Chancellor Neighsay: WHERE is Headmare Starlight?!
Ocellus (TS): Does, uh… Does it look like Cozy Glow was expecting this?
DM: It's hard to tell from behind, but she certainly flinches and doesn't answer for a second. Then she's back to smiles and upbeat cutesy-wootsiness.
Cozy Glow: Oh golly, she's away on a quest! I'm watching the school for her!
Sandbar (AJ): <facepalm>
Chancellor Neighsay: Magic is failing across our land, and she left a FOAL in charge of this facility?!
Gallus (RD): Wow, yeah, maybe shoulda thought that one through, Cozy! Before you went and did a coup!
Cozy Glow: …Yes sir! Is there anything I can do for you?
Smolder (RT): Aaah, no! I know it's the only card you have, but now its not the time to be cute and helpful!
Silverstream (PP): Wait, now we're on her side?!
Smolder (RT): I can't help myself when someone's fumbling the grift so badly!
Yona (FS): Yona think not much Cozy COULD do about this.
As mid-session twists go, you could do a heck of a lot worse than "A bigger, much more immediate threat has appeared, making the crimes of the villain you've been targeting almost seem like small potatoes."
We finally have another Spudventure and, at that, a new update of The Forgotten Ones, our 5e Dungeon of the Mad Mage campaign!
Spudventures - The Forgotten Ones, Session 4: Podcast | Video
(My old group once blew up a corner of the town market just to catch all the villains at once. Then they used healing spells to stabilize the bystanders that were caught in the blast. I said they were crazy. They countered that they were efficient. XD
It sucks when the argument is engaged between you and the rest of the party as the only efficient one in said party and they insist on dragging your ass to the psychiatrist, "for your own good", to deal with your "pyromania" and "mental instability" issues though.
This is one reason i prefer Evil characters. Alpha Strike the Boss with extreme prejudice, then STEAL the minion with Intimidation, Bribery, Deception or outright Mind control. If the minion caused too much damage before this happened, turn him over to the authorities for political gain after cloning him.
A better twist than this is, in my humble opinion, "a second villain appears and mess with the situation without making the first villain make look like small potatoes."
Bonus points if the villains are fighting each other as well as the party.
I'm currently running Dragon Heist, and the bad guys are "all four of the module's BBEGs at once, with each of their factions in conflict".
I forget the name, but back in the late sixties, there was a half-baked western movie about three gangs (With different styles) robbing the same bank at the same time.
And no, baking it all the way probably wouldn't have helped.
The Apple Dumpling Gang had two gangs robbing a bank at the same time. Just like in this episode of FiM, there was one that was really bad, and another that were just jerks and were basically goodguys by the end.
An interesting Shadowrun adventure I ran had the players breaking into a cloning lab to steal some organs. Another runner team showed up around the same time and they were after half of the same organs. I wanted to see if the players would negotiate or fight it out.
They fought it out, getting the attention of security. So now there's three opposing groups in this lab. The players eventually escaped with 8 out of the 10 organs requested so they only got 80% of their pay. At least they got out at all with their lives and freedom.
After following the bad ones, you found there is a 'more evil one' that is making your bad one feeling bad and you want to help your villain against the worse villain... Any story similar?
Similar, perhaps. One of my villains actually tricked the players into basically giving her exactly what she wanted the first time they met. Then they butted heads with her at least three more times that I can think of. She was definitely a nemesis, and one of the players even told me she was the enemy that worried him the most.
More recently, she went a little soft, and got ousted from her own cult for not being nasty enough, and the players unanimously decided they were going to save her life and reform her, even going so far as to break her out of prison.
(That prison break was totally nuts, but I might save that story for a more appropriate prompt.)
We finally have another Spudventure and, at that, a new update of The Forgotten Ones, our 5e Dungeon of the Mad Mage campaign!
Spudventures - The Forgotten Ones, Session 4: Podcast | Video