Page 953 - Modern Manners

29th Aug 2017, 6:00 AM
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Modern Manners
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Newbiespud 29th Aug 2017, 6:00 AM edit delete
Newbiespud
There's more than one kind of jerk. You can be right, maybe even justified, and still be kind of a jerk.

22 Comments:

emmerlaus 29th Aug 2017, 6:05 AM edit delete reply
emmerlaus
I wish we could see Blueblood again in the MLP show. But this time, he get a growth in character.
FanOfMostEverything 29th Aug 2017, 6:42 AM edit delete reply
We've seen him twice since. He just hasn't spoken. Though he does get to shine in one of the comics; he's an astonishingly good diplomat.
Space Jawa 29th Aug 2017, 11:31 AM edit delete reply
There's also the "What If?" comic where Blueblood is picked as Celestia's personal student instead of Twilight.

It goes about as well as you might expect.
Katie 29th Aug 2017, 12:14 PM edit delete reply
The Friends Forever comic where Blueblood and Shining Armor go to the Yakyakistan gives him a fair shake.
Dusk Raven 29th Aug 2017, 9:56 PM edit delete reply
That actually sounds really interesting... I guess I should keep better tabs on the comics. I enjoy them, but there's just so many of them...
Jennifer 29th Aug 2017, 6:44 AM edit delete reply
Heh. He knows *exactly* what she's up to. Storytime: How do you, as a DM, manage to justify your NPCs knowing the players' plans? How do you work it and how do your players respond? You know them, of course, but I imagine character-player separation is just as hard for DMs as for players...

I've run online strategic-level RPs before (players are Imperial Guard generals on Armageddon, DM plays the Orks) and had fun basically trolling the players. In retrospect this might not have been a good idea. Waiting for them to abandon the airfields and then literally airdropping Ork Kommandos onto them was hilarious, but probably unfair.
Digo Dragon 29th Aug 2017, 7:09 AM edit delete reply
Digo Dragon
One adventuring group picked up an NPC tag-along while on a quest. The party didn't know this innocent-looking acolyte was working for an antagonistic dragon. The NPC would periodically message the dragon the party's current plans. The dragon then planned accordingly.
SilverShadow4 29th Aug 2017, 1:47 PM edit delete reply
I usually already have the bad guy's plans set up so that I can avoid these conflicts, but if the players make the mistake of discussing stuff in public or not paying attention to their surroundings when in hostile territory, you bet your ass I'm gonna start rolling some perception checks and maybe some d% to see how far and how quickly word can travel.
Enigmatic Jack 29th Aug 2017, 10:05 PM edit delete reply
Honestly, unless there's a good reason that an NPC would know the players' plans then they don't. I might occasionally throw in some connection to the players (an NPC in the Evil Army is actually the fugitive the Ranger has been tracking, etc) that would have some knowledge about specific players, but not much more than that.

The only exception that I can think of was a group of assassins that had been hired to track down members of a party in a previous adventure (they were hired by someone whose plans the party ruined). The follow-up adventure was a fairly standard dungeon delve, until the end when they're confronted by the assassins... a few of which they recognized as NPCs who gave them information at different points. The assassins pointed the way to get the party to do just what they wanted, and spied on the party during the dungeon adventure to get an idea of what the party was capable of before they had to fight them.
DeS_Tructive 30th Aug 2017, 3:55 AM edit delete reply
DeS_Tructive
This is rarely an issue in my groups. I build my stories player-centric, as opposed to plot/npc-centric. The stories are more about the players figuring out what their opponents are up to, and how to counteract them, than the other way around.
aerion111 29th Aug 2017, 7:57 AM edit delete reply
aerion111
So far Blueblood doesn't seem that big a jerk, beyond that opening move.
If he stays away from any further 'tests', I'll consider him 'not nice', but still within acceptable limits. (And it doesn't seem like being nice is that high on his priorities, compared to finding worthy company and not dealing with gold-diggers. It's hard to be nice and picky at the same time)
He's still abrasive, and I could see him get worse, of course. But someone can be a pain to talk to, and not be a jerk. Especially if they're picky with their company.
Graverobber Jake 29th Aug 2017, 8:02 AM edit delete reply
And besides, Jerks can have their own charm. They don't need to give a crap about social niceties and adhere to conventional norms society tries to force on them due to their background. I'm curious to see where Newbiespud takes Blueblood. Who knows? Maybe he and Rarity are more compatible than in the show
Digo Dragon 29th Aug 2017, 10:57 AM edit delete reply
Digo Dragon
Maybe Newbiespud takes Blueblood out bowling? Get some pizza, maybe lets him sit in on a game stream some time and they can discuss the latest XCOM stuff. That would be fun.
evileeyore 29th Aug 2017, 9:14 AM edit delete reply
I don't see how he's "being a jerk". He's 'getting played' and playing right back. he hasn't insulted or 'negged' Rarity/Dainty, he's being candid, and has established an opening of being /equals/.

Either he knows exactly what Rarity is up to and is subtly signaling this, or he's just genuinely being himself. Either way, he's a perfect match for Rarity.
Freelance 29th Aug 2017, 10:26 AM edit delete reply
Indeed, if he's royalty, he's more than used to the nobility trying to use and abuse him politically. This isn't going to be his first rodeo, and if there's one thing that can make a man a jerk, it's a woman who tries to manipulate him against his better judgment.

Oooo, alternative character interpretation! Filthy Rich in the Everfree movie has had to put up with Gloriosa's shenanigans over not paying the back rent and health hazards. (That rotted dock probably wouldn't be the only danger to visitors, especially if classes in the past don't have the engineering/construction skills needed to make them so.)
He's been patient with her so far in the past, but enough is enough.
aerion111 29th Aug 2017, 11:00 AM edit delete reply
aerion111
Don't think you have to take it that far, even, regarding Filthy Rich.
Gloriosa could just plain be struggling to pay her legitimate expenses owed him.
He even gave her an extension to try a last-ditch attempt at getting the money.
Yes, he seemed eager to get his spa (and disappointed when he didn't), but if Gloriosa owed him money and he thought he'd earn more from the spa than what she paid, he has every reason to be looking forward to the personal gain.
aerion111 29th Aug 2017, 11:12 AM edit delete reply
aerion111
The opening move, the test 'wanna marry?' specifically, was a jerk move.
Or so I feel; I consider any 'tests' like that rude.
Don't deliberately set up the other person to fail; If you are worried the other person is shallow, either don't bother with the risk and don't engage them, or do bother taking the chance and try to get to know them legitimately.
I'm giving Blueblood a pass here, though, because for one it's a pretty obvious trap - only really desperate people will fall for it, hence why Rarity didn't - and for another he's only done the one thing and owned up to it quickly.
If he makes a habit of it, though, he's a jerk.
ZhonLord 29th Aug 2017, 3:19 PM edit delete reply
Betcha that's exactly what happens though. He's had so many gold diggers and people who only want his wealth/status that he's made a game of testing how far they'll go, probably so cynical that he wouldn't know real love if it slapped him in the face.
hariman 30th Aug 2017, 5:15 PM edit delete reply
I have a theory about Prince Blueblood, but I'm not sure I should post it, because if I'm right, it's one hell of a spoiler.
Sigh 30th Aug 2017, 5:30 PM edit delete reply
Was this not supposed to be a goodbye for the Rarity character? Why is the mod making it too hard?
Boris Carlot 31st Aug 2017, 1:12 AM edit delete reply
If this were a combat campaign this would be the the boss fight for this section of the campaign. It's not meant to be *easy* :)
ihariman 31st Aug 2017, 8:57 PM edit delete reply
Part of my theory is that the DM is running a con on the heroes, to alter Rarity's situation and attitudes enough that she'll stay with the group.

Also, I suspect Blueblood is even more than he seems, though I'm not sure quite how.