Twilight Sparkle: Great! So, does Fluttershy still have the crown?
FS: Well, I don’t see why n-
MD: Hate to cut in here, but, uh… can’t really end the session just yet, so Fluttershy can’t have it.
FS: Oh. I suppose she turned it in to the lost and found then.
Twilight Sparkle: Figures.
MD: I’ll cut to the chase. Don’t want to take up too much more time from everyone else. Fluttershy has to go to class, but points the way to Principal Celestia’s office. Celestia tells you that the crown is locked up till the Fall Formal is finished. Turns out the Element looks like the winner’s crown.
PP: That’s certainly a coincidence.
MD: Oh hey, guess who’d be the perfect party planner for the Fall Formal, and who you get to meet next Twilight?
PP: Me and my big mouth.
Guest Author’s Note: “It never gets to be that simple.
Update on my newcomer group! First session went well. Spent most of it building characters, plotting backstory, and setting up the meeting of the four characters. Everyone seemed to be getting into it, and it only had one instance of blatant inter-party theft. Additionally, when inconvenienced by an NPC, only one player had the thought of ‘Well, I guess I’ll murder them!’
There’s always one, I guess.
I definitely saw a few faces like Pinkie’s during that first game though. It’s all fun and games until the DM asks you in particular to roll the die.”
Sometimes (albeit rarely) you have these new characters that don't do anything and need prodding to stop acting like a dead horse. It's not the best DMing but it occasionally helps.
Long go in a AD&D 2e game, I was cornered overnight by a drow assassin and poisoned with a toxin that takes about a week to kill me. The assassin demanded that if I want the antidote, I and my party must go retrieve an artifact from a specific dungeon outside of town.
Well the GM wasn't used to psionics and we had a psionic turtle character who was able to cure the poison (had to make a check for it with something like a 30% success rate, but it worked). So, we pretty much thwarted the GM's adventure within the first 30 minutes of the session. XD
But we were nice to him and decided to go get the artifact anyway and then either negotiate with the drow for money, or sell it ourselves. We managed to get the item (I don't remember what it was), but the session ended there and we never got back to it. I think we just assumed we got rich and retired early.
I keep getting behind then having to catch up and I miss out on all the comments.
The groups I am in or try to run are full of deadpoolers who just want to derail the game or kill everyone. It can be a real pain.
Guest Author’s Note: “It never gets to be that simple.
Update on my newcomer group! First session went well. Spent most of it building characters, plotting backstory, and setting up the meeting of the four characters. Everyone seemed to be getting into it, and it only had one instance of blatant inter-party theft. Additionally, when inconvenienced by an NPC, only one player had the thought of ‘Well, I guess I’ll murder them!’
There’s always one, I guess.
I definitely saw a few faces like Pinkie’s during that first game though. It’s all fun and games until the DM asks you in particular to roll the die.”