DM: So Rainbow Dash moves to the sky above the Everfree Forest, while the rest of you traverse the path you’d discovered yesterday. It doesn’t take too long for you to arrive at Zecora’s hut. Everypony except Rainbow Dash, roll Perception. Rarity, you take a -5 penalty to this because of your hair.
Everypony: <roll>
Twilight Sparkle: I have a 21.
DM: Judging by the lights and the sounds coming from within the hut, you are pretty sure that Zecora herself is inside. Rarity, make an additional Perception check with a +2 bonus.
Rarity: Hm? <roll> Well, that’s a total of 27. Why the sudden increase in skill?
DM: Because, as a thief, you know a trapped front door when you see one.
Rarity: Oh. Lovely.
Hello. Usaly, I would put up a poll time or survay time.
However, This time around will be diffent.
It is comperntion time.
For this comperntion, you will be tested on your ablity to RP and your knowlege of Friendship is Magic.
I will give an epsiode, and you will do an alt-script using the setup that Newbiespud uses.
The best alt goes on.
The only one who cannot perficate, is myself and Lyntermas.
Don't worry, I have plans for him, but not until the end of the game.
I need to know if you are in or if you are out.
You have until this afternoon, comic time: 5:00, to say if you are in or out.
The one who makes the best script, well let's say they will face the Master.
Lowest scripts shall be out of the contest. The top 2 shall face each other for the last battle.
Ok. That's all the info that I give before the contest.
If you could spell better, I'd understand better. So far what I've read has let me to believe (autocorrect applied) that you want a "Commotion of roleplaying, using armatures to simulate armatures." Now surely that's not accurate, but I could in fact do that.
Spelling aside, I believe that ANW wishes to have a competition of alt-scripts. Since I am the master, I'll be sitting this out. Thus, it will be a chance for the "amateurs" to compete against each other.
Seconded regarding the spelling. It started off fine when I started reading the comic, but within the last month seems to have gone downhill alarmingly.
That's why I assumed you were still on cold medication a few threads ago, ANW.
It makes you sound about 10 years younger, and that's not a good thing.
I didn't relize that.
But when I went back and check those post, I found out you was right.
I've never been the best speller.
Not to mention I've been trying to use diffent words. I also have a bad habit of skipping words or symbols. For ex: I ment to say "simi-amurtures", but forgot the hypen. Still, thanks for the concern CJT.
I will try harder from here on. Thanks again.
Time is up.
The people who is competing is:
Raxon, Zeeth, Digo and Tatsurou...
4 players, not bad. For the 4 competing, the episode is:ether "The Ticket Master" or "Winter-Wrap Up"
You guys pick one of 2 to do, and post the alt-scripts. Do it in comments or links, doesn't matter. Lyntermas, you can post an alt-script if you want, just wait until all 4 have done theirs, ok.
Best 2 goes on. the other 2, nice try.
Good luck and may the best one win.
Sorry, I'm actually with family for a little while, and my bro's comp keyboard is in dvorak. This would slow my already painfully slow writing down to a crawl.
Also I don't think I can commandeer the computer for that long.
Err...
Now that I see which two episodes it is...
I realise my knowledge of D&D physics at this point in time is...a bit too limited to accomplish the task. Sorry to sign up and quit like this. It's been a long time since I've actually had a session.
DM: Alright, let's get today started. Twilight, AJ, where are you two?
AJ: Well, ah reckon ah'm working at Sweet Apple Acres, as usual.
TS: Hmm...how about I'm giving her a hand there?
DM: Why, particularly?
TS:...because she's my friend and it sounded like fun?
DM: ...yeah, we can go with that. That work for you, AJ?
AJ: Sure, why wouldn't ah accept help from mah friends?
DM: ...*crumples future campaign sheet*
AJ: What was that?
DM: Nothing. Spike, on Twilight's back, belches out a letter from Princess Celestia.
TS: Another one?
DM: Yep. He reads it. "Dear Twilight Sparkle, you have been cordially invited to the Grand Galloping Gala-"
TS: The what?
DM: It's the biggest party in Equestria. It has the most exclusive guest list imaginable, as anyone who attends is there by Princess Celestia's personal invitation.
TS: ...
DM: *sigh* It's a role-play bonus quest. Anyone who attends will have a specific quest to accomplish, and will be able to gain a bonus 500 xp upon completion.
TS: Sweet!
AJ: Now hold on, how come only Twilight got invited? Shouldn't all of us be able to participate in this here bonus quest? I know the others ain't here yet, but really!
DM: Actually...if you'd let me finish the letter, Twilight received two tickets, so she can take one other person...and only if they have a specific quest concept for the Gala.
AJ: Well, if it's the upper crust there, I could certainly make a bundle selling my wares and drum up new business for Sweet Apple Acres. THat'd be good for me AND mah whole family.
DM: ...that works. Not bad for a quest idea.
TS: Well, since you've got a quest idea-
RD: *bursts through door* Did someone mention XP?
DM: Well, yes, if you have a quest idea.
RD: ...quest idea?
DM: *explains Gala*
RD: Hmm...well, the Wonderbolts will be there, right? Getting into that group is my dream, right? Boom, Rainbow introduction!
DM: Rainbow...you do realise this is a role-play event. No fighting.
RD: Well I gotta impress the Wonderbolts somehow!
Everyone Else: *facehoof*
DM: Well, that works I guess.
TS: Wait, I have to CHOOSE which of my friends gets to come along-
*Two doors slam, one opens carefully*
R: Did someone mention the Princess?
PP: Did someone mention a PARTY?
FS: Umm, I hope I'm not interrupting...
TS: AAGH!
(continue part 2)
DM: Okay, you all have to have a quest plan in order to be eligible to attend the-
R: This will be my chance to meet Prince Blublood!
EE: Who?
DM: *facehoof*
R: I planned this with the DM. It's Rarity's plan to eventually marry into royalty, right? Well, there has to be an eligible royal for her to marry.
DM: Prince Blueblood is Princess Celestia's nephew-
TS: Wait, how can he be Luna's son?
DM: ...many generations removed.
EE: Ah.
DM: Well, alright. Applejack's quest is to make money for the farm...Rainbow Dash wants to meet and impress the Wonderbolts...Rarity wants to hook up with the Prince-
R: I would prefer if you didn't put it so crudely.
DM: So what bonus quest do you two have?
FS: Well...you mentioned once the Princess had a Royal Menagaerie? With rare animals?
DM: Umm...yes?
FS: *squee face*
DM: ...you want to meet all the rare animals and make friends with them?
FS: *nodnodnod*
DM: Alright, and Pinkie Pie-
PP: It's a PARTY! What more excuse do I need? I gotta be there and have funfunFUN!
DM: ...actually...I can work with that. Okay Twilight, which of your friends is going to get to go to the Gala with you?
TS: What? How am I supposed to choose between my friends?
R: Darling, this is a campaign bonus quest. We certainly wouldn't hold it against you if you didn't choose us to go with you.
TS: Thanks Rarity.
R: That said, GIVE ME THE TICKET! Oh, I don't know what came over me.
AJ: Wait one darn tootin minute! I asked first!
RD: You're just trying to make money for your business that ALREADY gives you a steady income as a game mechanic! I'm trying to get a class up, here!
R: I'm trying to accomplish my character's reason for being here!
FS: But...the animals...*cutepout*
PP: PARTY! FUN! MINE!
TS: *runs out of the room*
DM: ...girls, I think you went overboard.
FS: I'll...I'll go talk to her.
(Continue part 3)
FS: Twilight, are you okay?
TS: Yes, no...I don't know. This...this isn't as much fun as it was last session.
FS: Yeah...it's never fun when friends fight.
TS: Why did the DM even do this? What was he trying to accomplish?
FS: Well, you could ask him-
DM: I could explain if you want.
TS: ...do...
DM: Well, the idea was that you would weigh benefits of bringing each of your friends along, both in terms of what they bring to the party and in terms of how much they wanted to go. To be eprfectly honest, I never expected it to go this far...
TS: Wait...you really expected me to tell my friends I consider one of their characters more important than the others? That I valued one of them as a FRIEND more than the others!?
DM: ...I didn't think this through very well, did I?
TS: No...you didn't...
FS: So...how do we solve this?
TS: Actually...I think I might have an idea.
*They reenter the room*
Aj: Look, Twi...we've been talking and...we really went overboard there...
PP: A party's no fun if your friends aren't there.
RD: ANd it's just a stupid role-play event...
R: What we're trying to see,dear, is...
All four: We're sorry.
TS: It's alright, everyone. I think I have a good solution. Spike, take a letter.
DM: What? Oh. Right.
TS: "Dear Princess Celestia, while I am grateful for the invitation, I am afraid I cannot attend the gala. While it is a wonderful event, I am sure, to leave my friends behind would drain any enjoyment I could possibly have from it, and to choose between my friends would be even worse. As such, I am returning both tickets. While an adventure on one's own can be enjoyable at times, or with a friend or two, for something this important it would be cruel in the extreme to leave anyone out. Your Faithful Student, Twilight Sparkle." Okay, send it off.
DM: Right.
R: But Twilight, you could have gone-
TS: And leave you all behind? No thanks. Half the fun of this campaign is doing it WITH all of you.
Everyone: Aww.
*group hug*
DM: ...Spike belches up a letter from Celestia.
TS: Eh?
DM: "My dearest student, Why didn't you just say so?" It contains six tickets to the GRand Galloping Gala. One for each of you.
TS: *glare* ...and you couldn't have done that from the beginning...WHY?
DM: *gulp*
Heh, role reversal... well, if we're talking about 'using a class for something it wasn't likely intended for', I've built a couple of divine casters that were more magical damage dealers than healers or buffers. Especially in Pathfinder, an Oracle with the right Mystery and spell selection can be just as effective as a 'walking artillery' sorcerer... if the foe has no elemental resistances.
As far as a character who was built for Thing A having to do Thing B and being good at it? I had a barbarian who ended up being the party 'face' because he was the only one who didn't have a Charisma penalty. Of course, thankfully that DM was more into roleplay than rollplay when it came to interactions with NPCs, so my lack of actual skill points in Diplomacy wasn't too much of a problem. Though, there WERE times when a good intimidate check got us out of a political snafu. After all, as a wise man once said, War is just the hammer in the toolbox of Diplomacy.
It's the only self image I have that cuts small enough without looking pixellated to hell and back. Doesn't help I'm probably the biggest luddite in Europe.
I have a Bard in my homebrew system with a +0 Diplomacy because making eloquent arguments is for wusses who don't have a gigantic axe that's also their instrument. (Mechanically, they're two separate items, but good bards can telekinetically manipulate instruments so they take up no item slots in this system.) He has massive ranks in Intimidate instead.
He's a heavy metal Bard. Speaking of which, does anyone know a good name for a music genre that's basically just fantasy-setting rap? In the setting this Bard is in, rock is called "sound and fury," techno is "infusion" or "infuse," but I can't think of a rap equivalent.
"Sound and fury" is the blanket term for that instrumentation. Also, last time I checked, metal was a subgenre of rock but I'm no scholar here. Also also, rock as it exists in this world is basically just songs about mindless anger and violence. For reference, think Disturbed's various songs about fighting.
Knowledge of Friendship is Magic: close to zero, just what i've learned from Turnabout storm and this comic
Roleplay ability: Poor unless i'm going for a Lawful evil Manipulator who'se trying to sow dischord among the party while technicaly following the orders of the party leader then i'm GREAT.
RollPlay: Pretty good, I've thrown together Rules as Written bard that can destroy the planet given 41 rounds of prep time.
Ok, I have to hear about the Bard of the Apocalypse.
Is it abuse of unintended rules side effects (like the Mana Well in Gurps Technomancy), or is it using rules in their intended manner past the point where they were intended to scale (like Creo New Planet in Ars Magica)?
Well, hell, anybody can destroy a planet/campaign setting at ANY level if their DM is a complete idiot with no creativity of their own XD
Numbers and bent rules don't necessarily make a good character. Take Pun-Pun, for example. The 5th level character to whom numbers and stats are an imaginary obstacle, but which any DM worth the title can block with a single word.
Indeed, the canonical example of bad typeface choice coupled with poor placement. There are whole Web sites devoted to such hilarity, and they always include that one! :-)
Well, technically the real problem actually is tracking rather than kerning, but there’s no smart-alecky term for bad tracking, alas. Maybe there should be.
Kerning deals specifically with how pairs of characters fit together, the canonical example being AV. Properly kerned, the two letters should be tucked closer together—otherwise they look too far apart, as if there’s a space between them.
Tracking is the overall tightness or looseness of type. I’m guessing that, for some reason, the page template is set up with excessively tight tracking, resulting in a lot of “crashing” letters.
Why yes, I am a professional typesetter. Why do you ask? :-)
STORY TIME! This strip's edition, a D&D classic: Door traps! Post a story of the most vicious, trapped, booby trapped and otherwise murderous doors, portals, arches and passageways!
Alternately, if you don't have a story/experience as a player, post a door trap design for one as a DM!
My DM played some kind of wizard once, who had the habit of summonning fire elementals and binding them in everything. Every wall and every door on his airship housed an elemental, who would attack intruders on contact.
If you tried to open any door and you weren't allowed to, you would get fire punched in the face.
I think I've already mentioned the "trapped jewellery box" incident from the Pathfinder campaign.
The DMs I've gamed with have generally been PC-savvy enough to also forestall the "I know the door is trapped so I'm going through the wall" approach.
The most amusing entry-related trap-ish scenario I can recall was from the Mekton Zeta action/comedy campaign a while back. We ended up fighting a farm house (yes, a farm house, but a farm house with surface-to-air missiles and other goodies).
We'd managed to land next to the farm house without getting shot down and without stepping on any of the anti-vehicle land mines in the innocent-looking "rice paddy" surrounding it. My character decides not to waste any time, and uses his Plasma Sword of Doom to carve a car-mecha-sized doorway in the armoured wall of the farm house.
And ends up face to face with the Glowing Charge Sparkles of Doom in the muzzle of a plasma cannon. Presumably it normally deployed from the roof pop-up style, but opening the wall gave it a line of fire while still stowed.
So my character takes one step forwards and one step sideways, patting the side of the cannon barrel that can no longer track him without Pinkie Physics being applied.
It would have been a crowning moment of awesome if a teammate hadn't shot the damned thing immediately after that ("I'll save you!" "No! Wait!" *BOOOOM*).
Thankfully, the "shoot the charged gun" fireball was *just* shy of the point where it'd have set off my ammunition stores. Entire mecha got pretty toasty, though.
I remember one door trap I made, I called it the trap of Wonder.
Basically, the trap was inside the door itself, and triggered any time the door was touched in any way. Using the tables for other items of Wonder, the door inflicted the random effect on whoever touched it. The only way to disarm the trap was to get the door open.
DM (Me): "At the end of the hall you come to a large and rusted metal door. Faded on the door appears to be the elven word for "Push" scribbled in ink."
Rogue: "Checking for traps" *Rolls well*
DM: "No traps found."
Rogue: "Is it locked?"
DM: "No, the knob appears to still turn despite the age."
Rogue: "Okay, I shove it open and stand back."
DM: "You give the door a good hard shove, but it refuses to budge."
Rogue: "Okay, I shove harder." *Fails check*
Fighter: "Stand aside, let the muscle do it." *Fails check*
Bard: "I play a song of competence-"
Cleric: "HA!"
Bard: "-and let the fighter, cleric and rogue go together."
Cleric: "I cast Rightous Might for a strength bonus."
DM: "Okay, you're at +5 now. Everyone roll."
Fighter: *Fail*
Rogue: *Fail*
Cleric: *Fail*
Fighter: "Geez, should I just break it in?"
Bard: "Wait... DM, I pull on the door."
DM: "It opens."
Nope, never used or played against one because they're just that obvious that any remotely savvy group will never fall for them. OTHER traps, however, I've seen a number of times.
In an early session of my homebrew system/setting game, the PCs had to get into a house they knew to be at least somewhat booby-trapped, since the previous squad that had gone into the house came back with two living members and three at the bottom of a spike pit. The two living members from the previous squad take point... and are promptly burnt to a crisp on a fireball trap further down the hall. The PCs then have the most heavily armored character in front, while they sweep every inch. Thankfully, the most heavily armored happened to also be the criminal who's in the party as community service and knows how to take care of traps.
When they finally reached the back of the house, it turns out the man they'd been sent to retrieve had been sacrificed to a cultist of a world-threatening demon (whose name TOTALLY WASN'T stolen from a League of Legends champion) that was now trying to break into reality. A few chopped off tentacles sent it crawling back to [INSERT FAVORITE HELL EQUIVALENT HERE].
I had a paladin in a group i was running who ended up tripping any electrical trap i'd put on a door. He had a habit of immediately kicking those doors open.
Death by Door:
I once got challenged by my group to come up with the craziest door trap ever. I delivered.
Mid 18oo's wild western campaign. The party was working through the equivalent of "Winchester's Mansion" and came across a two-story ball room that was underneith the lake by the mansion. It had a beautiful glass ceiling to see the fish and LOTS of doors for decorations.
A gunfight broke out with outlaws so the party is going around for cover when one PC opened a random door. Inside was a store of Sodium in poorly sealed containers. A round later another PC accidentally critical-fails an attack roll and bursts the glass ceiling to the lake! Now water is pouring in and mixes with the Sodium, releasing hydrogen gas and causing a fire!
Now both the party and the bad guys are trying to get out, but 1/3rd the doors are decoration and another 1/3rd are trapped. One door led to an electrical box which sparked and caused a second fire (darn shoddy 19th century wiring) and yet another door led to a steam-powered robot that activated and attacked everyone.
The party prospector decided to make his own door, and used dynamite to completely destroy the ceiling. The party swam to the surface and vowed never to speak of this again. XD
Reminds me of the scene in WittyWizard's Minecraft series Roleplay. They came across a ladder after having to fight a ludicrously overpowered monster in the previous room, so they assumed the ladder had to be an even MORE stupidly overpowered devious trap. They spent an entire episode just standing at the top of the ladder, trying to spot the trap. The description for that episode was "It was just a ladder... this wasn't supposed to be hard!" He eventually had to light the damn thing on fire just to convince them that the "trap" had been sprung so they'd move on.
Also, the people have spoken: No alt-text for the rest of the comic. Thank goodness.