Page 387 - Taking the Reins

9th Jan 2014, 5:00 AM in Feeling Pinkie Keen
<<First Latest>>
Taking the Reins
Average Rating: 5 (4 votes)
<<First Latest>>

Author Notes:

Newbiespud 9th Jan 2014, 5:00 AM edit delete
Story time!

In the comments, tell a story about getting angry - not just any anger or frustration, but something in the game that inspired you or other players with what can only be described as "righteous fury."


Raxon 9th Jan 2014, 5:01 AM edit delete reply
Oh I have a story for you. I have such a wonderful story.

A very long time ago, on an Earth very much unlike this, there was a psychotic, yet generally friendly goofball named Raxon. Raxon was a hero by trade, and he had many friends. One of them was named Sigfried. Sigfried was a dire dog. A terrier, to be precice. He was sapient and could talk. They were very good friends. Sigfried lived at the academy that Raxon had graduated from, and Raxon, by this point, had become rather distinguished, sometimes being allowed on campus long enough to give a lecture and only being pelted with small rocks if he touched anything.

One day, however, there was a raid on the school. It was nothing the faculty couldn't handle, but their response was a bit slow. The goblin raiders managed to grab several young students and were hauling them away, when Sigfried caught them. Being a dire variant, Sigfried was quite a large dog, especially so for a terrier, and he was fiercely protective of the students.

Sigfried attacked the goblins and killed several before he was mortally wounded. Even after taking one of the poisoned goblin arrows, he fought valiantly, and drove the goblins away. His job completed, he fell and laid silent. Sigfried was dead. Raxon, having been on campus for a lecture, was the first to arrive, and he arrived just in time to find the students crying over Sigfried's body. Raxon, enraged beyond all reason, chased the goblins into the forest, but lost the trail in the thick underbrush.

Raxon swore that he would not let them escape, and true to his word, nuked the forest. The goblins retaliated by striking the academy again, this time, taking no hostages. They did not even make it far enough onto campus to reach the dorms. They were marked and repelled. As the goblins traveled to other goblin camps, the mark spread. Finally, when he was sure the mark had spread to all of goblinkind, he activated the dormant spell.

Every goblin in the world fell dead instantly as their hearts all simultaneously burst in their chests. An epic level curse had been cast, a menace removed, and vengeance for the dog who was a boy's only friend for six long years. With this task completed, Sigfried was brought to rest in the tomb of honored elders of the academy. He was vouched for by a certain alumnus, and backed up by several staff members. A large bronze statue now adorns the front of the library where Sigfried lived. It is a memorial to a hero. None of this could ease the ache, however.

A boy never forgets his dog.
Newbiespud 9th Jan 2014, 5:18 AM edit delete reply
Inb4 you edit said story into the above comment.
Raxon 9th Jan 2014, 5:29 AM edit delete reply
Yes, yes. It is a slightly long story. Sorry it took so long to type out.
Newbiespud 9th Jan 2014, 5:38 AM edit delete reply
I just find it amusing that claiming the first comment slot is slightly more important than the story contribution itself.
Raxon 9th Jan 2014, 5:46 AM edit delete reply
I generally only do that when I have a really good story. Or when I'm sleep depraved. I had my finger on the button with something else, then you blindsideed me with Flutterrage. Oh well, I guess I'll save it for later.

I hope you like corrupted songs!

Also, I figured that this kind of story would fit with the story theme of righteous, unyielding rage. I also have a story about a lawful evil outsider invading earth intending to turn the entire world into a paper pushing bureaucracy for other realms.

No, the being didn't murder anyone. No rape, no beatings, no torture. It just enslaved everyone it could into being paper pushers in prefab office buildings. As far as Raxon was concerned, that constituted evil. A vile, wicked evil that he proceeded to beat to death in a righteous rage of desperation. With its own arm.

Long story short, epic polymorph self effing rocks, and a cornered wizard is never unarmed.
Digo 9th Jan 2014, 6:34 AM edit delete reply
A cornered wizard may not ever be unarmed, but I've witnessed my wife (who enjoys playing fighters) take down many an optimized wizard with sheer rage. I think she has this mystic ability to intimidate dice rolls in her favor.

So on those occasions where my evil wizard NPC pisses her off, I fully expect that I'll be replacing that NPC soon. XD
Marioaddict 9th Jan 2014, 7:26 AM edit delete reply
...ok, I hereby enact a petition to have Raxon ascend to the status of Minor Diety. He's simple too absurd and powerful to be left in the plane of mortals.

All in favor?
Raxon 9th Jan 2014, 8:09 AM edit delete reply
Already taken care of. He currently resides in the DCU, and has been nerfed due to the loss of his status as chaos avatar and the mantle of gatekeeper.

In a world of heroes, despite the extreme differences from his home Earth, he feels comfortable there, content to live out his days in semiretirement in the moon base he's building with whatever power he has leftover at the end of the day. Every man needs a hobby.

Also, Raxon didn't cast that spell alone. He just supplied the power source. He's not that powerful, especially not after The Mistake.
Marioaddict 9th Jan 2014, 8:21 AM edit delete reply
...oh god now I need to know what The Mistake was.

You can tell it's bad because it's capitalized.
Raxon 9th Jan 2014, 9:03 AM edit delete reply
I have explained it in detail in these comments before. Long story short, Raxon basically rolled five ones during an experiment and neglected basic safety procedures, and got sealed away in a void dimension, with only a little window allowing him to watch his fiance. He watched her find his mess of a lab, mourn him, meet another guy, have his kids, and die of old age. When she died, the viewing ended, and he was truly alone. And that covers the first 70 years of his 800 year stay in the void.

Then again, he finished his monk training in the void, so his mind wasn't irreparably vegetized from it. All there was to do was, well, train. So now he's still waaaaaaay weaker than he was before, but he's much more skilled and competent, and knowledgeable.
HappyMuffin 9th Jan 2014, 9:17 AM edit delete reply
Sooooooo... you killed off an entire race of sentiant beings just cause a handful of them killed your dog?

...Raxon seems like a racist jerk.

(maybe I just care too much about the little guys)
Raxon 9th Jan 2014, 9:44 AM edit delete reply
It is a custom setting, with D&D rules in place. To be fair, goblins were known for something else. They like to kidnap people. Most of the time, if a person is rescued immediately, they have a good chance of being okay. However, being a captive of goblins has serious implications. Most of the time, anyone who has been captive more than a day will begin to grow irritable. As the syndrome progresses, they'll have violent outbursts. Eventually, the victim will become a chaotic evil psychopath, mindlessly attacking and killing anyone they find. However, they're still awake and conscious, and fully aware and sane, but forced to watch from the backseat as their own body tries to murder their loved ones.

It is a hellish thing, and it's the reason people who have been captured by goblins, in not already gone, are locked in tight shackles, and a soldier or paladin will stand guard over them, weapons drawn. Being killed is merciful compared to being unable to talk, and becoming a prisoner- nay, a hostage, in a body that wants to kill everyone you know.

Sure, you can call it racist, but it is a world where some races really are that dangerous. I won't deny that Raxon is a bigot. He has little respect for sorcerers, druids, necromancers, and warlocks. Oh, and elves, he really doesn't like elves. Elves are just huge pricks in that setting.

Also, running away is the standard response when commoners meet anything they are unfamiliar with. It's a very dangerous setting.
you know that guy 9th Jan 2014, 11:15 AM edit delete reply
Those are oni. Aka ogre mages.
Norakos 13th Jan 2014, 10:22 PM edit delete reply
I really need to get this ruleset.
Tatsurou 9th Jan 2014, 11:38 AM edit delete reply
Regarding Raxon's vengeance regarding Sigfried...

Is it wrong of me to think he was too merciful?
Newbiespud 9th Jan 2014, 1:36 PM edit delete reply
You know, I'm just going to get this off my chest.

I rather like you, Raxon the user, and many of your numerous quirks.

Raxon the player-character, as you have described him in these stories, is... shall we say, far, far, far, far, FAR less likeable.
Codeman 9th Jan 2014, 1:56 PM edit delete reply
Well that is a big part of roleplaying games (at least to me), to pretend we're somebody we aren't. I remember one time I actually played an Evil character. It was really fun and a nice change of pace from my usual good characters.
Digo 9th Jan 2014, 5:57 PM edit delete reply
I seem to really have a lot of fun playing up my evil NPCs in any game I run. So one time I decided to play an evil alien bounty hunter in a super hero campaign. It was liberating for sure. :D

I was at least trying for a "lawful evil" style where I would at least play by the rules with the other PCs. But then I'd exploit any loop hole I wanted to get at my bounties. Was fun.
Raxon 9th Jan 2014, 3:23 PM edit delete reply
Yeah. Raxon the character is very nice, but has a lot of stuff he needs to work on. Aside from, you know, the PTSD and stuff that comes from finding a mass grave at 16 and fighting a war all by yourself in secret.

Yeah, there's also the fact that he got too much power, too fast. At age 20, he was one of the most powerful mages in the world. He still has a problem with the concept of "you can't save everyone" and he'll in a good place to learn that lethal force is not required to win.

He's getting better, bit by bit. Just... just don't tell him there are elves nearby. They still scare the crap out of him, despite the fact that he's way more than enough to take on a hundred elves.

It doesn't excuse his actions, but explaining his world and experiences does explain them. I would have him see a therapist, but good lord, where would they start? His fear of Santa Claus? His grief over losing his fiance and all his friends, not once, but twice? His survivor's guilt over the Atlantis incident? There are so many things there.

And aside from these flaws, he is kind and gentle, loves animals, does charity work, goes to anime, gaming, and comic conventions, and offers lots of fun little trinkets only he can make.

Yeah. He's a nice guy, as long as you don't threaten his family. Since there are no real elves in the DCU, no worries about that.

Yep. I think it's a place where he can semiretire and start working on his many problems.

I wonder if there are any licensed psychiatrists in the Justice League...
Midnight Blaze 9th Jan 2014, 8:57 PM edit delete reply
Just don't let him anywhere near the question and he should be fine.
Jannard 10th Jan 2014, 8:11 PM edit delete reply
Of course he's less likable. He's Raxon's take on a Gary Stu. Although some of the stories about the character are worth reading.

Still, moonbase, too many fond memories of Dracula. That definitely counts for something.
Raxon 10th Jan 2014, 10:38 PM edit delete reply
Gary Stus and Mary Sues are not necessarily bad characters. It all depends on how they're used. Swooping in, saving the day, showing everyone up? Poorly written and boring. A Gary Stu can exist and not ruin the story. A retired Gary Stu can make a good mentor to a character.

But considering that not only is Raxon not always right, but usually wrong, he loses fights, and fails horribly sometimes. Also, bear in mind that by D&D standards, he is horribly overpowered. By DCU standards, sure, he's strong, but he's nowhere near gamebreakingly powerful. He's not quite Gary Stu level. The difference is scale. A Gary Stu in one setting may not be one in another. Raxon was a Gary Stu in his original setting, I will admit. Then again, I was young when I first wrote him, and a terrible writer. Now I am an adequate writer!

It has taken sooo much work to yank out all the garbage from that, and make it coherent.

Also, a moonbase is not even remotely infeasible in this setting. The fact that it's built secretly is what's impressive.
Draxynnic 11th Jan 2014, 4:11 AM edit delete reply
Actually, I don't really think the comparison with the power setting really says that much about whether a character is a Mary Sue (or a Gary Stu).

It's a factor, yes, but you can have powerful characters without it being Mary Suism. The defining factor is more about having no weaknesses (or, even more telling, some weakness that the audience is told about but that never really comes across in their interactions except when played for melodrama) - they may not be the BEST at everything they do, but they're certainly very good at everything.

Now, this is where power level can come into play, as the overall power level can mean that a character who's a jack-of-all-trades-master-of-none in one setting may well be a Sue in another - but a character who's a one-trick pony probably isn't, however good that trick is.
kriss1989 11th Jan 2014, 7:32 PM edit delete reply
Huh, I too once played a wizard and his dog. Said dog was eaten in combat at level 3. Now, much later after a couple of Arch Demons, swamp alligators are extinct. They all burned to death in the water. All of them.
sun tzu 9th Jan 2014, 5:05 AM edit delete reply
Exalted. Solar campaign. I was playing the brash but good-hearted Dawn Caste (think "Kamina with a giant orichalcum sword").
We were about to meet a Mother of Storms (nasty local sea goddess) for some negotiations. I warned the rest of the party that she was probably going to try and antagonize us, so, please, everyone keep their tempers in check.
Then the Mother of Storms hurled some sexual insult at our Twilight, a young teenage girl. So, without a word, my character started kicking her ass.
At least we won.
you know that guy 9th Jan 2014, 5:11 AM edit delete reply
Sorry this is off-topic, but I read an awesome fan fiction today.
ANW 9th Jan 2014, 5:12 AM edit delete reply
Poll time:
Sweetie Belle, Fluttershy, Luna, Applebloom, Discord and Angel. They all had made it to the list. Now, it's time for another one.
Who was your favorite One time character.
And yes, Zercora and Trixie does count.
Me: Zercora
Newbiespud 9th Jan 2014, 5:21 AM edit delete reply
Huh? What list? And in what universe does Zecora count as a one-time character?
Digo 9th Jan 2014, 6:30 AM edit delete reply
Trixie is technically a two-time character. :D
you know that guy 10th Jan 2014, 12:25 AM edit delete reply
Lotus and Aloe. Ahh, to get a massage from them ...
Tatsurou 9th Jan 2014, 11:37 AM edit delete reply
While she's made numerous appearances, she's had only one speaking role.
redwings1340 9th Jan 2014, 6:21 PM edit delete reply
Is this recency bias, or did I just really like Coco? She is one of the few, maybe the only one shot character who learns something over the course of the episode she was in. I really enjoyed that, so I'm going to have to say her.

Lightning Dust deserves an honorable mention though. It was an interesting contrast between Rainbow Dash now and her at the start of S1.
JenBurdoo 9th Jan 2014, 5:13 AM edit delete reply
Flabbergasted Pinkie. That doesn't happen often.

Given how far afield from the original episode you've gone already, I was starting to wonder if something was wrong with the Tree of Harmony.
Gindranis 9th Jan 2014, 5:52 AM edit delete reply
In 3.5, we had a party member that was very much pro life. All her attacks were for nonleathal damage (taking the -4 penalty).
at one point the BBEG killed one of his henchmen in front of her, cueing her to pronounce: I'm shooting for lethal damqage now.
That was the most motivated i have ever been to kill an enemy (untill she missed the shot about five seconds later, which caused us all to laugh)
Digo 9th Jan 2014, 6:30 AM edit delete reply
d20 Modern X-Files campaign

The FBI team was pretty much at wit's end with this haunted mansion were were investigating. There was a cult inside trying to summon a demon and we had to stop them. When we finally got into combat with them, their leader shot off a fog spell that made combat Really Annoying(TM) for us.

My character (a 16-year consultant in the arcane arts) got stabbed by one of the cultists. She was so pissed off at this cult that she just snapped. She wrestled a 12-gauge shotgun off a cultist, shot him with it, proceeded to shoot two more at point blank (the only range she could see anyone in the fog), grazed two teammates from pellet spread, and then proceeded to chase the cult leader out of the fog and through several rooms in the mansion. She injured the leader with one of the four shots she fired and cornered the leader in the closet with one shot remaining.

Had one of the other FBI agents not chased my character down she would have killed the leader right then and there. Luckily no one died from the gunshot wounds (my character's lack of a gun skill meant lots of wounded kneecaps though).

She was put on a paid leave for a week and was given a few sessions in anger management, something she had issues with. After that two of the other FBI agents on the team took it upon themselves to properly train her with firearms so that she doesn't go rampaging like that and accidently kill someone unintended. :)
GrayGriffin 9th Jan 2014, 6:39 AM edit delete reply
In a PTU game I'm playing, when one party member's Aron was apparently killed by an Earthquake. My character is a Touched of Terrakion, meaning that she, despite having the lowest possible Body score, can use her Spirit score in Combat skill checks. I fluffed this as her being a rather physically frail girl who nonetheless manages to stand strong in any and all combat situations. She also has a minor connection to Rock-types. So, when she sees the Aron fall, she gets mad. Mad enough that the DM allows me to retrain to take a feat that gives her the Sacred Sword move. This is fluffed as her walking stick basically gaining a full sword aura, and she leaps into the air and brings it down on the Golem that did the Earthquake.

Also, the Aron lived thanks to GM fiat. He has a cool mechanical heart now as well.
you know that guy 9th Jan 2014, 7:48 AM edit delete reply
Aron the Relentless, with regen for RRR?
Blues 9th Jan 2014, 8:34 AM edit delete reply
I'm sorry, what system is that?
GrayGriffin 9th Jan 2014, 6:08 PM edit delete reply
Pokemon Tabletop United. It's available for free online-just search. There's also a new edition coming out soon.
redwings1340 9th Jan 2014, 11:23 AM edit delete reply
This campaign sounds ridiculously awesome.
I do want to mention that Aron and Golem both potentially have Sturdy, so I'm assuming that they had both taken damage earlier.
GrayGriffin 9th Jan 2014, 6:11 PM edit delete reply
Yeah, the Aron had Sturdy and Solid Rock. (Pokemon get multiple abilities in PTU.) But he was only at 8 HP. Even so, he basically was only a few HP away from surviving the hit, so by GM fiat, he got to survive with serious injuries. But then it took until Christmas out-of-game to get to the talk about what to do about those injuries, since the Aron's doctor said he would need either an experimental injection or an expensive mechanical heart to continue as a battler. Luckily, one of our players, the daughter of a business executive, got $100,000 for her Christmas present. So the Aron got the most expensive heart possible and now has the Motor Drive ability as well.
Zavvnao 29th Apr 2015, 11:42 PM edit delete reply
I would like to read this game. for some reason.
DracoS 9th Jan 2014, 6:53 AM edit delete reply
The party was once trying to get the details of a murder from a witness who happened to be a damsel-in-distress shopkeeper. She kept stuttering and being flighty, so - to the surprise of everyone involved - I pulled out my sword and began making loud noises. Had a few people thinking I was gonna cut down an innocent shopkeep for being scared, but my big threat was that I was gonna run around making noise.

That managed to get her to concentrate long enough to give us useful information.
MWS 9th Jan 2014, 12:18 PM edit delete reply
Pretty typical "adventurers wandering around, looking for odd jobs" campaign, and we entered a duchy suffering frequent barbarian incursions, which is offering a bounty on the raiders.

We hired on and found a farm being looted, and go in to collect some bounties. The women folk had all been raped and killed, with the exception of one young girl who was, shall we say, only part way through that process.

With absolutely no discussion, we all come to an agreement. We slaughtered the barbarians without mercy, and signed on, permanently, with the duke's forces to wipe every single one of them from the face of the world.
Matticus 9th Jan 2014, 2:06 PM edit delete reply
I was once in a New World of Darkness game where I was playing a P. I. who had gotten kicked off the police force for doing too many Loose-cannon Cop bits on suspects. His Virtue was Justice, but his Vice was Wrath.

We were investigating the disappearance of a little girl who happened to be the granddaughter of the curator of the local museum. It turned out that she had been kidnapped by some local vampires hoping to leverage an artifact from the old man. We infiltrated their hideout and, with the help of some reps from the local "Keep Order in the Underworld" society, managed to incapacitate the vampires. Unfortunately, they had already killed the little girl in grisly fashion. We wanted to kill them, but we're told that the Prince and the Coven would deal with them, as they had violated the peace.

I turned to one of the reps and asked if vampires could heal. "Yes." But they still felt pain, right? "Yeah..." So I dragged the lead vampire's unconscious body over to the door and put his ankle in the door jamb. Then I slammed the door on his ankle as hard as I could. Twice.
Gabriel Leirbag 9th Jan 2014, 4:30 PM edit delete reply
So it's been a while since I've had a relevant story. For those who have forgotten or missed the other, a brief background: I am in a Pathfinder campaign. My DM and I worked out special rules for my sorcerer: he is Chaotic Neutral, pretty insane, and his magic is... well, I get to ignore the limit on spells known because I only have a 39% chance of casting the intended spell. Imagine if Deadpool had magic (kind of like Raxon). Also, he goes anime on his spells; his somatic components are huge, over the top motions, and for his verbal he shouts the name of the spell dramatically.

So for this story, the party was sleeping. The kitsune on watch thought he heard something, and went to investigate. After multiple crappy perception rolls from the whole party, we FINALLY realize there are bandit rangers setting traps for us. We all start fighting. Intending to cast Mage Armor, Gabriel instead casts Mount and summons a horse. He proceeds to ride the horse, who he promptly names Gregory, toward the rangers. They instantly shoot Gregory out from under him. He mourns briefly and dismisses Gregory, then starts making his way toward the rangers; he's not YET pissed off, but getting a little more focused. Suddenly one of the rangers shoots a splitting arrow, doing 21 damage. Gabriel has 26 HP, and never did cast Mage Armor. He staggers back and looks at his chest, then back up at the shooter. "You hurt me..." He then stalks forward, his silver eyes glistening. He attempts a spell, but trips over the party's ranger, who is prone at his feet, and ends up casting Web Shield in a dome around them. He stands up, opens the web's door, and locks eyes with the offender. "Scorching Ray," he growls, pointing directly at the bandit. Roll was for nearly max damage, which both killed him and lit him on fire...

... after which Gabriel promptly rolled 21 on a Craft skill and built a doll-sized log cabin with a working door and tiny lantern. Which leads into the story of the haunted house, the Lady in the Painting, and the Circus Maximus on an ethereal plane... which I will save for later. ^_^
Raxon 10th Jan 2014, 2:58 AM edit delete reply
This sounds very much like a character I would make, though my characters tend to be rather coherent. Raxon is not just crazy crazy crazy zany all the time. He's actually psychotic. Insane but functional. Far, far more mentally intact than most men in his place would be, though.

But yes, I like this character and this concept for magic. Do you mind if I steal this concept and use it? I think I'll call it a wild mage. Something even more dangerous and unpredictable than a chaos mage.

A chaos mage, when starting out, can't be sure what how the spell will act. I never considered the idea of not knowing what spell he'd cast at all.

I like it.
you know that guy 11th Jan 2014, 8:48 AM edit delete reply
Sounds like a wild-and-crazy mage.
Gabriel Leirbag 11th Jan 2014, 11:56 PM edit delete reply
No, yeah, go ahead and use it! This particular character is zany-crazy all the time because he's A) Chaotic Neutral, and playing that as crazy seemed like fun, B) raised on the Protean realm, and his Sorcerer bloodline is also Protean, and C) got a mentor who is a Chaotic gnome named Shortbright Andevil and makes questionably cursed items, like the Manacles of Giant Strength (are unbreakable and bind your wrists together, but grant incredible strength) and the Nonlethal Vorpal Headband (you can separate your head from your shoulders with it on, and as long as you don't take it off, you survive and can put it back if you want).
q97randomguy 9th Jan 2014, 5:01 PM edit delete reply

In our Aspirations of Harmony game, my character, Rising Star, is the big magic user; he went to Celestia's School for Gifted Unicorns and graduated early, all that jazz. Magic was basically his life since he'd gotten his cutie mark, an inverted shooting star. He got this from reversing gravity on some barrels that were going to fall onto some dock workers and crush them. So all his life, magic has been about helping ponies and making their lives better.

Fast forward to the middle of the campaign. As it turns out, one of the team members is a robot. When the way that robots are made was revealed... Star was not happy, not happy at all. To make a robot, one needs a soul. It's no gentle process to get it either, no nice transfer from a body of flesh to one of magic and metal. No, they have to kill the subject, and as the soul escapes the body, it is trapped then shoved into the new body. When this happens, it is forced to obey whatever rules are placed upon it even if they are something to the effect of "murder your friends in their sleep" or something (hypothetically, that wasn't one of them).

Star got angry. Heck, I got angry. This character had saved his life a few times and had become his friend... and he had just learned that the real her had been killed as a small child, killed so that magic could be used to twist her soul.

This is just so fundamentally against everything that Star stands for that he — I — started devising ways of torturing our only source of information if he didn't want to talk. Normally, he would just ask, maybe try to find a way to get access to truth serum or do some research into what he needed to know even if that would take longer. But not then. No, with this, there was no desire to take the nice path or try to find out about the other side. There was only a cold, almost homicidal, rage seething through him and me.

Even now, just thinking about it, my heart rate is a little elevated.

We still haven't gotten to the griffon behind it all, but when we do... Oh, when we do...
Anvildude 9th Jan 2014, 6:51 PM edit delete reply
Pow, Gryphon, to the MOOOOONNNAAAAA!!!!?
Stavaros-the-arcane 9th Jan 2014, 10:25 PM edit delete reply
On the topic of righteous wrath I am now reminded of my character in a Pony RPG a few years back, it was a one shot adventure at a small weekend gaming convention at my university. It was a late night slot so it was the grandly entertaining experience of a bunch of sleep deprieved gamers playing a cross between Ponies&Parasprites (the system we used) and Call of Cthulhu. The character's were pre-made but we each gave them some wonderful life and depth.

The adventure began with the discovery of some murdered ponies and a survivor found missing her cutie mark. My character, 'Donjon Keep' was a Unicorn down on his luck writer in town following the local policemare (one of the other players) to get inspiration for his next book. She was kind of annoyed by his constant presence but found him useful at times, and I played him as having developed a bit of a crush on her.

The rest of our party consisted of Two apple relatives (one a mad scientist the other a blank flank filly), A Pegasus relative of Photo-finish (the player played up the accent with hilarious results), and one other who I can't remember.

So later in the adventure we have discovered the killings/attacks were done by eldritch abominations that were like the big brothers of wendigos and devoured positive emotions (this was before the show introduced changelings) And they could drain ponies of their very essence which resulted in loss of cutie mark followed by death.

So the party was split, Donjon Keep, and the Out of town Apples were examining the pony equivalent of the Necronomicon, while the rest of the party went to the hospital to speak with the survivor of the attacks. Reading the book has greatly reduced the Scientist's sanity, but he has created various wonderful things over the adventure. Including White Phosphorus, because fire had proven useful.

So we head to rejoin our companions having found something useful in the book, when we find that the other half of the group was ambushed, disabled and drained by the 'elder wendigo' as we called them. The scientist's lack of sanity knocks him out of the fight leaving me and a little filly to fend off a pack of elder things.

And this is when it dawns on my unicorn writer that these things have attacked the mare he admires and adores and have ripped away an essential part of who she is, by taking her cutie mark they have ripped away part of her very 'character', which offended him further as a writer as well as a pony (I think I used it as an excuse to add special talent bonuses to combat rolls). Such an act will not go unpunished while he's around, he basically went apeshit one them.

So armed with flaming brand of phosphorus grabbed in his unicorn magic, Donjon Keep (a writer with not much in the way of combat magic or ability) and his filly companion (little Macintosh) unleashed a massive can of whoopass on the elder things. Driving them off with their tails between their legs. Little Mac got her cutie mark, and our friends were safe.

Shortly after the six of us used the Neighcronomicon to banish the Elder wendigo from ponyville with glorious magical awesomeness.

It really was one of the most fun games I had ever played, Its hard to top beating the crap out of abominations with a flaming stick.
Tatsurou 10th Jan 2014, 11:22 AM edit delete reply
Regarding the character designs for your writer and the other players detective...
You're a fan of Castle, aren't you?
Stavaros-the-arcane 10th Jan 2014, 4:32 PM edit delete reply
The character's were made by the people running the session, so I had no part in naming or designing the characters. I always knew the name was referencing something but I never knew what it was until now. I've never had the chance to watch Castle, there's only so much spare time to spread around. I'm sure the guys who named the characters were fans though.
Sightsear 10th Jan 2014, 1:16 AM edit delete reply
When you do... You'll tell us about it right? After all, "sharing is caring!" (Any one where that quote is from, because I sure don't.)
Midnight Blaze 9th Jan 2014, 9:33 PM edit delete reply
Recently, in our campaign, Umamaru got cursed by a sorcerer who was the leader of a band of brigands. After carrying him to the closest town and getting him to a healer, it was revealed that we would have to kill the caster within the next 48 hours or Umamaru would die. As the three of us, Dusty, Loki, and B.J. Thunderhooves (new player, he's a pegasus monk), set out for their campsite, Loki, who has become close friends with Uma (both in and out of character) said the following: "They're bucked. Every last one of them." We wiped them all out.
Joural 9th Jan 2014, 10:27 PM edit delete reply
I don't have one yet, but I have a feeling I will be this campaign's end.

I'm playing a chaotic good sorceror from the northern tribes(basically the norse). I selected and built the character, which included a strong relation to his silver dragon ancestor, which of course means he has a strong affinity towards murdering coloured dragons.

Now, next we have the thief, who has declared he hates all dragons, mostly because he's not a fan of the whole roleplaying aspect and he wants to see if he can use that to make me kill his character.

So basically, if an evil dragon shows up, me and the thief will force pursuit.

oh, and the DM mentioned that one of the four major nations employs coloured dragons...

oh, and it turns out that another, the one currently in primary control of our starting area, has enslaved large numbers of the 'norse'...

I foresee me causing a TPK by insisting we charge a city at some point, honestly.

... this is why I usually play neutral characters. That extra level of self absorption makes it much easier to avoid behaving in an unwise character.

(Interesting fact- I have been banned from playing chaotic neutral AND from having a wisdom below 10. I'm apparently not allowed, according to the DM, 'any excuses')
JSchunx 10th Jan 2014, 12:45 AM edit delete reply
Good doesn't necessarily mean stupid. Pursuing vengeance or striking out against evil doesn't mean you have to commit your life or those of your companions on a suicidal attack. Consider the city you're looking at, is it wholly and truly corrupt, or are its leaders? If the whole city must fall, then you'd do well to enlist the aid of someone with enough power to pose a threat (like another city). If only the leaders are corrupt, then form a resistance within the city, and encourage the populace to rise against their masters. Of course, with the presence of evil dragons, any course of action might run afoul of dragonbreath. I'd recommend recruiting your own dragons, if your companion will relent on that point.

Of course, that's just my take on it. You feel free to do whatever your character would do, it being your campaign and all that.
Joural 10th Jan 2014, 5:39 AM edit delete reply
He's from a barbarian society, on a quest to find honour in the south. He's gonna do some stupid things.

That said, the 'charge a city' was me exaggerating. Attacking cities before level 15 would be silly(at level 15 I will have a small army of followers, and the wizard will be able to maintain a small army of undead. Should work out pretty well). I might lead us against things like plantations, though.

... man, that'd be a fun encounter if the DM did it right, giving us the option of trying to take out several guard posts without raising alarm and then lead the slaves to freedom through the gap.
JSchunx 10th Jan 2014, 12:38 AM edit delete reply
My brother, in my longest running campaign, is a Human Ranger, whose animal companion was an eagle. He was very fond of this bird, which stood by his side (or on his shoulder) throughout his early trials. However, the party was ambushed at night by a group of ogre zombies. In the battle, he was beaten down, and his brave eagle swooped in to rescue him, clawing at the monster trying to slay his master. The ogre, in turn, struck out at the eagle, felling in one (very well rolled) attack. When the ranger was back on his feet, he swore all manner of vengeance against any and all undead for the death of his companion.

Thereafter, his foremost choice when selecting his favored enemies always included increasing the bonus against undead, and his character's righteous fury has become a focal point in his character's personal story. So much so that he bears a magical rune that is attuned to himself that grants him the ability to enter a barbarian's rage once a day.
DeS_tructive 10th Jan 2014, 12:48 AM edit delete reply
Steampunk fantasy campaign, set in the 1600s - imagine Shadowrun in the Renaissance.
One of the greater nations, "Eisen" has Golem technology called core, which basically produces a sentient battery that can control and empower any hextech it's hooked up to, and links up with hextech mages telepathically. These special coremasters are basically trained from birth by hextech institutes to be able to partner up with their specific core.
Enter Arta Sturmfeld, an experienced core master, who's a national hero and very well known for her work with her core, Stormfist. By the dumbest combination of guesswork, critical dice rolls and luck, she finds a way to open up a core without it blowing a 150 foot crater into the landscape.
It turns out that the "AI" of the cores is based on the twin siblings of the core masters being stuck into a mana chamber at infact age. Having her twin sister die in her arms as a horribly mutated baby, she decides to take out the nations rulers by forming an army of enraged war golems and core masters.
After finding out Eisen got the technology from the dwarves, the army heads out to the Alps to commit genocide on them, while the neighboring nations tear apart Eisen.
And no, that wasn't the intended campaign.
Steeve 13th Jan 2014, 11:13 AM edit delete reply
Class Warrior3/Barbarian2

At the bar, some shmuck stole my beer and drank it.

The Angry Vegan 13th Jan 2014, 7:11 PM edit delete reply
At the end of my most recent Pathfinder session, one of the other characters — chaotic evil human summoner — suggested that he might have an eidolon do certain things with my female rogue. It ended with the alchemist 200 GP richer, the summoner's body ending at the neck, and my rogue being bumped to chaotic evil.
Colin 14th Jan 2014, 6:27 PM edit delete reply
I have a story for once!

Our campaign's 4E D&D. High-fantasy world, with airships and such, but resurrection is <i>not</i> easy. In fact our party is known as the Shades because we were resurrected to serve as unwitting pawns in an epic war across time and dimensions. Having finally figured out which side to back, our party was escorting one of the generals home... And he's stabbed soon as he steps off our airship. Roll initiative.
I and my party are level 11, three of us have reality-warping "thought engines" that are capable of effects above what we already have, and Minsk (my character) is plenty pissed that someone could die on my watch. We are all set to <i>end</i> these scumbags and save the general (I have a potion that can stabilise him) when someone else literally jumps in, grabs the dying general and jumps far enough away that he's going to escape the next round.
Long story short, I immobilise him by increasing gravity tenfold with my thought engine. We fight our way through the mooks and assassins in front of the gangplank, we're about to close in on him, then Mr. Jumpy makes it all moot by unhinging his jaw and <i>eating the general's head</i>.
My character does not react well to anyone she knows dying, doing whatever she could to save the revolutionary she used to run around with. So when this happens, she snaps. Unfortunately, we burned all our cool daily powers, so they were not available when the freak's legs suddenly bunch up underneath him and he leaps up (still under 10x normal gravity!) and across the rooftops, with no option but to chase him.
We're between sessions, the paladin having piledrived Mr. Jumpy through three floors of a house, and her idea for the next session is to cut the head out of the git's stomach, stick it back on the general's body and shove a resurrection potion down his throat. She has no idea if it'll work, but at least it'll make her feel better.
Rowan 16th Feb 2015, 12:21 AM edit delete reply
One game I was playing as a human wizard, and as an old lady to boot, who was normally a very chill woman if a bit strange. She bonded well with one of the other members of her party, a ranger whom she considered an honorary granddaughter. Said ranger ended up dying during a quest to arrest a corrupt general who fancied himself a conqueror. Now this elderly wizard isn't the type to yell or scream when angry. Hers is a cold anger, a kind that bites like ice. Near the end of the boss fight, when he was at the party's mercy my wizard politely asked for his surrender. When he refused she simply loaded her crossbow, shot him in the kneecap and asked again, in the same polite but cold tone, for his surrender. He finally gave in and the arrest was made.
Rowan 16th Feb 2015, 12:22 AM edit delete reply
One game I was playing as a human wizard, and as an old lady to boot, who was normally a very chill woman if a bit strange. She bonded well with one of the other members of her party, a ranger whom she considered an honorary granddaughter. Said ranger ended up dying during a quest to arrest a corrupt general who fancied himself a conqueror. Now this elderly wizard isn't the type to yell or scream when angry. Hers is a cold anger, a kind that bites like ice. Near the end of the boss fight, when he was at the party's mercy my wizard politely asked for his surrender. When he refused she simply loaded her crossbow, shot him in the kneecap and asked again, in the same polite but cold tone, for his surrender. He finally gave in and the arrest was made.