DM: The last you see of Chancellor Neighsay is a nervous look backwards as he disappears into the portal. And though Cozy Glow isn't exactly caught unawares, you can hear her grumbling and ranting down the hall at the closer where she locked the Crusaders. So your diversion did its job. So the question is, where do you go from here?
Silverstream (PP): Well, I guess it's pretty obvious. Back to the catacombs, right?
Yona (FS): We got a full rest from being locked up, right…?
Gallus (RD): The one good side effect, yeah.
Ocellus (TS): The rest of us are seeing this for the first time, right? The crystal branches of the Tree of Harmony?
Smolder (RT): As much as I'm normally one for learning lore in case it becomes useful… I'm okay with getting to the objective posthaste.
Sandbar (AJ): So we climb down the branches, and then there's a balcony overlooking the vortex atrium, right?
DM: Ah, well… If only it were that easy.
DERRRP!
The closest thing to a "diversion story" that I have would go something like:
ME: I throw my spear at the monster.
DM: You now have his undivided attention.
I was such a noob back then.
D&D 3e, evil campaign. One of the players is playing an Ogre, intelligence is generally high enough to remember to breathe. He's a barbarian, but is convinced he's a wizard; his club is his "magic wand" because when he says "fly" and swings it people fly through the air, when he says "sleep" and taps someone on the head they "go to sleep", etc.
Anyway, I'm a wizard who made friends with a quickling monk. Made a point of letting the Ogre see me use Reverse Arrows a time or two, and when he inevitably tried it the quickling grabbed the arrow out of the air and tossed it back. Did this a few times, I think, really driving the point home.
Anyway, we needed to get into a town. So we sent the Ogre to the front gate. Archers drew and fired,Ogre just stood there and spread his arms... and you can figure out the rest. We snuck in from the other side of the town while the guys on the wall made sure the Ogre was really dead.
(The Ogre's player was having to drop out for to Real Life things, so both he and the DM agreed that it would be a fitting end for the character.)
Setting: Chronicles of Darkness, in 1940s Paris, during the nazi occupation. The players are a cabal of pentacle mages from London, with all Parisian pentacle mage having been killed by the the Seers of the Throne who are behind the nazi forces.
Our hideout is in a café which at one point is to house a party for nazis, including two higher-ups we know to be mages, who will bee able to recognize us as mages, which would be a death sentence to us. But we also can't refuse without raising suspicion. So, we need a specifically magic distraction, the mage-nazis will need to look into and thus cancel their attendance.
Our resident Death mage says he's got this. As we all have differing roles to play during this, we let him do it, not really knowing what "it" is, other than him having cleared it with the GM beforehand. He goes down into the centre Paris' catacombs where he prepares "the spell".
GM ask him to roll. He rolls very well. Too well as it turns out, as this is where things begin to go off the rails.
See, the spell was a spell to raise the dead. In a TWO MILE RADIUS. Which was certainly noticeable, and it would probably be fine it lasted for one hour as intended. Except, he rolled really well. And he relinquished the spell, so he couldn't cancel it early. So instead of having a bunch of skeletons milling about for an hour and welling up from the catacombs for the magic to dissipate, the reanimation was in effect for A WEEK. And the two mile radius? Included some mammoth skeletons in a local museum.
And the kicker? He could give them a one-word command. So, what does he say? "Kill."
It certainly worked as a distraction, but everyone agreed that endangering all the civilians in a major capitol wasn't a good thing when we're ultimately trying to save the world.
I have none, as our DM has decided diversions are stupid, and all they do is alert the enemy that SOMETHING is happening, therefore they will immediately see through any attempt at a diversion and go looking for the real threat.
Okay! I'm caught up and now I cna ask quetsions: who are these characters and what exactly is going on because I haven't seen season 8 and am probably never going to.
The Tree of Harmony decided friendship and harmony needed to be spread across the whole land, not just Equestria. Because, apparently, all the other species have problems.
Also, the tree is sentient and self-aware. And uses Twilight's image as a projection/avatar thingy, to talk with. In a soulless, monotone voice, because it turns out that being inorganic means you're a machine.
So Twilight builds a school and opens it to literally everyone, there's a brief kerfuffle with a pony supremacist who happens to be the head of the education board of directors or whatever (because that's what you do when you have horrible ideas, you feed them to impressionable children), but that gets shut down in one two-parter episode where Twilight tells the board of directors to go screw themselves because she's a princess who don't need no accreditation. Somewhere along the way, all the non-pony students become friends and save the day, and there's a scene that strongly implies they might end up as the bearers of the next iteration of the elements of (whatever), except that gets shot down hard in the next season.
And I'm going to stop there, because season nine is still running and I only just now realized we actually saw someone die on-screen. Specifically, someone Twilight never got to meet or talk to. And that's deeply ironic.
Had a Warhammer Fantasy homebrew system we played at Uni, and I had a character that was basically an Ogre Leadbelcher. And also a complete moron. We had to break an acquaintance out of prison, and the various intelligent characters are discussing plans. They decide that the Skaven Assassin is going to sneak in at night and open the cell of our rescuee. But they can't figure out how to get him out. At which point Crunk goes "Open all doors. Everyone comes out. Big Dist... Distra... WHAT I AM."
Anyway, the assassin goes in, picks as many of the locks as he can, and at the appointed time, ensures the prisoners find out about this as Crunk walks in the main doors to the prison, and responds to the watchmans challenge with a carronade.
And check out that pony stumbling into it in Panel 2 up in the top-right corner, slooowly backing away.