Page 1077 - Masters of the Universe

14th Jun 2018, 6:00 AM in The Return of Harmony, Part 1
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Masters of the Universe
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Author Notes:

Newbiespud 14th Jun 2018, 6:00 AM edit delete
Most times a co-DM situation isn't all about just both improvising their butts off or working in perfect harmony. Sometimes they might draw a line between them, or separate out certain groups of tasks. For instance, in my first co-DM experience (that later turned into my first full-DM-of-a-campaign experience), we worked together on planning, but in the session I handled combat and dice while my partner handled description and dialogue.

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Discord 14th Jun 2018, 6:07 AM edit delete reply
Honest Applejack.
Let's see how honest you really are.
Digo Dragon 14th Jun 2018, 6:46 AM edit delete reply
Digo Dragon
I'm amused that the one constant in all Applejacks, no matter how her personality is flipped, is that she's a bad liar.
Dreok Crushedthroat 14th Jun 2018, 10:55 AM edit delete reply
I think part of it is that she's really bad at being an Element of Honesty, thus she becomes really bad at being an Element of Dishonesty when flipped.
Guest 16th Jun 2018, 6:15 AM edit delete reply
How is she a bad at bearing the Element of Honesty? She's constantly the one who points out how you should be honest with your friends.
Needling Haystacks 14th Jun 2018, 1:11 PM edit delete reply
Yeah that has shown up in at least 3 forms now, hasn't it?
Departure_Dave 14th Jun 2018, 6:55 PM edit delete reply
I've heard that Dash and Jack should've had theirs swapped- for all they claim their current mantles loudly, they embody the other one without fanfare, and to a fault.

Applejack can't NOT help her family, and Rainbow Dash can't shut up.
Guest 16th Jun 2018, 7:53 AM edit delete reply
Except, you know, Dash has no issue lying, hiding the truth and doing dishonest stuff when she thinks it's better than the alternative. Like when she lied about liking pies to a certain pink pony. Or when she acted as if she had a different personality to get the Wonderbolts to change her nickname. Or when she sabotaged a factory to keep her pet with her and then fled when it snowballed into a disaster. Or when she outright and literally advocated to Twilight to keep the Wonderbolt student in the dark about how his friend boosted his performance. Or when she didn't tell her parents she accomplished her dream.

Meanwhile, Applejack demonstrated that, moments of weakness aside, in the end she *will* be honest with herself and stick to her principles/traditions/ideas, even if that hinders her farm, hurt her friends' feelings or bother her family.

Yes, Rainbow Dash speaks her mind, but that's because she's a loudmouth, not because she's honest about it. She often claims things that are not true as to protect the image she protects.

Claiming that Dash and Applejack should have each other's Element is ignoring A LOT of their characterizations.
Void Knight 19th Nov 2020, 8:19 AM edit delete reply
I've actually considered that, and I think that "to a fault" is the reason. Dash embodies Honesty... but the wrong *form* of Honesty, the kind that is obnoxious and doesn't produce Harmony.
BackSet 14th Jun 2018, 6:53 AM edit delete reply
Discord, discord, discord. You know you're doomed to fail.

But then again, who cares if you win or fail as long as you have fun. And you're having lot's of fun.
Freelance 14th Jun 2018, 3:09 PM edit delete reply
But by having fun, even if the plan is foiled, wouldn't that still be winning?
Malroth 15th Jun 2018, 12:17 AM edit delete reply
This Dischord is a GM and every good one knows that their job is to loose 99 times in a row so that everybody talks about the one time you don't for years afterwords.
Guest 16th Jun 2018, 8:01 AM edit delete reply
I'm predicting Discord will try to "win" and then be smug about how there is nothing the players or the DM can do now. Only for the DM to pull the "Celestia sends Twilight the friendship lessons" card, which allows Twilight to cast the "go back to X state" spell she wanted to use to counter the Chaos magic in the begining (the one the DM refused because Twilight never said she scanned the twon to prepare that failsafe), restoring her friends to their pre-Discorded self.
Hankroyd 14th Jun 2018, 6:37 AM edit delete reply
That Discord ...
Saying he will say what he altered unless, maube, it was out of sigh before the DM talks about the apple.

I love how devious that is.

I never Co-DMed or being in a game with 2 DM ... I guess it was a experience I would have loved.
Draxynnic 14th Jun 2018, 8:35 AM edit delete reply
I've done a bit of it. Some advantages (other than having two heads for planning) are:

When interacting with two or more NPCs, you can have different GMs playing different NPCs, making it easier for the players to recognise who's talking.

Similarly, for combat encounters, different GMs can focus on different hostile NPCs.

A GM can leave the room, or otherwise disengage with the game temporarily (such as looking up a rule or something that might come up later), without holding up the game.

One GM can be running the current encounter, while the other GM plans out a future encounter.

The last can be taken to extremes with a co-DMing situation: I've had a session where one DM ran one encounter while the other DM planned the next, and then the DMs swapped when it came to the next encounter.
Winged Cat 14th Jun 2018, 10:59 AM edit delete reply
Winged Cat
There's also the guest DM, like I've done for Newbiespud: I ran a session of New Dunhaven in part so he could get a chance to play. (Apparently some of the canon I introduced was good enough that he's using it for the finale.) Also see Pinkie's take on guest DMing (though that uses a GMPC - usually not recommended if said character may outshine the other PCs).

This is possibly the simplest co-DM solution: just hand the reins over for a session, with some planning and agreement in advance so it doesn't go totally off the rails.

But in this case...this is more what I call "Adversary", where the "second DM" is just playing a major NPC. Granted, a reality warper NPC edges close to full co-DM, but the main DM is still firmly in charge.
Akouma 14th Jun 2018, 2:45 PM edit delete reply
Just this Monday I actually had a guest GM for my Genius game. I informed my players that I was sort of out of notable events in the 70s to interact with (or at least, events which were within the scope of what could be sensibly run as a session of a time-cops game) and that this session was going to be kind of a slice of life thing around their home base instead. One of my players says he has an idea if I'll allow it, and I tell him that this should be fun. So we had a session wherein Nixon had blackmailed some little green men from Area 51 to kidnap Jimmy Carter and perfectly disguise Nixon as him so he could be president again. It had such immortal quotes as "the robo-arachnid Nixon runs menacingly towards you all."

And for GMPCs I have an old game I used to run in which the party was initially too small to function without help, so I made a GMPC named "Wub the Bard-barian." He was useful in a fight, but also kind of frustrating for the players because he would frequently be the CAUSE of the fights. I put a curb on that when my players told me they were getting irritated after the time he was trying to help clear out an infestation of hobgoblins in a fort and did so by burning the fort down.
Specter 14th Jun 2018, 3:56 PM edit delete reply
*Eats Apple*

... What? I know it might be a trap, but I get hungry when things it interesting. It calms me.
Evilbob 14th Jun 2018, 5:11 PM edit delete reply
I love how the co-GM situation here is really less co-GM and more GM + overpowered PC playing as a villain. It also obviously opens up possibilities for more fun.

For example, if a GM gets tired or runs out of ideas for a campaign, he could literally introduce another higher-leveled/better equipped/better connected PC as a villain and just have them maneuver against each other. The nice thing is that if the villain PC is acting through minions (as is typical for any Big Bad), they don't even necessarily be always together in the same sessions.