Page 115 - The Best Waylaid Plans

1st May 2012, 6:00 AM in Intermission 1
<<First Latest>>
The Best Waylaid Plans
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 1st May 2012, 6:00 AM edit delete
Here's the other not-guest comic that I had set up before the sabbatical started.

This, much like the intermission page from Darths and Droids, is a sample of what the DM's session notes looked like before the game actually started. Instead of handwritten notes, though, it's slightly more modern - an open Word document on a laptop set up behind the DM screen.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Zuche 1st May 2012, 6:23 AM edit delete reply
First mention of the cockatrice? Nice touch.
Jet 1st May 2012, 6:25 AM edit delete reply
Reminds me of every single plan I made. It went kinda like this:

1. They meet and, hopefully, talk to join up.
2. They investigate first clues.
3. Showdown with sub-boss and his cohorts, get more info.
4. Ambushed by giant enemy.
5. They'll ruin everything I worked up, so improvise anyway.
6. Cliffhanger, becouse I cant improvise everything.

Works like a charm :P
Akouma 3rd May 2012, 8:22 PM edit delete reply
I always felt like step one of the plan isn't all that necessary. Just either have the party start knowing each other in some way, OR have them start not knowing each other but in a situation that forces teamwork. In my campaign I'm running, they were all in a local prison pending trial for either petty crime OR falsely accused. The backstory explains that since they are considered racially inferior by the local government, there's no chance they'll be let off without the death penalty, and escape from this low-security prison is the best way out. This eventually spiraled into them seeking refuge in a rival country, and becoming the catalyst needed to give that rival country the courage to go to war against their oppressive neighbors.
Shikome Kido Mi 5th May 2012, 3:37 AM edit delete reply
Huh, what coincidence, in my current campaign they all met in prison for crimes, too... though those were completely accurate charges. Said crimes:
Grave robbing, shooting a man in a bar fight (we're experimenting with the pathfinder firearms rules), summoning fiends, and being a goblin.

The evil cleric is also the party cook (did you know animating a skeleton is the quickest way to debone meat?), the gunslinger constantly complains about how much it costs him to shoot his gun, the summoner pulls his jackalope shaped monster out of a hat and keeps trying to get work at children's parties, and the goblin is the sanest party member. It's pretty fun.
darkwulf23 1st May 2012, 6:46 AM edit delete reply
That actually raises a good conversation. How many DMs out there had your party follow every plot hook and did everything they were suppose to and still managed to derail the entire campaign?
Zuche 1st May 2012, 7:10 AM edit delete reply
I've not heard of that being done. The closest I recall was a campaign where the goal was a particular item that the party pursued for over a year...only to discover that someone NPC had retrieved it back at the start of the campaign. When the DM keeps the players on course while having them derailed them from the start, it's just a shaggy dog adventure.
moocow1452 1st May 2012, 7:41 AM edit delete reply
Yeah, but it was Savage Worlds, so it didn't really count. :p
Rycr 1st May 2012, 7:55 AM edit delete reply
I've never heard of that happening. While I don't roleplay all that much, I've sat in on some friends' sessions just because they're so amusing. It's always so hard to keep a straight face though, when my friends are such complete whackjobs. If there is any conceivable way for them to go completely off the rails and escalate the campaign to the level of utter absurdity, they will find it. One campaign ended, due to some completely harebrained decisions and really lucky rolls, with the party literally chucking the DnD equivalent of Cthulu across the planet. The DM, who's a huge Lovecraft fan and was basically intending for them to lose (as is fitting when you're up against Cthulu), was completely speechless for several minutes.

And there's been several other campaigns that went completely off the rails, with various different DMs. Not even they can predict their own actions, which makes sense, I suppose. After all, despite whatever alignments their characters claim to have, almost all of them end up playing just a few steps away from chaotic stupid.
Leo 1st May 2012, 9:45 AM edit delete reply
A party I was part of did that. We followed all of our dms plot points, but the last encounter for an island we were on was supposed to be impossible. Afterwords we would wake up, the McGuffin destroyed, and we would have to collect the shards. Somehow we won though, completely breaking the campaign. As such he put us on a temp adventure and figured out how to put us into a alternate universe where different us's failed. He forgot that the PCs can win anything, even if they have no healer...
deeman45 2nd May 2012, 8:37 AM edit delete reply
I GM'd a campaign a little under two yars back. The players were going along great and seemed to love the game, but we got a new guy in who seemed to only want to derail stuff for the sake of derailing, not caring what his other party members or the GM thought. He convinced a few other players that "spur-of-the-moment play is the best play; you make the game, not some dude behind a screen."

They raised Hades for a few sessions before I finally just decided to LET them do whatever they wanted rather than convince them to try and follow any plot or sidequest threads. They quickly discovered that without a plot to derail, derailing things for the heck of it isn't that fun. Nor is it fun when all those unabashedly stupid decisions you made earlier results in multiple factions teaming up and ambushing the party.

TPK ensued, one loon left the gaming group, and everyone else (myself included) regarded it as a learning experience.
Cain 3rd May 2012, 8:58 AM edit delete reply
There was the time that we had a guy show up for one session, knocked the evil crown off of the bewitched NPC, put it on his head and then left the party... One session ruined, and now we have an evil crown floating around the world...
Zarhon 1st May 2012, 7:00 AM edit delete reply
Wow, the players didn't actually break the rails all that much, so much as find alternate solutions. Excluding the ending, of course.

Also, how can the Manticore get bloodied with 72 hp? I thought bloodied status occurs with 50% hp remaining.
Zuche 1st May 2012, 7:11 AM edit delete reply
It was already injured when the fight began. That adjustment can open up a lot more options for players.
Kaleopolitus 1st May 2012, 8:14 AM edit delete reply


But yeah, I've been having a bit of a rough time lately so I haven't been doing anything at all ^_^'

But now I'm back to further annoy Newbie >:D
Zuche 1st May 2012, 8:23 AM edit delete reply
Welcome back.
darkwulf23 1st May 2012, 8:25 AM edit delete reply
Let me be the first to welcome you back Kaleopolitus. We missed the flaming eye pigeon of death. Wearing some sort of collar or tie thing. What is that red thing anyway?
darkwulf23 1st May 2012, 8:26 AM edit delete reply
Ok, second to welcome you back.
Zuche 1st May 2012, 8:28 AM edit delete reply
But you offered the better welcome. Never forget that.
XandZero2 1st May 2012, 8:47 AM edit delete reply
darkwulf posed a good question there.

What is that little red tie thing?


And where the heck did that psycho pigeon come from in the first place?

I too have been wanting to know these things.
Bronymous 1st May 2012, 10:34 AM edit delete reply
Speaking of, where has everyone been? Kal is back, but we're still missing Lyntermas, BiM, and a few others. Did they just decide to skip out on the guest pages?

Or are they lurking in the shadows, waiting to make themselves known once again?
Kaleopolitus 1st May 2012, 10:47 AM edit delete reply
I have no idea where the others are. Knowing them though, they got themselves into some kind of real life faction war.

The red thing is, indeed, a tie. And the pigeon itself comes from a screenshot I made in One Piece during the Water 7 arc.
Bronymous 1st May 2012, 10:58 AM edit delete reply
A faction war and they didn't invite ME? Heads will roll for this.

And I think i told you this before, but the only thing I can think of when I see your pigeon is "Polly want your mama's sweet ass".
darkwulf23 1st May 2012, 11:34 AM edit delete reply
That was wrong. LMAO anyway.
Bronymous 1st May 2012, 2:49 PM edit delete reply
You, sir, have obviously never seen AMV Hell. The third one I think.
darkwulf23 1st May 2012, 3:54 PM edit delete reply
Guess I haven't, what is it about?
Bronymous 1st May 2012, 4:00 PM edit delete reply
AMV Hell is a series of videos, where they take short videos of different anime and add in audio from songs and other, unrelated videos in comedic fashion (recently there have been similar videos with Ponies instead of anime).

This particular clip is video from One Piece (the pigeon) with audio from Scary Movie 2.

Its good stuff, classic Internet awesome.
Digo 1st May 2012, 4:19 PM edit delete reply
I hope my guest pages didn't scare them :)
Lyntermas 1st May 2012, 5:18 PM edit delete reply
Not dead, not in a faction war (And not tell you guys? Please). Last quarter of college has not been kind, and I have to put off writing more alt-scripts. Just letting you know I'm alive and well. Loved the guest comics so far.

Heh. "Next session". I think one of the themes for this comic will be setting up drastic overarching subplots that are resolved quickly.

TS: Alright, girls. We managed to get that dragon out of Equestria.
RD: Still wish we could have just beaten it up.
AJ: Considering that you managed to buck it in the face and LIVE, I'd count that as a win.
Rarity: Simply wonderful work, Fluttershy. I'm surprised you managed to scold it away. So, same time next week?
DM:...I might need a little more time.
AJ: More time? Why
DM: You were supposed to find an arrogant professional dragon slayer and do sidequests to make it seem like saving Ponyville would boost his reputation. Now I have to start over.
FS: Oh, I'm sorry. I didn't mean to ruin your plans.
darkwulf23 1st May 2012, 5:28 PM edit delete reply
Then after a long list of throwing at them dragons, cockatrice, griffins, Discord, a Changling Queen, etc.

DM: Screw it, we're switching over to Call of Cthulhu. Maybe then I can give you girls a legitimate challenge.
Bronymous 1st May 2012, 5:30 PM edit delete reply
Until Cthulu meets Pinkie Pie, and the game breaks. Again.

I have a feeling the DM can't win with this group.
darkwulf23 1st May 2012, 5:36 PM edit delete reply
Really, I imagine something different of what would happen if Cthulhu is actually summoned into their world.

FS: There there. You're not a bad Eldritch abomination. You just made a bad decision.

DM's head explodes.
Consumer Unit 5012 1st May 2012, 9:31 PM edit delete reply
"Okay, new rule: Pinkie Pie is not allowed to do anything that makes a Great Old One lose SAN points."
Zuche 2nd May 2012, 7:11 AM edit delete reply
From Bronymous to Consumer Unit 5012 by way of darkwulf23, this has been a delightful journey through the imagination.

...Now I'm left wondering what effect Pinkie Pie would have had on Dr. Manhattan. (Or on half the cast of Watchmen, for that matter.)
Bronymous 2nd May 2012, 9:08 AM edit delete reply
Self-induced headslposions, all around.

It can be considered a general rule of thumb that Pinkie will cause anyone too overly serious or evil or preoccupied with self-existential dilemmas to spontaneously combust.
darkwulf23 2nd May 2012, 10:30 AM edit delete reply
Either way, DM's next course of action.... Paranoia. You know, as soon as his head reforms like Jeebs's head reforms in MIB.
darkwulf23 2nd May 2012, 10:44 AM edit delete reply
Wait a minute. Purple? The color clearance level? The fact that anyone who is associated with a color higher than their clearance level is terminated. Ah hell I just got Twilight Sparkle killed off.
Zuche 2nd May 2012, 11:08 AM edit delete reply
On the bright side, we're not cleared to know about that.
Bronymous 2nd May 2012, 11:21 AM edit delete reply
Yeah, I'm so not cleared to know about that I actually have no idea what you're talking about.
darkwulf23 2nd May 2012, 11:24 AM edit delete reply
"Oh shi..." Computer electrocutes me.
darkwulf23 2nd May 2012, 11:34 AM edit delete reply
With my dying breath. "Everyone on the site just read something that was above their clearance level." Dies
Bronymous 2nd May 2012, 11:36 AM edit delete reply
...Hm. I appear to be fine. I assume that means I have a high enough clearance level. Now someone tell me what that means, since I am cleared to know it.
Kaleopolitus 2nd May 2012, 1:14 PM edit delete reply
The fuck are you guys going on about o.o
darkwulf23 2nd May 2012, 1:27 PM edit delete reply
Watch your language, Newbiespud gets after people who swears on this post.
darkwulf23 2nd May 2012, 1:25 PM edit delete reply
OK, you have to understand what Paranoia is in order to get it. Paranoia is a game that encourages backstabbing and killer gaming where character death is so expected that everyone is playing different clones of their character because their character was killed off in game.

Now, in the setting, the entire game is set in a dome ruled by a computer, who is designed to protect the human race. He uses the knowledge of the past in order to protect its citizens. Unfortunately, a lot of history was lost and the computer knows only bits and pieces, like knowing that the communists were a threat with out understanding why they are a threat. With that little bit of knowledge and with the cold "logic" of knowing the best way to protect the many is to eliminate the few "threats", the computer serves as a tyrant who kills anyone that is even perceived as a threat using troll logic and paranoid reasoning.

Now for the security level. Everybody in the city has a security level based around a color of the rainbow, on top of infrared (black, lowest) and ultraviolet (white, and only the computer/gm has that clearance). You are only authorize certain knowledge based around your security level, though what knowledge is authorized to you is also classified. Technically you are not even suppose to know the rules of the game because that is ultraviolet classified. Finally, the computer is so paranoid that if you are associated with a color beyond your security clearance, you are destroyed, up to the point if a security clearance red eats a plum, then he could be killed simply because violet is way above his security level.

In a nutshell, it is a game where you are not trying to win, just screw your teammates over.
Bronymous 2nd May 2012, 2:10 PM edit delete reply
Oh I could wreck that game. Assuming I have at least Green clearance level, I could either break the whole system, or at the very least derail so hard it brings the DM to a dead stop.
Zarhon 2nd May 2012, 2:11 PM edit delete reply
Rarity wins Paranoia by default, even without her sleazy manipulation skills.

Also Pinkie Pie, who wins by being a registered mutant that does absolutely nothing traitorous/communist the whole game until the debriefing, where she describes every other players action in vivid detail (including implied treasons) and backed with evidence.
Bronymous 2nd May 2012, 2:13 PM edit delete reply
Sounds about right.
masterofgames 2nd May 2012, 2:35 PM edit delete reply
Talking Paranoya are we? I once intentionally did something really stupid in an attempt to kill off the last other player. I got really lucky that it worked. We were both reporting to the computer, and the other player was about to report having caught me using my mutant abilities, an act of treason.

Right before he can say anything though, I quickly ask him what it takes to reach purple security clearence. He just rolls his eyes and says that that information is above my security clearence.

I quickly shout that the information that it was above my security clearence is above his security clearence, that's treason!

The computer kills him. Then I give my report. "As sole survivor of the mission, it is with a heavy heart that I inform you that I did all the work."
kriss1989 2nd May 2012, 7:10 PM edit delete reply
You did all the work? You're hogging the glory and are clearly a propagandist commie.
kriss1989 2nd May 2012, 6:27 PM edit delete reply
Knowledge of the rules is forbidden by the rules. darkwulf23 is a Mutant Commie!
Appkes 16th Jun 2012, 2:10 PM edit delete reply
When I used to play Paranoia, the GM made us spend an entire twelve sessions on a mission spanning five sectors, (DAO, POW, MNT, and DNA, of you're interested), on an item recovery. Namely, a signed Teela O MLY lunchbox belonging to Art U WAR. Yes, you heard right. And then at the end the poor sod who was carrying the case when we finally delivered it back to Art U was summarialy executed because the lunchbox was Blue. He was only Green.
Vulpis 27th Jul 2012, 10:46 PM edit delete reply
Cthulhu meets Pinkie Pie.
Cthulhu loses 1d6 SAN, and runs gibbering into the night.
kriss1989 2nd May 2012, 6:25 PM edit delete reply
Adn minor subplots take forever to resolve.
MWS 1st May 2012, 8:21 AM Ugh edit delete reply
Add to dictionary!

Those squiggles are making my OCD go crazy.
Zuche 1st May 2012, 8:25 AM edit delete reply
Paging Sweetie Belle. Please prepare for new data.
Ethan 1st May 2012, 8:31 AM edit delete reply
Funny, I have the opposite compulsion - I DON'T add things to my dictionary for some reason, because that would leave it in a non-default state. Even rather blatant gaps in the dictionary, like "teleport". (it helps that I tend to be good with spelling, obviously)

Y'know, I should probably stop doing that, even though it WILL create more work when settling myself into a new computer... Or I could just leave that "teleport" up there with a red squiggly.
Guest 1st May 2012, 5:28 PM edit delete reply
My compulsion is just to get rid of the lines. If you do spellcheck and Ignore each of them, they'll disappear (at least until you go back and edit the sentence some more).
Guest 1st May 2012, 5:28 PM edit delete reply
My compulsion is just to get rid of the lines. If you do spellcheck and Ignore each of them, they'll disappear (at least until you go back and edit the sentence some more).
Digo 1st May 2012, 9:31 AM edit delete reply
Half my notes are typed and printed off Word with inserted clip art of dungeon layouts I created with photoshop.

The other half of my notes are hand written, but in the same style and with hand drawn maps.

After running the session both sides are covered in so many notes, HP charts, pre-rolls, and initiative lists that they are indistinguishable from each other. :D
Bronymous 1st May 2012, 10:41 AM edit delete reply
You know, the way this page is laid out makes me think the DM is starting to lose it. Like he's just sitting at his desk rereading his notes, with images of how they got derailed every time flashing in his head-

"...nowhere to run, and are now paralyzed"
*Image of Pinkie laughing them away*
"...beat them easily, but leave them unconscious"
*Image of Twilight's rant and successive activation of elements*
-and so on like that.

He then proceeds to write up an entirely new session, one in which there is no way they could break away again, where he will think of everything, where they will be left helpless to his machinations as DM, and will fear his retribution, where they will have to fight an epic level bad guy, an Ancient Dragon, on a mountain with no Elements to help....
Zarhon 1st May 2012, 11:32 AM edit delete reply
*Within a basement, several feet underground, a most villainous plot is being formed over the faint light of a computer monitor*

"...Never again... No more Deus Ex Machina Artifacts without my consent..."

"...But that won't stop them from destroying the campaign. I need something else to keept them in check..."

"...No, that will never work..."

"...No, No, NO!"

"...I need something reliable, something that will work against them, turn their own egos and abilites into my tools..."

"...A cursed item? No, they'd just get rid of it somehow..."

"...An omnipotent monster? No, they'd just find some convoluted way of imprisoning it or shooing it away..."

"...Maybe a trio of "friendly" NPCs would do the trick? Hmmm, I'll keep that in mind as a backup..."

"...Bah, I can't use any of these reliably. Maybe something in the rules..."

"...Wait, the rules! OF COURSE!"

*Maddened typing*

"...Give it a random chance so they can't accuse me of railroading..."

"...GM's discretion..."

"...Low save chance..."

"...Yessssss. It's perfect... First mistake they make, they will be all mine... And I'll watch with glee..."

*Several days later*

GM: "Before we all get started, I'd like to announce a few new rules in regards to your newly acquired "Elements of Harmony", and a few minor other things."

*GM hands a paper to the players*

"Twilight Sparkle: Dang, apparently we don't get custody of the elements without consent of the Princess. Guess SOMEONE doesn't want us to abuse them."

"Rainbow Dash: Meh, like we need them. There's more than one way to beat a dead horse."

"Fluttershy: Uhm, what are these 'Friendship Reports' about?"

"Rarity: Don't mind that dear, that's something Twilight does for extra XP. A roleplay reward for session debriefing, you could say."

"Pinkie Pie: Hey, what does this acronym mean for this last one? 'C-M-F-C'?

"GM: I'm glad you asked..."

XandZero2 1st May 2012, 8:44 PM edit delete reply
You know, I have absolutely no idea what you mean by CMFC...

Please share.

And also, if people are missing, it's probably because of college finals more than anything else.
moocow1452 1st May 2012, 9:07 PM edit delete reply
The Cutie Mark Critical Failure, the most ominous status tweak known to Equestria.
BlackWidower 1st May 2012, 10:48 AM The original plot? edit delete reply
I can't tell if this would have been a better story for them to go with...probably.
JacenCaedus 2nd May 2012, 10:42 PM edit delete reply
I think Lauren Faust had said that she wanted to make that first adventure last over the first season, but Hasbro wanted a show they could rerun in any order and noone would get confused. Plus it is a show that is targeted towards Little Girls, what little girl has that much of an attention span, over-arching storylines tend to be for an older audience
Babbleburg 1st May 2012, 11:36 AM edit delete reply
Ya, my notes go pretty much the same way, but more vague and with multiple choice paths, to try and predict how things can derail and be already prepared for a certain groups decisions and personalities~
terrycloth 1st May 2012, 12:11 PM edit delete reply
My notes are, um, not that organized.

I have a big excel file with stats for enemies and traps, and maybe some hand-drawn maps, and I just keep most everything else in my head as best I can because if I need to react I'm not going to be able to search through written out notes on who's doing what anyway.
Newbiespud 1st May 2012, 1:31 PM edit delete reply
Every DM has their own style.

My style, usually, is to write it all down in grand detail and THEN keep it all in my head. The act of writing it down, fleshing out every detail and giving everything an explicit statement, tends to help my memorization and improvisation, I find.
Digo 1st May 2012, 4:23 PM edit delete reply
The same thing happens to me!
Bronymous 1st May 2012, 2:50 PM edit delete reply
My DM's never kept notes. Could explain why all of my campaigns have fallen apart.
Dragonflight 1st May 2012, 3:19 PM edit delete reply
I sometimes have notes, and sometimes don't.

In the ongoing game I'm running, I've adapted Gygax's world, but after that, it's been made wholly up myself. Just kep the names and shape of the continent, for the most part. But that means I had to invent the rest. Religions, pantheons, backhistory, and so on. I even wrote a short story which introduced the critical elements.

But as a rule, I don't write up pre-game notes. What I do is write up what's happened, and some general ideas of what the bad guys will probably do in the coming months. Nothing scripted. That gives me maximum flexibility depending on what the players do.
terrycloth 2nd May 2012, 11:44 AM edit delete reply
Well, I do write a post-game summary for each session. But I do that for the games I'm playing in too.
Crimson Doom 2nd May 2012, 5:35 AM edit delete reply
Crimson Doom
I tend towards writing the basic outline down and then trying to remain flexible beyond that. It seems to have worked; the closest the players have come to destroying my rails was actually beating half of what was meant to be an unbeatable encounter at the time (two lv. 5 antagonists with class levels against three lv. 2 PCs). Fortunately, they didn't quite have the HP to outlast the other guy and thus my plot continued unencumbered.
Zuche 2nd May 2012, 7:16 AM edit delete reply
One of my big mistakes as a DM was spending years on world-building, only to realize I had nothing more I wanted to add to the story...and then moving on to build the next world.

Writing is also out of the question when you feel you're done with a world while you're still in the second outline.
Derpmind 2nd May 2012, 8:37 AM edit delete reply
So, did the DM have the Shadowbolts planned beforehoof, or did she come up with them during the session? What might have happened if RD has joined them?
Bronymous 2nd May 2012, 9:10 AM edit delete reply
I think its safe to say the Shadowbolts were part of the plan, just like all the other challenges.
terrycloth 2nd May 2012, 11:46 AM edit delete reply
RD joins the shadowbolts, and gets sucked into NM's tail! The rest of the party has to journey the astral plane to find the prison demiplane where she's being held captive and rescue her.

Or, well, that would be the plan. The party would actually find some way to rescue her inside 10 seconds.
Kaleopolitus 2nd May 2012, 1:12 PM edit delete reply
Oh yeah, that one. Honestly, that is the most cracky thing I had EVER read... Okay, It's actually sixteenth, but still.

There is NO realism behind it, and it's meant just to have a shit load of fun, which'd work wonders :D
masterofgames 2nd May 2012, 5:53 PM edit delete reply
And the best part? The game the next day was a super serious one. You had to play whetever you ended up as in character or you got a penalty. You have no idea how hard that was for everybody, even more so considering there was a prize at the end. In addition to my level 3 blue centaur unicorn drow fighter/ranger, we had a level 6 garden gnome golem bard with built in bagpipes, a level 8 tinker gnome artificer with a sweedish accent who wielded a high energy armor piercing balistic angry housecat gun, a level 5 umber hulk ninja, and a level 4 dwarven berzerker/sorceror/drunken master.

Yeah, in hindsight, I think I got off easy.
masterofgames 2nd May 2012, 1:53 PM edit delete reply
Hey Kaleopolitus! Been a while, nice to see you back. I don't usually do this, but I really wanted to get your oppinion on a previous post. Go back four pages to find it. I'm really looking foreward to your reaction, or even better, your attempt to tell me of a time that topped it. I've been wanting to show it to you for a while now ^u^
Zarhon 3rd May 2012, 5:10 AM edit delete reply
I wonder how the GM will handle the season two pilot.

Personally, I think it will be the GM finally becoming so paranoid after all the campaign derails that she starts blatantly railroading them before they can do anything. Also shouting. Lots of crazy shouting.

"RD: Good thing we have wi-"
"TS: Wait what? How?!"
"TS: Well at least I still got my mag-"
"RY: WHAT?! That's horse-!"
"PP: Shh! Don't push her!"
"TW: Fine, we'll play along... We enter the maze togeth-"
"AJ: Welp, were boned."
"FS: I'm scared..."

She then discovers that her dominating the players caused her to derail her own campaign. Her frail GM psyche snaps.

Things go downhill the following session, as the players discover she has Pinkie Pie's Random Event d1000.

"PP: Wait a minute, I don't recall giving you this!"
"GM: You didn't. I took them from your house during the break."
"PP: ...What."
"GM: Speaking of which, you forgot to lock the backdoor."

This goes on until the players manage to get her drunk with a mixture of chocolate milk and booze. They manage to cure themselves and finish the campaign moments before the GM passes out, forgetting the whole session the following morning.

The PCs take a peek at the GM notes, which were left behind. They agree to bury them and vow never to speak of this session again.

That, or Pinkie Pie substitutes as a GM. One of the two.

Masterweaver 3rd May 2012, 6:37 AM edit delete reply
I recently started GMing for the first real time. Turns out... I SUCK at it. Well, combat, anyway. I gave one of the guys an OP gun, and the rest of them just couldn't dodge the characters long enough to make an impact.

Although, nothing plotwise has really happened, so... I guess I could be wrong.
Digo 4th May 2012, 11:20 AM edit delete reply
We all start at the beginning. Keep practicing and you'll get the hang of it. GMing is an art, not a science. ;)