Page 321 - From a Mile Away

8th Aug 2013, 6:00 AM in Swarm of the Century
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From a Mile Away
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 8th Aug 2013, 6:00 AM edit delete
This is a bit of a reference, so allow me to briefly send you back to roughly one-hundred and ninety pages ago.

In other news:
- The comic now has its own domain: You can still browse the site on *; this just affords me a little bit more control over the site.
- There's a Kickstarter called Ponies for Pathfinder looking for a little bit of extra love. If the idea of a physical, fully fleshed out setting and race handbook for ponies in Pathfinder appeals to you, feel free to check it out.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Zuche 8th Aug 2013, 6:03 AM edit delete reply
That's quite the "Let's get dangerous," face Applejack has.
Zuche 8th Aug 2013, 9:17 AM edit delete reply
I'm amused to see that I got first post in the referenced comic as well. I'd better give myself a five sentences minimum requirement to ensure this doesn't happen again.

I had forgotten about Applejack's feat. I'd somehow overlooked the Evade Ambush power, but has it been changed since it appeared in PHB1? As written, I thought it affected only a number of allies equal to Applejack's Wisdom modifier, which is 1.
Digo 8th Aug 2013, 10:08 AM edit delete reply
I'd just assume liberties are taken with the rules. It makes for more interesting storytelling. :)
Zuche 8th Aug 2013, 10:18 AM edit delete reply
Sure, adjusting for ease of story use is preferable. I was just curious if it had been adjusted in story or within the rules.
Digo 8th Aug 2013, 11:40 AM edit delete reply
I guess it was in story according to the linked page above?
Ponikon 9th Aug 2013, 4:26 AM edit delete reply
Why do I believe the GM is going to remember that, Zuche - and be a sadist about it?
Zuche 9th Aug 2013, 7:47 AM edit delete reply
I don't think he is, Ponikon. He appears to trust the players to know their powers and apply them accurately. I've found that tends to make the game run more smoothly so long as everyone behaves in a trustworthy fashion. (And a GM knowing all the rules isn't much help if they don't.)

I wish it wasn't as frustrating for the poor DM, but then I sympathize with the frustration. When 4E saw an overhaul in challenge design, advising DMs to refrain from the use of powers that cost players actions because it wasn't fun, they neglected to mention how boring the game can be when a DM never gets to try anything cool with monsters either.

I don't consider that applicable to this case, though. Applejack spent a feat and is using a daily use utility power here. Even though the book says that she'd only be able to affect on other ally (based on her Wisdom score), I could see why the DM might choose to ignore that limitation. Optimization matters less than how players are given room to contribute to play.
Seanpony Renaud 8th Aug 2013, 2:18 PM Let's Get Dangerous! edit delete reply
Applejack is about to buck somebody's face right off isn't she?
kriss1989 8th Aug 2013, 6:09 AM edit delete reply
Nice setup. I totally forgot she had that!

Story time! A "I forgot you could do that" moment with a PC!
Digo 8th Aug 2013, 6:24 AM edit delete reply
My long ago Teen Titans campaign had a number of those situations happen on both sides~

1. While fighting Lock, Stock, and Barrel (A trio of holloween themed villains), the Titan hero Firefly got into melee with Barrel (who had a rediculous defense score). I forgot that Firefly had a limited use "overcharge" to his laser power and that overcharging has a shotgun effect (i.e. works best at close range).
At point blank range? It Hurt.

2. The Quiz was a supervillain with a game show theme. His powers were about light and sound illusions. Tried to mess with everyone's head by using those powers to make a roaring audience jeer the Titans. Except, I forgot that the hero Banshee was hard of hearing and thus had enough of a bonus to resist the audio. She blasted The Quiz off the stage.

3. In a major street fight against two reoccuring villains, Billy Numerous and MegaNeko, the Titans quickly ganged up on Billy and had him tied up with a street lamp. Somehow they completely forgot MegaNeko's powers and only tied her up with regular rope.
MegaNecko is a teen with size-changing powers. Twenty feet later and she punted two Titans for 3 points each.
Zuche 8th Aug 2013, 6:54 AM edit delete reply
That all sounds appropriate to Teen Titans, though I'm thinking of a different DC supervillain when you mention the Quiz: a woman who has every superpower you not yet thought of.

...Grant Morrison is a very strange person.
Zakaz 8th Aug 2013, 7:39 AM edit delete reply
One time, I had a PC who's fatal flaw was blindness. Because of this, the entire team was forever having to guide him. I had also made him a bard

Anyway, at one time in a campaign we ended up having to fend off about 12 succubi. Everybody else in the group was almost dead, leaving this blind bard to defend himself.

Of course, everybody had forgotten that when making him, I had piled points into his perception, evasion and strength-related things.

What occurred next has gone down in the group as a legend. One blind bard defended the entire group with just a lute. It was incredible.

Since then, this bard has not died once. His 'fatal flaw' has proved to be his greatest advantage.
Digo 8th Aug 2013, 8:03 AM edit delete reply
I remember in a "Ninja High School" comedy game, my character's flaw was complete color-blindness. Often played for laughs, but rarely a serious issues over the course of the adventure.

Until the last session where at one point my character was the only one capable of reaching a bomb to diffuse it before it would blow up the science building. Never did "Cut the red wire" become the most useless comment ever uttered.
My character cutted a random wire. Turned out to be the correct one! O_o
Zuche 8th Aug 2013, 9:19 AM edit delete reply
I've heard of that coming up in real life. One of the guys on a bomb handling course didn't tell anyone he was colour blind until they were in the middle of a hands on exercise, and he had to ask which wire was the red one.
Digo 8th Aug 2013, 10:10 AM edit delete reply
Well that's embarrasing! Though I would think colors don't matter much in real life for improvised explosives. Any conformation on that?
Zuche 8th Aug 2013, 10:23 AM edit delete reply
I couldn't say. I only know he got removed from the course.
Rokas 8th Aug 2013, 2:14 PM edit delete reply
The colors won't matter in that there's no factory manual to confer with, but if you're working as a team someone to the side might see where a particular wire might go, thus giving a clue on how to diffuse the bomb. If he can't communicate that because either he or the person with the clippers is colorblind, then that's a big problem, now ain't it?
Digo 9th Aug 2013, 3:59 AM edit delete reply
Yeah, that beats out all the odd supervillains I had come up with.
Tatsurou 8th Aug 2013, 11:46 AM edit delete reply
I remember one berserker I had once who had a rarely useful and unusual ability.

He could change genders at will.

In the campaign, I NEVER used this ability. Just left it sitting there in my character sheet for a long time. Then came the time when - because it was that sort of DM - we had to infiltrate a tribe of all women warriors that only allowed men in as slaves...of various sorts...or food. We had to get in there, talk to the leader, and retrieve a MacGuffin. The rest of the party was talking about dressing in drag, and the DM was rubbing his hands in expected glee.

Berserker: How many of us actually need to go in there?
DM: Well, I suppose just one.
Berserker changes gender.
Berserker: How about me then?
DM: ...

Of course, this was a good DM, so he rolled with it and we had fun. I had to stay in the tribe for a while to gain enough trust to reach the leader and the MacGuffin, and one of the flaws the DM exploited of my 'change gender at will' for fun was that my characters orientation remained the same (attracted to the same sex as before). Suddenly, the tribe had added to it a tradition of group bathing. Fun ensues.

Eventually, I just challenged the leader for leadership, and won. I then introduced the rest of my party as "My battle slaves" and lo and behold, we had an entire tribe of high level warrior women as my followers.
Zakaz 8th Aug 2013, 5:45 PM edit delete reply
Another character I had, again a bard, was unusual in that his only item was a paxel. (A cross between a pick-axe and a shovel) Her biggest talent was, obviously, digging holes.

Cut to a campaign, in which our entire team had been captured, and all our weapons taken.

DM: You are now locked in a cave cell, with a huge iron door.

Me: I dig through the wall with my Paxel.

DM: That would have been taken...

Me: It's a tool, not a weapon.

And so, with a bit of navigation and luck, we managed to dig around, collect our gear, lay some charges and blow up the cave.

Never doubt the importance of a good hole...
Indalecio 8th Aug 2013, 10:14 PM edit delete reply
"Lucille, God gave me a gift. I shovel very well."
"Baby. You shovel better than any man I've ever known. But that does not make you a superhero."

Ah. Mystery Men is a great movie.
Digo 9th Aug 2013, 12:40 PM edit delete reply
I really enjoyed Mystery Men as well.
Midnight Blaze 9th Aug 2013, 12:26 AM edit delete reply
Sorta like in Skyward Sword, when you have to get all your stuff back.
Zuche 9th Aug 2013, 6:18 AM edit delete reply
Zakaz, I love the story, but enemies who take prisoners should not have had to grow up on a diet of McGyver and the A-Team to comprehend why giving prisoners access to tools is a bad idea. It's not really important so long as you all had a good time as a result of the oversight.
NeuralDemon 9th Aug 2013, 6:21 AM edit delete reply
I am a dwarf and I'm digging a hole. Diggy Diggy hole. I'm digging a hole
celestDaer 9th Aug 2013, 6:39 AM edit delete reply
"I am a dwarf, and I'm digging a hole.
Diggy diggy hole, diggy diggy hole!"
Raxon 9th Aug 2013, 8:24 PM edit delete reply
Disloyal Subject 17th Nov 2013, 1:10 PM TG edit delete reply
Huh... how'd he get a power like that? It'd work really well for a few characters of mine, methinks..
celestDaer 9th Aug 2013, 6:37 AM edit delete reply
In a game inspired by Total War, the DM put our group in a boat with the intent of us getting to another town, but we got ambushed by raiders on their own ships, so we loaded up the cannons on one side of the ship, my pyromaniacal kitsune snapped her fingers, fired all the cannons at once, and then had to stand around while the cannons were reloaded, and got shot in the shoulder, above her shock damage level, and then I was out of the fight, until I looked over my character sheet, and went, "Damnit, I had Shield, that shouldn't have done as much damage!" The GM went, 'Well, you wake up in the infirmary, and your shoulder hurts like a bitch, get back in the fight.'
Digo 8th Aug 2013, 6:09 AM edit delete reply
I love how the diamond dogs have that "Jazz Hands" thing going in panel 4. XD

Ponies for Pathfinder? Not a bad idea, but sadly I'm monetarily broke. In fact, I was working on a GURPS Pony wild West conversion here just before I checked the new comic.
Anvildude 8th Aug 2013, 10:52 AM edit delete reply
Was it set in...

Digo 8th Aug 2013, 11:42 AM edit delete reply
More generally in the west, but I'm sure AAAAaaAAPLEOOSA would be on the map. :)
Musicalgamer 8th Aug 2013, 6:12 AM edit delete reply
ahh for every good plan the DM comes up with the players have a feat or something that never comes into play and that idea is completely circumvented.
The Captain 8th Aug 2013, 3:54 PM edit delete reply
The Captain
Of course there is. Like when you're trying to grab a specific player and for some reason they have 3 powers that all let them evade grabs. Ugh. The life of the DM is never easy.
Jadelynn 8th Aug 2013, 6:21 AM edit delete reply
Oooh, I love brick jokes! And you set this one up perfectly. Good job!
Pathfinder 8th Aug 2013, 7:19 AM edit delete reply
I was guessing there will be a grappling rules jokes for this scene. Then again I have no idea how complicated they are in 4th edition.
Raxon 8th Aug 2013, 7:49 AM edit delete reply
I can answer that!
definitelynotRaxon 8th Aug 2013, 7:53 AM edit delete reply

Information Raxon! Please, share your wisdom with us mere mortals. Also, thanks for saving me from Candlejack. I very much appre
Raxon 8th Aug 2013, 7:56 AM edit delete reply
Ugh, not again... I only have so many steel cages and pies, you know.

Anyway, grappling rules are very much simplified and easier to grasp(Translation: boring) in 4E. You can no longer minmax for grapple and become unstoppable purely because you are the only one who has memorized them. Not that you can really minmax at all in 4E, but that's a rant for another time.
Zuche 8th Aug 2013, 9:27 AM edit delete reply
Hey, the grappling fighter can be pretty impressive. There's something about watching an elf haul a triceratops halfway across a battlefield, slam its head against an obelisk, and then pull it off its feet.
Ponikon 9th Aug 2013, 4:37 AM edit delete reply
Grappling rules.

Easier to grasp.

Pathfidner 8th Aug 2013, 8:02 AM edit delete reply
Well - that only makes me happy that somebody made a RPG (and named it after me too), where there still can be a group of vampire monks with few particular feats. Why yes - I'm a DM. How did you know?
NeutralDemon 8th Aug 2013, 10:37 AM edit delete reply
Nothing like a pair of feats to ruin a Dm's plan. huh
Raxon 8th Aug 2013, 11:15 AM edit delete reply
Clearly you never met my professional chef. Normally, this is an NPC designation, not even a real class. Just a commoner with lots of extra skill points sunk into cooking.

Two feats. One that allows him to double his movement speed for a single turn when gathering ingredients, and one allowing him a critical success in gathering ingredients on any roll over 15. Anyone reading this who is an experienced DM can probably see this coming a mile away.

Cue him leaping onto the back of a T-Rex, and then in a single turn, retrieving the heart from its chest to use for dinosaur haggis. While the fighter is running for his life. DM says that for the next five turns, The T-Rex is bloodied and then will expire.

TL;DR My commoner PC is the most OP level one character ever, short of pun pun.
Digo 8th Aug 2013, 11:44 AM edit delete reply
I'm picturing Chef Boyardee now in place of that shaman who takes out hearts in The Temple of Doom.
Demonu 8th Aug 2013, 11:50 AM edit delete reply
Until your GM demands that you show him the recipe right there and then (otherwise T-Rex heart wouldn't/shouldn't be recognised as an ingredient)

And then force you to eat it afterwards (with consequences)
Raxon 8th Aug 2013, 6:03 PM edit delete reply
I just told you the recipe! Haggis! Heart, lungs, liver, stomach...
Suburbanbanshee 9th Aug 2013, 2:31 AM edit delete reply
Oatmeal. Where's the oatmeal?
Rokas 8th Aug 2013, 2:18 PM edit delete reply
You magnificent bastard, you.
Pathfinder 8th Aug 2013, 3:39 PM edit delete reply
That's about as bad as using "clean water" spell. It turns any liquid that is at least 50% water into pure water. Like... say a opponent's blood, after previously hurting them.
The Captain 8th Aug 2013, 3:53 PM edit delete reply
The Captain
The implications of that are downright beautiful.
Raxon 8th Aug 2013, 6:45 PM edit delete reply
They are, aren't they? Bear in mind that chef Boi-Ur'di there gets thrown off the T-Rex's back and instantly killed.

But then, a T-Rex was waaaaaaay too much for a first level encounter anyway.
Malroth 8th Aug 2013, 7:46 PM edit delete reply
Yeah only build i can think of that could handle a t-rex at lv 1 is a Enchantment specalist halfling with Precocious Apprentice:Ray of Stupidity, The Alternate Class Feature that replaces Scribe Scroll with Improved Initative and the Hummingbird familiar that adds a stacking +4 initative bonus
Raxon 8th Aug 2013, 8:40 PM edit delete reply
That said, allow me to reiterate.

I killed a T-Rex with a level 1 commoner. With a masterwork paring knife. These are the things DMs have nightmares about.

Admittedly, I had, what, two health? A house cat could kill me. I put the 30hp fighter to shame with my heroic sacrifice. And now, a moment of silence, for the haggis that will never be.
Ace the Eagle 9th Aug 2013, 6:23 AM edit delete reply
That sounds sadistic.
I'll use in the next NA.
Malroth 8th Aug 2013, 12:22 PM edit delete reply
Every creature is an ingrendient for something
Raxon 9th Aug 2013, 3:11 AM edit delete reply
Virtually everything is an ingredient for something.
Dusk Raven 8th Aug 2013, 12:42 PM edit delete reply
Really interested in the Ponies for Pathfinder project, though getting information on it is a bit difficult...
Solitary Performance 8th Aug 2013, 1:44 PM edit delete reply
Well, as a pledged person at a decent level, I can hopefully provide some insight, maybe, possibly?
Dusk Raven 8th Aug 2013, 4:31 PM edit delete reply
Well, is it based off of FiM specifically or just ponies in general?
Silver Games LLC 9th Aug 2013, 8:57 AM edit delete reply
Ponies in general. The product is made to be its own Intellectual Property. Of course, what you do with it afterwards, your call, but you will be getting a unique pony world.
Dusk Raven 9th Aug 2013, 10:41 AM edit delete reply
I see, that should be interesting. Reading about a unique pony setting will be interesting, but I suppose it could be modified for use in the FiM setting?
Solitary Performance 9th Aug 2013, 2:17 PM edit delete reply
The biggest change, I think, to make it more specifically FiM-centric, is to rename Doppleganger, "Changeling", and rename the gods to their referenced characters... but that'd be a bit akin to making knock-off heroes in the super-hero MMOs.
Dusk Raven 9th Aug 2013, 2:48 PM edit delete reply
Seems reasonable enough. I just know some people will want to play in the setting they're familiar with.

As for myself, I want to see if I can headcanon the PFP setting to be a distant prequel to FiM...
Rokas 8th Aug 2013, 2:22 PM edit delete reply
Applejack's gonna 'splain it to 'em.
Bronymous 8th Aug 2013, 6:53 PM edit delete reply
Ponies for Pathfinder? Have you no shame, traitor?
Newbiespud 8th Aug 2013, 9:03 PM edit delete reply
Hey, THEY came to ME for a plug. I couldn't call myself a connoisseur of Pony RPGs if I turned them away, could I? Besides, this has been and always will be an equal opportunity webcomic - whether 3.5, Pathfinder, 4e, or other.
Raxon 8th Aug 2013, 9:10 PM edit delete reply
So what you mean is 3.5, 3.75, and 4.
Newbiespud 8th Aug 2013, 9:21 PM edit delete reply
Whatever the heck you want to call your tabletop gaming platform of choice. D&D, Pathfinder, Pony Tales, Pony Tales: Aspirations of Harmony, Roleplaying is Magic, FATE, GURPS, Unknown Armies, Unknown Ponies: Failure is Awesome, Savage Worlds, Hero, Shadowrun...
Kaze Koichi 9th Aug 2013, 1:25 AM edit delete reply
... Maid the RPG.
Just think how AWESOME pony maids would be :D
Digo 9th Aug 2013, 3:57 AM edit delete reply
I had noticed a lack of GURPS and Shadowrun conversions for Pony and have been making an effort to correct that. :)
Zuche 9th Aug 2013, 7:07 AM edit delete reply
That's part of the charm of this comic. While several of the players are uncomfortable with the playing preference of others, I don't think we've heard anyone accuse another of playing incorrectly.

I'm sorry if that sounds like a tangent. I just see a connection between the acceptance of other styles and of other systems.
Newbiespud 8th Aug 2013, 9:10 PM edit delete reply
A little while ago, I brought up in the comments that I was considering running ads on the site to support myself.

Well, I just got an email that the Google Adsense application was approved. There might be ads on the site in a few hours.

I'm still not 100% sure how to feel about this, but either way, this is going to be... interesting.
Raxon 8th Aug 2013, 9:39 PM edit delete reply
Okay, guys, you know what that means! There are seven dirty words we can't say in the comments or we hurt Spud.

And we need to be kind, and considerate, and not post pornography or talk too much in depth about torture, rape, slavery, or any serious issues, because google ads say no.

That said, this is the comment section for a webcomic about a game of D&D played by technicolor ponies. I don't think amn in depth discussion of such serious topics will surface again soon. Even though they have in the past.
Zuche 9th Aug 2013, 7:15 AM edit delete reply
I understand that people often frown on Dopey and Grumpy, but when did Happy become a dirty word?
Zuche 9th Aug 2013, 11:56 AM edit delete reply
I'm going to have to Doc you a mark or two for that attempt, Raxon, and you won't find me Bashful for having to do so.
Limeylassen 8th Aug 2013, 9:57 PM edit delete reply
Okay now you got me wondering what other foreshadowing you put on that page..
Syth 8th Aug 2013, 11:30 PM edit delete reply
A forgotten skill hmm. . .

Let's see:
1) I was able to knock out the entire party with failed Fortsaves on a sleep poison ambush when the wizard, who had the WORST fort save of all, reminded me that the prestige class I gave him made him immune to ALL sleep effects. Balls.

2) When the same party ran across my barbarian elite vampire lieutenant when factoring the damage I forgot to calculate in his damage reduction and fast healing that his armor gave him. It did remember to mention how ever when reviewing my notes to tell them what they'd get as they were brushing his ashes off it.

3) In my Dragoon game the DM neglected to recall that my character can jump up to an X amount virtually instantly that round with no penalties. At NO point does the book mention that had to be straight up or even on a slant. Yes, we basically had a full plate clad dragonesque battering ram.

4)When fighting a Lich the bastard dropped our cleric right before we were going to off him. And with all his damage reduction and fast healing we weren't going to off him with the few guys we had left. The DM however forgot that I can summon monsters, so I summoned a Celestial Dire Badger. Which can smite Evil. And it did, all over his face bones.
Midnight Blaze 9th Aug 2013, 12:39 AM edit delete reply
I would like to point out that the DM could technically spin "immune to all sleep effects" into "can't sleep period". I know I would.
Argonessan 9th Aug 2013, 5:08 AM edit delete reply
That's just rotten for a DM to do. I personally can't stand it when a DM twists a player's intentions without very good cause. It's just not right. At all. It's just as bad as a DM who penalizes you for not specifically saying that you're doing something, akin to: "I look all around the room." "You are ambushed from above." "Don't I get a Notice check? I was looking around." "You didn't say you were looking up!" ... That kinda stuff.
Draxynnic 9th Aug 2013, 5:56 AM edit delete reply
Yeah, that sort of pedantry is basically a form of rules lawyering, which is as bad coming from from a DM as from a player. Possibly worse, in fact.
Zuche 9th Aug 2013, 6:44 AM edit delete reply
While I agree with Argonessan and Draxynnic in general on this subject, having a constant advantage prove an occasional liability can have merit. In games that make elves immune or highly resistant to sleep-causing effects, it would make sense for their enemies to employ pathways that could only be traversed in dream-magic, for example. As long as the result is merely an inconvenience as the characters, not the players, would see it, and the character's immunity comes into play as a benefit within the same adventure arc, I think the game and its participants are richer for the effort.
Syth 9th Aug 2013, 7:42 AM edit delete reply
Yeah, I let it slide this time. I had recently made his raven familiar into a cloud of feathers in the last encounter so he had already taken a good dip of XP and time spent making that character.

You see, he got an immunity to fire with that class, and decided it would be funny to run through the fire trap just to rub the futility into my face as the DM. Forgetting that he told me his familiar, which had no such protection, was 'permenantly on my shoulder unless otherwise scouting around or with the party' roasted the poor thing.

The look on his face when I started rolling damage, and it was a LOT of d6's, made it all worth while.
anon 9th Aug 2013, 10:57 AM no "sleep" edit delete reply
Being that strict, wouldn't that also mean you could not be knocked unconscious and still be alert when at negative hit points, etc.?
Syth 10th Aug 2013, 12:09 AM edit delete reply
No, the game differentiates between dazed, stunned, knocked out, asleep, and dead. Immune to sleep effects just means I can't make him fall asleep. His character still needed to sleep, and I could still do all the other things to him.
Dusk Raven 9th Aug 2013, 8:35 AM edit delete reply
So, who else is going for the Ponies for Pathfinder project? Unless I find a group online to play it I'm not going to see much use out of it...
terrycloth 9th Aug 2013, 10:48 AM edit delete reply
I'm planning to use it as a threat to hold over my Friday gaming group if they make me GM a fourth game in a row.
Zuche 9th Aug 2013, 12:01 PM edit delete reply
If they decide to risk it, terrycloth, does that mean you'll put them in a world of herd?
Digo 9th Aug 2013, 12:44 PM edit delete reply
Well I'm currently without a group, so the ponies thing sounds tempting.
Dusk Raven 9th Aug 2013, 2:47 PM edit delete reply
I'd certainly be interested in an online game if we could find a medium.
Dusk Raven 9th Aug 2013, 3:04 PM edit delete reply
Addendum - Myth Weavers is a website I once used to keep track of character sheets, and which has a forum that could be used to play on if anyone was so inclined.
TheStratovarian 9th Aug 2013, 5:15 PM edit delete reply
I intend to get it, hopefully when someone I know goes to dm, I can offer that as an option, or even work at reverse engineering it for 3.5, which i still play now and then.
Qazarar 9th Aug 2013, 5:41 PM edit delete reply
I would love to play a game online.
Dusk Raven 9th Aug 2013, 8:11 PM edit delete reply
Well, I suppose we'll have plenty of time to find a medium. When the book comes out, we can finalize the arrangements. And meanwhile, someone can plan ideas for a campaign...
Raxon 10th Aug 2013, 1:59 AM edit delete reply
I work as a medium! What do you need?

I do exorcisms, seances, and carrot card readings.

What? That's totally a thing, and it's much healthier for you than the plastic covered industrialized wood pulp stuff other mediums use!
Dusk Raven 10th Aug 2013, 8:29 AM edit delete reply
That sounds delicious, actually.