Page 889 - Speed of Flight

1st Apr 2017, 6:00 AM
Speed of Flight
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 1st Apr 2017, 6:00 AM edit delete
Newbiespud
How lucky I am that there was a freeze-frame in the episode where Pinkie Pie becomes exuberant a half-second earlier (an eternity when frame-skipping) than everyone else's reactions.

27 Comments:

grtgfbll 1st Apr 2017, 6:09 AM edit delete reply
grtgfbll
Two words: Pinkie Sense.
Masterweaver 1st Apr 2017, 6:10 AM edit delete reply
Masterweaver
Yeah, this is me in all my RPs.

Storytime: When has somebody interrupted to radically change the situation?
Magnaliscious 1st Apr 2017, 8:00 AM edit delete reply
Well, one time during a campaign, I was playing a lowly level 4 cleric. We had made a friend of a bronze dragon earlier on, and later on in a perpetually burning forest we found him in a cave being drained of his life by a bunch of cultists. The combat with the cultists was nothing special, but we ended up having to drag the dragon (No pun intended) out of the cave to avoid the collapse. The mood was sad, because the dragon was dying slowly from something none of us could cure despite our very best efforts. We were losing a very special friend, then I come in and demand to know how much EXP we got.

Naturally nobody was pleased with my outburst, but eventually the DM tallied up the EXP, and it turns out it was enough for me to hit level 5, so i begged to level up in the middle of a burning forest. And he allowed it, then i used my new level 3 spell slot to cast Remove Curse and... it cured the dragon. The DM actually didn't think we would be able to save it, so he just kind of awkwardly left the scene and we continued on our adventure.
Archone 2nd Apr 2017, 9:20 AM edit delete reply
Your GM should have been proud as hell of you! You did everything you could to tweak the rules in order to... save an NPC. That's not something you see very often. :)
Digo Dragon 1st Apr 2017, 9:05 AM edit delete reply
Digo Dragon
All my players. Anytime I'm trying to set a serious, emotional sitch. :3

Winged Cat 1st Apr 2017, 5:04 PM edit delete reply
Winged Cat
All my players, a fair portion of the time.

This is why they are my players.
ANW 1st Apr 2017, 6:52 AM edit delete reply
Page 851
Nuff said
aerion111 1st Apr 2017, 8:52 AM edit delete reply
aerion111
Eyup, that's probably what she's thinking.
I thought she might have thought of some way to spin 'the rules say she should be going really fast', but 'I remembered the thing I said earlier!' is more likely yeah.
Winged Cat 1st Apr 2017, 5:15 PM edit delete reply
Winged Cat
"Faster than terminal velocity" can lead to "faster than sound", yeah. And that might be all that's needed to spark a Sonic Rainboom - which, in this case, pretty much forces her dice to be 20s, no actual further rolls needed.
Tsvorla 1st Apr 2017, 8:35 AM edit delete reply
Do I sense some incoming Bardic Inspiration???
Digo Dragon 1st Apr 2017, 9:07 AM edit delete reply
Digo Dragon
If this were a campaign I was running, I think the other players would be slapping the bard for not giving those inspirational bonuses already. :3
Mykin 1st Apr 2017, 4:15 PM edit delete reply
Mykin
@ Digo: I know I would have. =P
Specter 1st Apr 2017, 8:37 AM edit delete reply
Specter
Barding 101-

Always have something for every situation, regardless of how insane, game breaking, or DM-hair-ripping-outing it is.
Digo Dragon 1st Apr 2017, 9:08 AM edit delete reply
Digo Dragon
That's Adventurer 101.

Bards aren't the only nuts to think outside the box. ;)
aerion111 1st Apr 2017, 4:15 PM edit delete reply
aerion111
Nah, but non-bards usually don't have as many crazy tools to work with.
Rogues follow the same rules as Bards, but everything from Wizards to Fighters generally has to plan around their powers - it's usually less 'have something for every situation', more 'be ready to BS up a way to solve any situation with the tools you already have'
Digo Dragon 2nd Apr 2017, 10:28 AM edit delete reply
Digo Dragon
I wish I could introduce you to my old group. None of them ever played bards and they could get tools for any sitch. They were a creative bunch. :>
Lalli-is-Best 1st Apr 2017, 9:08 AM edit delete reply
Of course! Pinkie's Bard powers--she can give bonuses! :D
Chimerat 1st Apr 2017, 10:27 AM edit delete reply
Except that this DM seems like the sort who literally means "four 20s on the dice in a row" instead of "for rolls of your bonus +20 as the total".

(The kind of DM I'd play with once and then walk away from, in other words.)

Then again, I highly doubt the comic is going to kill off Rarity, so yeah, Bard Powers!
Nixitur 1st Apr 2017, 11:33 AM edit delete reply
Nixitur
Yup, it seems like it's the "natural 20 does something special/automatically succeeds on skill checks" houserule which I dislike immensely.
Registered 1st Apr 2017, 9:12 PM edit delete reply
Yeah, it was mentioned in the beginning that a nat 20 on a skill check that is mark-related is always a success. Then again, the DC might just be 34... Who knows?
emmerlaus 1st Apr 2017, 12:01 PM edit delete reply
emmerlaus
Leaving us with this cliffhanger?!

Ok, that's not ok! :(

Haha well have a nice day everypony!
Laurence 1st Apr 2017, 2:41 PM edit delete reply
With today's date, I was half expecting the final frame to be something along the lines of Pinkie saying, "Oh, never mind, heh, that's too silly to work!"
Anonymous 1st Apr 2017, 3:15 PM edit delete reply
Wait a minute... (Goes back to previous comic)... 31... 32... 33....

Oh that is just the kind of weird luck that would cause a Sonic Rainboom in an RPG.
Anon E. Moose 3rd Apr 2017, 4:00 PM edit delete reply
"This is several kinds of unfair."

I'm sorry, what? As someone who's played their fair share of DnD, imposing high DC skill challenges, especially in the instance of harebrained, half-baked ideas cooked up by players in the heat of the moment, is hardly what I'd consider unfair. If your prerogative is to hinge a plan on one thing without taking into account how to make that happen beforehand, you damn well better be prepared to face the consequences.

If a player's instinct is to call their DM unfair for imposing a high DC skill challenge on a situation like this, then they really shouldn't be playing. At all.

Especially if they frequently metagame, like AJ's player.
Anon E. Moose 3rd Apr 2017, 4:07 PM edit delete reply
If a player's instinct is to call their DM, or rather a SITUATION unfair, I should say.

Point is, AJ really shouldn't be complaining. Yeah, it sucks, but it's really all Rarity's fault for not taking key factors into account, and continuing to complicate matters.
Registered 3rd Apr 2017, 5:36 PM edit delete reply
I have to say, I'd consider this unfair too: Nothing should take 4 natural 20s in a row to succeed. Sure, it's that "nat 20s always work" rule some people introduce into skill checks, but that's no excuse really.

I feel like that's one of the cases where the it should've been a case of pure "NO" by the DM. Rarity made a stupid decision and now she get's to have the appropriate consequences. There should be no "roll to save her". She should soak up the damage for being the little idiot she is.

If this were third edition/3.5/pathfinder, I would've bought it: It's a DC 35 thing, you get a +1 circumstance bonus (by fiat, sure, but whatever) so you need 20s at different stages, but that's because in 3.5, it would've taken just about 1400 gp (or far less if it's just this once) and a bluff check to void the problem entirely.

In 4e though, this is just several types of messed up: Nat 20 autosucceed rule, a DC that a PC flatout isn't supposed to hit (a level 20 character would count it as "hard") and fiat from start to finish.

This isn't unfair on basis of RD not being able to do it, but on basis of telling her she has a chance. I mean, yeah, it's ponies and all that, and she has to succeed for story reasons... I just still think it's a horrible idea.

EDIT: There are unfair situations though. Example: Every case of "Rocks fall" (that doesn't at least allow reflex saves).
redwings1340 3rd Apr 2017, 9:50 PM edit delete reply
redwings1340
I'll agree with you, except for the 'shouldn't be playing' comment.

People aren't always the most mature and make mistakes. Different people like different things in rp, and nobody is wrong. But if they can consistently have fun, the occasional mistake or freakout is part of a learning process.

That said, Rarity really did get herself in this situation, and its a bit presumptuous of the players to say that Rarity should just be fine.