Page 815 - There Is Only War

11th Oct 2016, 6:00 AM
There Is Only War
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Author Notes:

Newbiespud 11th Oct 2016, 6:00 AM edit delete
Newbiespud
Any page where I get to use alternate-timeline screencaps is a fun page to work on.

27 Comments:

Digo Dragon 11th Oct 2016, 6:14 AM edit delete reply
Digo Dragon
I think that Equestria/Empire war timeline looked pretty amazing. I'm sure if FOE wasn't written until that finale came out, it would totally be different than it is now. :3

It would make an interesting alternative to FOE campaigns-- the PCs are a group caught in the middle of the war, doing little adventures to help towns in the "war zone", or explore encampments of the enemy to raid for supplies and secrets (in the vein of FTL, the group would have to steer clear of the enemy army or it be a very possible game over). Lots of potential for spy intrigue stuff if you're into that thing. I'd be for it.
Cyborg7221 11th Oct 2016, 9:44 AM edit delete reply
I'm sorry, but could you please explain what FOE and FTL mean in this context? I've never seen the terms before.
TheDapperChangeling 11th Oct 2016, 9:49 AM edit delete reply
FOE is Fallout Equestria
FTL is Faster than Light.
Digo Dragon 11th Oct 2016, 10:17 AM edit delete reply
Digo Dragon
Yes, what the very dapper changeling above said.
terrycloth 11th Oct 2016, 10:27 AM edit delete reply
I think he means FTL the game, which is a roguelike where you're flying a spaceship running away from the enemy fleet.
Dusk Raven 12th Oct 2016, 12:07 AM edit delete reply
I'd love to be a part of a Crystal War pony RPG campaign. I have absolutely no interest in Fallout: Equestria, but I'd definitely like a Crystal War game...
Chakat Firepaw 11th Oct 2016, 10:41 AM edit delete reply
The sort of player/GM one-upmanship described in the comic can be rather destructive. It often leads into blind alleys where everything has to be super-optimized for one particular style, making everything of a sameness.

One example of this happening I've run into was a game in which the players started focusing on magical alpha strikes. The GM responded by boosting encounter difficulty so that those alpha strikes were required to even have a chance of winning. By the time someone in the campaign was posting in rgf.dnd about how anything less than a full caster was useless, the campaign had devolved into "one or two encounters, retreat to rest," and was starting to cull the full caster classes.
Evilbob 11th Oct 2016, 1:52 PM edit delete reply
Evilbob
TBH tho, isn't most of real life "one or two encounters, retreat to rest?"

Fighting is very enervating what with the adrenaline, heightened reaction, etc...
Pablo360 11th Oct 2016, 5:15 PM edit delete reply
Pablo360
I think the point was more that "one or two encounters" + "retreat to rest" comprises the entirety of the campaign's substance, diplacing story, character, or even meaningful roleplaying.
Jennifer 12th Oct 2016, 9:29 AM edit delete reply
IIRC, the 15-Minute adventuring day was one of the problems reviewers had with 4th Edition, because the nature of Once-a-Day powers encourages it.
Chakat Firepaw 14th Oct 2016, 4:10 PM edit delete reply
No, with combat IRL you often have to continue on long past where any reasonable person would stop. Just to be clear I'm talking about full "come back tomorrow" style resting, not simply catching one's breath.

One thing that helps stop this particular problem is to make sure time is treated as a resource, (and isn't free the way it is in many CRPGs). If you pull back to rest/recover spells/etc. you are also granting the other guys time to get reinforcements/heal/advance plans/flee/etc.
Kereminde 11th Oct 2016, 10:52 PM edit delete reply
"The sort of player/GM one-upmanship described in the comic can be rather destructive. It often leads into blind alleys where everything has to be super-optimized for one particular style, making everything of a sameness."

True but it's not as bad as revenge characters. Those are truly a horse of a different color.
Digo Dragon 12th Oct 2016, 4:45 AM edit delete reply
Digo Dragon
Ugh, I hate Revenge characters. I've had to tell a player or two that they should just sit out for a while when they make one of those.
Someone 12th Oct 2016, 10:15 AM edit delete reply
But then if everyone did that we wouldn't have Old Man Henderson.
Winged Cat 11th Oct 2016, 10:58 AM edit delete reply
Winged Cat
Nicely countered on the GM's part. I may use that approach if anyone (especially outside the campaign) pokes at the relatively low amount of combat in my campaigns.
Malroth 11th Oct 2016, 7:21 PM edit delete reply
Malroth
Instead of ruining monsters coming up in the story you could just open the monster manual to some random CR appropiate monster you werent' planning on using anyway. the combat freaks get their practice in and you don't spoil anythng except "hey i wasn't planning on throwing a mummy at you"
Dusk Raven 12th Oct 2016, 12:27 AM edit delete reply
What I myself would probably do is turn it into a psychological game, where I try to get the players to wonder whether I'd be using those monsters, not using them, or using them with battle-changing modifications.

Complete with said combat being an actual in-character dream, and when the dust settles I'd say, "You wake up in your beds, uncertain how prophetic that dream actually was or wasn't."
setokayba 11th Oct 2016, 8:11 PM edit delete reply
setokayba
And so, thanks to Gilda, we have the timeline of Sombra fighting the sisters.
ladyofthelibrary 11th Oct 2016, 8:19 PM edit delete reply
Basically this character decided to sit out a fight the rest of the party was using to test their skills; they lost what should have been a total curb stomp with one player getting disemboweled by a normal dog. Towards the end, they're fighting a god. This character's ward gets hurt and this happens.
Character: Can I one-shot him?
(Rolls; natural 20)
DM: Yes you can.
Character: Can he crit?
(DM rolls; natural 1)
DM: No he can't.
So he one-shotted the god and the DM outright banned physics, which the character was, from all his future campaigns.
ladyofthelibrary 11th Oct 2016, 9:55 PM edit delete reply
Correction to the above: they VERY NEARLY lost the encounter; the disemboweling happened. And the character's player had been saving his turns and decided to power all of his power into attack so he didn't have to roll; the god could not beat a 94, the total score, and could not crit.
Kereminde 11th Oct 2016, 10:54 PM edit delete reply
I think you mean "psychic" not "physics"?

Digo Dragon 12th Oct 2016, 4:48 AM edit delete reply
Digo Dragon
I was gonna ask about that.
Unless the character's name is Physics.
ladyofthelibrary 12th Oct 2016, 12:09 PM edit delete reply
Yes. That's what I meant. Sorry about that. The friend I got the story from is full of great stories about D&D sessions. He's the DM for my first campaign. My character was a Cleric who didn't fight like one or even act like one; we eventually decided her powers had been artificially blocked so that was why she was trying to lie and club things with her staff instead of using spells.
Kereminde 11th Oct 2016, 11:12 PM edit delete reply
Honestly, the 4e campaign running towards the ending right now had much less of this sort of thing and more steadily having things ratchet up until larger adversaries became clear around the third and fifth "chapters".

And they were designed to call to two different types of play and two different strengths of the party.
ZamuelNow 12th Oct 2016, 8:50 AM edit delete reply
I prefer to surprise my players and mostly aim for fair fights. They tend to remember them when that happens.
Rokas 14th Oct 2016, 9:45 AM edit delete reply
This makes me glad that the worst thing I have to worry about from our GM is that his dice are cursed. His wife regularly jokes that he should pack them in salt.
Blueblade 15th Oct 2016, 8:02 PM edit delete reply
Don't get too excited DM... We wouldn't want a repeat of the Nightmare Moon incident now would we?