Applejack: Look, is there any way we can find out what Celestia’s reaction might be?
DM: To Rarity secretly being a career thief? …You can roll a History check.
Applejack: <roll> Got a 21.
DM: Ever since the Equestrian Thieves Guild was founded, Celestia and her guards have been doing everything they can to shut it down. They haven’t been very successful. Its founder, a pony known only as the “Invisible Thief,” was the culprit of a series of high-profile heists for which he or she was never caught. The Princess herself was one of the victims, though she never disclosed to the public what the Invisible Thief had stolen from her. Regardless, that legendary crime spree inspired a whole new generation of professional criminals.
Applejack: So… she’s not exactly a friend to thieves everywhere, then.
DM: I’m afraid not.
I could spout exposition all day about Elusive and the Thieves Guild, honestly. It actually made writing this page's dialogue a serious challenge, because I had to limit how much information I was trying to cram into it.
My guess is she is The Elusive Pony herself. She keeps the thieves busy by giving them orders to steal stuff she planted, so the thiefs are happy doing what they do, and nopony get their stuff stolen.
If Celestia doesn't already know she'll figure it out shortly. I suspect that she doesn't much care. Equestria (even in the sugarverse it comes from) seems to have sufficient problems that a theives guild ranks fairly low on your priority list.
Mine always wind up with one player buying/stealing a junkyard before anyone knows who he is and then making engineering rolls to invent some bizzare doomsday device.
Mine usually end with one player willingly doing something so unbelievably stupid that it wipes out a significant portion of the known universe.
This happens surprisingly often. Why, just last week...
You had predictable 4e sessions? I think the problem might be your players not being Loony enough. Then again, my last 4e character was an Avenger that worshiped the god of chaos and insanity... And if you count it, after that I had a Gamma World game...based off number 100 of the 'Random Adventure Table'.
Deathwatch does some unpredictable things sometimes, mostly due to weapon malfunctions and the critical damage chart. There was that one time the players turned on one of their own because he was stupid enough to touch the Chaos-possessed Warp Sword.
Not for long if Celestia get's her hooves on her ex-boyfriend. :D
Celestia: "You stood me up, you big jerk!" Elusive: "Please, Cadence, I can totally explain myself." Celestia: "My name is *Celestia!!" **Fires Solar Beam** Elusive: "Improved Evasion! Improved Evasion!!"
Two-timing the queen? About the only way to make it worse would involve a threesome with her sister in which the royal participants were somehow kept unaware of each other's identities (and perhaps even presence -- now that would call for the efforts of an extraordinary rogue!) until the event's climactic conclusion.
I know, but it just sounded funny in my mind. :) When you're about to be blasted by Equestria's most powerful pony, you're going to hope there's a way to lessen the sting.
Like as if they were DM notes? Because if someone saw my DM notes, they'd notice there is an awful lot of written numbers and jokes about the PC in the margins. :D
My DM notes consist of a typed up stack of papers filled to the brim with spoiler filled sticky notes. I have to keep the top page covered at all times and the pages weighted down because they blow around. If my players were to peer into those notes they would behold such vast secrets that I would have to change the very fabric of their reality.
And by that I mean that they would spoil a plot element and I'd have to change it.
The best assassins and spies are either non-descript or people who look ill-suited to the role. An actor is always a candidate, but most people won't suspect the stereotypical plumber.
Exactly. My wife was thinking of playing a ninja for the first time ever. My first bit of advice to her was "Don't dress like you work for the Kabuki theatre."
Hey, If Elusive did seduce Celestia, then that means there might be a bun in the oven! That would explain the rare public appearances a couple decade ago. That would mean that Cadence could secretly be her daughter! Wouldn't that just be the icing on the cake? But I egress-
I doughnut know how this would end. Would Cadence try to stop her mother from turning her dad into a crisp and crumble away? I mean, Celestia isn't a pony to be trifled with. I wonder if she would even want to say jello to dear old dad. Then again, she really does seem like a goody four shoes, so she'd probably act like a perfect angel. Food for thought.
I suspect he was the ruler of a nearby nation, one kept close because any military action from that sector would possess a solid tactical advantage based on position and his keen intellect.
That's right. Celestia was exposed to a Flan-King bonus.
I like to think that he wined and dined her a bit at least, ocakesionally surprising her with flours and chocolates, until he got around to milking the horse.
Story time today is about unseen depth. Write about something you put a lot of detail into, even though the others were not likely to see any of this depth.
For example, I decided dragons weren't dangerous enough, so I gave them a complex social environment. Consequently, if you mess with a male, chances are that he may just be out hunting, in which case, you might get to only fight one.
If you attack a female, however, you'll almost certainly have to deal with every mature female in that brood, typically between eight and ten mature females, that brood's dominant male, and possibly even the twenty to fifty juveniles. This has not been explained to anyone in the story except a single woman picked to be brood matron, or queen of the dragons. Nobody else has any idea they're anything but highly intelligent savages.
In the failed D&D Oriental campaign, my character was heir to the thrown of a proimant western kingdom. My character's mom (the queen) found out about an assassination plot, so she sent my character to hide away to the orient until she could uncover the mastermind behind the knife.
Turns out the responsible party came from the orient, so the queen funded a small party to go make sure my character isn't killed as they hint down the true assassins.
Meanwhile, my character joined a band of adventurers who were trying to save the daughter of a powerful Daimyo from being murdered by representatives of the SAME assassins that tried to take my character out back home.
It was to be a brilliant plot twist and reveal, but never got past level 2.
My dad is the king of overthinking stuff for his campaigns. He's actually written and published books filled with the stuff, and he still says that it's just scraping the surface. As a side note, if you're curious about the books, look up Board Enterprises.
._. the current DM i'm playing with loves detail to the extreme. Everyone who plays a female character must be true to their menstrual cycle, and if you can't relate what magic item you want without explicitly stating the name, the shopkeepers refuse to know what you are talking about.
In the last campaign my group played, they chased down the Queen of a changeling hive. I predicted exactly what they would do, unintentionally kill the Queen, and so when they did it they just kind of awkwardly shuffled away.
I told them after that the entire Hive was totally ruined by the destruction of their Queen. What they don't know are the details of that destruction and the complex social order that formed out of the Hive's loss of the queen. They'll find it out soon enough though. >:)
Well, for this fantasy universe I'm working on, I've gone into way more thought than is probably necessary regarding the physiology of elves. Inspiration for this particular interpretation was drawn partly from standard, "Tolkien-esque" fantasy, partly from the "Fair Folk" legends of Western Europe (particularly the Celtic regions), and partly from the elves of Scandinavian myth and legend.
See, in this setting, when the Gods were creating the race of Man a second time after the prerequisite massive cataclysm that destroyed most of the first batch (the remaining few become Titans, but that's not important), the Sidhe took notice and wanted in on the realm-populating action, too. So they took a quick look at the design that the Gods were putting together for humans, made some quick facsimiles out of white and black clay while adding their own "improvements" to the design, baked them, breathed life and Fae magic into them, and then released them into the world. By the time the Gods finished making the humans, the Bànelves (essentially high elves) and the Dubhelves (essentially dark elves) had already been mucking about in the forests for a few thousand years.
Of course, the rushed job that the Sidhe had went through meant that the elves had a much simpler physiological design, internally speaking - instead of bones and organs and all that other stuff, if you cut open an elf, you'll find that after about an inch of flesh, there's nothing but a hollow, empty space filled with a glowing, colored mist. Furthermore, instead of decaying as per the usual, elf corpses almost instantly become hard and brittle, essentially resembling porcelain statues. The closer to old age an elf gets, the more that elf starts to resemble porcelain, and once the elf is dead, the corpse can be ground up into a powder that makes for supernaturally strong fertilizer. Thus, any battle-ground where a significant number of elves has died will within a few centuries become overrun with towering, magically-mutated plant life.
This is good for the Sidhe - their "portals" into the main world are the centers of significantly old and magical forests. Not only are elves their own mortal creation, but also a way to gain an even stronger foothold in the mortal realm...
One of the towns in my campaign world is the gnomish city of Poiuyt, which is shaped like a blivet, because gnomes. The PCs swung by briefly as part of a "go kill this guy because I told you to" quest, but the town itself was fun to make.
See, in Pathfinder, gnomes have a racial trait called "Obsessive," which gives each gnome a +2 bonus to one Craft or Profession skill of the player's (or DM's) choice. The Advanced Race Guide offers the alternate racial trait "Academician," which replaces Obsessive and does the same thing for one Knowledge skill.
Thus, I organized the town based on obsessions, each one of the twenty-six mostly sunken towers of Poiuyt accommodating a group of two or three Crafts, Knowledges, and/or Professions, from the Tower of the Delvers (Craft [stonemasonry], Knowledge [dungeoneering], and Profession [miner]) to the Tower of the Glamorati (Craft [jewelry] and Profession [courtesan])
I find making maps is almost as fun as making characters... though I don't have quite the same tendency to crank out a dozen at a time.
I'm incredibly guilty of adding in more depth than my players will likely ever discover (or care to discover).
My first successful campaign involved so much complexity that whenever I brought up a point to my players, their usual response was that I was simply "making it up as I went along."
Then I showed them my exhaustive notes on the subject.
Currently, I'm working on a modern-esque dieselpunk pulp action game, and am already creating social structures and ideas that the players will probably never even see most of.
Oh my goodness! Oh my goodness! I only just now noticed the name of this issue. Elusive's Eleven, referencing Ocean's Eleven. Very clever Mr. Newbiespud, very clever. Bonus points for you as the original 1960 version of the film is one of my all time favorite movies. The new one ain't bad either. :D
Knowing how GMs work, Elusive is totally the Gray Fox, but adapted to the game world. We pull that stuff all the time if we think a character is really cool.
So, my greedo/jabba slashfic, should I ponify this and make them part of the thieves guild?
Hey! Celestia/Jabba/Greedo threesome, while Photo Finish gets blackmail material.
Not for Celestia. Everyone knows she has extremely flexible tastes. But how would the reputation of a member of the thieves guild and don in the equestrian space mafia fare if it were revealed that he likes bug ponies?
I just realized something about that History check.
It sounds like practically clichéd "Propaganda saying we aren't involved with them so no one will suspect we actually ARE them."
If any players have read enough, they might just put that together.
First, Can I request that my next clone have that information scrubbed from their memory so that I am not reborn knowing treasonous information harmful to friend Computer?
For those not up on their pony fanfics, there is one in particular: On Cross and Arrow. In it, the Mane Six travel to another world, where everything is exactly the same... except everypony is the opposite sex.
It means nothing.
Newbiespud already stated that he restricts himself exclusively to screencaps of the actual show. As we have yet to see a gender-flipped version of Rarity appear onscreen, this Elusive will very definitely NOT be him.
If anything, Newbiespud chose that name to deliberately throw the fandom-savvy readers off the trail of who it actually will turn out to be. (Which is quite meta-clever, actually.)