Twilight Sparkle: I think my dice might be cursed.
MD: Well, I guess you’ll have to try something else to get Rainbow Dash involved.
RD: Nah, I’m in.
Twilight Sparkle: What?
MD: What!?
Twilight Sparkle: I didn’t score a single goal!
MD: She didn’t roll above a 10!
Twilight Sparkle: I rolled three Nat 1s!
MD: What about any of that could be impressive!?
Twilight Sparkle: How could that decision be in character?
RD: Of course you lost! I picked a game you had no hope of winning! I figured the best way to test Twilight’s resolve was to set her up against impossible odds. Thus proving to Dash you have what it takes to fight Sunset Shimmer. Thought I was just a meat-headed showboat, didn’t ya?
RT: Don’t fall for it. She is.
Guest Author's Note: "When you think about it, Dash's plan was sort of a win-win either way if Twilight accepted. Either Twilight tried her best despite terrible odds and won Dash's respect, or she somehow trounced Dash, which would also earn her (grudging) respect. Which means she was largely doing this to show off to the new girl.
PVP challenges are interesting to me. They usually seem to pop up in my games in incredibly petty, but no less valid ways. There's been...four separate occasions that ended with "I throw them into the river." But there's usually some level of reasoning behind why the players are willing to go against each other...even if it is just 'I want to annoy them/They are annoying me, and I want them to stop.' Which as stated earlier is perfectly valid.
Story Time: Any interesting PVP stories where the result wouldn't have mattered?"
Maybe we're playing different video games, but in my experience most don't do this (though I can think of a few), and I wish more would; it'd make it more interesting if you can have partial failure conditions on your way to your final victory, instead of having to win every single thing along the way. (Plus, it increases replayability if you want to try to succeed at different sub-objectives along the way.)
Final Fantasy VII actually has a lot of sub-objectives you can fail at:
- Don't reach the front of the train on the way to Reactor 5.
- Drop the ball when trying to protect Aerith from the Turks.
- Don't get chosen by Don Corneo.
- Lots of minigames in the Shinra Tower.
- Screw up while trying to blend in at Rufus' welcoming ceremony.
- Don't beat all eight fights at the Battle Square while trying to get the Keystone.
- Nearly die of hypothermia at the Great Glacier.
- Lose at the final battle of Fort Condor.
- Get North Corel destroyed by a runaway train.
- Don't recover the Huge Materia from the rocket.
My continued favorite RPG of the last decade, Disco Elysium, has a constant series of failures that can be turns into successes (one of the first non-spoiler examples is attempting to run off without paying for your tab and crashing into an old lady in a wheelchair, where the manager decides to reduce your tab out of concern for following the law)
My group occasionally has spontaneous non-combat PvP. My favorite incident was when the wispy cleric challenged the muscly monk to a drinking contest, and drunk him under the table. Her struggle with alcoholism got incorporated into her backstory and became part of why she supposedly became a cleric in the first place.
Disputes are usually handled in and out of character with a game of scissors rock paper. The character that loses gets a slap across the face. My players have yet to agree to doing that last part out of character.
Not an RPG example, but this reminds me of an arc in the "Twin Dragons" webcomic in which Kai has to take on the star player to join a basketball team.
It was a secret test of character to see if Twilight would accept. Saying it's win-win if Twilight accepts is like saying the math test is win-win if you get all the answers right.
From Twilight's perspective, yes. From Dash's perspective, it's an opportunity to show off, because if she cared solely about the "Did she say yes" she did not have to go through the whole game.
Guest Author's Note: "When you think about it, Dash's plan was sort of a win-win either way if Twilight accepted. Either Twilight tried her best despite terrible odds and won Dash's respect, or she somehow trounced Dash, which would also earn her (grudging) respect. Which means she was largely doing this to show off to the new girl.
PVP challenges are interesting to me. They usually seem to pop up in my games in incredibly petty, but no less valid ways. There's been...four separate occasions that ended with "I throw them into the river." But there's usually some level of reasoning behind why the players are willing to go against each other...even if it is just 'I want to annoy them/They are annoying me, and I want them to stop.' Which as stated earlier is perfectly valid.
Story Time: Any interesting PVP stories where the result wouldn't have mattered?"