DM: And the necromancer is blinded.
PP: Hee-hee!
RD: zzz... whuh... wh... wha? Necromancerwha?
DM: Nice improvised ammo... though your party cannon will be unusable for a while.
PP: Yeah, I know it wasn't designed to shoot cake batter... Still, was fun.
RD: What necromancer?
PP: I told you! Toooold youuuu! That innocent-looking old man WAS evil after all! Take THAT!
RD: Ah crap, really?
RD: ...'kay, Let me get my wallet then... <shuffle>
PP: No need! I was kidding with that bet being for money.
RD: Alright, then at least I'll make Rainbow start flying to wherever-the-several-hells-you-are. She'll follow the sound of the cannon blast.
DM: <roll> Lucky you. Pinkie managed to glean through his illusion. The toupee that he was wearing and which seemingly-accidentally landed on your rump is actually his tarantula familiar, disguised as a small wig of hair.
PP: So he wore a spider-hat this whole time?
DM: Your Initiative is higher than the spider's. What do you do?
PP: Destroy! Destroy Destroy DESTROY!
RD: What did I miss? Why are YOU suddenly the violent one?
PP: That bad-old-bald man tried to HYPNOTIZE me! He wanted me to betray you guys and kill you in your sleeps!
RD: Huh?
PP: He also might have wanted to kill me to make me his zombie later, I'm not sure?
RD: Hypnotized?
PP: Yup. He managed to do it, too... but then the dummy started ordering me to kill you guys, and so I got a second Will save, and then I snapped out of my trance-ism. My love for you girls has WON!!
PP: Pinkie's normally not the one for violence... but... him-trying-to-make-Pinkie-kill-her-friends? Yeah... THAT kind of a thing DEFINITELY goes into her No-No Pile.
RD: Will you be killing him?
PP: ...welllll... he DID spit in my face when I tried Diplomacy after his hypnosis-thingie failed...
RD: What an ass.
PP: ...hahaha! Yeah! Literally!
PP: But no, I guess I'll just beat him into a pulp and then tie him up.
RD: If he survives the encounter, that is.
Rainbow already reached you.
And she hungers for BLOOD.
PP: Aw…
Guest Author's Note: "As one piece of writing advice goes: 'Break your cuties to see what they are made of.'
Did your character ever encounter a situation that forced them to act VERY differently from how they usually do?"
The "Destroy destroy DESTROY!" was borrowed from one "Friendship is Witchcraft" episode: https://www.youtube.com/watch?v=O3YV1GSCZDI&feature=youtu.be&t=575
Oh, there was the "boop zombie" thing. Basically, a Boop Zombie just moans "boop", and tries to boop you on the nose. If successful, you become one of them. I was one of the unfortunate victims.
I wasn't the player, but the DM. I put a Shoggti Qlippoth inside of a Suspicious Gypsy Wagon. The first person who opened it would get hit with its Charm Person 3/day spell-like ability. It happened to be the CLERIC who opened the wagon... from the Driver side, opposite the rest of the party... who then failed their save.
So, upon opening the door, the cleric then said a cheery "hello" to their "good old friend" Mr. Tentacles. She spent the rest of the combat trying to keep her friends from killing her "friend", even as it continued to try to fascinate and charm the rest of the party. As the dice would have it, the cleric was the ONLY one to fail the charm save though, and eventually the Shoggti began using its Wisdom-damaging attack, breaking the charm spell. Made for some funny roleplay!
Wasn't the only time something like that happened, either! The same party also later fought a Hangman Tree, which has a hypnotism-spore ability, which causes you to perceive it as either a harmless normal tree or a friendly Treant. The SAME CLERIC, failed the save... as as a cleric of Gozreh, felt the need to protect the poor, misunderstood Treant from her strangely-aggressive friends. So she healed it, repeatedly, until the Summoner literally dropped her in a pit.
That tree nearly ate someone during that fight, and only failed to because I forgot how Swallow Whole works.
Fun fight though!
Side note: for some reason, every game I've played in for the past few years has a fight with a Hangman Tree, which nearly kills someone...
I kinda have to avoid this kind of area when I can because it leaks into my creepy Mind Control fetish and I might accidently cross over into other peoples squick zones really quickly.
Once over the course of a campaign the asshole fighter pushed my friendly and caring bard too far after he let an innocent die because he was too lazy to help them. My bard took off his guitar and sword then proceeded to flawlessly beat the shit out of the fighter with his fists. No buffs or magic, just 20 after 20 rolled into his face. After he was down I kicked him in the ribs and spat on him just to add to it.Everyone else celebrated and after that the fighter and his player weren't so quick to act like heartless pricks anymore.
Imma actually a total coward and never wrote a dark fic...
(except maybe once a Dark Self-Instert Forum RP where a supernatural villain possessed my body and made me attempt to commit suicide and my friends had to use THEIR powers to stop me from doing that and then there was a Big Epic Fight and then another one with *another* grimdark villain where I RP'd as Celestia and she had to prevent him from destroying an entire town and brutally murdering thousands of ponies)
I mean, the one where Pinkie is trying to welcome Cranky Doodle Donkey to town is clear, but the rest? The hat smash? The hypno-eyed Pinkie? Pinkie doing more steam than twilighted Twilight?
This has nothing to do with this comic, but with session 10 of The Forgotten Ones. Is Great Dinn sure the module talks about Vecna? Cause the Undermountain is in Faerun, not Oerth. Considering Vecna is a deity of Oerth, that means something is screwy.
Might be the case! We do end up taking long breaks between sessions of TFO, and Dinn just had to deal with swapping to an inferior laptop at that. I'm a player who hasn't read the module, but from what I can tell right now it's a minor detail that can be corrected later if need be. It happens. Besides, I wouldn't put it past official content to have multi-realm shenanigans.
EDIT: Looks like the Vecna detail came from the Nothics entry in Fantasy Grounds, not from the module itself. Probably explains it! No reason we can't find a way to make it canon if we feel like it, anyway! We're already taking liberties with how the module starts.
EDIT: A quadruple-check confirms that Dungeon of the Mad Mage explicitly defaults to the Monster Manual when describing Nothics, which mentions Vecna! Vecna as a character is apparently vaguely omnipresent.
Okay, sorry to butt in with so much back and forth on this topic. Here's the whole scoop.
Dungeon of the Mad Mage does not expressly call out anything about Nothics. It says to use what is in the Monster Manual.
The Monster Manual says, "Rather than gaining the godlike supremacy they crave, some wizards who devote their lives to unearthing arcane secrets are reduced to creeping, tormented monsters by a dark curse left behind by Vecna, a powerful lich who, in some worlds, has transcended his undead existence to become a god of secrets."
So, Vecna is stated to be of multiple worlds in that, which implies a Vecna even in Faerun.
All that said, I said "She" in reference to Vecna from the Nothics, and thus: totally different lich what makes monsters. That's the story now, and I'm sticking to it. No canon conflicts between Vecna, and with my original lich Vecna, do not steal.
Guest Author's Note: "As one piece of writing advice goes: 'Break your cuties to see what they are made of.'
Did your character ever encounter a situation that forced them to act VERY differently from how they usually do?"