Page 771 - Sympathy Pain

30th Jun 2016, 6:00 AM
Sympathy Pain
Average Rating: 5 (1 votes)
<<First Latest>>

Author Notes:

Newbiespud 30th Jun 2016, 6:00 AM edit delete
Newbiespud
I guess if there's a reason why I like writing, storytelling, and roleplaying so much, it's because I like seeing how motivation works. How emotion transmutes into willful action. What makes people tic, basically.

Sure, sometimes the motivation is "performing this task will get my imaginary character this cool imaginary loot so I can pretend-battle more effectively," and you still learn something from that, but sometimes the motivation is "they made you cry; now I'll make them cry," and that's when things get interesting.

34 Comments:

Toric 30th Jun 2016, 6:01 AM edit delete reply
If you mess with the cuties, you're gonna have a bad time...
Guest 30th Jun 2016, 6:16 AM edit delete reply
*muffled Megalovania plays in the distance*
j-eagle12212012 30th Jun 2016, 7:26 AM edit delete reply
j-eagle12212012
"You feel Fluttershy's Stare crawling up your back"
Toric 30th Jun 2016, 9:05 AM edit delete reply
Some advice about messing with the cuties...

DON'T
Winged Cat 30th Jun 2016, 10:49 AM edit delete reply
Ironically, "nothing" really could be an effective action, if set up correctly: let RD stew in her guilt, slowly whittling away nerve and stamina until she breaks down on her own.

But I don't think that's what's going to happen here. RD should make that medicine quickly, while she is still able to hang on to that pollen.
Specter 30th Jun 2016, 10:52 AM edit delete reply
Specter
Run as far as you can as fast as you can and maybe, MAYBE, you'll survive.

... Psst, dibs on her loot from Zecora's.
Digo Dragon 30th Jun 2016, 12:35 PM edit delete reply
Digo Dragon
I wonder how much her animals are worth on the open market?
Guest 30th Jun 2016, 6:52 PM edit delete reply
RD make medicine? With her skill checks?
The Wise Mankey 30th Jun 2016, 1:30 PM edit delete reply
GEEETTTTTTT FLUTTERED ON!!!
Dragonflight 30th Jun 2016, 5:54 PM edit delete reply
Considering how much of the community ships RD and Fluttershy, that statement has a totally different image in my head than I think you meant...

Still, it *would* make for an effective emotional attack on RD. Just not the one she was expecting.
albedoequals1 30th Jun 2016, 6:34 AM edit delete reply
albedoequals1
The best feeling as GM is when the players undertake a quest solely because they felt sorry for an NPC. No rewards were promised, they just liked him/her so much they want to do right by them.

In a game I'm running, one of the PCs has a girlfriend. He's been buying her gifts and saying nice things about her like you would expect. The fun part though, was when she got mugged and left for dead; the entire party resolved to rid the city of all crime, personally (and they can probably do it, too).

Anyone else have a story about NPC feelings being the only motivation needed?
Digo Dragon 30th Jun 2016, 6:44 AM edit delete reply
Digo Dragon
My avatar here, Doc Wagon, is from a Fallout Equestria campaign. It was my first, and I was new even to the Fallout games (having a whopping 2 hours of FO3 played when I joined the RP). Doc is a very nice pony, one who tries to have good beside manners as the party medic.

This stuck out as a bit awkward because the FO:E universe tends to be very mean and gritty. Friendships don't come easy. However, he did encounter this one unicorn who was a foreigner and didn't speak the local common language (she could understand it decently however).

If it wasn't for Doc, she'd of been a passing NPC without a second thought, but Doc knew the feeling of not fitting in. He conversed with her through writing and became her friend. Turns out Doc became her first stallion friend, and one of the few ponies that treated her with respect as an equal. And Doc befriended her because he just saw someone who needed a friend. Something the pony wasteland doesn't care too much about.

Course, it helped that she was pretty cute too. ;)

Later on it turned out this NPC actually did know how to speak common, but didn't because she felt so alone and timid by this foreign land. Doc actually helped her break out of the shell and open up to others. Perhaps friendship is still a bit magical in post-war Equestria.
Jennifer 30th Jun 2016, 4:49 PM edit delete reply
I just got one of my PCs to take in a lost orphan girl. She was terrified of pretty well everyone, attacked several people with a knife, and had clearly been on the streets for months, but he caught and calmed her (twice) and talked his superior into giving her into his care instead of her sister and brother-in-law, who she clearly despises.

Yeah, she's based loosely on Arya Stark. I want to see if they keep her around like the Five Fathers party.
Digo Dragon 30th Jun 2016, 7:02 PM edit delete reply
Digo Dragon
Good luck, hopefully it works out as fun as that. :3
Digo Dragon 30th Jun 2016, 6:35 AM edit delete reply
Digo Dragon
Uh oh. Fluttershy/Rainbow Dash PvP? ^^;

There have been occasions where two players RP a really good PvP that had character motivations and was done in a cooperative manner that pushed story.

One such event was an old Super Hero campaign I ran years ago. The team comprised of college students who developed mutant/super powers and decided to band together in a "Mystery Men" kind of way. They were vigilantes by law, but a few officers who recognized them looked the other way because they saw potential in the team doing good.

One session took place around Christmas and an argument occurred between the team speedster and ice manipulator. The fight was over how invested they were into fighting real crime in their city. The speedster couldn't see doing this for free. He had tuition to think about. The ice manipulator countered that charging for heroics isn't real heroics, but mercenary.

This fight expanded to who was pulling their weight on the team and who wasn't, which got the party fire manipulator and team brick in on the argument. It then came to a head when the speedster said he never asked to do this heroic B.S. and wanted to just go to college and play video games and not be bothered with other people.

The *Player* LARPS getting up and storming out of the room, slamming the door. Other players then got in on acting out being sullen or upset and after me (the GM) sitting there stunned because I wasn't sure how real this was, all the players came back to the table and congratulated each other on awesome RPing.

Phew.

Awarded that scene some exp on the spot. They had me convinced the PvP was getting real!
ANW 30th Jun 2016, 6:37 AM edit delete reply
Got this from a story.
Name a weapon that your character used in more than one session, that no-one could think could be used as a weapon.
And can it beat the number one slot.
A head of cabbage. Don't ask me he able to do it.
Digo Dragon 30th Jun 2016, 6:48 AM edit delete reply
Digo Dragon
My wide-brimmed pointy wizard hat. Disabled two opponents with it in separate fights. :3
ANW 30th Jun 2016, 6:59 AM edit delete reply
I guess you mean the soft comfy type.
Not the can use as a hard hat type.
Digo Dragon 30th Jun 2016, 8:32 AM edit delete reply
Digo Dragon
Yes the soft type. Pull it over someone's head to blind them and then punch 'em in the face. Or get them to step into traffic...
Specter 30th Jun 2016, 11:07 AM edit delete reply
Specter
Pumpkin pie.

Poor nobles never see the bear trap coming.
Winged Cat 30th Jun 2016, 11:13 AM edit delete reply
Fixed streets: pristine, crackless, just-like-new pavement. Used against spirits of corruption: streets repaired to that degree were to them like fields of garlic to vampires, especially when they were on said street when it was instantly magically (alchemically) repaired.

An ordinary field of crops, until it was enchanted to be able to eat pests and weeks (and small animals, such as a party member).

A sword...when the party was facing a massive armored battleship, in a system where only vehicular weapons can damage vehicles. Who knew swords can be used as ammunition for magical railguns?

A volcano, engineered and aimed and enhanced to try to take out an incoming moon-sized ship. (It did manage deflection and massive damage, but the shot was partly blocked by some slaves who had been allowed to stage a riot and "escape" so they would be right in the path.)

A space station, set up as a hotel with mirrors and fancy optics...which turned out to be one giant somewhat-disguised laser.

A magical spherical barrier...that, with someone running inside it to propel and steer, turned into a giant rolling marble.

Really, anything that has mass (and many things that don't) can be used as a weapon. It's almost to the point where my usual players (whether I'm playing with them or GM) can't say there is a thing that is not expected to be weaponizable.
LegendofMoriad 30th Jun 2016, 7:12 PM edit delete reply
Halfling. Not the character, the weapon.

Bugbear player wielded a large weapon, and woke up to a sneak attack, immediately drawing his weapon. He'd forgotten that he was using the halfling as a pillow. The poor halfling screamed, and suddenly became a ranged weapon.
aylatrigger 30th Jun 2016, 7:24 PM edit delete reply
Hmmm...I've got a few that were only used in one session...Like the Zombie Flail which was EXTREMELY effective, but the zombies had to be killed at the end of the battle... But more than one? I'd have to think about it.

Hmmm...I did have a gauntlet that healed anyone who touched it. So instead of dealing damage, it healed you. But it healed too much and you exploded and reformed. Which was excruciatingly painful, but left you at full hp. It was more a torture device than a weapon...

I have figured how to do the best Vorpal Pillow in Pathfinder. Monk of the Empty Hand can do lots of cool things with improvised weapons, like turn a pillow into a vorpal weapon that deals monk unarmed damage at high enough level with some ki points. Or just turn it into a slashing weapon much earlier. Add 'Catch Off-Gaurd', and some disarming, which makes your opponents flat-footed.
You can also do this with pies, or pretty much anything.

...I guess I only have 'close' stories.
Sliverbrony 1st Jul 2016, 1:02 AM edit delete reply
Well does using a starfighter to destroy droids by ramming them count? Did this three timwe already in our Edge of the Empire campaign, twice with a headhunter and our party's droid and once with a starviper and a group of b-1 battle droids.
Zorro362 1st Jul 2016, 7:25 AM edit delete reply
Hmmm, well, well how about one of those snowmobile/truck type vehicles used to constantly run over mindflayers? My party was taped on a hot style planet with a civilization of mind flayer living ynderground. We went from one surface outpost to the next, and invaded them to survive. Once we had a vehicle, we lured them out while I kept runing them over. Grand theft auto style
Bad Horse 30th Jun 2016, 10:16 AM edit delete reply
The same story I tell every time, Pinky...

Half-Ogre Barbarian, outcast/loner, friendly and supplicant...

...always looks out for the woobies

Make friends with a horse? Check.

Pal around with weird-looking gnome? Check.

Find a mutilated kobold? Take him to the human village and make them help him.

Hobgoblins torture and kill him? Multiclass Ranger and make them Favored Enemy.

Find a crabby Great Eagle guarding its nest in an abandoned tower? Make friends with it.

PCs try to kill it? Nearly murder whole party, take arrows guarding it with your body, bawl at the PCs, crying your eyes out, and drive an irrevocable wedge down the center of the party? Try to comfort the near-dead Eagle, even as it bites chunks of you, until the party healer saves it?

Check.

Still try to complete the original mission?

Check.
Philadelphus 30th Jun 2016, 1:15 PM edit delete reply
Philadelphus
I just want to point out that I think the word you meant was "tick" (like a clock), not "tic" (like the small, repetitive actions that people perform, often unconsciously).


On another note, I'm interested to see where the comic is going after this strip.
Someone 30th Jun 2016, 1:30 PM edit delete reply
I think it was an intentional pun, actually.

Also, probably to a whole different episode alltogether.
you know that guy 30th Jun 2016, 2:34 PM edit delete reply
What makes people tic? Too much dopamine. Or not enough dopamine.
Timothy 30th Jun 2016, 4:01 PM edit delete reply
Playing Pokemon with perma-death added. Enemy near the end of the game kills one of your first Pokemon.

"I'LL KILL YOU"
Someone 1st Jul 2016, 6:06 AM edit delete reply
Nuzlockes get pretty emotional pretty quick, yes.
Actually Xencarn 1st Jul 2016, 1:10 AM edit delete reply
"Xencarn why did you do the thing?"

"Boredom, amusement, shiny."

"You're excuses are dumb."
Someone 1st Jul 2016, 6:06 AM edit delete reply
At least they're diverse. Well, more diverse then mine.
setokayba 1st Jul 2016, 3:18 PM edit delete reply
setokayba
The power of the cuties... Even so... It's not a classical? A DM put something cute that seems unable to do damage, and then "pow" "paw" Party Killer boss.

Unless you have FlutterHulk to protect the cuties.