DM: I'm glad that everyone could come. Sorry that I didn't have time to prepare a game this week. Although I'm not sure why I bother prepping. So, want to play one of my board games?
Pinkie Pie: Nuh uh. Since you have nothing good we brought Risk: Equestria Edition. This is gonna be so fun. I forget why I haven't played this in so long.
Rarity: I will probably start at the gem mines.
Applejack: Want to ally? I'm planning to take Appleoosa.
Rainbow Dash: Anyone who tries to take Cloudsdale is in for a world of hurt.
Twilight Sparkle: Hmm, Canterlot provides a nice army bonus.
Fluttershy: I'll just stay in the Everfree forest away from everyone.
(A few hours later...)
Fluttershy: How could you attack me like that?
Rainbow Dash: What did you expect? Your defenses were down.
Applejack: At least you didn't get stabbed in the back by your supposed ally.
Rarity: I regret nothing. I needed the crystal empire so I took it.
Pinkie Pie: Now I remember why I locked this game away.
(Risk: Equestria Edition. Brought to you by Discord.)
Newbiespud's Note: Today's author requested to remain an anonymous contributor, though he did have a particular “Story Time” in mind: In today's comments, tell a story of a time when a board (or other non-RP) game got a little out of hand.
I remember playing monopoly on a camping trip with my sister, her friend, and my friend. My sister's friend had a crush on my friend and my sister enjoyed screwing me over so what they did was buy up as much property as they can and then gave it all away to my friend.
Have anyone here ever played Dokapon? A game where when two players can battle each other and them a third player can join in the middle of the battle and kick two weakened butts and take their stuff?
Oh yeah, Dokapon definitely is one of those games that you can't play with people who take games to seriously. Because this game is all about screwing up others... especially when some players then get the darkling...
I have heard about Dokapon rounds where people started to hurt each other physically because of that game...
Yeah, the trailer of the game starts with "Welcome to Dokapon kingdom where friendships are destroyed" and ends with a character having a tough fight with a dragon and the other players in a "back stabbing" conga.
Diplomacy is *the* game to go if you want to break apart friendships.
In my first diplomacy game, we actually went ahead and, before we started, promised each other that we wouldn't hold anything that happened in the game against each other. That didn't quite work out. It did, however, prevent things from getting much worse.
As TV Tropes puts it:
"Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since."
It depends on who you play with. I played with one person who could not stand to lose and would throw hissy fits and screw over everyone, including herself, if she was losing. We don't play with her anymore.
Oh I don't know about that. I played Munchkin with friends and nothing bad happened, but I used to play Chez Geek a fair bit when I got introduced to it. I won the first few games, and after that people put a concentrated effort into trying to keep that from happening. Probably wasn't helped that for some reason it often took 2-3 people to keep me from winning when I wasn't even paying attention (at one point I was literally reading a book and playing at the same time). There were some close calls.
Yeah I can't remember a time when my friends and I didn't feel a little mad at each other after a game of munchkin. Though it usually died out after awhile.
I assume you think that compared to what people are doing with MarioParty, Pokemon is pretty more organized, and it's players are less screwed up.
Wrong. Last year I was innocently walking trough the school campus when I saw four guys playing Multi Battle on either SoulSilver, Pearl, or Plantinum. They used only Claydol, and they were very, very baffled on why Earthquake couldn't hit their opponents Claydol. Which means they didn't know the existence of the famous (or infamous) abilty of Levitate. Mind you, these kids were Pokemon freaks, at least to my knowledge. They got money just for cheats on their DS.
I was going to say "what the bloody effing heck" when the supervisor showed up. You can imagine what happened once he saw DSs in the campus...
If a game of Settlers doesn't end up with half of the players whining about robber placement, or people purposely building too many cities so the barbarians wreak havoc when they land, or any other sort of malicious moves... then it isn't being played with me and my friends. Seriously, whenever a 7 is rolled, expect cries of recrimination, even if the targeted player has a 5 point lead over the rest. Sometimes, it's done in jest, but 98%+ of the time it isn't. I honestly think the only reason we play the game is to prove that there really is nothing better than to crush your enemies, to see them driven before you, and to hear the lamentations of their women.
Really? My family always played Settlers very tamely. We've only once had someone acting nasty, and it illustrated why that's rare quite handily: In Settlers, if two people get into a fight, it quickly drags down their resources and lets everyone else profit.
I think a "Settlers of Equestria" variant would be awesome. Change the resources to "apples" (food, harvest), "clouds" /weather control, energy) and "gems" (magic, craftsworks) and choose to play as earth ponies, pegasi or unicorns, gaining a bonus to acquire the according resource.
Additionally, certain aggressive actions from one player towards another results in a wendigo token placed on a resource field, reducing the resource outcome.
So far my basic idea for that. Long time ago that I last played "Settlers".
Do you have any ideas for that?
CivIV. Not a board game per-se, but we do play so with brothers. New units and civilizations made it even crazier.
At one time, I amassed a huge amount of nukes for the sole purpose to destroy the Italian tanks of Princess Celestia (yes, exactly), while barbarian machine gunners ravaged my brother's nation, which was lead by himself and the nation was more alike robots. Oldest brother had the most normal of us: hungarians, led by St. Stephen. And he finished the Apollo program before the Americans, led by Sitting Bull, whom had massive casualties to the aforementioned barbarians.
Oh, and the barbarians had a carrier parked out of the bay near my capital.
The Hunger Games: Training Days when none of us had ever played before and didn't understand the rules. Every time we weren't sure how something worked, I'd look it up in the rules book and everyone would have their own interpretation of how it worked. It was possibly the most frustrating thing ever in my life. There were a ton of violent threats too. We were all ready to kill each other, but mostly just the one guy. Of course, he's the one who usually starts shit during DND so that's no shock. He always manipulates everything I let him do to piss off the DM, AKA, Me....
Games that got out of hand? I've been in plenty of those. One particularly comes to mind, though I should mention in advance that I and the players were all thirteen years old when this took place. Just so you don't imagine that we're (quite) so immature as this these days.
I was the dungeon master, and was playing an AD&D game with about a half-dozen of my friends, two of whom were constantly trying to one-up each other IRL at the time. Both of them rolled up mages, independently.
Having not yet learned the definition of "cliche," I told the party that they were all in a tavern and that they could introduce themselves to one another. The two players (Let's call them L and D) IMMEDIATELY got in a pissing contest over who was the strongest mage, the greatest "master of the arcane," etc., which culminated in L using his magic missile to kill D, right there in the bar.
Having not yet learned how to effectively take control of and/or defuse a tense RP situation (preferably before anyone kills anyone else), I told the party that, since we had barely gotten started, I'd take D out of the room to create a new character, and everyone else should sit tight for a few minutes. Once he had a new character, he'd show up at the bar as D's "real" character. As soon as D and I are out of the room, he says to me, "I wanna roll up an assassin."
Having not yet learned to identify trouble when I heard it, I spent the next twenty minutes or so helping D create a level-one assassin. I brought him back to the room, sat down, and said, "Okay everyone; D, you enter the tavern and see the party sitting there," a situation to which D responded by immediately shooting L with a poisoned dart, killing him in one hit.
Having not yet learned... well, very much at all, it would seem, I allowed this.
Having not yet learned the definition of futility, when L demanded he be allowed to roll up a new character, I took him out for a half-hour and rolled up a paladin with him, who charged into the bar and slaughtered the evil assassin. Then I went out with D, who created a new character who... well, you get the idea.
We spent THE ENTIRE DAY doing this, while the rest of my friends played some board games and probably had a much more enjoyable time, all told. The session ended with a pile of corpses that took up half the tavern, two very pissed-off (at one another and not at me, thankfully) players, and zero actual gaming.
It wasn't until the next day that I realized that some guards probably should have shown up after about the dozenth murder in the span of one in-game hour.
This is one reason I prefer Zombie Dice. It's quick enough that you never wind up in the position of being on the losing end for hours, and it's always possible (if increasingly unlikely) to overcome a large lead. Also, betrayal is not a game feature. You picked those dice, you rolled those dice, and you played those odds.
Bonus points if you're playing with a younger relative that roleplays out each round and will occasionally defy the odds just to get "Pinkie Pie's'" brain.
Let me tell you a story. A story about Monopoly, Friendship, and of course Fighting.
I was with a group of friends after class. Most of us were in our junior year of high school. We were at a slightly older friend's apartment, wherein we began playing X-Men Monopoly. After a long drawn out game it came down to three factions: two groups of three and myself. My neutrality was a non-issue until someone landed on an orange space with a few hotels. Circumstances were just right that unless I joined them right then and there, they would have to forfeit all of their cash and most of their property to stay afloat, and would effectively lose the game.
Suddenly there were two people whispering into my ear. The one on my left was offering illicit favors, the one on my right was offering US dollars. Being rather shy about the whole thing I stalled for time, trying to get a handle on what I would do.
While this was going on two of my other friends were arguing above the board. It seemed fine until one of them lunged at the other and a grapple began. This turned the spotlight away from me to a scene that was quickly becoming a bit more violent than playful. Then, all but pinned and desperate, the one on the bottom grabbed a nearby pen and dug it into his opponent's side. This understandably caused him to spasm away, dragging the ballpoint tip a few inches through his flesh.
For the next few years there was a faint, jagged black line tattooed onto his side. It might still be there, I don't know.
How can CANDYLAND end in a fist-fight? The game is almost entirely pure, total luck, and you can't willfully do ANYTHING to influence the other players' standings...
It only takes one person that imagines that: 1) others are having better luck, and 2) that they are gloating about it. Bonus points if the person gets upset because it's a kid's game, "knowing" said person should not be losing it to anyone else playing.
Say 'longest road' in a crowded room and watch for the people who twitch. Settlers of Cataan is one of the most bizarrely intense games I've ever played.
Funny. All the online Diplomacy I've ever played with strangers has been mature and cordial. Whereas the one time I played face to face Diplomacy I ended up tailing a fellow player to make sure he couldn't talk confidentially with his ally.
Ah, Monopoly and Risk, both banned games in my house. Risk, as it tends to devolve into backstabbing, secret treaty making and other silliness.
Monopoly, on the other hand, was banned due to insider trading, bank manipulation, under the table land deals, all the fun things that makes corporate america as evil as it is.
BTW, has anyone ever played Iron Kingdoms? I'm toying with trying to translate the Mane Six into IK characters. Should be interesting.
Out of hand? Of course! Everyone knows that Risk is all about taking over the world and winning, right?
Well there was this one guy who just just did not seem to get it!
Instead of always trying to plain take over the world...Noooooo...
He'd try to create a "UN", or "NATO" or some other crap, and once everyone joined it, he'd declare the game over and everyone (still alive) victors! (He's also, ironically always want to start in North America if possible).
It was pretty infuriating to play with him since if we didn't team up and squash him right away, the game'd almost always ended up in a "team victory" of some kind or another!
Magic: The Gathering is better than a lot of other games mentioned here for raging players, but there's always that one guy. I know a guy that nearly became the first person banned from attending Friday Night Magic at our store. He screwed up his turn during a prerelease tournament, losing the game (and a total of four packs that instead went to me), spent the next two weeks giving me and another guy death glares every time the "miracle" mechanic was mentioned.
My family banned me from playing Scrabble because I always argued over the spelling (and sometimes, the existence) of words. Suffice to say I was a voracious reader and kept using words no one else had ever heard of and which did not exist in our dictionaries (probably because I didn't remember how to spell them).
Well....my family plays spoons. If you've never heard of it, it goes like this, you have a deck of playing cards, and start passing them around the table. Everyone has a hand of 4, and the object is to be the first to get 4 of a kind. However, once you do, you grab a spoon from the center of the table, and then all the other players are allowed to grab one. There's one less spoon than players, so every round someone gains a mark, usually until you spell spoon, and then you're out.
We send people to the hospital playing this. Not once or twice, on a regular basis. Two broken ankles, several sprained wrists, and once a broken nose(Don't ask). Still, it makes family get togethers fun.
I remember reading that, other than actual gambling games, more blood is shed (yes "blood is shed", as in knifings and shootings) over games of Monopoly than any other....
I suspect that yeah, risk WOULD do this if you actually made pacts and such.
My family generally didn't, and when we did it was considered cheating to break your word (essentially, the agreements were house-rules, rather than in-game deals)
I suppose that's part of why I never got why people liked risk; You just roll a bunch of dice, follow one of several incredibly simple strategies, and hope you win by luck.
I can relate, the one time I played risk was on vacation with my sister. We had no idea what we were doing, never actually managed to do a battle, and just kinda sat there as our resources used up all the figures in the box because we weren't going to risk (haha) running out of units. It got out of control by us trying to figure out what to use for extra pieces till we got board.
Oh man, the times that I had playing Risk in high school with my friends (and once included my older brother).
We would form (temporary) alliances and frequently back-stab each other within a few rounds of an alliance being made. Then later in the game we would form an alliance with the same person.
The total amount of back-stabs in the game got up in like the 50's.
We laughed and had fun with the back-stabs. Never held it against each other.
These same friends were my D&D party and DM.
When I was growing up, this was standard. Every RISK game with my brothers ended with myself allying with my oldest brother against my older brother (the middle child)...then my oldest brother backstabbing me. In wrestling, he would ally with both of us and pit us against each other. My oldest bro was LE at the time. As that was the norm, I do not know if I could call it out of hand. In my opinion, it was more out of hand when we were NOT fighting. For instance, when I got Munchkin Quest for my birthday from one of my brothers, I played it with one of my friends. We ended up playing for 6 hours and stacking almost all of the buffs onto one creature- The Large Angry Chicken. It ended up being 110 levels. We decided the next time the game was played, we would start out with a 3x3 section with the uber chicken wandering about as a Wandering Final Boss. No one could debuff the chicken or make it magically disappear. The chicken had to be fought. After going through all the remaining cards, I have deduced that only by the entire group of munchkins working together to kill the chicken (by aiding one munchkin as a helper or by using items) could the chicken be defeated. Well, unless we added another Munchkin Quest in.
My friend and I have survived games like Mario Party and Monopoly with little more than minor argument (though in Monopoly, it's usually because he tries to make deals to keep me in the game, usually in situations that I know I'd lose anyways, which annoyed me cause it dragged the game on).
So what's the game that made things nearly spiral out of control?
Dokapon Kingdom. He was absolutely furious until I outright said "Look, that dark space over there takes away pretty much everything you have, but you one shot kill me and immediately make me lose any cities I land on." "That doesn't sound good..." "Is it possible for you to win as it is?" "..." *Proceeds to go to the darkling space*
It's gotten better, but anger is easy to make go up on that game.
Boardgame getting out of hand? Let me tell you about MY game of risk...
I was playing 1v1 risk, because less friendships are destroyed that way. I was winning, by a lot, because my friend is what I like to refer to as 'bad at tactics'. Which is to say he piled all of his pieces in russia in the hopes of conquering the rest of Asia(he had a lucky opening with like five connected asia countries in the north, including Kamchatka, AKA easy access to one of the best continents to conquer in the game).
So we were playing, and I managed to take the last territory in Africa, giving me the Africa bonus, alongside my already mighty South America and Australia bonuses, and a paltry mix of troops in each of the other continents to keep him off his bonuses. This was, like, three hours in, because we both moved really slow, and there were like ten straight turns of us just trading Australian territories before I locked off Siam. I should mention now- this was a big table. Like, I could easily fit nine players around this table and still have enough room for one of those people to have an effective DM screen, and the legs were heavy, solid iron. It's this old thing my mom originally bought for sowing and then attached a huge piece of wood to the top of, and then I came into possession of it. So I have my three continent bonus coming up, and he masses to take a weak border country in Africa. It only had like three defenders. I plan where to place my pieces to take the territory back- and then he fumbles.
And again. And,, for good measure, three more times. He lost eight armies to that one territory, and only killed one.
I sat there, staring at the board, kind of shocked.
He was less shocked, more outraged that random chance should betray him. So he grabbed the table, and honest to god flipped it. Risk pieces scattered EVERYWHERE. the entire room was just a minefield of small sharp objects. he stood up, walked to the door, put on his shoes, and left.
There's a classic brainteaser puzzle along the lines of:
"A man lies dead in a room with fifty-three bicycles. What happened?"
The answer: <span style="background:#000; color:#000;">They were Bicycle(tm) playing cards, he had one up his sleeve and another player shot him.</span>
It didn't kill friends, but my wife told me the horror story of a board game called "Robot Wars" that killed lives. Years back (before we even dated) she had two roommates and one of them bought this game to try out.
The first time they played it, my wife's then boyfriend cheated on her that very night.
The second time they tried the game, roommate #1 got a phone call the next morning that she was laid off.
The third time they played Robot Wars, roommate #2 got a call that night that her grandmothers ended up in the hospital ICU from illness.
They threw the game away and never played it since. At the time I was friends with all of them, so I can attest that it was really too weird for coincidence.
I remember that my parents brought Risk... we soon stopped playing it due to arguements.
I requested to play it during my birthday... grabbed Australia. Noticed that my dad's capital was in Alaska. Grabbed the asia's territory that would let me cross into it.
Put only 1 army in it. So dad didn't defend his capital well. He forgot that as I went first, I can recruit my army in anyway I wanted... included putting them all on the island next to his capital.
Well, there WAS that six-player Legend of the Five Rings game, where if you lost, you just started playing with a different clan. That ;asted about thirteen hours before we finally just let the naga win, because, well, they tried so hard.