Page 785 - Fairy Helper F

2nd Aug 2016, 6:00 AM
Fairy Helper F
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 2nd Aug 2016, 6:00 AM edit delete
Newbiespud
Now there's a Story Time idea. Defining moments that make you want to stand up and declare, "I love this game!" (It doesn't specifically have to be the RPG system you were currently playing, though it could be.)

For me - and I've told this story before - it was my first 4e campaign where my players ditched me with no actions left as we fled the hoard of a dracolich. I spent 45 minutes barely but successfully managing to talk my way out of it. It was the most intense roleplaying of my life, and it solidified my role as the party face.

21 Comments:

ANW 2nd Aug 2016, 6:13 AM edit delete reply
For this Saturday's post, I'll need some weapon raters.
One that can rate in-game weapeons.
One based on classic.(blades, magic)
One based on modern.(guns, pistols anything this era)
On more for hi-tech.(lasers, robots)
Any one here care to help?
Winged Cat 2nd Aug 2016, 10:43 AM edit delete reply
What sort of rating did you have in mind? Many weapons can be objectively measured in various ways: mass, bullet caliber, percent of shots landed on a standard target under controlled and repeated conditions by the same or similar wielders, and so on are all just numbers.
ANW 2nd Aug 2016, 1:32 PM edit delete reply
Creativity, usefulness, ease of carry and use, accessibility, pros and cons, those sort of things.
For the user, someone who is ready to go from beginner weapon to something higher.
Digo Dragon 2nd Aug 2016, 7:01 AM edit delete reply
Digo Dragon
There was once a Pony campaign, wherein we had two characters with destinies that no one (not even the GM) knew were to be intertwined. One pony was a goofy, but likable earth pony stallion named Reuben Rye. His family owned a sandwich shop in Ponyville and Reuben was a very skilled chef. The other pony was a unicorn mare named Morning Star. She was a kind lady with aspirations of becoming a great actress. She had the charisma and charm to sway debates and convince others to do the right thing (she was also quite beautiful).

Morning and Reuben were good friends in these adventures, and they trusted each other's wild ideas; whether it was Reuben's crazy idea to save Ponyville from parasprites by dousing himself in 11 herbs and spices to be the "bait", or Morning leading the charge to offer a blood-sucking vampire friendship and becoming a key element in the plan's success. They even had drinks together and chatted about what they really wanted to do with their lives.

It was the last adventure of the campaign that defined that moment of the game. Together, along with a few other friends, they defeated the sea serpent Tiamat and saved Equestria. It was a harrowing adventure filled with heartache, tough choice, a broken leg for Reuben, and nearly losing their very lives. However, with Equestria saved, both both Reuben and Morning realized that the greatest treasure that they had discovered in all their adventures together was one no one had realized or planned for; It was love for each other.

Even though it was the final adventure of that particular Pony campaign, it ended on a note that made me stand up and applaud what was one of the greatest endings ever.
Mykin 2nd Aug 2016, 2:14 PM edit delete reply
Mykin
I remember seeing these characters on your DA account and wondering what their story was. Glad to see I finally got the chance to find out. Thanks for sharing, Digo.
Digo Dragon 3rd Aug 2016, 6:51 AM edit delete reply
Digo Dragon
You're welcome. Say, I recognize that avatar art. Your characters?
Mykin 3rd Aug 2016, 4:36 PM edit delete reply
Mykin
Yeah, Intrepid Scholar and Winter Rose. They're the main characters of that FO:E story I've been mentioning off and on for the last year or so (something I should have been done with a while ago but keeps getting longer the more I look at it. Yeesh). They're my take of what would happen when a Lawful Good Paladin and a Chaotic Good Rogue end up becoming best friends... with all the havoc and nonsense that that kind of pairing entails.

Personally I just wanted to finally see what the two would look like together and after seeing this picture and getting my hands on a copy of Illustrator... well, this happened. It turned out well, but I hope one day I'll get good enough with the program that I won't have to use other people's pictures for a frame of reference. Then maybe I can finally get that DA account I've always wanted and show them off there without feeling like I'm stealing other people's ideas somehow... and I can finally give Rose her rifle and Intrepid his signature duster and unholy contraption of scrap metal and wires custom PipBuck.
Digo Dragon 4th Aug 2016, 4:53 AM edit delete reply
Digo Dragon
Neat. If you get that DA account, I'll follow. These two look like they're a ball of fun together. :3
XandZero2 2nd Aug 2016, 10:39 AM edit delete reply
I don't have a love story to tell unfortunately, but I had a number of epic moments in this one Dark Heresy campaign I used to play in.

The most defining moment for my character was actually when we were stuck in a space hulk (ancient conglomeration of space ship wrecks fused together), trying to find this legendary demon-hunter's greatsword, all while being hunted down by psychotic psychic space elf vampires.

-Oh, and did I forget to mention that we were on a timer? If we didn't get off the space hulk within a certain number of hours, the local Imperial Armada was set to blow the thing to kingdom-come!

We were outgunned, outmatched, and running out of time before we were all blown to pieces. We still needed to find the demon-hunters sword, & we still needed to find a way to get out of the heart of the space hulk before we were all turned into super space-toast.

Well, in the middle of all of this insanity - our party comes upon an ancient cathedral ship. Inside the ship, the spirits of countless imperial citizens had congregated, praying before an altar dedicated to the Emperor of Mankind.

The spirits of these faithful dead were being led by a priest, one who extolled the virtues of the faithful waiting in isolation and maintaining a lonely vigil within the cathedral for all eternity, until the Emperor of Man himself would come among them & bring with him the gift of salvation.

I was the party face, playing a Warpriest of the Imperium, & I'd both read & watched the "Return of the King."

I was made for this.

I entered the cathedral and walked down the center aisle. As all the spirits of men, women, and children let out gasps, or watched on in silence; I approached the altar, knelt before it, and gave a prayer to the Emperor. Then, turning to the congregation of spirits, I began my sermon.

I told them that the Emperor had not forgotten them - for He had deigned to bring us together, in order to give his faithful one last chance to transcend the darkness & stagnation that they found themselves in & rise to his call for action!

-At mention of a "call to action," the ghost-priest called me a "false prophet" and a "deceiver," arguing that the Emperor expects only faith & not action. The priest claimed that I would lead the congregation down a path of destruction, not salvation - and that the only way to be saved was to continue to sit and wait for judgement day.

In response, I told the spirits that judgement day was fast approaching (meaning the orbital strike), and salvation was no gift. The Emperor did not give it to the undeserving - those who waited & did nothing. You must earn salvation - and to do that, you must act!
XandZero2 2nd Aug 2016, 10:40 AM edit delete reply
Continuing where I left off...

We continued in a back-and-forth debate over the nature of faith & action, what the Emperor demanded & the sins that could bring a soul to the depths of damnation. I warned the congregation of spirits that they were being led down a dark path of sloth, and when their souls were banished to the void, all that would await them was the promise of suffering eternal in the Eye of Chaos. But, it wasn't too late to change their fates! What I asked might lead to the souls ultimate banishment, but their actions would not be forgotten in the afterlife (after-after-life?). Their souls would find ultimate salvation - but only if they stood up & took action.

I told them of the terrible Xenos threat within the belly of the space hulk, and I told them how we could not hope to face this threat alone. I called out,

"Stand with my allies & I as we face these abominations, fight for the Emperor once more, and we shall call you our brothers - brothers of mankind! Together, we will defeat these Xenos skum, & together, we shall find your salvation in the throes of battle! Battle - FOR THE EMPEROR!"

I had to roll something like 5 diplomacy checks, but I managed to rouse all the spirits - even the priest - to action, and as I called out, "FOR THE EMPEROR!" my call was taken up & echoed by the length and breadth of the congregation.

Soon after, we found the blade of the legendary demon hunter - and when the final battle came, I lifted the ancient blade aloft (it was a blazing sword, of course), and lead the Army of the Dead crashing into the Dark Eldar's lines like an unstoppable tide before rocky cliffs!

We managed to defeat the elves & escape the space hulk just in time to survive the ordeal, and I felt like the baddest-ass hero there ever was...
Big Lurker 2nd Aug 2016, 10:50 AM edit delete reply
I'd have to say the most recent moment like that was in a friend's home brewed urban arcana style game; you know, the sort of modern day setting where magic is hidden in the shadows. The characters were students in a school for magic (not exactly like Hogwarts; modern education was included), and one of the faculty was a member of the nearby fae court who seemed to hate my character (who was part faerie himself). Among other sinister actions (none of which we could prove to others), this guy actually stabbed me in the back once with a rapier! It turned out this guy was my uncle who, when my parents were killed by the fae court's queen (she didn't approve of her sister marrying a mortal), hid my infant PC amongst mortals, but all of his 'sinister acts' were part of a master goal of bringing back his sister and her husband (his best friend, FYI). The look on my face was priceless when my 'uncle' actually gave his own life as a sacrifice to fuel the time magics needed to pull the two of them forward from the moment of their execution. While this was just a side plot, unrelated to the main story, it just shows why we told him more than once how much we loved his campaigns; sometimes right at the end of a session! Sadly, the GM took a hiatus from it at the end of the first school year, and we have yet to return.
Shradow 2nd Aug 2016, 11:26 AM edit delete reply
So, two instances from the same 3.5e campaign, with my dwarven Barbarian.

1. We're fighting a herd of hippogriffs, and the gnome cleric in our party gets carried off by one. He's up in the air maybe 40 feet away, so I decide the best course of action is to throw my waraxe (not a throwing axe) at it. I roll a nat 20 so the DM lets it happen, and my axe flies through the air and decapitates it. However, what I didn't realize was during the cleric's turn just before me, he had taken control of the grapple and was riding on top of it. So he had been riding on it for maybe a few seconds before my axe came through and cleaved its head off, causing him to fall out of the sky. It was hilarious. The DM didn't let me get my axe back, though, since the scenario was so ridiculous.

2. So the party is in this dungeon controlled by this evil priest, who's brainwashed some of the party members, myself included, into thinking he's our long lost father. I managed to convince the DM that, since my dwarf loves to dig holes, his brainwashed mind wants only to make his father proud by digging a big hole, right through the wall that just so happened to seal off the rest of the party in a trap. The bard in the party tries to talk me out of being brainwashed, but I roll a nat 1 on my will save, resulting in me taking a throwing axe and throwing it at the bard to get him to shut up. Lo and behold I roll a nat 20 and take him down to 2 health, leaving a permanent scar on his face for the rest of the campaign that lowers his diplomacy bonus by 1 but increasing his intimidate bonus by 1. He had just healed the previous turn, as well, and if he hadn't I straight up would have reduced his health past -10 and killed him. It was hilarious.
AJ 2nd Aug 2016, 12:21 PM edit delete reply
I had a heavily house rules modded 3.5 campaign that had several of those crowning 'I love this game' moments. It included helping an army of breakfast foods fight a hot pocket (We were going through the planes of madness at the time),engaging in a riddle contest with a necromancer, and helping a bunch of ghost dwarves protect their ancestral gold.

But one of my favorite examples was when we were being pursued by a bird like creature. The barbarian took one look at the thing and said 'I want that'. The DM just sort of gave us a 'you're kidding' look. But we all went along with it and did only nonlethal damage to the bird. Then we realized that one of our rogues had an unreal jump skill, and could do the double jump on air thing. So the barbarian threw the rogue, who then double jumped up to the creature. The DM is just staring at us like we're idiots by this point. He's all 'It's really high in the air. You will need at least an eighteen.' The guy gets a nineteen. The DM then takes him through around ten more checks in order for him to get to the bird, mount him, land it, and keep their balance. He makes every. single. one. We as a party then work to trap the bird. After we succeed the DM just looks completely dumbfounded. But we have a flying monster bird thing.

That we find out later breathes fire.
Duffman18 2nd Aug 2016, 1:17 PM edit delete reply
It was a moment in a Deathwatch game I was in. The entire campaign had shown us that everyone around us was incompetent, overly ambitious, or traitors pretending to be loyal. Our squad only trusted each other, and that trust was total. And then, at the last minute, I betrayed them all. I ascended to daemonhood as a Daemon Prince of Malal, revealing that I had been manipulating everything and preparing for this for the entire game. I left to pursue my own agenda and they dedicated their lives to hunting me down. Our captain gave himself to teh Necrons for the chance to kill. The others allowed other chaos entities we had fought to give them weapons to fight me. Everything ended with a massive battle on a hive spire where four brothers faced each other and tried their damndest to murder the others. In the end the chaos-taited ones killed the pseudo-pariah and I killed one of them. The last one then killed himself, trying to die on his own terms to repent in the eys of the God-Emperor. I was left ruling over my new pocket-empire knowing i had helped kill the only people that mattered to me. It was sad, but it was AMAZING. I eventually found a way to help two of them reincarnate before they could be stolen by the Ctan or Chaos Gods, with both of them as far away from me as was possible.
Specter 2nd Aug 2016, 5:51 PM edit delete reply
Specter
A "why I love this game" story? Well here goes nothing.

Our first session for a pathfinder campaign started with five heroes: Sir Dan the human knight, Copper Piece the earth pony barbarian (and technically the Knight's mount), Parission the gnome wizard, Terry the kobold Cleric of Tiamat (he got the teachings of Tiamat and Bahamut mixed), and Ben the human bard (me); who were tasked with infiltrating a cultists stronghold and stopping their world shattering ritual. To say the least, we did that. After destroying the alter we were given a vision of some goddess with a mission for us, and we will be given any reward our hearts desire.

The GM said that we could decide what we wanted as we did this mission and didn't have to pick something right now. Most of us decided prior before meeting the goddess, but it was still nice of them to allow us to change if we wanted to. Cue to several real life sessions later when we complete the mission (kill a corrupt evil god), and are given our rewards.

During the quest Sir Dan had rescued several people throughout the journey we shared, except for one. During a fight with a serial killer that had been terrorizing a small village the serial killer threw a fireball spell at Sir Dan, who had dodged it surprisingly, and it hit a orphanage instead. While the rest of the party fought the serial killer Sir Dan ran into the orphanage to save the orphans. Be failed to save one child that had climbed to the roof of the orphanage hoping to escape the blaze. This stained Sir Dan's honor and soul (in his own eyes), and he wished the orphan had instead survived. The goddess brought the child back (and altered time a little bit), to not only save the child, but make the child Sir Dan's adopted son as well.

Copper Piece had only one wish, to be able to return home to Equestria. The goddess said she could grant that wish, but in doing so she will not be able to return. Copper Piece was conflicted with her qtax and begged for a way for her to return to her friends, or for her friends to visit her as well. The goddess thought about it and said she could create a portal (albeit an unstable one) that would allow all creatures to transverse from this world to the other, with the aid of another God the group had encountered along the way (it was Pun Pun). Copper Piece knew the risks of such a device, but chose so anyway.

Parission actually learned nothing from the adventure, but wanted to be able to remember his new friends and the fun they had together. So he wish for a series of books of everything he and his friends did together so that way he would never forget.

Terry eventually learned about Tiamat and Bahamut (the real them, and not what he believed them to be), so he had a real crisis of identity throughout the adventure. He eventually met Pun Pun who took a questionable delight in Terry, simply because of how confused (and afterwords how shattered) he was. He eventually wished he wanted to know who, or what, the real him was. This had some... interesting repercussions to say the least. Terry had eivided into other Terry's, all whom had different viewpoints on the world and who Terry, the real one, was. The goddess eventually gave him a little mirror that sucked all of the other Terry's in and said that he is who he wants to be, and when is confused he can look into the mirror to remind himself about all of the Terry's he has overcome so far.

Ben had only one wish. Way back in session one when we had to destroy the alter, we had saved a woman from being sacrificed. She was actually a dragon with an angel template stuck onto her, and she had been stuck in human form for a while. When we saved her though, she had observed too much of the dark energies that the cult had putting into their sacrifice. As such, her spirit was tainted to the point of being eternally damned. Ben had taken a liking to her and tried to save her soul by reintroducing her the the many wonders and goods that the world had to offer. Ultimately Ben succeeded in brining her around to our side (it took a while), and she eventually got her original memories back. But her soul was still tainted beyond any repair, and no way for redemption. Ben simply asked for her soul to be free from the evil that resides within it, so that she may go to the heavens above, as she deserves to. The goddess said that she could do that, but another soul (of my choice) would need to carry the burden.

Literally everyone in the party said they would take the burden if it meant the morally good character of the group (none of us were good or evil, except Ben, but our various character flaws and values made us look like idealistic good guys) could be free.

I, as Ben, was stuck on what to do. All of the other players were too. The GM was even thinking of a way for us to get the eternal 'win' we were looking for after all of the beautiful endings we were giving them. We sat there for so long before Ben decided that he'd take the curse himself, despite knowing what that would cost him. The goddess asked if Ben was sure in taking this route, to whcih he replied "I would rather watch everything in this world burn before my very eyes then be stuck with this taint that would eventually destroy my very being, but I have gone too far, and fought too hard, for the love of my life to be thrown out into the cold dark of oblivion, and for me to walk away with what could hardly be considered a soul. So yeah, I am certain I wish to take this road. Do your worst."

All of us were in a kind of shocked silence as we tried to collect ourselves to finish the session. The GM was the first to do, and as the goddess they said "I knew you had it I you." Then promptly destroyed the taint. The goddess explained she was somewhat untrusting of Ben and his evil ways, and that she had no intention ton of giving Ben a reward. But his commitment to stick by his team through the worst of times, and to bring a fallen angel back to the light without falter or influencing any nefarious ideas. To an extent, it was almost worth forgiving for his past crimes and sins. This was measly his final test.

I have to give our GM that one, they were really good at keeping get the game going despite almost drowning in beatiful endings. Please keep in mind that everyone else had a heart breaking moment with their wish, I just know what was going through my head at the time, which makes it kind of narcissistic now that I think about it. Oh yeah, and it wasn't until then that Ben found out she was a dragon.
steeve 2nd Aug 2016, 7:39 PM edit delete reply
watched part of a session when picking up a friend.

seemed like a classic
sapient dragons and humans boarder issues setup.

(human village near a dragon.. clan, with a peace treaty between them, and apparently some dragons had gone evil possibly feral and were attacking the town)

so it turns out that the head of the clan was ill and two rival groups were competing to take over.. in classic good vs evil style. Except there was also a girl involved. or rather a dragoness. Seems the firstborn of the clan leader had been dating the leader of the evil group.. and dumped him when he first attacked the humans and hooked up with one of the good dragons... and then disappeared.
So the group finally finds her and her 'drakefriend'.. aand turns out she's in hiding cause she's about to have her first clutch. except make that about.. now and the remaining bad dragons and a group of pissed off villagers kinda tracked the party and found her hiding spot.
the response from the players?
the two healers
(priest/mage and cleric) start doing rock paper scissors over who midwives the dragon, while the ranger is "Cant believe were doing this again."

sadly I never got a chance to join them it was one of their last games, with two players going off to job/college.
TipJay 3rd Aug 2016, 2:20 AM edit delete reply
A few months ago, the ad&d 2nd edition campaign I ran had an interesting conclusion. The 8th level party had broken into the fortress of an epic level sorcerer lich (not that they knew). So after a battle in one of the courtyards, they were temporarily level drained by a shadow dragon and locked in a cage while the lich used the artifact they had been carrying to prepare a 20th level wish spell I found online. Then, a few hours later, the ritual began, the wish was "to become the most powerful being in the world". At this point everything went meta, our gaming table appeared in the ritual chamber with the lich in place of me as the dm. He had no idea what was going on, and was clearly confused when everything he said happened before him. At the same time, the players were describing their characters actions, and I was describing how these people that just appeared were dictating everything they did. Then, the lich had enough, he cast time stop, or, tried to that is. In 2nd edition there were no concentration checks, so if you got hit while casting you lost your spell automatically. So as I was acting out the lich casting the spell, one of the players tossed a d20 at me, which caused the spell to fail. Then, all the players syarted to act out what they were doing in game, and pelted me with dice, preventing the lich from casting spells. One of the players (a gold dragon) ate the lich, causing the table to return to the real world once again, but not before the characters were given an empty bottle of mountain dew, two sets of dice, a t-shirt and a player's handbook. Good times...
OreoGolem 3rd Aug 2016, 1:51 PM edit delete reply
Playing: Challenged the Elder Vampire to 1-on-1 combat... for love. Had to use every dirty trick we had and it resulted in a double knock-out with then a Will rolling to "get up".

Running game: Gosh, anytime the players work together and create using teamwork and stuff. Might be biased, last three sessions have been a bit divisive.
Mykin 3rd Aug 2016, 5:37 PM edit delete reply
Mykin
Defining moments tend to be rare for me, and the few that I have had I've already shared here. I get the feeling that the ending to the FO:E game that I'm in will end up becoming one, but that's still a couple of months away. Aw heck, I'll go ahead and share a story I've already told before. Hopefully I'll be able to tell it better this time around.

In a Hoard of the Dragon Queen game, my half-elven cleric was slowly being lead up some stairs to the top of a tower. Where one of the cult leaders, a rather ill tempered half-dragon, was waiting to witness his death as part of a ritual that was being done in her honor. In truth, the only reason he was in this predicament was because I happened to be the only player in the group that hadn't changed characters four or five times. So when it was suggested that we pretend to be mercenaries and walk into the camp without arousing suspicion, it never occurred to anyone that my cleric would be spotted by one of the survivors of the camp he burned down at the very beginning of the game. As he walked up the stairs, my cleric probably thought about all of the crap he had been through. Between almost being sacrificed to a roper by a party member and getting the snot beaten out of him by another one in order for her to keep her cover, my little half elf started to wonder if being a decent person was actually worth it in the end.

But then, it was because of that fact that rest of the party, completely made up of self-centered jerks and mercenaries, came together and, for the first time ever, unanimously agreed that my cleric would not die that day.

Though the plan of 'pretending to sacrifice you in front of the leader and then kill her while her guard is down' didn't make my cleric feel any easier.

So the plan went as follows: The rogue pick pocketed the keys to my cleric's shackles while the warlock and wizard made creative use of their cantrips and illusions to make a vegas style light show. My cleric didn't really know what was supposed to happen next, as the plan was hastily whispered to him while they were walking up the stairs. But the cult leader grabbing an axe and preparing to chop off his head while he was laying there pretending to be dead probably was part of the plan if the panicked looks on my comrades' faces were any indication. Our dragonborn fighter wisely decided that the plan was a bust and rammed into the cult leader. And thus one of the biggest battles of that entire campaign started.

To put it into perspective, we were a party of eight level 3 adventurers up against someone who the DM beefed up to compensate for how many of us there were. The fact that our fighter nearly went down in two hits was probably a big hint that our DM might have overdone it a little. With the knowledge that her sword curses those it hit with wound that no magic can heal, we unloaded everything we had at her. Subtly was thrown out the window as firebolts and arrows were flung all over the place and the holy light nova my cleric cast even got some of the cultists to sit down and watch; they had no clue what the ritual was about and none of them dared to interrupt it on pain of death.

After we were nearly spent and our opponent had rather impressively told us all to die, our rogue, who had been missing her with his arrows this entire time, finally hits her right in between the eyes, causing her to fall over the edge to her death. We all bundled together as we watched the crocodiles devour what was left of her. Then, when our fighter called dibs on her sword, the cult leader burst into a dark fiery explosion, taking her, the crocs, and all of her equipment with her. It was a sad day to be our dragonborn fighter.

In the end, we succeeded in saving my clerics life and taking down one of the high ranking members of the cult. An invisibility spell was cast on my cleric and, on the way down, our warlock explained that the leader was eating the remains of the sacrifice and that she really shouldn't be disturbed for a few days. Considering their attitude beforehand, it's no surprise that they completely bought it.

All in all, it was a rather impressive session, with the kind of creativity, roleplay, and camaraderie on display that reminded me of why I loved playing games like this.
tyrantviewer 3rd Aug 2016, 6:20 PM edit delete reply
Sadly I have only been in two campaigns, I missed the last one my GM did because I was interning that semester, but my first campaign had several moments, when the wizard spent a whole night meditating to summon a familar and getting a hivemind of toads for his trouble, the cookout with the canibal werewolves that he ignored while meditating ( after we negotiated (paladin dueled their champion) they were actually the nicest people we met on that plane) or when my character woke up to find the rest of the party tied up and their attacker thinking I was his long lost brother.

The best moments had to be near the end. We had to get into a city that was under siege, in fact it was the only "good" city on that plane and has been intermitedly sieged for pretty much all of living memory. We had fallen through a portal and landed in this plane of "evil" (the portal was being used to harvest a sludge that was basically liquid evil) and at that point were escorting a girl with hidden phenomenal powers (she denied having them after she used them to save us one time) who was also from a different plane.

Surprisingly we got along pretty well with everyone on that plane considering how "evil" it was (it was more like the plane of widespread jerks) or maybe it was just because my character had such high diplomacy.

Anyway when we approached the siege several players ended up immediatly blowing their cover, the cleric started preaching for his sun god (good aligned) and the paladin got captured saving him, I (i was posing as a representative of a evil undead overlord using a magic skull we found) proposed an alternative form of execution, catapulting him into the city, the soldiers loved my idea. Unfortunately the ring the paladin had wasn't a standard feather fall ring like I thought, but one that just reduced fall damage- and being catapulted would have been too much for him to survive, Our wizard saved him by making him grow tentacles and claiming he was a fugitive he was sent to capture, and I went along as "penance". We finally did get into the city, after we snuck by and examined the wall everyone eventually agreed that my idea was the best. We went back and asked to be thrown into the city. And it worked,the wizard cast feather fall on all of us so we would survive, except that, of course the DM rolled to see if we made it over the wall, everyone passed until he got to me, I hit the wall, then the last player hit me, he was playing a warforged. So then we walked up to the door and asked to come in. And that was the end of my first campaign,

well except for the cleric somehow becoming high priest while we were separated. But that is another story.
Eccitaze 3rd Aug 2016, 8:16 PM edit delete reply
Story time!

It was the first tabletop game I'd ever played. It was an online session of Eclipse Phase, a game heavily based on transhumanism, which meant that everybody's physical body was just a shell and it was a (relatively) simple matter to make a copy of your mind and transfer/copy/move it around. My character was a combat hacker who lived on an anarchist ship that traveled between Mars and the Moon.

We were given a mission to investigate an outbreak of a type of plague that was heavily suspected to be due to the influence of TITANs (the Big Bads of the game setting who basically destroyed Earth and exiled humanity to the rest of the solar system--imagine C'thulhu mixed with Skynet and you have a pretty good idea of what you're up against), and we were told if we didn't figure out the mystery that the local hypercorp who owned it was going to blow the whole thing up as a precaution, as well as deleting the ego of every person who lived on the colony, effectively killing thousands of people.

Yeah. TITANs are that scary.

Anyway, it turned out that the plague was really caused by a criminal org who had bribed a body bank to add in a mod that allowed them to surreptitiously read the thoughts of everybody who used the body bank, but they had gotten a cheap, sub-par mod from a shady source that was causing the issue.

Our group decided to deal with them with extreme prejudice. While we were investigating, I and another member had copied our egos into a heavily weaponized construction robot, and our copies had spent the entire time training how to use the thing--my partner manned the missile launcher and defensive systems, while I piloted it and controlled its minigun.

Before we left, I split off another copy of my ego into a Ghost in the Shell style AI, who promptly infiltrated the criminal org's network and scouted out their base. The party member who piloted us all to the base rolled super well, and we managed to arrive undetected.

My Ghost in the Shell copy brute-forced himself into control of the network, and overloaded all of the turrets guarding the area. All of the guards went on high alert...

And then the airlock opened, revealing several VERY well armed mercenaries surrounding a gigantic construction robot bristling with enough weaponry to arm a small country.

Which promptly started blasting Queen's "Don't Stop Me Now" while firing a minigun designed to neutralize light military vehicles at squishy human targets.

Every time I hear that song I think of that moment, and it brings a smile to my face.