Pinkie Pie: PREVIOUSLY IN EQUESTRIA! DIAMOND DOGS! PHOENIXES! EXPLOOOSIOOONS!
SFX: (BOOM!)
Fluttershy: W-What?
Applejack: Hah! Now that’s mah kind of recap.
Twilight Sparkle: Wait, I don’t remember any explosions last week…
Applejack: Ya sure? <munch> The DM’s plans sure exploded.
Pinkie Pie: Ptchooooo!
Twilight Sparkle: Urrrgh. It’s not like I TRY…
Fluttershy: There, there…
In all seriousness, the recaps are pretty fun to go over... the first dozen times around. Then you slowly realize that they eat into the session time when the recapper can't go two sentences without being stopped by a tangent from one of the players. Before you know it, 45 minutes of your precious session time have gone by, and...
Anyway. All I'm saying is that short and simple has its merits. Like literally everything about the tabletop experience, it all depends on the people involved.
I was already well into both when I stumbled upon this comic. It's like two of my favorite things had a beautiful 5 pound baby webcomic.
Story time: Has your DM ever tried starting the game with a simple yet extravagant intro? In my case, my PC was used as a plot device when his hometown was razed to the ground by a dragon (DM's idea), and actually rode into the pub where everyone usually met up (my embellishment).
I was already into both by the time I was shown this. And as far extravagant intros, I don't really use them. Maybe recap the events of last session, but that's about it. Hell, my most recent game had almost every session after the first start with "just another day at the office, when Grigg calls you up."
I have been in games with a little more flair than that, though. My favorite one was a supervillain game where session two started with "[X], your character has kidnapped the mayor!"
Go to wizards of the coast website and look up DnD encounters. It should have a list of local gaming stores that run the weekly games to get people into DnD. Right now they should be running something between 4th/5th ed.
Neither, really. I've been into D&D since way back. No further. Further. Too far, back up. There you go. MLP I'm familiar with through my daughter, and TV Tropes (they love you over there, by the way). I'm the media watchdog for our house, which basically means I watch all media doggedly, to annoy the crap out of everyone with my awareness of everything. EVERYTHING. It also means when the Bear goes on one of her random internet-fueled tangents, I know what the heck she's talking about - often better than she does.
We bond over Friendship Is Dragons, as it combines two of her favorite three things: MLP and D&D. I'm really looking forward to this arc, since it will show her how a game can change with a different DM. I keep threatening to run a side game from our Friday night D&D D&D.
Neither, although I definitely consider it an MLP comic first and a D+D comic second. This is interesting because the other ones of this genre (Of Darth and Droids, DM of the Rings) I consider D+D comics first, and whatever other comics second. I guess what comes first in my mind is what I'm more in to.
Not if it's the captcha code for the rocket board.
Edit: OK, just tracked down that page, and it's the rocket pack, not the board, and the actual code is "PCHOOOOO". This is probably not actually a reference to Homestuck.
Prediction: We've been _lied_ to by Newbiespud and Pinky's about to run "It's About Time" by accurately pre-modelling the minds of the party and carefully manipulating them into forming a closed time-loop.
People who likes this webcomic should see... or should I say hear this website
http://www.youtube.com/watch?v=MgzAGydbzxE
It only covers NMM, but it is still good.
the charters voices matches what you think it is... with the exception of the narrator, but then again, she doesn't need to change for that part.
My recaps generally took just 5-10 minutes and were usually wrong as half my players actually took notes about what was going on. So I'm like "Alrighty! Roll for initiative and let's get on with it."
Though rarely did rolling initiative actually mean a combat started. I just like watching them roll dice without context. Makes them worry.
My limit is five minutes, and it usually sounds like some manner of stoner had been taking notes on the campaign. Admit it though, you guys love my recaps.
Don't nobody recap like Raxon recaps. I assume, since I don't have one handy just now.
Yeah, I keep mine fairly short, covering the last session, unless it's been awhile. I've also gotten into the habit of opening with "When last we left our Intrepid Heroes". Of course, depending on the campaign, "Intrepid Heroes" can be replaced with "Mystical Madmen", "Oriental Adventurers", "Meddling Mercenaries", or "You ***holes". Y'know, whatever the situation calls for.
So, these crazy dudes in sweden fired up their giant particle cannon and unleashed Raxon. He tricked Brazil into giving him snake island, but then everything went to crap and he fell into the DC universe, where batman found him. Raxon then flirted with poison ivy, made bane cry, got dumped by ivy, impersonated a green lantern, hung the joker from a flagpole by his underwear while reciting the entire crime and punishment section of the Gotham laws, joined the justice league, tricked ivy into a date, got dumped by ivy, got a strand of supergirl's hair, thereby gaining access to a kryptonian body, and becoming the weakest kryptonian on earth, beat the crap out of power girl, found a young girl that snuck in and had an accident, adopted the terribly mutated girl, accidentally summoned two succubi and a wizard chick, gives free makeovers to supergirl and his daughters' friends, cooks a feast for the entire league in one day, serves then ravager(giant scorpion), dragon, and dodo, seduces a reporter on live television, tricks metallo into walking through a window and plummeting to the sidewalk thirty five stories below, and gives his home computer a human body.
Oh, and then he built a moon base.
And all of this, after falling into DC universex happens in the span of two months. There's probably more, but I haven't worked on it in a while, due to being out of state, and I'm still working my way up to him and the thing with China and the dragons.
And for reference, yes, it is canon that the large hadron collider may have destroyed the world, because it released Raxon from his prison. After one thousand years, he's free! It's time to annoy Earth!
Two of Raxon's specialties are venomancy and biomancy. He is effectively immune to poisons. He first met Ivy when there was a slight altercation in Gotham Central Park. Despite several warnings, he walked right up to Ivy, rolling nat 20s on the approach, and casually dodging vines, darts, etc from Ivy's anger. He walked right up to her, leaned forward, and said, "I'll make you a bet, miss Isley. I'm going to kiss you. If I live, you'll go out on a date with me tonight. If I die, well, one less man to deal with. What do you say?" She's a bit surprised by this and just nods.
He puts an arm around the small of her back, dips her back, and gives her a long, romantic kiss.
When it ends, he sets her back upright, winks, and walks out calmly. As he's walking away, he waves without turning and calls out. "Pick you up at eight."
She is so surprised and confused by this mix of competence and foolishness that she doesn't even notice Batman sneaking up behind her. She is apprehended without a fight.
Raxon gets her sprung a while later, on the basis that someone spotted her in the park, called the cops, and all Ivy did was defend herself.
Raxon shows up to find Harley Teasing her about having a date. Harley asks where the limo is.
Raxon points to a freaking pegasus he has waiting. Harley asks if she can have a green and purple one to fice Mr. J as a present.
Raxon takes Ivy to a nice restaurant, but while they're eating, Joker shows up, looking for the jackass that but some wild ideas in Harley's head. (Spoiler warning: Raxon did it!)
"In brightest day;
In blackest night;
No evil shall escape my sight;
Let those who worship evil's might;
Beware beware my power, Green Lantern's light!"
They're out on the patio, so nobody sees the change. Raxon in GL mode makes a big green hand, grabs Joker, and flies him off. It's not really him, though. Just one of his illusions, and he and Ivy sit back down and continue their meal uninterrupted.
The police find the Joker hanging by his underwear from the flagpole in front of the courthouse, and Rax Lantern forcing him to be a captive audience as he reads the entirety of the Gotham City penal code. This is his punishment for Joker.
After her pays and takes her home, he uses his magic, finds Harley badly beaten, and takes her injuries. Onto his own body. Apparently Mr. J was none too pleased about someone putting the idea into her head that he doesn't take her out on dates enough.
His helping Harley was a good reason for Ivy to let him leave peacefully.
He's a complicated man. However, he managed to make the Joker the butt of a joke that everyone laughed at, except the Joker. And then Raxon goes and posts the WHOLE video on youtube. All four glorious, humiliating, monotonous hours of it.
Oh! I forgot to mention that Raxon also sweeps up cola from carpet with a broom, and gets all of it! How awesome is that?
So... yeah, I stand by my original assertion: Don't nobody recap like Raxon recaps. If only because it'd be difficult to recreate the steps necessary to prompt such a recap. Good God, y'all.
I'm most impressed with sweeping up cola, that seems like it'd be a tricky task.
It's actually just a matter of casting barrier on the floor, like laying down a tarp. The soda beads and clings to the broom, allowing him to sweep it up.
I've run two original campaigns with my friends, and each time I'd do a recap that generally lasted about...2 minutes. And every single one has been in my best DBZ Abridge announcer voice, started the exact same way:
Diamond Dogs're all "Wait, wat?"
And "Exploooosiooooooooons!" must be read like this: http://www.youtube.com/watch?feature=player_detailpage&v=WrE-AhX-qtk#t=116
My DM always makes all of the players write a quick recap, and the best one gets the privilege of re-rolling a die.
It's actually a pretty effective way to make us pay attention.
On my 2nd ED AD&D group the first recap was, you are falling from the sky in a lifeboat dropped by a red dragon. The island below looks like the head of a pin,how will you survive? The party was lvl 1
I've been recapping in the form of a campaign journal. It's a fun exercise of creativity -- I find appropriate images and write the party's exploits from the POV of an NPC. Unfortunately, my players don't read it...
Anyway. All I'm saying is that short and simple has its merits. Like literally everything about the tabletop experience, it all depends on the people involved.