DM: You make your way back to the main entrance. There's barely any light coming down from above. The vortex will be finished when the sun fully sets.
Smolder (RT): I have to give her props. Delaying us was good tactics.
Gallus (RD): Do we HAVE to, though? Do we HAVE to give Cozy props?
Yona (FS): Not like crazy pony could stop us with strength by herself. Leaves only magic.
Sandbar (AJ): The important thing is that we're all free, and we can finally get to the staging area.
Yona (FS): Let's go be heroes.
Smolder (RT): Remind me of the layout again?
Sandbar (AJ): There's a big orb containing Headmare Starlight, a magic circle beneath it, and six artifacts powering it. Did I miss anything?
DM: Nope, that covers it.
Gallus (RD): How's, uh, the Headmare holding up, by the way?
DM: It seems as though she's fallen asleep.
Silverstream (PP): Aww! She must be totally relaxed with complete confidence that we're going to get her out!
Ocellus (TS): Or she's been trapped there for so long she's just passed out from exhaustion.
DM: That seems more likely.
And so we wind back into School Raze, leaving What Lies Beneath behind. It's certainly not my craziest episode-mixing (though I'm curious what y'all think IS the craziest / favorite / most impressive), but I like the simplicity of how these episodes just ended up fitting together to create one longer adventure.
Any stories about an NPC that should have died because the PCs took so long rescuing him/her, but you fudged it and just had them super roughed up because they needed to tell the party plot stuff?
This happens to be my biggest pet peeve regarding Mass Effect 2. The game presents a slew of party loyalty missions; side quests to the main mission based on your team mates. Some of them are presented as direly critical, needing to be done right then and there; nevertheless, you may do them whenever you want and the game does not penalize you if you put them off.
But then you get to what is presented as just another mission. You leave, and the Normandy is attacked and its crew taken captive (save Joker). The game tells you that you need to go rescue them, but does nothing to set this as different from the other direly important missions you needed to do right then (that you didn't actually have to do right then).
So by the time I get around to going on that final mission, only Dr. Chakwas was still alive (and only because the game scripted her as the one remaining survivor, no matter how long you put it off).
The screencaps in this comic are from a different episode, so Ocellus wouldn't be.
In-narrative, the way that worked was that as long as Ocellus was in the school catacombs, she could use the Chrysalis form, but she wasn't trapped in it.
So, either Ocellus has chosen to remain in her normal form or, as Draxynnic states, they're no longer in the catacombs where she could use the Chrysalis form.