DM: Hello! Ready to start mining?
Rarity: I feel awful forcing the others to wait like this…
DM: Oh, don’t worry. This time, I left them a little… something something.
Fluttershy: It says, “Philomena is a phoenix.”
Rainbow Dash: That looks NOTHING like a phoenix.
Twilight Sparkle: “She is also a drama queen. She’s at the end of her rebirth cycle, but she's putting it off, playing it up."
Fluttershy: “Your task is to figure out how to make Philomena regenerate.”
Rainbow Dash: Phoenixes that don’t want to regen? Manticores that can be reasoned with? Dragons that CRY?! What kind of crazy universe are we in, anyway?!
Though, in a broad philosophical sense, you could say the entire My Little Pony franchise has always depicted a rather strange world that these ponies inhabit. Friendship is Magic is simply upholding that tradition, in a way.
I sympathize with both Rarity and Fluttershy. They both strive to become ever better. Like them, I wanna be the very best, like no one ever was.
This is a great test of their skills, and is uniquely suited to each of them. In the meantime, they must train amongst themselves. Animals and gems, skill points and feats. They are friends, lovers, and trophies. To catch them is my real test, to train them is my cause. Leather and chains works wonders, by the way.
Wanna know something strange
It says this was posted at 6am but I know for a fact these comics pop up at 8am so the site is glitchy and I'm up at 6 trying to get this hot off the presses
It's not about racing anyway. I mean, what would first comment achieve for you? Do you get points that you redeem in some bizarre store somewhere? What can you get for the points?
There was a period of about 20 comics or so where I got the first post every time, not because I was trying to mind you. It was more along the lines of I was awake at the time the comic updated, and was sitting refreshing it over and over in anticipation of the comic, because honestly this is my favorite webcomic.
I managed to wake up for it. I don't think you understand how much effort I put into my humor. I will travel across the land, searching far and wide. I'll teach you to pun and joke, and also Pokemon is involved. you have to understand the power that's inside good humor.
It's called strawberry ripple. It's made from the joy fruit of the Christmas r/Tree of Might. It will make your taste buds grow three sizes this day. I gotta catch 'em all, and put them in mah belly!
In tribute to your efforts, Raxon, I therefore dedicate to you the following moment from an event I attended over the weekend. As a young lady cosplaying as the X-Men's Ororo raced by on her way to attend a Nathan Fillion panel, I declared, "Have fun Storming the Castle!"
Is it worth bonus points for having both Carry Elwes and Chris Sarandon at the event as well?
I buff up my AC
Derailing is my destiny
FiD, oh, you're my best game
In a world where Ponies reign
FiD, a heart so true
Our meta will pull us through
You buff me and I'll heal you
FiD, gotta crit 'em all
I think you guys are missing the point. It's not about the humor. It's about expressing ourselves in an oppressive regime where creativity is discouraged. It's you and me. I know it's my destiny.
Also, there is pokemon.
You're all my best friend, in a world of humorless automatons. We must defend this mighty bastion of silliness. We must reclaim the jokes! We gotta catch 'em all! I have a heart so true, no boring will defeat us!
We are, we are, we are RP'layers! We are, we are!
There is a place where darkness reigns
We groan over that
We save the day(unwillingly)
Hoping that we don't roll 1
We can RP more thank you know
Yet we doubt this dice will lead the way to what we can control!
Water, Fire, Earth and Air, playing until night!
We are, we are, we are RP'layers! We are, we are!
We are, we are, we are RP'layers! We are, we are!
We are, we are, we are RP'layers! We are, we are!
(RP'layers)
...wait, did I just adapt the WITCH theme song? Don't I realize that more than half of the people here have never heard of WITCH?
...Yes, yes I did. No, no I didn't.
Strange Awesome:
My homebrew Dracadia world for D&D 3.5 is pretty good. If you rotate the continent clockwise about 45 degrees and remove the two seas that lead to the ocean you'll figure out it's North America. :D
It's a couple thousand years into the future. None of the races know what destroyed the past world, but the former inhabitants did leave giant underground mazes full of stuff for the taking. Lots of monster races took up residence and deadly traps still remain active like giant mechanical men and rooms where the walls rearrange themselves to crush you.
The gods are the best part. They aren't mythical beings or high-powered people of flesh. They're giant super computers in orbit playing a game of Risk using the world as their board.
Yes, the god-computers still provide magic to their followers. Flame Strike is pretty much as you describe it. :D
There are some dead god in written history that died at the hands of other gods or legendary heroes (allegedly). Reality is that those computers either stopped working or fell out of orbit.
Even better, last campaign I ran in Dracadia I had hinted that the gods originally were created to protect the world together and had previous jobs before they turned to the "Beings" they are now with differering opinions on how to protect the planet.
For example-- Bahamut was originally a weather sat. Now his portfolio includes air and weather spells. Tiamat's greed for wealth is because of her original job as the caretaker of the NYSE data.
So, my homebrew campaign world takes the established D&D 4e racial histories and turns them upside down. Teiflings in 4e are descended from people who made deals with devils (or demons, can't remember which, doesn't matter). In my homebrew, Teiflings were the chosen people of the sun god, and their gifts of fire resistance and powers were 'the kiss of the sun.' Interestingly enough, the Sun god was generally depicted as either a Dragonborn or an old man, but never a Teifling. This has a reason, but that's anothe story. That's... about as odd as I get.
Oh! Except for a nautical setting where every year elves and half elves have a festival of silly hats. It was a fun time.
After we killed an evil lord, all of us faded into black and woke up in this weird land full of giant moving beetles, super big buildings, a ton of humans with no other intelligent native races in sight (aside from a few dragonfire adepts who were born there but may not have been originally from there), and a name of "New York". We still have no idea how we got to this place, but it's an interesting campaign so far.
I know it's cliche and not that strange but I have an idea for a cross between an islands in the sky world and an unequal rites campaign. First, several chunks of land mass is missing which causes floating islands in the real world. In the shadow world, it's the reverse, land and sea where there is sky in the real world and giant holes where the land masses would be. As a result everyone uses the shadow world to cross over between land masses, with the exception of a few that can afford an air ship. The fey world on the other hand would appear as it would as if it was whole but the danger in it is if someone was not native to the fey world, they risk falling through solid ground where their wouldn't be ground in the real world.
Now for the unequal rites part, I took what was standard in most classes and flipped them around. For arcane, the sorcerers are actually the accepted noble class where the wizards are seen as pretenders at best, and spell thieves at worst. The warlocks are servants who were granted permission to obtain power to better serve the nobles, and every other arcane class are actually lesser sorcerers who make up a lot of the middle class.
For the divine, I have one sleeping god where the ones who grant power are the arc angles who serve them. Now they have an intense rivalry and cant agree on how to serve the sleeping god so they have taught their mortal servants that their way is the only way and everyone else are heretics, which is why for example a cleric and paladin of the same alignment will have trouble getting along.
The psionics are based around a more eastern hierarchy where the psions serve the Ardent warrior race and the monks are peasants who found ways of defending themselves with out the need of weapons, simply because it is illegal for the common class to use one.
The primals are a class that has to practice in secret because many see them as users and corruptors of nature.
And finally the martial have the same origins as before, mainly ordinary people with fighting talent. However the royals do not trust the other powers and will only employ the martial as their guards, servants, and loyal knights.
Yea I put a lot of thought in this campaign but I really don't have the talent or patience to start one so anyone want to use this idea?
One campaign world had a bunch of mini-worlds suspended in an airy void, that you could sail between with magical airships. They'd wander all around and occasionally get close to each other and either invade or trade with one another.
But each world was also uniquely weird -- the backstory was that the original world had exploded, but to keep everyone from dying the gods had each turned themselves into a planet to save some of their followers, so each world was ruled by 'angels' of a particular god.
We started on the planet of Nightmares, and our main enemies were the planet of Unicorns. At one point we were struggling to save the world dedicated to corruption ruled by giant evil blobs of goo from Unicorn domination. I'm pretty sure we were technically the bad guys, but MAN the Unicorns were dicks.
With a DM that lets loony players do practically whatever they want, it would probably be easier to list ones that aren't crazy, but here goes.
I have done two worlds based off random adventure table #100, one for pathfiner and one for gamma world. http://nagasden.com/forums/index.php?showtopic=1324
My standard 3.5 world includes ALL 3.5 gods, the gods from the tropes pantheon, gods from pantheons of my own creation, the pony pantheon, and my brother's pantheon. Of the pantheons I have created, one is a pantheon of foods, ruled by Waffle, who is a stack of waffles wearing sunglasses and the creator of the universe. It has over 2000 gods. Thankfully one of them is Dues Machi, god of plot convenience. The planet is a toroid with a small sun that orbits it and one of the heavens in the center, which occilates in and out, giving the seasons. There are 13 continents. The hero of the realm is an atrople (undead baby god) who hit his head as a newborn? atrople and thus became CG. He has 1 level in bard, so the being able to be a hero is mainly from being an atrople. He is a terrible singer, as his voice sounds like claws on a chalkboard. As he is an atrople, he radiates evil even though he is good.
Other crazy worlds:
BESM with all classes and abilities available. In the Cold War in Cleveland. Nukes were replaced with magical girls and traps. Pretty much sums it up.
Cyberpunk with the main villain being texas instruments. They were doing biological experriments, including a 'calcupuppy' which only had one bug: if you asked it to calculate pi it would go 'pi ...pi...pi...pi...' and then explode. We somehow got superpowers from their bio experriments....
Ahem. Our group was doing a heavily modified shadowrun game where the world has been overrun with shamans. They do battle by summoning spirits, possessing some manner of totem. Mine were a small drill necklace possessed of a spirit of courage, a small golden triangle possessed of a spirit of wisdom, and a small red and white ball, possessed of a spirit of extreme radiation poisoning. I also had a pair of metal boxing gloves possessed of twin spirits of Need to Get Laid Badly, and Angry Violent Bitch.
Simon's key drill was vetoed because it was suspected to be overpowered. Nobody suspected the pokeball of being a pocket nuke. The pokeball will always be our greatest weapon. It will pull us through.
Sharing these stories helps increase the sum total of knowledge and helps us share ideas. we all learn from each other. You teach me, and I'll teach you. And I'll tell you not to summon the spirit of pokemon without a lead wall between you and it.
An acquaintence of mine tried to make a Harry Potter RP based off Vamipre the Masquerade (I think). The only trouble was he knew very very little about Harry Potter or DMing. I quit after one session.
Alright finally have some time to post what I've got. Here's some of the things we've encountered in our various campaigns that give the idea the worlds they took place in were a little strange:
-A hawk that cried "KWAH!" (it wasn't until much later that we realized it could be spelled as "hawk" backwards :P)
-Krusk and Grom: An extremely charismatic orc bard, and a super smart orc wizard. Both were outcasts from orc society, both due to their strange characteristics and because neither of them were evil.
-A lot of old guys who were apparently named "Leeroy Jekins" (technically this one was part of a running gag, but still)
We've yet to have an all-around strange campaign world, but I plan to fix that when I get the chance to DM. My plan is to use my crafted pom pom creatures and pet rocks for enemies and a lot of the other creatures inhabiting the world. However, despite their cute and quirky appearances, they will prove very deadly and terrifying >:)
In a world...
Where monsters are ever free to roam...
Where the seasons move to the rhythm of hooves...
And where an ancient princess commands both sun and moon...
One mare must face the most terrible of nightmares...
To discover the most powerful magic of all...
Twilight Sparkle...
Will become...
Your very best friend.
In Equestria, friendship is magic.
By the symmetrical property, some, if not all magic is therefore friendship.
Thus, magical creatures are much friendlier in Equestria than they would be in other universes.
As for Philomena, well, she takes after her owner.
In Equestria, friendship is magic. Which makes some interesting changes to spellbooks.
Detect Friendship
Protection from Friendship
Friendship Fang
Friendship Siege Engine
Dispel Friendship
And as my ponyfinder campaign added the alignments girly and boyish, we had such gams as
Friendship Circle against Girlyness
Antifriendship Fields
Friendship Missile
Siphon Friendship
I never liked the gender-as-alignment idea. I was making a paladin for a Ponyfinder game once, the DM explained it to me, and I said, "You do realize this changes 'smite evil' to 'pimpslap.'"
I feel your pain, Dashie. When GM screw with your expectation every time, it becomes annoying very fast.
How about a story time? Tell us how GM break well-known cliche:
royal advisor that is not evil,
woman that is not going to drug and rob you,
dragon that has no treasure,
etc.
We once had a suspicious adviser to the king that had shifty eyes, dressed in black, and was always lurking in his basement speaking to himself.
Turned out he was rehearsing to play Dr. Frank-n-Furter in the upcoming Rocky Horror Show that weekend in the city. The king punished us as extras in the play. XD
I once had my party encounter a Lich who was actually kind of a nice bloke. He really was. Aside from the whole being undead and having mastery over Necromancy, he was a very cordial and amiable guy. The only reason he even practiced Necromancy was because he sucked at every other kind of magic except that one (he and his siblings were born each with a strong affinity for 1 particular school of magic and sucking at all the others and he just got a bad deal)
He tried so hard to just fit in and be liked by his village. Use his magic for good. Bad harvest threatening the village with famine? Resurrect cows for food. Bandits in the forest? Send a plague. Fathers and sons drafted to join the army? Bring back great-grandfather to work the farm in their absence, etc. Of course at first the villagers didn't like that so much. But as they saw that he was genuinely trying his best to better the community, they accepted him. The turning into a lich was a bit unprecedented but they managed to cope.
So when the party strikes down in the village and see zombies plowing the fields while a Lich is walking about in townsquare, their first reaction is to go kill the ever living crap out of said undead. Imagine their surprise when some locals kids jump in between them yelling "Leave Uncle Lich alone!"
After overcoming the initial meet and greet, Uncle Lich invited them to stay over at his house. Granted, it was a bit out of town and fairly large with zombie gardeners, zombie butlers, zombie maids, zombie servants and Bone, the zombie watch dog. Well, zombie is a bit strong. Due to his mastery over the craft, Uncle Lich's zombies looked exactly the same as regular people, aside from not having the corresponding mental capacity (menial labour and such were okay, getting them to talk about their personal history was a bit tricky but manageable but no actual (deep) conversations) and the occasional limb falling off.
Naturally, the party freaked out at this. They refused to eat anything (could be poisoned), drink anything (could be poisoned), stayed up all night (could be murdered) and broke/disenchanted every valuable piece in the manor (could be a phylactory) It eventually ended with the party being run out of town by a mob of angry villagers with Uncle Lich running behind them yelling: "Don't harm them, they just don't know any better!"
To this day, my group remains convinced that Uncle Lich will somehow turn out to be the Lich behind the man behind the demon behind the man.
Ah, the expectations of players in regards to certain situations and monsters.
Player: "You're a lich! A master of death and decay! You resurrect people as zombies! You make a mockery out of life! You're evil!"
Uncle Lich: "I take offense to that last one."
In a certain ongoing campaign of mine, Expedition of Castle Ravenloft, its story and surrounding lands, have been integrated seamlessly into the campaign world. Count Strahd was a friend of the party leader's grandfather, and has been a helpful ally on a few occasions. The great thing about this is, because this party leader is himself noble blooded, he has a very dim view of the smallfolk to begin with. He and the rest of the party are all too willing to dismiss the town's rumour of the "Devil Strahd" as no more than the disgruntled mutterings of ungrateful peons.
Because of his particular story-related ties to the land and certain preparations on his part, Strahd cannot be proven a vampire by the conventional means. This turned out to be particularly amusing on the first occasion that the party met him. He greeted them as welcome guests, presented them with gifts, and took tea with the party in the castle gardens.
In broad daylight.
He explained away the abandoned looks of the castle as the consequence of his family line's dwindling wealth. Later on, at dinner, a temporary party member, who had deigned not to eat (For reasons of baseless suspicion), stage whispered to another party member that they suspected Strahd to be a powerful vampire.
This party member was sitting right next to STrahd, who found the whole affair highly entertaining, laughing at the joke. He insisted he would cut quite the terrifying figure, then proceeded to make cheesy "Bleh, bleh" noises, which set the party to a roar.
Of course, the fact that he actually IS a powerful vampire lord with less than noble intentions overall is completely irrelevant. None of it could be proven, and the party is on Strahd's side, besides.
Long ago, in a distant land, there was a young pokemon trainer. He lived by the code. Gotta catch 'em all. It was the code he lived by. He was approved by the DM. He set out on his grand journey. He was stoked, excited. Gotta catch 'em all.
He was promptly eaten by an ancient red dragon. The DM said there would be no further pokemon references in Eberron.
Now, can anyone spot the running theme in all my posts for today?
Gimme a little while, and I'll make it clear. Today has been a bit of practice in ad libbing. I was planning this all last night. Didn't bother to plan past the first post, however, because I can't predict this crowd. Except you. You know who you are.
{Edit} All done. I worked in the entire tv size theme song lyrics and weaved them into my posts. Lyrics have been bolded for your convenience.
Dengar Rattounge, advisor to the king. He is an elf with slicked back black hair, mismatched eyes, and the right eye is lazy while the left is swollen. He has a hunched back, rubs his hands together regularly, cackles, and has a goatee (despite being an elf) with the tip of the beard being long enough to curve back. He also didn't trust the PCs and had the king send them on a dangerous quest to prove themselves, cackling as they left.
He was 100% completely loyal to the good king and was rightfully suspicious f the PCs whom he'd never heard of before and yet were claiming great power equal to a dangerous and mighty deed with the princesses life at stake. When a coup did occur, it was from the handsome charismatic general who was friendly to the PCs and agreed that there was something off about Rattoubge, he just couldn't prove it. Rattounge nearly died defending his king in the attack. The reason Dengar was so loyal was that the king accepted him despite his deformed appearance.
Cue players feeling bad for having judged him by his appearance.
I still have to step back now and again and boggle at it. I ask myself "What the Hell am I doing?" when I favorite pictures of ponies in dresses on DeviantArt. Seriously, ponies in dresses, and I want to look at them and add them to my favorites folder. I have over 3 GB of pictures of colorful cartoon equines. I'm 31 years old and I'm watching and enjoying and writing fanfic for a cartoon aimed at 12-yar-old girls. WHAT THE FLIPPING HELL IS WRONG WITH ME?
...Then I start thinking about ponies again and the wave of perspective passes. Usually after looking at a picture of Derpy and chuckling because she's adorable.
Sure, Rainbow Dash, like the core D&D worlds are any less crazy. Be grateful that you don't have to deal with the Ravenloft Motor Association or Sigil's Tourist Bureau.
Ravenloft Motor Association?
Sigil's Tourist Bureau?
You can't just mention things like this and not explain them more.
(Well you could, but it might be very amusing if you would go ahead anyway.)
I don't know much about Ravenloft, but Sigil is the City of Doors. Portals from EVERY single dimension can be found all over the city. So, any tourist department would have its hands full: telling demons and devils that they need to play nice, telling concerned visitors that the zombie public servants are safe, and warning that trying to ask the Lady of Pain if she can send you home is a bad idea. Any idea that involves encountering the Lady of Pain is a bad idea.
Step 1) Be extremely depressed and suicidal.
Step 2) Watch everything you know and love die.
Step 3) Become totally, hopelessly suicidal.
Step 4) Drop your pants and moon the only entity in D&D so powerful as to have no stats.
Lyntermas has summed up the situation for Sigil. Ravenloft generally aimed to be a gothic horror setting, in which circumstances often forced a traveller to seek shelter in yonder castle.
...And now I've got an idea for creating a Ravenloft domain based on the Rocky Horror Picture Show. Great.
How to induce phoenix regeneration.
Step 1 Apply greatsword
Now if only they had a greatsword although a couple spells and an AJ beatdown should suffice
Comedy platnum? Are you kidding? The Comedy Academy does not have that kind of money! They need it for much more important expenses, like getting textbooks for physical comedy, ingredients for deadpan comedy, the tech for technical comedy, and art supplies for sketch comedy! (God that was unfunny.)
Personally I'd prefer Comedy Iron. Not as shiney as the other ones, but strong, and used and appreciated throughout society. Comedy Iron is the glue that binds laughter together!
Philomena: the master.
Fluttershy: the doctor.
I'm sorry, I had a lot of trouble resisting. This is my second comment ever. I wonder how Fluttershy will do it. I mean really, what other episode clips will they bring into this? Dragonshy's smoke? That would be funny.
Fluttershy will declare that killing Philomena goes against her character's personality and ideals, so instead, she will try to nurse Philomena back to health and fail miserably.
Alternatively, Philomena is a drama queen. If there's nopony around to watch her show, there's no point. Put her in her cage, lock the cage up in the basement. The only way she'll be able to get out to show off for anypony is if she regenerates to bust out. And Fluttershy can rationalize it as a "time out".
Somebody mentioned magical girls, I was working on a concept where a city is protected by a litteral army of magical girls, battling Black Heart Magical Girls, Goblins, Evil Geniuses and so on. Toss in Witches (good and evil) and the occational awakened godling and power suited genius, and you've got one crazy ass environment.
Oh and some of the their names were Cinnamon Buns, Harmony Bunny, and Cute Witch(no, that's her name).
Though, in a broad philosophical sense, you could say the entire My Little Pony franchise has always depicted a rather strange world that these ponies inhabit. Friendship is Magic is simply upholding that tradition, in a way.