DM: There are guards in every direction at the train station when you arrive, as well. Guards on the platform, guards on the roof, more than a few armed with weapons.
Rarity: ...We're not being... arrested, are we?
Applejack: They don't seem to be surroundin' the train...
Rainbow Dash: Jail or royal wedding... Tough choice.
Pinkie Pie: Uh-oh, girls. Pinkie miiiiight be smuggling an illegal amount of streamers, confetti, and cake. Everypony act natural, and we'll get through this just fine.
Rainbow Dash: Huh?
Rarity: Are you implying that there's a critical mass of party supplies that is forbidden to transport?
Rainbow Dash: Well, she does have that party cannon. Could be weapons-grade.
Applejack: Why do I get the feeling this is a setup to a–?
SFX: "A-CHOO!"
Applejack: ...There it is.
Princess Cadance: Hahaha! So in the game, Pinkie just sneezed confetti? That's great!
Applejack: Well, someone appreciates ya.
Pinkie Pie: Thank you, thank you! I'll be here all week!
DM: Nnnnnno you won't. Clean this up.
Imagine that player-Pinkie was holding a handful under the table and then brought it up to mime sneezing it all over the table.
...Look, sometimes there's only so much the theater of the mind can do, and I've got to spell it out so people don't get confused and imagine someone actually stuffing confetti up their nose in advance.
Weapon Story Time
I love magic. A few words, a wave and
*Boom*
Our enemies are now roasted peanuts.
But magic is tricky.
We usually need something to help out. Guiding it with a wand or charging with a staff, let's have some stories about these magicly helpful weapons.
*Crack*
That's the last time I summon wild lightning with a metal staff.
Weapon Story huh... My games have had a ton, but one stands out...
Once upon a game, there was this(in pathfinder) Rod of Fireball created by a Half-Dragon warlord of old, the rod was named [Incendius], and what made the thing dangerous was that it came Preloaded with several Metamagic feats baked in, and you were able to use multiples based on your level, it was a INCREDIBLY potent weapon...
The campaign involved the party helping one of their number, a banished prince and friendly neighborhood necromancy enthusiast, regain his throne from his Genius, Manipulatuve Bataks, Alpha Legion tier brother... Who effectively out-planned them at every step... Really I was just asspulling this stuff mostly, but I made it FEEL legitimate enough that they never called bullshit, I mostly just had good timing on when to let them have a legitimate win...
Near the end, however, the Brother basically awoke, and was controlling, the Campaigns Tarrasque equilivent, and Time Bullshit was going on, so the Necromancer-Princ came up with a... Absolutely batshit plan. (cont)
During the Time Shenanigans, thee was a Slight... Goof up, mostly in my end, that resulted in a temporal paradox duplicate of Incendius coming into the Parties grasp, which resulted in the Wizard(the Necromancer-prince) using one if their Time Portals to return to the ancient past, to the this Leyline Unfused lake(Darkness Element) that their main base would eventually be built on top of, and buried this... Basically during the Previous Time Travel plot, they got a Number of Philosophers Stones, from a Alchemical Villain, which I intended for them to either use as Edtra Lives or to cash in for a payday....but this wizar had a better plan, turns out...
So far in the distant past, he burried and left one if the stones in a place between a rock and a tree that still existed in his time, returned to his time, and dug it up... It had absorbed a Disturbing amount of Dark Energy... I had no idea what was going to happen, and I was the DM, but the PCs all decided following this to its logical conclusion was now the Main quest, and they went out repeat this with the other five Elemental Nexus lakes... Tl;dr, they eventually did so... And then had their Deurgar masters itch build a extremely pressurized, lead and adamantine box, place the six horribly-element-corrupted Philosopher Stones in the box, used the portal to the Age of Dragons(a time before most land formations and continents came to be, and no creatures that existed still do in modern times, sans the Dragons), and left the thing in a Draconic Graveyard they knew would eventually become their Brass Draconic ally's lair, and left it there for Tens of thousands of years, and functionally explaining WHY the Dragon seemed to know them already when they first met, which I never actually had a awnser for...(cont)
There was a massive kerfuffle to get to the Box, as it had coincidently ruptured from the powé contained within it, attracting MANY other Dragons, and the villainous brothers forces me to come and try to steal the thing...
The Pcs managed to barely snag the Box via abusg a Elder Red Dragons ego to get it it Aggro that Bootleg Tarrasque that the Brothers forces brought, giving the Party the chance to Basically win the game...
You see, the six Stones had merged over the countless ages burried in a place of raw, primal, restless magic, into what looked to be a Red Star, as in the celestial body, albeit about the size of a Baseball... Which conveniently fit right in the stylized open mouth if the roof, Incendius... Which they had two of.
Using the "Red Star"s transmuting power, for the first and only time, they combined Incendius, it's paradox copy, and the Red Star itself together...
This was the birth of the Symbol of Divinity for the Empire of Dantra, the Draconic Greatstaff Ixendeus... Which was functionally a Rod of Enola Gay.
It was still technically a Rod if Fireball, but it could effectively use multiples of every Metamagic, at will, all at the same time... Most famously it as used to clear a battlefield and leave it with a checker pattern of blast Craters across the entire field... It was literally a magical WMD without any comparison, to this day That Necromancer princes descendants still rule the Kingdom, wielding that staff, which marks Dabtra as completely unassailable by other empires, lest they be rduced to ruins from a hemisphere away... It is so powerful, it is the SINGLE magic item uneffected by Dead Magic Zones...
My more recent campaigns are in the same world, but centuries in the future, and there has been countless political and social drama in the world, and between PCs and NPCs regarding this staves existence, as it is something that is a threat to literally everyone other then the one wielding it.... Far too much power for one person to wield, ect...
At the end of Hell's Rebels, when we were gearing up for the endgame we had enough funds to effectively customize our loadouts. Since our main adversaries were devils, Brenna equipped herself a magical devil-bane holy rapier which she named "Heartache." Both for story reasons that are kind of spoileriffic for those who might want to play the AP, and to signify its sharp sting.
That, combined with her cavalier challenge ability, a grapple-specced build, and a beautifully brutal combat feat called Hamatula Strike, and she ended up being able to lock down most enemies very effectively in single combat while dealing OBSCENE amounts of damage to her chosen target. In the final battle, she ended up dealing over 200 damage in one round, wrestled the big bad so an ally could exploit their weakness, and ended up swiss-cheesing him to death once he was vulnerable.
...Look, sometimes there's only so much the theater of the mind can do, and I've got to spell it out so people don't get confused and imagine someone actually stuffing confetti up their nose in advance.