Page 873 - Best In Showtunes

23rd Feb 2017, 6:00 AM
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Best In Showtunes
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Newbiespud 23rd Feb 2017, 6:00 AM edit delete
Newbiespud
I think I've already done a Story Time about adding real music backing to a gaming session...

How about a story that involves some kind of gymnastics, then? Like stylishly jumping over a pit in a way that stood out.

29 Comments:

Masterweaver 23rd Feb 2017, 6:07 AM edit delete reply
Masterweaver
"So I rolled acrobatics to help... and I rolled a natural 1..."
Digo Dragon 23rd Feb 2017, 7:21 AM edit delete reply
Digo Dragon
I remember a session where the party worked together to push open a heavy vault door. Half the party rolled a 1.

"So you all begin pulling..."
Newbiespud 23rd Feb 2017, 9:12 AM edit delete reply
Newbiespud
In animatic form!
Jupiter Star 23rd Feb 2017, 7:17 AM edit delete reply
Alas, the only gymnastics my players do are mental ones.

Like the mental gymnastics someone once went through to try and convince me that it was, in fact, alright for him to play a Dragonborn in a low-fantasy race setting, with a party actively being hunted by a dragon, who were at that exact moment arguing amongst themselves who got to chop off his head.

In the end, his head and body were separated. If no one knows what a metallic dragon is ICly, they don't care HOW silvery your scales are.
Digo Dragon 23rd Feb 2017, 7:24 AM edit delete reply
Digo Dragon
My Great & Powerful Trixie did a fair bit of gymnastic action in the super hero campaign she was in. Human stairwells were not made with ponies in mind, and doubly difficult when you're hustling up and down them in the middle of combat. o_O

Managed to survive all the leaps and wall-jumps in that battle. I guess being a stage magician is more physically active then I first imagined.
aerion111 23rd Feb 2017, 10:18 AM edit delete reply
aerion111
Judging by my pets' behavior, the way to get down stairs when you're a quadruped is a 'controlled slide'.
In other words, their method is to trip on the first few steps, fight to stay on their feet, and slide all the way to the bottom.
They don't seem all that hurt by it, so apparently it works? But they still generally don't like using stairs, and stick to one floor for days at a time.
AProcrastinatingWriter 23rd Feb 2017, 1:55 PM edit delete reply
One of these days, I wanna read or watch or something about the campaign that was blessed by the Great and Powerful Trixie
Anvildude 23rd Feb 2017, 10:12 PM edit delete reply
I know, right? All these bits and pieces are just... too much tease!

Maybe a fic? Something to put up on FiMfiction?
paradoxical 23rd Feb 2017, 7:28 AM edit delete reply
I had a monk character and there was a monster of some type that was just a flurry of attacks, which, as a monk character, would have meant almost instant death for attempting an attack (because of that no armor thing). So I leaped at the wall, bounced off and kicked it in the head like area before bouncing back to flank the dang thing.

Monks may not be awesome in D&D, but the way they can fight IS.
Joe the Rat 23rd Feb 2017, 8:07 AM edit delete reply
It varies by edition.

I've got a monk in the party, but despite his high acrobatics and the ability and "no opportunity attacks on me" schtick, the player is very pragmatic in his descriptions. No flourishes, no flips, no wall jumps, and he's only engaged in Kung Fu Trash Talk ONCE.

Meanwhile the rogues I get straight up District B13 around with a side of Prince of Persia.
Classic Steve 23rd Feb 2017, 7:40 AM edit delete reply
Suggestions for her music:
"The Rainbow Connection"
"She's a Rainbow"
"Rainbow in the Dark"
"Sunshine, Lollipops and Rainbows"
Joe the Rat 23rd Feb 2017, 8:09 AM edit delete reply
DIO!

I think I have an idea on where to drop the boom in that one...
Greenhornet 23rd Feb 2017, 10:54 AM edit delete reply
"I'm Forever Chasing Rainbows"?
Anvildude 23rd Feb 2017, 10:13 PM edit delete reply
Guile's theme song?

SONIC BOOM!
Ishidan 24th Feb 2017, 10:48 PM edit delete reply
It goes with everything.
https://m.youtube.com/watch?v=0bjkM_y-Wps
Lyman 23rd Feb 2017, 8:09 AM edit delete reply
I've got a story that's actually a bit of both. If memory serves, my players were trying to outrun/outride a displacer beast. I can't remember if it was because they seemed bored, if I was bored, or if it was just a funny idea someone brought up (probably the latter), but when it finally caught someone I insisted on having someone blare the National Geographic theme song while I actually, physically, slow-mo tackled the player (whom I'd asked stand up and slow-mo run from me). We have fun.
aerion111 23rd Feb 2017, 9:24 AM edit delete reply
aerion111
I don't generally build characters that are too stylish, but I did have one that regularly was impressive by how UN-impressive (yet successful) they were:
The details aren't so important, but for those familiar with it I was playing a 'Syntesist Summoner' in Pathfinder.
What's important is that I was a spellcaster that fought on the front lines by 'borrowing' an outsider's physical stats, HP, and special abilities - I also looked like something out of an Anime, as I was covered in a translucent version of tall wolf-woman.
So, this translucent pirate wolf-woman of probably a good 8-10 feet (because 'being pirates' was the point of this campaign - pirates with an NPC captain at that, so 'proper' pirates rather than PC-style pirates) ran around with a bastard sword sized for her, so a pretty big one.
She could also, in that form, breathe underwater - that was the initial point of choosing the class; I wanted to see if I could get permanent waterbreathing from the start, while still being combat-capable.
So, frequently she'd be running in there ahead of everyone else - she wasn't even using her own HP, she was using temp-HP from the Outsider she was wearing, so she could afford to be a bit reckless.
But she can't just stop in the doorway if there's an enemy in a tight hallway; She'd be fighting everyone alone.
And, see, there's this thing called 'Tumble', which can let you avoid AoO.
I was pretty good at it too.
So someone who would need to duck to get through the doorway would cartwheel, somersault, and roll through everyone's attacks.
Pretty much the only one doing it too; The others were less carefree with their HP, especially the ones agile enough to Tumble.
And outside combat, while other people WERE better, she still often had to be climbing around on the ropes and such - doesn't matter much if she falls in the water, as long as she's either tied a rope to herself or the ship's going slow enough to 'catch up to'.
Unfortunately the game ended, but as she was getting some levels I was looking at some powers that could have let her somewhat-reliably do enough damage on a bull-rush to break what we estimated the between-floor wood-thickness was on enemy ships. While it'd be bending the rules a bit, the GM was implying that where it made sense, I'd be allowed (if I took those feats/traits/skills) to also break through with things not quite a literal bull-rush (so, I'd be jumping off masts and kicking my way down a floor, or swinging off our own ship and smashing through the enemy's side to harass their cannon-men)
Anvildude 23rd Feb 2017, 10:16 PM edit delete reply
I'd rather like to play a shipboard campaign at some sort. I can't imagine why more DMs don't run them- you can stat out literally _everything_ your players might run into pretty easily, while still having the chance for the occasional City Romp or Forgotten Temple dive. And it brings into play a lot of abilities and features that don't get seen too often- like aquatic familiars and food/supply issues.
Trumpet of Doom 23rd Feb 2017, 9:42 AM edit delete reply
I was in a D&D 4E (Eberron) campaign once where we sat down at the table for our first session, and the DM said:

"I've always wanted to open a campaign like this: Everyone make an Acrobatics check!"

After we all rolled, he revealed that we were on a plummeting airship (during combat, at that), and the check was for how well we were holding on to things and how much we would be able to contribute to the fight.

After that sequence, we went back in time to the point at which our characters actually all met and went from there.
XandZero2 23rd Feb 2017, 10:27 AM edit delete reply
I was playing one of my all-time favorite characters in a Pathfinder Society event (a wise-cracking, loudmouth tiefling ninja) during a tournament of skill. There were different events that participants could compete in to showcase their greatest abilities, and I had built my ninja so that he could acrobatics up and around anything in & out of combat.

Now, I don't recall exactly what our characters had to do in-game for this event (maybe we had to dodge boulders Indiana Jones style?), but my Lvl 10 (maybe 11) ninja steps up before the crowd, bows with a flourish - and then proceeds to roll a nat 20 with a +32 bonus on his check.

That came out to a 52 total!

-So yeah, it goes without saying but:

Nailed it,
Jannard 23rd Feb 2017, 10:51 AM edit delete reply
I've kinda neglected using acrobatic stunts for my characters, but we have a player that's adept at trying to spice up his movement in an attempt to make his actions more effective (he kinda follows anime logic).

One time he single-handedly defeated a fire elemental by jumping around the tables of a dining room, while the elemental had to go around them, and making long jumps to strike with both rapiers at the same time (we were playing D&D 3.5, so the DM was being very lenient to let him do all of that over and over again, especially with relatively low CDs)

Another time when I was DMing (5th Ed) I allowed him to use Acrobatics instead of Athletics to climb the side of a house, only instead of just climbing he jumped and cartwheeled Parkour style all the way to the rooftops by taking a long detour. It took him two entire turns to get in place, but considering he had no Athletics at all it was still a win.
Winged Cat 23rd Feb 2017, 12:40 PM edit delete reply
Winged Cat
So I once played a princess who was kind of a human superball. The idea started with Final Fantasy's Dragoon concept: a warrior who leaps up high and crashes down on foes. (In other words, like Mario but with weapons, in this case an axe roughly the size of her torso.)

Take it up a notch, and this princess would wall-slide, triangle jump, and generally bounce all over. Getting up to high places, to scout the area or just to pose dramatically, was no problem for her. The rest of the party was kind of her guards, and ran themselves ragged keeping up.

By the end of the game, she had even trained a chocobo to do this. Entering a castle by riding a mount that wall-jumped over a concave part of the outer wall then slid down to the courtyard was, shall we say, not standard practice. Or to paraphrase one PC's response, "I didn't say you couldn't pull it off, just that you shouldn't."

Then there was the rather agile starship pilot. Ruined walls the rest of the party had to trek around, she would just bounce on up (though she did pay a bit more attention to not leaving the party behind). There were several scenes aboard the party's (her) ship, and at times it was like she turned on artificial gravity as a convenience for her passengers but ignored it herself. Two of her ship's four airlocks (the ones next to the bridge) had their outside opening on the ceiling, with rungs to climb for those who couldn't simply leap out. She had a stick that could hover, which she could ride witch-like or use as a flying platform to bounce off of and return to.

Perhaps her most dramatic in-campaign use of this was when she super-jumped up out of a hostile armed crowd, only for her ship to swoop in on remote control just as she reached the top of her arc, allowing her to land in one of those ceiling-exiting airlocks and tumble right to the pilot's seat. There's nothing quite like bringing a flying tank to a knife fight.
Lalli-is-Best 23rd Feb 2017, 4:41 PM edit delete reply
In the first session with my new bard character, the party members were forced to perform on an "America's Got Talent"-like show. Being a bard, I added several flips and cartwheels to our routine.
Being Chaotic Neutral, I also spread ball bearings on the stage beforehand to trip up my companions. Audiences love slapstick comedy.
Lalli-is-Best 23rd Feb 2017, 4:42 PM edit delete reply
In the first session with my new bard character, the party members were forced to perform on an "America's Got Talent"-like show. Being a bard, I added several flips and cartwheels to our routine.
Being Chaotic Neutral, I also spread ball bearings on the stage beforehand to trip up my companions. Audiences love slapstick comedy.
Anvildude 23rd Feb 2017, 10:24 PM edit delete reply
One of my very first characters, waaaay back in high school, was a Goliath Barbarian. This was in 3.5 edition, so I was using the Races of Stone splatbook, which has a lot of very characterful prestige classes in it, including one called the Peregrine Runner. Now, mostly this class is about the Athletics- after a couple levels (it was a 5 or 6 level class) you just didn't. get. tired. You could literally run, flat-out, with bonus move speed, for days.

BUT! Another feature of it, since Goliaths are mountain folk, is jumping. Long and high jumping, in fact. So was born Eglath Long-Leaper Gathakanothi.

Unfortunately, that campaign saw us underground for most of it, but there was one notable point where Long-Leaper got to shine. Underground cavern with a fortress in it, 14 foot walls, swarming with fishmen. While the rest of the party is doing their thing, I decide to take out the archers on the walls.

Long-Leaper is true to his name, and jumps _straight up_ the entire height of the wall, and starts going ham on the stunned fish-people.

It was pretty cool, if I do say so myself.
█████ 24th Feb 2017, 3:28 AM edit delete reply
♪ Do you <i>believe</i> in life after love? ♪
Duffman18 24th Feb 2017, 5:18 PM edit delete reply
So a friend of mine used acrobatics in Call of Cthulu in ways that got the skill banned by the GM. His character was a Scottish laird called Lord Wells. The less crazy one was when he did a backflip into a Paris street to catch a fleeing cultist (which he did). He then proceeded to snap his neck when he had no information for him. His exact words before doing so were "Then you are USELESS to me!"

The second time was when he leaped up onto what the GM called a "Jabberwocky." The thing was bigger than a byakee and shrugged off gunfire. After getting on top of it, he then used the skill to leap up and break the things neck. Rolled a 1 (best roll you can get in Cthulu). So this 50 year old Scotsman did a flying frontflip onto this monster, then used his legs to snap its neck in one go. So ever since, our GM has banned the use of acrobatics in any Cthulu game he runs.
Jaakusan 24th Feb 2017, 10:09 PM edit delete reply
We've got a WoW game we trot out when nobody has anything prepped for our regular games. (It was created to try to bring in someone new to Tabeltop but into WoW. Didn't work.)

I play a (mostly) blind Gnome Oracle who rides around on the shoulders of a Tauren Monk who is one point away from animal intelligence. We were debating going into some kind of dungeon/underground city (I don't play WoW, don't ask me names), when our Monk's player gets bored and decides to just charge ahead into the dungeon. With my Oracle held down on his shoulder.

We eventually came to a chasm that was partly bridged with giant spiderwebs. The Monk decides to jump it. And falls short. By Quite A Bit. But the dice or the imp of the perverse took pity on us, and he DID land on one of the spiderwebs. So began a long series of Jump checks as the Monk kept trying to make that one, big leap, and kept landing on spiderwebs instead.

And that's how a Tauren Monk, carrying a screaming Gnome, bunny-hopped his way across a canyon.
Ishidan 24th Feb 2017, 11:07 PM edit delete reply
Gnome oracle? And here I thought the right class to use for that was Dwarven Artificer.