Guest Author's Note: "Story Time prompt: When your basic character concept was all the narrative justification you needed to pull off unanticipated (at least by the DM, preferably by you too at character generation) stunts."
Well that's pretty much all my characters. Their histories always inform you what their personalities are and what kind of 'stunts' they'll be capable of.
Often the stunts still surprise so maybe my fellow PCs aren't reading them. XD
Up until my most recent character (comment below) all the silliness of the characters I played was ONLY due to the fact that I habitually keep defaulting to Silly RP, regardless of how serious I planned to play a given character.
Nothing wrong with that! I really don't make serious characters either. I mean, they can be serious when needed, but usually they're pretty chill and wanting adventure.
I have a super serious character, a dragonborn druid. I use her as the foil for the other party members (a wood elf that is basically Legolas if he were a punchy boi, a half elf glass cannon warlock that likes to "straif", and a halfling paladin that *insists* he is the tank).
We are basically playing dark souls, so death isn't permanent.
The halfling has died and come back twice, so my character does not take him seriously at all.
It means roasts happen.
(It's all in good fun, though, because the majority of the time, everyone rolls bad and we survive in general by the skin of our teeth. I think our dice program heard that we were basically playing dark souls and decided to "help". Our DM got frustrated enough to find a new dice program for us.)
Then there's me who's playing this Tortle Monk named Burdyll. Everyone else is slowly starting to work out of their "Takes 10 minutes to analyze EVERYTHING" modes because I don't give them the time!
The DM had this sign that pointed to where we were supposed to go and another sign in the opposite direction. Everyone starts asking about the sign.
... *looks at dm and grins* Burdyll starts walking in the direction its pointing.
*Everyone else* I JUMP ONTO THE TURTLE TO STOP HIM
...hm, I didn't have the time to do that yet, but I *did* create such a character -- a character who I plan playing in a *very* specific way.
(I play 2 parallel campaigns, one of which (5e) just had 1 session so far. THIS character is different than the Glass Cannon (3.5e) I mentioned in the previous comic's comments.)
I named him "Gilderoy Shacklebolt" and I plan him to be a mix of a Zorro, Gilderoy Lockhart, Fabio, and Don Quixote... and Dandelion I guess? A bit.
Though he will be a *competent* fighter with high agility and performance, and he will be dance-fighting CONSTANTLY.
I already planned that he will be "addicted" to swinging-from-chandeliers (and other "action movie" "dashing swordsman" things).
I DID give him a backstory that he has a small but dedicated fandom, but in hindsight, acting all "just let me give you my autograph, you dog you!" isn't really my cup of tea.
I will focus on the over-the-top Dashing Hero tropes.
Yeah, I wonder how will THAT go. :)
Non-silly example, and I've probably brought this one up in another context, but... It's relevant, so w/e.
I had a character in a Werewolf campaign whose background included a lot of religious studies, Jewish heritage, blacksmithing, and other miscellany (relative to the modern-day setting).
That was until we realized that intimate knowledge of kashrut butchery meant I could make vampire meat safe for consumption, and the extra energy produced fueled our party all the way through to the final encounter.
Guest Author's Note: "Story Time prompt: When your basic character concept was all the narrative justification you needed to pull off unanticipated (at least by the DM, preferably by you too at character generation) stunts."