Twilight Sparkle: “Your…” I can’t believe this… “Your horn has become limp and floppy.”
Pinkie Pie: “Your tongue has swollen so large it’s now a speech impediment!”
Rarity: “Your mane has grown so long and unkempt that you look like a puli dog?” Puli dog… You mean the ones with the fur that drapes all over-
DM: Yes.
Rarity: NOOOOO!
Rainbow Dash: “Your wings are now upside down and flapping constantly?” Pssh. I’ve had worse.
Applejack: Y’all got off easy! I’ve “shrunk to the size of an apple!”
Fluttershy: C-Can I get a different curse, please?
DM: I’m afraid not.
Fluttershy: Oh…
Who would he be working for, in a hypothetical Equestria sitcom? Celestia, Luna, and Fancy Pants are nice enough that they wouldn't make good foils. Blueblood _would_ make a good foil, but is un-nice enough that it'd get painful to watch/read.
It says something about my procrastination habits that I can't stop thinking about this.
Radar would be working for Twilight as an adjunct assistant.
She gets wound up easily enough that there'd be ample opportunity for comedic interactions.
Spike would get wound up over the further threat to his position as "number one assistant".
There'd be opportunity for your "RadarDash" ship.
There'd also be opportunity for interactions with the rest of the cast (primary and secondary).
My memories of MASH are foggy enough that I can't write this myself (and I have "Ash Williams in Equestria" and "Wheatly babysits the CMCs" in the queue ahead of it). So, given that it's your crackfic... go for it.
I always thought both Lt Col Blake and Col Potter were both quite friendly, but still maintained an air of authority (more so Potter than Blake, really.
I could see Luna hiring him as her personal security. I get the feeling she'd be much like Col. Potter. Good natured and willing to go along with some mischief, but ultimately still has the presence of authority when needed.
Yeah, but I'd rather see Winocord get cleared up. How in the hay does THAT work?
A chaos spirit and his dog? I think that crack'd ship split in twain. XD
I don't generally ship ponies, but if pressed I'd say Rarity/Fluttershy. They're clearly really good friends, and I think that if there is anyone with whom Fluttershy would feel comfortable enough to pursue a romantic relationship it's probably Rarity.
"Beating the Heat" had an interesting take on Fluttershy's romantic life, as one of its sub-plots.
"Lurid comedy" is probably the best description of the fic. In theory it's not-explicit enough to be work-safe for some workplaces, but in practice it's best not to test that.
Me neither. Sure there's the occasional combat debuff, but those are very temporary. Curses like this? Totally never did this before.
I should correct this oversight. ;)
"You are all now completely naked, and know that you will have no recollection of these event twenty minutes from now. You are absolutely certain there's nobody around for miles. Also, you have tattoos on your butt cheeks."
I think the closest I did for having a player wake up naked was an old D&D campaign where the party ranger married the party cleric.
One of the new cities the party visited had a bar with a very strong drink (enough that anyone who can finish more than 2 shots without passing out gets their name engraved on the "Dead Liver Club" fame board).
The ranger took the challenge and got his first shot. An easy DC 15 Fort save.
He rolled a 1.
Woke up the next morning at an INN with no clothes, his wife coming out of a bath. She began to gush about how awesome a party animal the ranger was last night and the private fun they had afterwards.
Ranger couldn't remeber a thing and the cleric was too happy to tell him. XD Funniest role-playing I ever saw in a long time. The ranger tried to piece together the night before using detective work and interviewing witnesses, but stopped once he found out about the Chocobo. XD
Dear lord, a comic that's not already been commented to all get-out even by 8? Hurray, I'm at the top. Oh, and purely cosmetic curses can be delightful. Such as giving the fighter the voice of a 6 year old girl. Muahaha.
True, it would be hard to potray the manly voice on a comic. Maybe she got a horrendously sterotypical accent? Or can only speak in "Gerald McBoing-Boing" fx
Curses are very timely this morning, as I had a few to share after I turned on the computer this morning. I don't know how you made it explode, Raxon, but you win this round. Welllllll played.
Man, Fluttershy and Rarity got off easy with their curses, at least from a D&D perspective...
- Twilight has he wizard magic power diminished due to the horn, or has her magic disabled outright.
- Pinkie Pie can't speak, meaning her charisma-based bard is disabled.
- Rainbow Dash gets to suffer critical failures / terrible dexterity / frequent misses. Being a pimped-out barbarian, this could cause her to accidentally KO herself.
- Applejack's high strength and fortitude are vastly diminished and she's viable to be crushed by accident / killed by mundane creatures.
- Rarity... gets a charisma penalty? Heck, this would be a boon to her stealth (by having natural camouflage).
- Fluttershy gets... a charisma boost? Only downside to her curse would be accidentally intimidating animals, maybe?
Rarity treats all opponents as having partial concealment, and they gain a +4 bonus to any attack against her that results in a grab. She also has a -4 penalty on any saving throw or skill check to end the grabbed, immobilized, or restrained condition.
Fluttershy's voice makes her self-conscious, resulting in a -4 penalty to all Charisma-based checks. Nature checks made to calm or direct an animal also suffer this penalty. In addition, there is a cumulative 5% chance each time she speaks that the effect will summon one Bon Bon, who will then proceed to spend the next five minutes (or the remainder of the encounter), critizing Fluttershy's vocal technique. This will affect Fluttershy as would a failed aid another skill check, except that the penalty applies to attack roles again. The chance of Bon Bon appearing resets to a base of 5% whenever she is summoned.
I've been looking for an excuse to use the Bestow Curse/Greater Bestow Curse variants from one of the old Dragon Magazines I own. Making it so that the next new person to meet the terget will inexplicably hate them forever, making everyone who knows or meets the target to forget about them every morning, or disabling one of their major/minor racial abilities just sound like a fun challenge to present! >:)
One time we fought an alicorn who had a last laugh when we beat her, she vanished and everyone in the party except, coincidentally, the youngest member, woke up de aged to foals/whatever a young gryphon is.
I've heard "pup" used. "Cub" could also apply, given the lion half.
I coined the term "Gryphlings" during an Ars Magica campaign a while back. To this day, I don't know if the DM had them make "Keee!" noises as a deliberate reference or an accidental one.
Of course, it wasn't a gryphling rush I had to worry about. It was mommy coming home that got me.
I typically use 'cub', if only because the gryphon on the team is a guy and we don't need any more confusion. =P
And the youngest member be the only one to dodge the curse WAS a coincidence. An incredibly amusing coincidence, seeing as how I used an attack roll to determine who got hit, rolling once for each available target...
Ah, Midnight Chime. I enjoyed setting up that fight, so it didn't work out as well as I intended in practice. And the party was fighting an alicorn with dominion over time, after spending weeks fighting a cult called the Seekers of Midnight. They really should've expected. ;p
Fun fact: Said curse was a planned aspect of the boss fight since the day I wrote up the character... which was about two sessions into the campaign. Said curse is an interrupt power that triggers on Chime hitting 0 HP (a bit of an abnormality for the system, I admit) called "One Last Chime." A terrible pun, yes.
To draw my rambling to a close: When fighting a goddess, always be aware that, even if they may be unable to beat you, they might still be able to make your life a hassle for a while. (Though she wound up bringing two characters back to life with her 'last defiant gesture', so clearly Chime didn't think too far in advance about that move.)
I've never had a curse in a game before. I've been burned BY a player with a curse. I joined the game mid campaign and one of the players who had been playing a while gave me a sheild for my charater. Ten minutes in a dragon shows up and eats me. Apartently the dragon lost his wings to the magic of the shield and had to kill the wielder to get them back. And unfortunatly that was me at the moment. The good news was the DM allowed me to hack my way out of his gut and kill the guy who gave me the shield before I succumbed to the acids burns.
waaaait. That's Shield of Wonder effect #31
http://pinterest.com/thuntgoblins/shield-of-wonder/
Either your DM read GoblinsComic or that particular random effect has deep roots
What the....*Checks the list.* You're right! I hate it when DM's are sneaky like that! It makes me want to roll a Necromancer for the sole purpose of being able to raise myself from the dead.
I enjoy crafting curses that are horrible for both player and character...right up until they discover the tactical advantage.
ALthough not technically a curse, I once did something that required severe meta-knowledge to get. In a pure fantasy campaign, one of my characters fell into a pool of Phazon. He had to make a fort save to determine survival. He survived, and his next role determined that it was a beneficial mutation, boosting physical capabilities immensely while drastically reducing intelligence, and giving bonuses on all attack roles, though reduced charisma for the physical disfigurment. Now, this was okay, as this was the half orc barbarian...although this resulted him in having negative intelligence and charisma.
Now, here was the big catch. The mutation was progressive. Every morning, he had to roll a progessively more difficult fort-save just to be alive when he woke up - although the party cleric could add her int score to the roll, using her magic to help his body hold together and not dissolve into a puddle of phazon. Also, every battle, he had to roll a progessively harder will save to avoid going berserk and killing his allies. Again, the skill dominate person could be used to keep him in check.
Not only did this result in an impressive curse with benefits, it seriously encouraged party cooperation just to keep the whole party alive, as well as not splitting the party.
...Except that negative Charisma means the subject is essentially a soulless husk left in a coma and negative Intelligence means they are literally brain dead.
So that situation wouldn't work without house rules. Assuming this is 3.5/pathfinder or earlier D&D. (4e flat out doesn't handle negative ability scores, so I doubt it was that.)
I was cursed to try and get half the party to stay on task and kill that soul sucking golem instead of discussing the latest episode of Soul Eater... Oh you mean for a character...
Holy crap, I've watched this episode at least three times, and never noticed that RD's wings were upside-down. You really do notice more with screenshots!
Also, loving the comic. I read through the whole thing a few days ago, and anxiously awaiting more.
I just realized, I could've had the master Hypnomancer my players fought one time leave a lasting suggestion to execute later! Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...
Huh? The whole benefit to that NPC is that you have an excuse to say they did so when you think up stuff later. It's not like the players would know either way.
My character's boobs became a central plot device because of a curse.
So in our campaign, we have a "Chart of Bad Things" and a "Chart of Good Things" which the players roll on when they roll two natural 1s or 20s in a row. Our quest was to collect the keys to the heart of the world - four in total. Early on in the campaign, we encountered an odd structure which we'd heard tales of that sunk into the ground and re-appeared in a random location. We entered it, found our way through the maze, and fought the enemy in there. When we finished the encounter, we found that the only thing in the room was a black stone tablet. We picked it up, and the room started to shake. Now, my character kind of has gag boobs as a bit of an in-joke. My character is also the only one in the party who can make use of heavy armor. Our none-too-bright but impulsive monk decided to shove the tablet in my character's cleavage as we hauled ass out of there. As I'm the slowest one in the party, this didn't work out too well, but we eventually saw the door and ran for it.
At this point, my character fumbled and tripped, then confirmed the fumble and had to be pulled out from the building like Indiana Jones' hat from under the door. I rolled my percentile die and waited.
It turned out that the tablet was one of the keys to the heart of the world, but the magic had transferred into my character's boobs. Thus, my character's cleavage became a key to the heart of the world, but had the nasty side effect of cursing my character to die within ten days. To make matters worse, some VERY nasty baddies were after the magic, so my character promptly got kidnapped, imprisoned, and tortured in an effort to get the magic out of her. She had to be rescued by the party, but we still had no idea how to lift the "die in 10 days" part of the curse, so we went to this place called the Land of the Dead and discovered that, to lift the curse, my character had to commune with the heart of the world itself. So we journeyed to the location of the heart, made our way through the maze of caves that led to it, and finally, with only a day or so left to spare, my character talked to the heart of the world and freed my character from the curse while simultaneously playing exposition fairy to the larger context of our overall quest. Her boobs were still magically imbued as one of the keys, but since this is no longer actively killing her (and she's got some better equipment to prevent future kidnappings), it's not such a big deal.
I was in this game (Feliciano is my girlfriend) and I personally laughed my ass off at my girlfriend's cursed bosom.
Now, cursed items are frequent in the game DMFromtheAbyss runs (which I also play in). We've had cursed items that were bad, cursed items that were good, and cursed items that... well, the curse on those was kinda pointless. We found a berserking longsword and gave it to the berserker. We got a cursed celestial sword that gives the wielder quests to go on. We gave that to the paladin.
But some were bad. The same paladin in his very first session (Feliciano probably remembers this one well) claimed a cursed bastard sword of darkness because he was tired of us trying to decide what to do with it. The sword would later lead to him losing his paladinhood and becoming possessed by the Prince of Darkness who dwelt inside the sword. We then had to go free him and assign a talking, dreamwalking cat as his psychic therapist. This also spawned a giant war inside a non-magic arena and my ranger died (but got better later on. It was kinda cool.)
Then there was the treasure we got from a recent dungeon. In it was a pair of boots. They were boots of speed and mountaineering. My ranger was a mountain ranger. I was totally set on using them. However, I discovered at the last second that if I put them on I'd transform into a dwarf permanently.
So, I have two stories about curses. One is one I've mentioned before, where trying to peer over the wrong wizard's shoulder resulted in me getting a compulsion to try and contact the eldricht dark beings from beyond the veil (the big bads of the campaign) when I attempt to cast a divination spell. Rather than simply avoid casting those spells, which would be the smart meta-gaming thing to do, I actually sought out opportunities to do so. Sadly, the campaign ended before I had an opportunity to usher in the end of the world.
----
The other instance wasn't exactly a curse, but a side-effect of having certain morphs for bodies in the d20 game Eclipse Phase. Some morphs have the "alien biology" trait, which means there are things about their biology that just act differently than expected, and the DM is encouraged to use this to mess around with the player. It was actually part of the background for my character, he was a drug factory for a cartel, with an implanted drug producing gland, and his unique biology meant what he produced was slightly different (Enough that folks addicted to his would want it over the normal stuff).
Well, when I joined the campaign, we were taking a train to the next meetup point. Myself and another player, as we did not have "human" morphs, were considered second-class citizens and carried in the cargo bay in a steamer trunk together. Considering my partner was a pleasure morph, it should be rather obvious what we did to pass the time. I mention as such to the other player and the DM in private, and he asks me to roll some dice. I do, assuming he's using that to see how I performed. Then the DM informs me that he made use of my alien biology trait to decide some things about my anatomy and well... that roll was to see if I managed to not get stuck. I failed. Cue us reaching out stop, the rest of the party coming to collect us, and opening the trunk to find me and the other morph in a rather compromising position. Considering the rest of the players were unaware of the situation until they opened the trunk, the reactions were quite accurate and hilarious. And just a bit embarrassing.
Out of curiousity, suppose you were assigned writing duties on FiM and told that the season would focus on one character of your choice. You were also told that the events of the season had to be driven by a curse on that character, but that the nature of the curse was left up to you.
Keeping in mind that this is also a children's show, what combination of character and curse do you think you could make sustain a creative and entertaining season?
I'd make Twilight's magic prone to hilarious backfirings, misfirings, and the like every time she tries to use magic. Possibly part of the curse puts her in situations where she uses magic without thinking about it. Or something like that. Something has to prevent her from just not using magic.
I'd say Rainbow Dash...and the old good luck/bad luck curse. Basically, you will have incredibly good luck...immediately followed by incredibly bad luck. That could be truely entertaining.
I think Pinkie Pie, actually. And the curse would be that she's unable to attend, or throw, parties. (that's suitably PG, I think). The thing is, that's what she likes to do, but it's not who she is. So the season would focus on her branching out in life, finding other things that can be fun for groups of people, and maybe even ending up returning to the Rock farm for a while to catch up with her family.
Essentially, I'd be trying to give her more dimensions as a character without taking away her inherent 'Pinkie-ness'. She'd still be hyper and zany, but she'd start looking at how she interacts with other people in a different way.
I was reminded of this just the other day because I was running the premade AP for Pathfinder called Kingmaker (I ran it over the summer for some other friends as well). In the summer campaign, the group was fighting a Baobhan Sith, which attempt to curse whatever gets the killing blow on them. It just so happened that the rouge who needed to roll an 18 to pass the curse's DC got the killing blow
He rolled a 19. My players freaked out in excitement. It was beautiful
Crackships? Tomberg (Tom/Bloomberg) and for some reason Lupip (Luna/Pip) is popular among my friends.
Curses? I had an elf who was cursed by a green dragon to slowly become chaotic evil half-dragon. Her first clue was that she started to smell like the pool room at the Y because she was producing chlorine... somehow...
Silly curses? I once had a character who was cursed to speak only in shadow puppets.
I'm a fan of personality overhauls myself, especially when you get to recreate the plots of things like Chobits or Elfen Lied. Super important prince guy with dark-themed magic (our campaign at the time had a "make up your own powers" like superhero games, he wanted magical purple doom shadows) far more powerful than the rest of the party. He was reduced to my personal arm-candy (by merit of our OOC relationship and my charisma) very quickly once "memory of how to use powers", "memory of position of power", and "memory of what inhibitions are" got magiced away by the token evil advisor. Oh, and "memory of how not to have an accent", due to Common being his second language.
I will note that I mean "act different in public because you have to be a grumpy, tsundere-ish royal to get respect" when I say inhibitions, not "random sexy times!" The DM would have been dead if she'd tried that, for that particular character's player ha a very heavy backpack every session. Rule books are great improv weapons, you know!