Page 912 - Mafia, Part 11

25th May 2017, 6:00 AM
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Mafia, Part 11
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Author Notes:

Newbiespud 25th May 2017, 6:00 AM edit delete
Newbiespud
Author: DragonTrainer

Newbiespud's Note: By this point, I should be out of town and off to my sister's wedding. See you all on the other side of the buffer!

24 Comments:

ANW 25th May 2017, 6:05 AM edit delete reply
Hey, NewbieSpud.
Is it still considered spoiler to reveal Pinkie's role?
Cause she practically said it out loud.
paradoxical 25th May 2017, 6:21 AM edit delete reply
Maybe she's mafia trying to pretend to be detective.
Digo Dragon 25th May 2017, 6:37 AM edit delete reply
Digo Dragon
That was something I pointed out last page, on why the detectives coming out as detectives might not work as planned. You gotta be convincing, and if the mafia has a more charismatic person on their side who can spin a good theory...
Makaira 26th May 2017, 10:22 AM edit delete reply
Since the people being lynched are showing their card, that would be a suicidal strategy. If a mafia pretended to be a detective and succeeded in getting an innocent lynched, everyone would know they were tricked into lynching an innocent. Ergo the person claiming to be a detective was in fact mafia. And they'd all vote to lynch him/her next turn.

This game seems like it would be more entertaining if the players *couldn't* see the cards of the players they lynched. But viewers could, so they could see how adroitly players were reasoning things out or lying to throw others off their scent. i.e. Good TV game, bad party game.
Wulfraed 25th May 2017, 7:01 AM edit delete reply
There is also the possibility she was targeted and killed-- in which case anything she said needs to be ignored by the rest, and her role will come out at the inquest (reveal).
redwings1340 25th May 2017, 7:18 AM edit delete reply
redwings1340
Basically what they said. You can tell everyone you are a detective, but without revealing your card (and you can't do that), you have no proof. So a good mafia might come out and also pretend to be the detective if you reveal yourself, or a mafia might pretend to be a detective in order to get people off track.

So coming out as a detective is a risky strategy, one that benefits the town if people believe you and you're telling the truth, but also paints a target on you.
darkgloomie 25th May 2017, 7:35 AM edit delete reply
What does a Mafia gain by coming out as a detective? They can only get a "bonus" turn unless the rest of the players never pick their choice for lynching, at which point they're kind of a lousy playing-as-detective. And once the players find out the person they lynched wasn't mafia you painted a target on yourself.

Of course, in some occasion one turn is all you need to win.
darkgloomie 25th May 2017, 7:35 AM edit delete reply
What does a Mafia gain by coming out as a detective? They can only get a "bonus" turn unless the rest of the players never pick their choice for lynching, at which point they're kind of a lousy playing-as-detective. And once the players find out the person they lynched wasn't mafia you painted a target on yourself.

Of course, in some occasion one turn is all you need to win.
Captain Snark 25th May 2017, 9:23 AM edit delete reply
They can gain even more if one of the other mafia is willing to take one for the team. The 'detective' 'reveals' her/himself, accuses a fellow mafia member. If said member ends up lynched, then suddenly they've got the town's trust. There's a good chance the nurse/doctor will waste the night phase trying to protect them, and it's almost guaranteed that whoever they accuse the next day will get lynched.

At which point the jig is up, but still...
Godzfirefly 25th May 2017, 9:31 AM edit delete reply
Under normal circumstances, you don't learn that the person lynched wasn't mafia. So, there's no 'aha' moment for the citizens when two people are both claiming to be Detective (during games where there's only one Detective.) With multiple mafia, you can readily pretend that the person was mafia, even after lynching. And, of course, you don't have to say a person is mafia at all. You can easily say that a person just...isn't mafia. (After all, that's the most common result of a Detective's Investigation action anyway. And, identifying an actual citizen as such is a great way to get a citizen on your side as a faux detective...

This game would, of course, be different since they've house-ruled an inquest step that does reveal the role of someone lynched/killed...but identifying actual citizens as citizens can still get someone on your side and discredit a real Detective.
Huor 25th May 2017, 11:22 AM edit delete reply
> Under normal circumstances, you don't learn that the person lynched wasn't mafia.

Uh, what? The game is basically unplayable if lynched players don't reveal roles. Like, the only thing that they can do in those circumstances is lynch people at random and hope for the best.
Winged Cat 25th May 2017, 10:08 AM edit delete reply
Winged Cat
That "bonus" turn can be all the mafia need to win. Consider what would happen if the mafia had done that last turn, and gotten a civilian exiled: they would have effectively won (and possibly straight-up won by now, if the "mafia wins when they tie or outnumber townies" rule is in place).
Dragonflight 25th May 2017, 7:56 AM edit delete reply
No talking about roles. After all, Pinkie could, as the others say, be lying about it.

I figure the pony she'll point to as the Mafia will turn out to be whoever the victim was, at which point she'll have a hair-poof moment.

It's a Pinkie kind of thing to do. :)
The Old One 25th May 2017, 9:47 AM edit delete reply
So, how do detectives work in this? I know they can investigate, but does that just mean they point at a player and the mod confirms or denies?
tolich 25th May 2017, 9:53 AM edit delete reply
tolich
Yes. That's what they do.
Ishidan 25th May 2017, 2:37 PM edit delete reply
Also, she knows who ONE Mafia member is for sure. And for sure two who are or were not.

Even if her one goes down, there's still two left.
Chakat Firepaw 26th May 2017, 8:13 AM edit delete reply
By this point in the game, the detectives know the Mafia status of 5 players: The three they have investigated plus each other.

It is possible for them to fully know who is and who is not Mafia if they investigated only surviving townsfolk or only surviving Mafia.
Brickman 25th May 2017, 3:08 PM edit delete reply
I wonder, does the fact that there's two cops mean that coming out as a cop when you only know one mafia is more beneficial or less? You've still got another cop if you die because of your reveal, but you also would have still been able to reveal your knowledge if you died prematurely.

Then again, the game's already in the "lynch wrong and it's game over" phase, so that is a pretty strong argument for not delaying. Though she at least should have waited to hear the score.
Draxynnic 26th May 2017, 4:19 AM edit delete reply
There is a clear path to a town victory from here as well, however, depending on how good certain players are at persuading other players. Going into why would involve spoilers for the people who aren't reading the night phase, however, so I've put my analysis in the comments for the previous night phase.
ANW 25th May 2017, 6:09 AM edit delete reply
Story time
The power of 1.
I have games, where I have won or lost cause of 1 point.
Keeping 1 HP, and defeating your opponent right there and then.
You roll and need to get 15, when you get a 14 instead.
Nixeu 25th May 2017, 7:56 AM edit delete reply
Well, I did once kill a young adult-to-adult black dragon while I was at one hitpoint. While I was the only member of my party still standing. As a wizard. With Ray of Frost. Because I was out of decent damage spells. I think it might have been the last damage spell I had. Barring maybe Acid Splash, or whatever the acid-based damage cantrip is called. This was in 3.5, mind.
Winged Cat 25th May 2017, 10:33 AM edit delete reply
Winged Cat
Some time ago in the game I'm running, the party was fighting an enemy with access to random moves, one of which was the ability to self-destruct for major area of effect damage. It was a dramatic moment - the airship their foe was riding was about to crash into the rooftop they were on - when the dice came up with that move, and everyone in the fight was in range.

You have to get to seriously negative HP to die in that system, but 0 or less HP is unconsciousness. Of the entire party, only one PC was still awake afterward; thanks to the armor she had recently crafted, she still had 1 HP. As for the opposition, let's just say they had no armor.

Since at least once PC was up and the other side was all down, it was a victory for the party, with full XP and other rewards. That party member was able to get her allies to medical treatment, so everyone lived - but after narrating her witnessing flaming airship parts crashing down all around over an entire city block, we agreed to skip ahead to everyone waking up in the hospital the next morning.

It is the closest to a TPK I have been a part of yet, as player or GM. No comment on whether I fudged any dice rolls to produce a moment they still talk about to this day.
Makaira 26th May 2017, 10:32 AM edit delete reply
First game of D&D I ever played (first edition). My friend was teaching me how to play and his older brother was DM. We made characters and rolled for stats. My friend's fighter rolled 1 hp. The DM played by a strict interpretation of the rules, and made him keep the character.

My friend whined about it non-stop the rest of the game. I didn't understand what the big deal was at the time, but in retrospect it was pretty funny. (Yes he died on our first adventure.)
tolich 25th May 2017, 9:52 AM edit delete reply
tolich
It's a good call, RD, Pinkie may just already be dead, so she shouldn't reveal things. And, Pinkie, thank you very much for wasting a strip.