Rarity: How's it coming getting her down? She's getting higher!
Pinkie Pie: Wee he hee!
Twilight Sparkle: I found the manual, and I'm trying to find the disarming instructions.
Rainbow Dash: Can't we just fly in and grab her?
Pinkie Pie: Nnnope! This is a trap for pegasuses! Your wings won't work here. You can fly in but you can't fly out! I suppose you could knock me out of here, sacrifice yourself for me. But then we'd just have to rescue you. Oh, hey, hey, I know! Put all this is a bag of holding, and take it up on top of a mountain! Then you could pull me out of thin air! Hee he hee!
Twilight Sparkle: Rarity! I think I found the off switch!
Rarity: And not a moment too soon.
Guest Author's Note: "Pinkie Pie may be rubbing off, but a Story Time prompt from those disarming instructions: tell a story of when a book, or other inanimate object, rolled a Charisma check (or equivalent in another system)."
Newbiespud's Note: Got another half of a podcast episode, to be completed next update!
Tales of New Dunhaven Session 15-1 - The Til Death Job, Part 1: LibsynYouTube
A trap that came with instructions? Uh... would you want to trust that? Cause that sounds pretty suspect, unless maybe it is the instruction book that dungeon guards get at orientation so they know their way around dungeon patrolling without setting off traps themselves. Maybe then.
An inanimate object that rolled Charisma? Can't think of any.
Well I've had the party fight animated objects all the time; chairs, couches, intelligent danging sword, viking armoire... but nothing comes to mind of an instance any of those items had to make a Charisma check.
As for smart dungeon guards, savvy adventurers would target the dim ones. Or go raid their rooms for notes, keys, etc.
The problem is that smart dungeon guards would not carry the book around. Where would she find it?
I've always liked the Lord Darcy mysteries, in which science doesn't exist but magic is a science. Every spell has its principles. A good "forensic sorcerer" can examine a spell and work out how to counter it. Whether he has the ability is another thing.
I had a wizard who would pose as a "Johnson", that would hire a newbie party of adventurers to steal 5 books from his library.
As soon as someone entered the library and cast Detect Magic, a heavy wall would slam down. On the wall, in raised letters, was a lengthy admonishment about people who stole and how they needed to apologize. (There were also a series of holes in the wall underneath)
The necessary books were all at least 10lbs (except one that was 4lbs), the walls were enchanted against spider climb (and gloriously smooth to boot), the bookshelves would collapse if climbed, and the "mosaic tiles" in front of each one was a veneer over tanglefoot bag material, so anybody falling off would get stuck. The (other) books were animated to attack if they were disturbed.
The reading chair, pedastle (looked like Atlas holding a shelf) and table were also animated to attack if disturbed.
If the party could figure out how to get the books and escape, they were deemed worth hiring, although their initial pay was based on how much of a mess they made.
After Titan A.E., intelligent guards became something of a *thing* in our group. They show up from time to time, which is usually when someone will drop that line about "Never saw that one coming..."
But yes, having a guard walking around with the idiot's guide to surviving his own patrol is kinda funny.
So, they were Confused by a trap in that room.
The Cleric who always kept Plane Shift prepared as an exit strategy rolled a 93, which on the table is "You cast one random prepared spell at the nearest object of furniture to you".
I had never thought it would actually come up.
BTW, the chair failed.
Since no one guessed it: the edited panel in yesterday's comic is #4, which originally had Pinkie Pie in the shot leaning in above Spike. I was thinking people might wonder if it was #5 or #6 given the color difference - but no, that's how they originally came (in the same scene, even).
That was one of the panels I thought of, but I was way off on the reason (I was thinking something about Rarity or that someone was supposed to be on her left).
Would have worked, had they thought of it. (Pinkie Pie was almost there.) But they found out how to deactivate the trap first, so they went with that solution instead.
In Earthdawn, the party went into a cave where a book was placed by a dragon, and the book was sapient.
The book's job was to maintain a certain dragon magic, and help create half-dragons. However, after a couple millennia in the cave, it became a bit senile.
I kind of like the idea of a senile book. The idea of something specifically designed to be a repository of information having memory problems is just silly.
Guest Author's Note: "Pinkie Pie may be rubbing off, but a Story Time prompt from those disarming instructions: tell a story of when a book, or other inanimate object, rolled a Charisma check (or equivalent in another system)."
Newbiespud's Note: Got another half of a podcast episode, to be completed next update!
Tales of New Dunhaven Session 15-1 - The Til Death Job, Part 1: Libsyn YouTube