a standard party. Raxon was the wizard, Cormin was the rogue, Walda was the ranger, Sue was the fighter, Purra was the brawler, and they had a cleric, but I forget his name. Pretty standard party... Except for Sergey. Sergey was Raxon's best friend. He was a sapient, talking, giant dire tarantula. He was a heavily armored spider who could snap a four inch sapling like a twig. And he was only a juvenile, about the size of a backpack. They could get up to ten feet, from fang to spinberette.
In fact, they were so close, they made a blood pact, allowing Raxon to barter with any spider for favors, which generally meant giving them a meal.
Totally. Raxon has this spell that is insanely hard to caat. It's a level 8 spell. The reason it's so hard isn't that it's powerful, but that it's complicated. See, he teleports away, and at the same moment, he is replaced by thousands of spiders in his form. The spiders scatter and reconverge up to 5 meters away, and then are instantly swapped out for him, making it look like he turned into a swarm of spiders, and moved away, then turned back.
Lots of people freak out having a man turn into spiders, crawl over and around him, and turn back. Crazy effective, but mentally exhausting, directing all those spiders.
I must either be doing something really wrong or really right, as my groups sessions go for five+ hours. I believe the average is about six. Or is this because I run tabletop whereas I believe Spud is doing it via skype?
We usually go for between four to eight hours, two of which are usually derailed by goofing off, on average.
It actually could go on for much longer if I didn't make it clear that six is my personal tolerance threshold, after which point I get grumpy and/or much less interested, depending on how late it is.
The closest I've had to a team is playing most of my sorcerer's adventures with the same person to the point where he refers to me as On-Demand Mage Armor.
Sadly, I haven't had a chance to play that character in months. -_-
Funny, the closest I've had to a team is a comically incompetent cadre of psychopaths, plus minions and a sociopath or two, in service to demons. I fit right in.
Camaraderie does happen sometimes when I DM, at least. Probably helped that that session's players were already used to cooperating at work.
Although I can understand the viewpoints above complaining of "nothing happening", I always enjoy feelgood pages in my comics. I don't need every page to be exciting and dynamic or change everything about the characters and their relationship. Dash learned some stuff about herself here, and is a better player for it~ ^_^
True, but it does seem to happen pretty often. I love the comic, but Pinkie 'spontaneously' hugging someone at the end of the page is actually starting to feel a little old. (Agh what's wrong with me.) Granted, she's Pinkie, so that could be the perfect buildup to some manner of lampshade hanging by someone else, maybe AJ, followed by a subversion. Fortunately, we readers have no way of knowing beyond the shadow of a doubt, and can continue to be pleasantly surprised by the comic. (I was fully expecting a more detailed infodump on the Wonderbolts here, for instance should be fun watching how this arc plays out; I'm intrigued.
*reads own comment* And apparently I'm terrible at issuing opinions without sounding pretentious or rude. Bleh. Oh well; I'll settle for pretentious and then return to keeping my mouth shut.