DM: So what’s going wrong?
Twilight Sparkle: Well…It feels like a million little problems combining into one enormous problem. There’s been a lot of exposition on the setting, but I keep needing to ask questions because nothing has really been explained. The stakes seem too low to get anyone’s personal interest but mine, yet are being played up so high for the others that they’re having moral dilemmas about not participating. Nobody talks to the NPCs because they’ve got burned by a bad one, and subsequently, the DM hasn’t bothered to make any new ones to avoid scaring them off again. I had to go to a library to learn about the school because there’s no one in it to talk to! And there’s a pretty definite rail, but it doesn’t seem to be going anywhere.
DM: Wow. You picked up on all of that?
Twilight Sparkle: No, I’m just making a wild guess based on nothing.
"This totally isn't based on my worst anxieties about my DM style. Nope, no sir, no ma'am. Just a perfectly ordinary fictional rant from a fictional player in a fictional game with no basis in reality whatsoever."
Hey, knowing the problems just makes it that much easier to fix, right?
In Twilight's case, she'll have to nudge the other players (and maybe Sunset!DM) in the right direction without taking over the game or railroading anyone herself.
Going with the railroad metaphor, does this make her a conductor or the guy who shovels the coal to fuel the train?
I can kind of share some of that anxiety-- if a player really takes a shine to an NPC, I worry about disappointing them if I don't do enough with that NPC. I wanna cultivate player investment and if o do that wrong I just.... AAAAAAAA. XD
Yikes. I know the feeling. That "definite rail, but it doesn't actually seem to be going anywhere" line strikes a particularly tender nerve.
It pretty accurately describes the way the DM ran the only RPG I've been at the table for in the past 20 years... and the reason I haven't tried hard to find a new gaming group since leaving said table nearly a decade ago.
Twilight does have a point. You can have a wonderful diverse group of characters but sometimes they get a "Not my Circus, Not my Monkey" thing going on that keeps them from getting involved.
I played in a Pathfinder game not long ago and I made a great combat-ready Monk... then our GM told us all we were playing the Kingmaker supplement. A group who was best suited to reducing towns to ruin and we were expected to build one in the middle of the wild territories.
We tried, but in the end I think we only were at our best when fighting bandits, monsters and exploring for resources.
We DID get a tribe of Kobolds to be part of the community and be our local mining guild so... there's that.
But sometimes it's hard to give everyone's character a reason to give a darn.
Guest Author's Note:
"This totally isn't based on my worst anxieties about my DM style. Nope, no sir, no ma'am. Just a perfectly ordinary fictional rant from a fictional player in a fictional game with no basis in reality whatsoever."