Page 417 - Unfeasible, Unpleasable

20th Mar 2014, 6:00 AM in Feeling Pinkie Keen
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Unfeasible, Unpleasable
Average Rating: 4.75 (4 votes)
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Author Notes:

Newbiespud 20th Mar 2014, 6:00 AM edit delete
To those of you that have sent me guest comics or concepts and haven't heard back from me, I apologize. I've been feeling very under the weather this week, and I'll do my best to make some time to respond to everyone soon.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



dbronyzero 20th Mar 2014, 6:01 AM edit delete reply
First! (Post)

Now that that's out of the way, awesome comic Spud! Just finished reading all 416 in the last two weeks.

Something relevant: Gypsy Bard!.

Something not quite: Anyone else (spud included) going to Gamestorm? Today through Sunday, Vancouver Hilton, more info at the link. (No affiliation, just attending.) There's gonna be Fallout:Equestria! (Again, no affiliation).

And to end the debate here and now:
Raxon is best pony!
Disloyal Subject 20th Mar 2014, 6:30 AM First edit delete reply
Well. Why did I think the site updated at 6:30?
Although, this is exactly what I deserve fr trying to camp for first... XD Gotta have something force me to get up early on Spring break!
Specter 20th Mar 2014, 7:29 AM edit delete reply
I now what you mean.

Also, YOUR ON SPRING BREAK! That won't happen here till next month (I think).
Digo 20th Mar 2014, 8:02 AM edit delete reply
I wish I had Spring Break. :)
Derpmind 21st Mar 2014, 7:50 AM edit delete reply
Specter 21st Mar 2014, 8:24 AM edit delete reply
I-... It-... ... ...

I don't know how to respond to this.
Disloyal Subject 21st Mar 2014, 4:46 PM Nnnope. edit delete reply
Really? "Nnnnope." sounded about right to me.
The text is absolutely correct, of course, but the image is an abomination, IMO.
Digo 22nd Mar 2014, 5:24 AM edit delete reply
I generally go with the "One does not simply pick Best Pony" meme.
Kaze Koichi 21st Mar 2014, 4:12 PM edit delete reply
Snowflame is the best pony.
EvilPaladin 22nd Mar 2014, 3:23 PM edit delete reply
Needs more Luna.
Maybe put Luna's black cutiemark background behind the combo cutie mark?
DoubleCross 20th Mar 2014, 6:05 AM edit delete reply
Sweetheart, you've posted the same page twice.
Newbiespud 20th Mar 2014, 6:08 AM edit delete reply
*sigh* Fixed.

I'll just file this under "Exactly What I Needed This Week"...
Digo 20th Mar 2014, 6:24 AM edit delete reply
Well I hope you feel better from that icky coldness. Maybe when you get around to your emails, you'll see something in there that'll make you feel better, too. ^_~
DoubleCross 20th Mar 2014, 7:09 AM edit delete reply
Oh sweetheart.

Specter 20th Mar 2014, 7:31 AM edit delete reply
... I wish I saw the double page, oh well. Hope you feel better soon Newbiespud.
CrowMagnon 20th Mar 2014, 6:15 AM edit delete reply
Out of curiosity, is the "Diplomacy on the dracolich" bit a reference to Tempered Steel in your Fallout is Dragons campaign?
Nazgul4 20th Mar 2014, 10:33 AM edit delete reply
I thought that as well. I also think that "bind it's soul to a pointless, mundane item" is a reference to Xencarn after their battle with Glaurung.
Guest 20th Mar 2014, 3:09 PM edit delete reply
I feel like the reference might be unintentional, but that is exactly what they wanted to do. Instead we killed him, and it was a glorious fight.
Digo 20th Mar 2014, 6:28 AM edit delete reply
My players have had big arguments like this in combat. Kill-Stealing, unable to use diplomancy, can't split the treasure fairly...

I think one of the pettiest was an all out heated debate on why the Cleric should get the +4 Mithril Chainmail armor. The cleric was against wearing it. The barbarian was ready to rip the cleric's arms off and force the armor on him. The bard tried to compromise by splitting the armor in half and making two non-magical shirts out of it. I don't even remember what the Monk and Ranger were adding to the argument, but the Monk took a fist to the jaw over it.
Guest 20th Mar 2014, 7:33 AM edit delete reply
The only thing that comes to my mind for kill-stealing is video games with my brothers, sisters, and dad. We all had some fault to our ways (Mine was somehow getting down to no bullets before I died) But the thing we all ha was kill-stealing, and no one appreaciated the fact.
Specter 20th Mar 2014, 7:34 AM edit delete reply
Raxon 20th Mar 2014, 5:14 PM edit delete reply
Ah, kill stealing. Among at least one of my groups, kill stealing was an art form. We got roleplaying xp for kill stealing, if we did it in an absurdly over the top manner.

At one point, there was a case siege. We killed all their invaders, but then our paladin screwed us over by announcing that as acting king, he would fight their leader one on one. The winner would have the kingdom, and the loser would be exiled, along with everyone under them, which means that if the paladin lost, the entire population of the city would just leave, and the invaders would win.

As the participants stepped forward to face each other, our alchemist set off a bomb on the archway over the drawbridge. He rolled fantastically, and it was ruled that he killed the villain by firing a large chunk of castle at him.

We did not take ourselves very seriously. That same alchemist threatened to invent nuclear bombs so he could perform the same trick from hundreds of miles away.
Specter 20th Mar 2014, 8:20 PM edit delete reply
Hmm... It would seem that our groups should meet and exchange notes. Many things we have done are, as we would call, cool enough to pass (Artsy?) One time, I did kill-steal in a game of masquerade (I think that was it, seemed familiar enough)

We were on the trail of some exiled prince or something (I wasn't really around mentally, I had a hard networking test the next day), and we decided to sleep in the middle of the woods without any shelter (Again, not really there)

We were attacked by a group werewolves, and our meatier friend, like rainbow from the early pages, wanted to let loose on them with a giant furry of bloodlust and vengeance, I used diplomacy to "kill"-steal, then asked them to kill one of our party members as a "sacrifice", because "A", she lit the forest on fire earlier, and "B", I seriously hated her and her friends.

Don't get me wrong, it wasn't personal (-ish), she and her friends tried to kill me 41 times already, mostly through poisoned food, but tried to kill me non the less (They still don't understand why I, as a vampire, don't eat anything.)

Raxon, you still have a cool story, and it beheads mine like a gladiatorial Deadpool. Cheers.
Razomyure 21st Mar 2014, 6:22 AM edit delete reply
In one of the campaigns I've been in, my PC wound up dying... while in possession of a magic ring that the others believed would possess the wearer such that the player would have little to no control over themselves.

Naturally, four of them spent the next HOUR AND A HALF arguing who got to put it on, since they all wanted it. Even though I actually had a last will (which they'd found) dictating it be destroyed, the lawful good monk wanted it most so that he could wear it. They all wanted to wear it. This resulted in a deathmatch, and the victor (the monk) put on the ring and promptly died himself.
Specter 21st Mar 2014, 8:27 AM edit delete reply
... Ha, that's funny. You have, probably, the most merciless lawful good monk (team?) I have ever come to know. I would ask what was going on in the campaign, but something tells me that it was probably scrapped there and then.
Razomyure 21st Mar 2014, 10:44 AM edit delete reply
Nah, about half the party was just sort of sitting there with popcorn (figuratively speaking). After the smoke cleared they were just sort of sitting there gaping at the players that had just had the deathmatch.

The wonderful thing about this is that there really wasn't any context. I'd had the ring as part of a curse (backstory stuff), and I'd gotten killed by a stone golem that was assaulting the town we were in (which actually had nothing at all to do with our goal at the time, it was just there), so when I died naturally people wanted the loot... they found this ring, and I explained out of character more or less the effect it had and me, as well as a private conversation with the DM about what would happen to whoever put it on.

So yeah, naturally, they hear these horrible things I'm describing and assume it's some deterrent from amazing powers or something. They've been a bit more trusting of my PCs since then.
Specter 21st Mar 2014, 11:33 AM edit delete reply
At first glance, I wouldn't belive you either, and then I remember all of the times (as a DM) I had tricked/horrified people into getting a bunch of possesed items. My best is probably the Sheldon Sword.
Disloyal Subject 21st Mar 2014, 4:53 PM Lawful Jackass edit delete reply
And here I thought monks were usually merciless, with a 50/50 chance of a sense of humor.
Disloyal Subject 20th Mar 2014, 6:43 AM Uh-Oh edit delete reply
Pinkie, you're scaring me...
Well.... storytime? How about failed Sanity checks? Or Will saves, I guess.
...I have no stories for that, and having refreshed the page, I see Digo's story. Right then; today's storytime is about player arguments! Mine mostly boil down to "Don't shoot into melee, moron!" (I learned, but only after critting our Warblade with my crossbow on the second time I hit him) and "Don't waste a healing potion on the prisoner, we might need it later! He's stable, so we can rest and I'll heal him in the morning!" The latter, I've mentioned before. The former... well, let's just say that my single point of Dexterity modifier came in VERY handy when I was standing between the warblade and the door he decided to chop down.
And then there's squabbling over loot. I meant for the Cleric to take the Chaos Diamond when I put one into the crypt...
Digo 20th Mar 2014, 7:24 AM edit delete reply
Once in a rare while my group has an argument that is not only completely in-character, but meant to be lighthearted to boot.

The funniest one was in the Star Trek campaign, where our little cargo ship was being chased by enemy fighter craft. The pilot decided to fly the ship into a spacestation hangar and out another hangar door. This mean weaving around parked spaceships.

It was hilarious back-and-forth of~
"I can make that."
"No you can't!"
"Watch me do it!"
"No, don't you dare!"
"Yes, I dare!"

The pilot managed the trick with just a light scratch to the hull. :) The fighters all crashed or broke away from the chase.
Specter 20th Mar 2014, 7:36 AM edit delete reply
... How can everypony beat me in awseome stories? All I can say for story time is that everyone hates me when I call for will saves (Probably because it's almost always a spirit or something trying to control them.)
Digo 20th Mar 2014, 8:04 AM edit delete reply
Will saves are a tricky thing. It takes a skilled RPer to play out their character as dominated/charmed/illusioned to a credible degree.
FanOFMostEverything 20th Mar 2014, 8:16 AM edit delete reply
The first time I killed a player was because of two failed saves. Meddle not in the affairs of high-level transmuters, because they think a welcome mat that casts baleful polymorph on whoever steps on it is the height of comedy.

And yes, I turned him into a newt. No, he didn't get better.
Digo 20th Mar 2014, 10:02 AM edit delete reply
Transmuters can be evil. In one fight on the docks, an enemy transmuter turned himself into a boat anchor. PCs threw him overboard. When the spell wore off, the transmuter simply swam to shore.

Another time, a transmuter enemy threw himself out of a tower window instead of being captured by the PCs. They just watched, hoping to see him splatter. Nope, he turned into an eagle and flew away. XD
Disloyal Subject 20th Mar 2014, 7:27 PM Wizardry edit delete reply
Transmuters, you say? I seldom throw wizards in because I prefer spontaneous casters; as a player or as DM I hate deciding what spells a character would prepare, but these stories are starting to inspire some villain/wildcard specialist wizards to make my next PCs' lives harder/ more interesting...
RPing characters under mind-altering effects is fun! Not everyone's forte, though... And I'd really like to play Dark Heresy someday. Well, that or Only War. Maybe the comics shop has sourcebooks; I'm going to have to start actually paying for my gaming stuff eventually..
Guest 20th Mar 2014, 3:24 PM edit delete reply
Will saves for sanity or fear are always fun (or just pretending to be insane). I played a game of Dark Heresy and we were walking into a ransacked and abandoned arbitrator precinct. I think I've told this story before... But anyway I was left behind at the entrance to unlock a door, a body on the other side of the door slammed up against it and bloody writing was on the wall saying "Hello little piggy". I failed a Fear test and just ran for it. I still had my sanity, but it was fun RPing my character being all freaked out and no one believing me. Things like this continued for quite awhile with no one else see it. When we ended up fighting an animated corpse my character just started to scream "I TOLD YOU SO! I TOLD YOU ALL!!!! AHAHAHA IM NOT CRAZY!!! IM NOT CRAZY!!!"
Specter 20th Mar 2014, 4:03 PM edit delete reply
Glories I say. You truly do have a talent with words... Don't look behind you.
drakus1111 20th Mar 2014, 11:23 PM edit delete reply
For a bout a month (longer in game), our characters were constantly arguing over the name of our guild's former leader who had betrayed us. They kept going back and forth between 2, but nobody was sure in game or out. So, when he showed up briefly one session, one of our first questions to him was what his name was in order to settle the debate. Of course, I then had to search my notes to actually figure it out for sure, but it was certainly fun.
Currently, our druid/wizard is in communication with a mysterious "count" to get aid for our town. That count is actually his alter ego, but the DM has ruled that each time he sends a message to try to convince himself of something, he has a chance to have a mental schism.
Morrin Asturias 20th Mar 2014, 6:58 AM edit delete reply
Loving this comic. Reminds me sometimes of games I've been in and currently in. We had so many things happen I could see happening with ponies...Like casting Miracle to summon the worlds best fudge to bribe the child king into not killing him for casting spells...Yes, that actually worked. xD So many fun stories from a 10+ year campaign.(With different characters, but LONG running story).
Anonimus 20th Mar 2014, 7:45 AM edit delete reply
Please, mods, delete the mesage that made the screen so wide. I don't have wide enough monitor for this.
Hatter 20th Mar 2014, 1:44 PM A Fight Gone Awry. edit delete reply
(Game is not DnD but my own paper and pencil game.)
After a very bad run (people died, injured ect.)the ship they were taking hit a storm and crashed on an island. When they awoke they were on a beach, with a tall cliff in front of them with the beach going ether direction. After a few funny moments between a gay character, the Pyromaniac archer, and the viking people of the island (many different situations), they find that their leader (myself) had been injured in the crash, though stable was severely wounded.

The Tigris (tigerfolk)thief being with him from the very first campaign wouldn't leave his side in fear of him dieing.

As the leader was unconscious I was unable to speak except to the DM. We needed a way to git rid of my character without saying he just left so we planned this whole thing and it has going great.

After 20 minuets of heated debate the Tigris player stand, reaches across the table grabs the other guys shirt and yells in his face "I'm not leaving him and that final!"

Nudging the DM, He has the chief walk in saying that they can save him but only if they do something for him. This did not turn out how we expected as the tigris sat down quiet for a moment then goes "I grab the fat b***ered's shirt and had my degger to his throat 'You will heal him now!'"

Sad to say that she was devastated when they came back from the mission to find that he was healed and had left the island leaving only a note behind.
MWS 20th Mar 2014, 3:10 PM edit delete reply
Mr. Turnip sounds like some of my players.

No. Wait. Mr. Turnip sounds like all of my players.
Digo 20th Mar 2014, 4:00 PM edit delete reply
Scary. Very scary.
Specter 20th Mar 2014, 8:22 PM edit delete reply
I sound like madam la Flour, and everyone else sounds like Rocky
FanOFMostEverything 21st Mar 2014, 5:06 AM edit delete reply
I like to roleplay Pinkie-Pie-like characters, so I usually end up sounding like a blend of Madame le Flour and Mr. Turnip. Most of the players in my group fall somewhere between Rocky, Mr. Turnip, and Sir Lintsalot. Getting them to take anything but combat seriously is a trial, usually because they're able to point out plot holes that I hadn't noticed.
Specter 21st Mar 2014, 8:30 AM edit delete reply
Fill it with something anyone would believe, but find pointless and uneeded, then bring it back full swing a month later and watch the daunting horror that was the players minds figure out what happened, tell them it was all planned, and when they've created the story for you, tell them you made it on the spot and say thank you for the story.
FanOFMostEverything 21st Mar 2014, 3:00 PM edit delete reply
I've found the best adventures are largely character-driven. This right here? This is glorious. Definitely going to have to remember this in the future.
kriss1989 21st Mar 2014, 9:28 AM edit delete reply
We got a Rocky, a Madam lè Flour, and a Mr. Turnip. Nobody really cares about magic items/treasure to the point that they give away old magic items to NPCs they think could use them. Magical cloaks, amulets, and even weapons. They don't need it and their friends could use it, so they see no problem in forking over items worth thousands of gold over to people they're never likely to see again just to help them.

Linty would probably try and steal the stuff back, and the party would outright kill him for it. They are stupidly generous to the point of refusing change and paying extra to struggling merchants to help their families, and giving gold pieces to beggars.
JR Klein 21st Mar 2014, 3:08 PM edit delete reply
Aww. It would be really endearing if all those NPCs came back to help during a pivotal moment.
kriss1989 21st Mar 2014, 3:59 PM edit delete reply
Shhh, don't tell them.
Disloyal Subject 21st Mar 2014, 5:03 PM Guts edit delete reply
My first reaction to that, after the obligatory "d'awww," is "You're adventuring wrong!" Silliness aside, that's awesome - I envy their freedom from avarice. I tend to hoard stuff so I have emergency armories stashed in safehouses, and can arm any new minions enough to keep them alive. It's more selfish than your guys, since I keep tabs on them - they're my character's legacy, and that's a big deal for most of me.
I'm happy with story [LeFlour], but if there's no combat for more than a few sessions, I tend to get twitchy [Rocky], and to optimize for both, I end up with a dose of Lintsalot.